cuda-samples/Samples/particles/particles_kernel.cuh
2021-10-21 16:34:49 +05:30

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
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* * Redistributions of source code must retain the above copyright
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* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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#ifndef PARTICLES_KERNEL_H
#define PARTICLES_KERNEL_H
#include "vector_types.h"
typedef unsigned int uint;
// simulation parameters
struct SimParams {
float3 colliderPos;
float colliderRadius;
float3 gravity;
float globalDamping;
float particleRadius;
uint3 gridSize;
uint numCells;
float3 worldOrigin;
float3 cellSize;
uint numBodies;
uint maxParticlesPerCell;
float spring;
float damping;
float shear;
float attraction;
float boundaryDamping;
};
#endif