cuda-samples/Samples/SLID3D10Texture/texture_2d.cu
2021-10-21 16:34:49 +05:30

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
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* * Redistributions of source code must retain the above copyright
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* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//
// Paint a 2D texture with a moving red/green hatch pattern on a
// strobing blue background. Note that this kernel reads to and
// writes from the texture, hence why this texture was not mapped
// as WriteDiscard.
//
__global__ void cuda_kernel_texture_2d(unsigned char *surface, int width,
int height, size_t pitch, float t) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
float *pixel;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height) return;
// get a pointer to the pixel at (x,y)
pixel = (float *)(surface + y * pitch) + 4 * x;
// populate it
float value_x = 0.5f + 0.5f * cos(t + 10.0f * ((2.0f * x) / width - 1.0f));
float value_y = 0.5f + 0.5f * cos(t + 10.0f * ((2.0f * y) / height - 1.0f));
pixel[0] = value_x > 0.5 ? 1 : 0;
pixel[1] = value_y > 0.5 ? 1 : 0;
pixel[2] = 0.5f + 0.5f * cos(t);
pixel[3] = 1; // alpha
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
pixel[j] = sqrt(pixel[j]);
}
}
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
pixel[j] *= pixel[j];
}
}
}
extern "C" void cuda_texture_2d(void *surface, int width, int height,
size_t pitch, float t) {
cudaError_t error = cudaSuccess;
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
cuda_kernel_texture_2d<<<Dg, Db>>>((unsigned char *)surface, width, height,
pitch, t);
error = cudaGetLastError();
if (error != cudaSuccess) {
printf("cuda_kernel_texture_2d() failed to launch error = %d\n", error);
}
}