mirror of
https://github.com/NVIDIA/cuda-samples.git
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141 lines
6.2 KiB
C++
141 lines
6.2 KiB
C++
/* Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#ifndef __VULKANBASEAPP_H__
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#define __VULKANBASEAPP_H__
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#include <string>
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#include <vector>
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#include <vulkan/vulkan.h>
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#ifdef _WIN64
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#define NOMINMAX
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#include <windows.h>
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#include <vulkan/vulkan_win32.h>
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#endif /* _WIN64 */
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struct GLFWwindow;
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class VulkanBaseApp
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{
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public:
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VulkanBaseApp(const std::string& appName, bool enableValidation = false);
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static VkExternalSemaphoreHandleTypeFlagBits getDefaultSemaphoreHandleType();
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static VkExternalMemoryHandleTypeFlagBits getDefaultMemHandleType();
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virtual ~VulkanBaseApp();
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void init();
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void *getMemHandle(VkDeviceMemory memory, VkExternalMemoryHandleTypeFlagBits handleType);
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void *getSemaphoreHandle(VkSemaphore semaphore, VkExternalSemaphoreHandleTypeFlagBits handleType);
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void createExternalSemaphore(VkSemaphore& semaphore, VkExternalSemaphoreHandleTypeFlagBits handleType);
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
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void createExternalBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkExternalMemoryHandleTypeFlagsKHR extMemHandleType, VkBuffer& buffer, VkDeviceMemory& bufferMemory);
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void importExternalBuffer(void *handle, VkExternalMemoryHandleTypeFlagBits handleType, size_t size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer& buffer, VkDeviceMemory& memory);
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void copyBuffer(VkBuffer dst, VkBuffer src, VkDeviceSize size);
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VkCommandBuffer beginSingleTimeCommands();
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void endSingleTimeCommands(VkCommandBuffer commandBuffer);
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void mainLoop();
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protected:
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const std::string m_appName;
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const bool m_enableValidation;
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VkInstance m_instance;
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VkDebugUtilsMessengerEXT m_debugMessenger;
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VkSurfaceKHR m_surface;
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VkPhysicalDevice m_physicalDevice;
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VkDevice m_device;
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VkQueue m_graphicsQueue;
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VkQueue m_presentQueue;
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VkSwapchainKHR m_swapChain;
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std::vector<VkImage> m_swapChainImages;
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VkFormat m_swapChainFormat;
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VkExtent2D m_swapChainExtent;
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std::vector<VkImageView> m_swapChainImageViews;
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std::vector<std::pair<VkShaderStageFlagBits, std::string> > m_shaderFiles;
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VkRenderPass m_renderPass;
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VkPipelineLayout m_pipelineLayout;
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VkPipeline m_graphicsPipeline;
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std::vector<VkFramebuffer> m_swapChainFramebuffers;
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VkCommandPool m_commandPool;
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std::vector<VkCommandBuffer> m_commandBuffers;
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std::vector<VkSemaphore> m_imageAvailableSemaphores;
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std::vector<VkSemaphore> m_renderFinishedSemaphores;
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std::vector<VkFence> m_inFlightFences;
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std::vector<VkBuffer> m_uniformBuffers;
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std::vector<VkDeviceMemory> m_uniformMemory;
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VkDescriptorSetLayout m_descriptorSetLayout;
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VkDescriptorPool m_descriptorPool;
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std::vector<VkDescriptorSet> m_descriptorSets;
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VkImage m_depthImage;
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VkDeviceMemory m_depthImageMemory;
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VkImageView m_depthImageView;
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size_t m_currentFrame;
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bool m_framebufferResized;
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uint8_t m_vkDeviceUUID[VK_UUID_SIZE];
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virtual void initVulkanApp() {}
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virtual void fillRenderingCommandBuffer(VkCommandBuffer& buffer) {}
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virtual std::vector<const char *> getRequiredExtensions() const;
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virtual std::vector<const char *> getRequiredDeviceExtensions() const;
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virtual void getVertexDescriptions(std::vector<VkVertexInputBindingDescription>& bindingDesc, std::vector<VkVertexInputAttributeDescription>& attribDesc);
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virtual void getAssemblyStateInfo(VkPipelineInputAssemblyStateCreateInfo& info);
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virtual void getWaitFrameSemaphores(std::vector<VkSemaphore>& wait, std::vector< VkPipelineStageFlags>& waitStages) const;
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virtual void getSignalFrameSemaphores(std::vector<VkSemaphore>& signal) const;
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virtual VkDeviceSize getUniformSize() const;
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virtual void updateUniformBuffer(uint32_t imageIndex);
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virtual void drawFrame();
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private:
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GLFWwindow *m_window;
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void initWindow();
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void initVulkan();
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void createInstance();
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void createSurface();
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void createDevice();
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void createSwapChain();
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void createImageViews();
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void createRenderPass();
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void createDescriptorSetLayout();
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void createGraphicsPipeline();
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void createFramebuffers();
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void createCommandPool();
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void createDepthResources();
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void createUniformBuffers();
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void createDescriptorPool();
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void createDescriptorSets();
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void createCommandBuffers();
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void createSyncObjects();
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void cleanupSwapChain();
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void recreateSwapChain();
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bool isSuitableDevice(VkPhysicalDevice dev) const;
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static void resizeCallback(GLFWwindow *window, int width, int height);
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};
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void readFile(std::istream& s, std::vector<char>& data);
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#endif /* __VULKANBASEAPP_H__ */
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