cuda-samples/Samples/simpleD3D12/Win32Application.cpp
Mahesh Doijade fcb23487a8 -- Add simpleD3D12 sample which demonstrates DX12-CUDA interop
rendering sinewave
-- Update the documentation with description about this sample
2018-10-04 20:05:23 +05:30

119 lines
3.0 KiB
C++
Executable File

/*
* Copyright 1993-2018 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
#include "stdafx.h"
#include "Win32Application.h"
HWND Win32Application::m_hwnd = nullptr;
int Win32Application::Run(DX12CudaSample* pSample, HINSTANCE hInstance, int nCmdShow)
{
// Parse the command line parameters
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
pSample->ParseCommandLineArgs(argv, argc);
LocalFree(argv);
// Initialize the window class.
WNDCLASSEX windowClass = { 0 };
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = WindowProc;
windowClass.hInstance = hInstance;
windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
windowClass.lpszClassName = "DX12CudaSampleClass";
RegisterClassEx(&windowClass);
RECT windowRect = { 0, 0, static_cast<LONG>(pSample->GetWidth()), static_cast<LONG>(pSample->GetHeight()) };
AdjustWindowRect(&windowRect, WS_OVERLAPPEDWINDOW, FALSE);
// Create the window and store a handle to it.
m_hwnd = CreateWindow(
windowClass.lpszClassName,
pSample->GetTitle(),
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
windowRect.right - windowRect.left,
windowRect.bottom - windowRect.top,
nullptr, // We have no parent window.
nullptr, // We aren't using menus.
hInstance,
pSample);
// Initialize the sample. OnInit is defined in each child-implementation of DXSample.
pSample->OnInit();
ShowWindow(m_hwnd, nCmdShow);
// Main sample loop.
MSG msg = {};
while (msg.message != WM_QUIT)
{
// Process any messages in the queue.
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
pSample->OnDestroy();
// Return this part of the WM_QUIT message to Windows.
return static_cast<char>(msg.wParam);
}
// Main message handler for the sample.
LRESULT CALLBACK Win32Application::WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
DX12CudaSample* pSample = reinterpret_cast<DX12CudaSample*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (message)
{
case WM_CREATE:
{
// Save the DXSample* passed in to CreateWindow.
LPCREATESTRUCT pCreateStruct = reinterpret_cast<LPCREATESTRUCT>(lParam);
SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pCreateStruct->lpCreateParams));
}
return 0;
case WM_KEYDOWN:
if (pSample)
{
pSample->OnKeyDown(static_cast<UINT8>(wParam));
}
return 0;
case WM_KEYUP:
if (pSample)
{
pSample->OnKeyUp(static_cast<UINT8>(wParam));
}
return 0;
case WM_PAINT:
if (pSample)
{
pSample->OnRender();
}
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
// Handle any messages the switch statement didn't.
return DefWindowProc(hWnd, message, wParam, lParam);
}