cuda-samples/Samples/clock/clock.cu
2021-10-21 16:34:49 +05:30

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/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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/*
* This example shows how to use the clock function to measure the performance
* of block of threads of a kernel accurately. Blocks are executed in parallel
* and out of order. Since there's no synchronization mechanism between blocks,
* we measure the clock once for each block. The clock samples are written to
* device memory.
*/
// System includes
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
// CUDA runtime
#include <cuda_runtime.h>
// helper functions and utilities to work with CUDA
#include <helper_cuda.h>
#include <helper_functions.h>
// This kernel computes a standard parallel reduction and evaluates the
// time it takes to do that for each block. The timing results are stored
// in device memory.
__global__ static void timedReduction(const float *input, float *output,
clock_t *timer) {
// __shared__ float shared[2 * blockDim.x];
extern __shared__ float shared[];
const int tid = threadIdx.x;
const int bid = blockIdx.x;
if (tid == 0) timer[bid] = clock();
// Copy input.
shared[tid] = input[tid];
shared[tid + blockDim.x] = input[tid + blockDim.x];
// Perform reduction to find minimum.
for (int d = blockDim.x; d > 0; d /= 2) {
__syncthreads();
if (tid < d) {
float f0 = shared[tid];
float f1 = shared[tid + d];
if (f1 < f0) {
shared[tid] = f1;
}
}
}
// Write result.
if (tid == 0) output[bid] = shared[0];
__syncthreads();
if (tid == 0) timer[bid + gridDim.x] = clock();
}
#define NUM_BLOCKS 64
#define NUM_THREADS 256
// It's interesting to change the number of blocks and the number of threads to
// understand how to keep the hardware busy.
//
// Here are some numbers I get on my G80:
// blocks - clocks
// 1 - 3096
// 8 - 3232
// 16 - 3364
// 32 - 4615
// 64 - 9981
//
// With less than 16 blocks some of the multiprocessors of the device are idle.
// With more than 16 you are using all the multiprocessors, but there's only one
// block per multiprocessor and that doesn't allow you to hide the latency of
// the memory. With more than 32 the speed scales linearly.
// Start the main CUDA Sample here
int main(int argc, char **argv) {
printf("CUDA Clock sample\n");
// This will pick the best possible CUDA capable device
int dev = findCudaDevice(argc, (const char **)argv);
float *dinput = NULL;
float *doutput = NULL;
clock_t *dtimer = NULL;
clock_t timer[NUM_BLOCKS * 2];
float input[NUM_THREADS * 2];
for (int i = 0; i < NUM_THREADS * 2; i++) {
input[i] = (float)i;
}
checkCudaErrors(
cudaMalloc((void **)&dinput, sizeof(float) * NUM_THREADS * 2));
checkCudaErrors(cudaMalloc((void **)&doutput, sizeof(float) * NUM_BLOCKS));
checkCudaErrors(
cudaMalloc((void **)&dtimer, sizeof(clock_t) * NUM_BLOCKS * 2));
checkCudaErrors(cudaMemcpy(dinput, input, sizeof(float) * NUM_THREADS * 2,
cudaMemcpyHostToDevice));
timedReduction<<<NUM_BLOCKS, NUM_THREADS, sizeof(float) * 2 * NUM_THREADS>>>(
dinput, doutput, dtimer);
checkCudaErrors(cudaMemcpy(timer, dtimer, sizeof(clock_t) * NUM_BLOCKS * 2,
cudaMemcpyDeviceToHost));
checkCudaErrors(cudaFree(dinput));
checkCudaErrors(cudaFree(doutput));
checkCudaErrors(cudaFree(dtimer));
long double avgElapsedClocks = 0;
for (int i = 0; i < NUM_BLOCKS; i++) {
avgElapsedClocks += (long double)(timer[i + NUM_BLOCKS] - timer[i]);
}
avgElapsedClocks = avgElapsedClocks / NUM_BLOCKS;
printf("Average clocks/block = %Lf\n", avgElapsedClocks);
return EXIT_SUCCESS;
}