cuda-samples/Samples/NV12toBGRandResize/nv12_to_bgr_planar.cu

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Implements NV12 to BGR batch conversion
#include <cuda.h>
#include <cuda_runtime.h>
#include "resize_convert.h"
#define CONV_THREADS_X 64
#define CONV_THREADS_Y 10
__forceinline__ __device__ static float clampF(float x, float lower,
float upper) {
return x < lower ? lower : (x > upper ? upper : x);
}
__global__ static void nv12ToBGRplanarBatchKernel(const uint8_t *pNv12,
int nNv12Pitch, float *pBgr,
int nRgbPitch, int nWidth,
int nHeight, int nBatchSize) {
int x = threadIdx.x + blockIdx.x * blockDim.x;
int y = threadIdx.y + blockIdx.y * blockDim.y;
if ((x << 2) + 1 > nWidth || (y << 1) + 1 > nHeight) return;
const uint8_t *__restrict__ pSrc = pNv12;
for (int i = blockIdx.z; i < nBatchSize; i += gridDim.z) {
pSrc = pNv12 + i * ((nHeight * nNv12Pitch * 3) >> 1) + (x << 2) +
(y << 1) * nNv12Pitch;
uchar4 luma2x01, luma2x23, uv2;
*(uint32_t *)&luma2x01 = *(uint32_t *)pSrc;
*(uint32_t *)&luma2x23 = *(uint32_t *)(pSrc + nNv12Pitch);
*(uint32_t *)&uv2 = *(uint32_t *)(pSrc + (nHeight - y) * nNv12Pitch);
float *pDstBlock = (pBgr + i * ((nHeight * nRgbPitch * 3) >> 2) +
((blockIdx.x * blockDim.x) << 2) +
((blockIdx.y * blockDim.y) << 1) * (nRgbPitch >> 2));
float2 add1;
float2 add2;
float2 add3;
float2 add00, add01, add02, add03;
float2 d, e;
add00.x = 1.1644f * luma2x01.x;
add01.x = 1.1644f * luma2x01.y;
add00.y = 1.1644f * luma2x01.z;
add01.y = 1.1644f * luma2x01.w;
add02.x = 1.1644f * luma2x23.x;
add03.x = 1.1644f * luma2x23.y;
add02.y = 1.1644f * luma2x23.z;
add03.y = 1.1644f * luma2x23.w;
d.x = uv2.x - 128.0f;
e.x = uv2.y - 128.0f;
d.y = uv2.z - 128.0f;
e.y = uv2.w - 128.0f;
add1.x = 2.0172f * d.x;
add1.y = 2.0172f * d.y;
add2.x = (-0.3918f) * d.x + (-0.8130f) * e.x;
add2.y = (-0.3918f) * d.y + (-0.8130f) * e.y;
add3.x = 1.5960f * e.x;
add3.y = 1.5960f * e.y;
int rowStride = (threadIdx.y << 1) * (nRgbPitch >> 2);
int nextRowStride = ((threadIdx.y << 1) + 1) * (nRgbPitch >> 2);
// B
*((float4 *)&pDstBlock[rowStride + (threadIdx.x << 2)]) =
make_float4(clampF(add00.x + add1.x, 0.0f, 255.0f),
clampF(add01.x + add1.x, 0.0f, 255.0f),
clampF(add00.y + add1.y, 0.0f, 255.0f),
clampF(add01.y + add1.y, 0.0f, 255.0f));
*((float4 *)&pDstBlock[nextRowStride + (threadIdx.x << 2)]) =
make_float4(clampF(add02.x + add1.x, 0.0f, 255.0f),
clampF(add03.x + add1.x, 0.0f, 255.0f),
clampF(add02.y + add1.y, 0.0f, 255.0f),
clampF(add03.y + add1.y, 0.0f, 255.0f));
int planeStride = nHeight * nRgbPitch >> 2;
// G
*((float4 *)&pDstBlock[planeStride + rowStride + (threadIdx.x << 2)]) =
make_float4(clampF(add00.x + add2.x, 0.0f, 255.0f),
clampF(add01.x + add2.x, 0.0f, 255.0f),
clampF(add00.y + add2.y, 0.0f, 255.0f),
clampF(add01.y + add2.y, 0.0f, 255.0f));
*((float4 *)&pDstBlock[planeStride + nextRowStride + (threadIdx.x << 2)]) =
make_float4(clampF(add02.x + add2.x, 0.0f, 255.0f),
clampF(add03.x + add2.x, 0.0f, 255.0f),
clampF(add02.y + add2.y, 0.0f, 255.0f),
clampF(add03.y + add2.y, 0.0f, 255.0f));
// R
*((float4
*)&pDstBlock[(planeStride << 1) + rowStride + (threadIdx.x << 2)]) =
make_float4(clampF(add00.x + add3.x, 0.0f, 255.0f),
clampF(add01.x + add3.x, 0.0f, 255.0f),
clampF(add00.y + add3.y, 0.0f, 255.0f),
clampF(add01.y + add3.y, 0.0f, 255.0f));
*((float4 *)&pDstBlock[(planeStride << 1) + nextRowStride +
(threadIdx.x << 2)]) =
make_float4(clampF(add02.x + add3.x, 0.0f, 255.0f),
clampF(add03.x + add3.x, 0.0f, 255.0f),
clampF(add02.y + add3.y, 0.0f, 255.0f),
clampF(add03.y + add3.y, 0.0f, 255.0f));
}
}
void nv12ToBGRplanarBatch(uint8_t *pNv12, int nNv12Pitch, float *pBgr,
int nRgbPitch, int nWidth, int nHeight,
int nBatchSize, cudaStream_t stream) {
dim3 threads(CONV_THREADS_X, CONV_THREADS_Y);
size_t blockDimZ = nBatchSize;
// Restricting blocks in Z-dim till 32 to not launch too many blocks
blockDimZ = (blockDimZ > 32) ? 32 : blockDimZ;
dim3 blocks((nWidth / 4 - 1) / threads.x + 1,
(nHeight / 2 - 1) / threads.y + 1, blockDimZ);
nv12ToBGRplanarBatchKernel<<<blocks, threads, 0, stream>>>(
pNv12, nNv12Pitch, pBgr, nRgbPitch, nWidth, nHeight, nBatchSize);
}