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https://github.com/NVIDIA/cuda-samples.git
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193 lines
7.0 KiB
C++
Executable File
193 lines
7.0 KiB
C++
Executable File
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*Includes code from DirectX-Graphics-Samples/Samples/Desktop/D3D12HelloWorld/src/HelloTexture,
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which is licensed as follows:
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The MIT License (MIT)
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Copyright (c) 2015 Microsoft
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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#include <stdexcept>
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// Note that while ComPtr is used to manage the lifetime of resources on the
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// CPU, it has no understanding of the lifetime of resources on the GPU. Apps
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// must account for the GPU lifetime of resources to avoid destroying objects
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// that may still be referenced by the GPU.
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using Microsoft::WRL::ComPtr;
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inline std::string HrToString(HRESULT hr) {
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char s_str[64] = {};
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sprintf_s(s_str, "HRESULT of 0x%08X", static_cast<UINT>(hr));
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return std::string(s_str);
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}
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class HrException : public std::runtime_error {
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public:
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HrException(HRESULT hr) : std::runtime_error(HrToString(hr)), m_hr(hr) {}
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HRESULT Error() const { return m_hr; }
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private:
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const HRESULT m_hr;
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};
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#define SAFE_RELEASE(p) \
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if (p) (p)->Release()
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inline void ThrowIfFailed(HRESULT hr) {
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if (FAILED(hr)) {
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throw HrException(hr);
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}
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}
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inline HRESULT ReadDataFromFile(LPCWSTR filename, byte** data, UINT* size) {
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using namespace Microsoft::WRL;
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CREATEFILE2_EXTENDED_PARAMETERS extendedParams = {};
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extendedParams.dwSize = sizeof(CREATEFILE2_EXTENDED_PARAMETERS);
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extendedParams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
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extendedParams.dwFileFlags = FILE_FLAG_SEQUENTIAL_SCAN;
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extendedParams.dwSecurityQosFlags = SECURITY_ANONYMOUS;
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extendedParams.lpSecurityAttributes = nullptr;
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extendedParams.hTemplateFile = nullptr;
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Wrappers::FileHandle file(CreateFile2(filename, GENERIC_READ, FILE_SHARE_READ,
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OPEN_EXISTING, &extendedParams));
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if (file.Get() == INVALID_HANDLE_VALUE) {
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throw std::exception();
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}
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FILE_STANDARD_INFO fileInfo = {};
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if (!GetFileInformationByHandleEx(file.Get(), FileStandardInfo, &fileInfo,
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sizeof(fileInfo))) {
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throw std::exception();
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}
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if (fileInfo.EndOfFile.HighPart != 0) {
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throw std::exception();
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}
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*data = reinterpret_cast<byte*>(malloc(fileInfo.EndOfFile.LowPart));
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*size = fileInfo.EndOfFile.LowPart;
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if (!ReadFile(file.Get(), *data, fileInfo.EndOfFile.LowPart, nullptr,
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nullptr)) {
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throw std::exception();
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}
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return S_OK;
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}
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// Assign a name to the object to aid with debugging.
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#if defined(_DEBUG) || defined(DBG)
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inline void SetName(ID3D12Object* pObject, LPCWSTR name) {
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pObject->SetName(name);
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}
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inline void SetNameIndexed(ID3D12Object* pObject, LPCWSTR name, UINT index) {
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WCHAR fullName[50];
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if (swprintf_s(fullName, L"%s[%u]", name, index) > 0) {
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pObject->SetName(fullName);
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}
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}
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#else
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inline void SetName(ID3D12Object*, LPCWSTR) {}
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inline void SetNameIndexed(ID3D12Object*, LPCWSTR, UINT) {}
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#endif
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// Naming helper for ComPtr<T>.
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// Assigns the name of the variable as the name of the object.
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// The indexed variant will include the index in the name of the object.
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#define NAME_D3D12_OBJECT(x) SetName((x).Get(), L#x)
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#define NAME_D3D12_OBJECT_INDEXED(x, n) SetNameIndexed((x)[n].Get(), L#x, n)
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inline UINT CalculateConstantBufferByteSize(UINT byteSize) {
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// Constant buffer size is required to be aligned.
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return (byteSize + (D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1)) &
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~(D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT - 1);
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}
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#ifdef D3D_COMPILE_STANDARD_FILE_INCLUDE
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inline Microsoft::WRL::ComPtr<ID3DBlob> CompileShader(
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const std::wstring& filename, const D3D_SHADER_MACRO* defines,
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const std::string& entrypoint, const std::string& target) {
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UINT compileFlags = 0;
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#if defined(_DEBUG) || defined(DBG)
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compileFlags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#endif
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HRESULT hr;
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Microsoft::WRL::ComPtr<ID3DBlob> byteCode = nullptr;
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Microsoft::WRL::ComPtr<ID3DBlob> errors;
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hr = D3DCompileFromFile(filename.c_str(), defines,
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D3D_COMPILE_STANDARD_FILE_INCLUDE, entrypoint.c_str(),
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target.c_str(), compileFlags, 0, &byteCode, &errors);
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if (errors != nullptr) {
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OutputDebugStringA((char*)errors->GetBufferPointer());
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}
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ThrowIfFailed(hr);
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return byteCode;
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}
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#endif
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// Resets all elements in a ComPtr array.
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template <class T>
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void ResetComPtrArray(T* comPtrArray) {
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for (auto& i : *comPtrArray) {
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i.Reset();
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}
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}
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// Resets all elements in a unique_ptr array.
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template <class T>
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void ResetUniquePtrArray(T* uniquePtrArray) {
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for (auto& i : *uniquePtrArray) {
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i.reset();
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}
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}
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