mirror of
https://github.com/NVIDIA/cuda-samples.git
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153 lines
5.8 KiB
C++
Executable File
153 lines
5.8 KiB
C++
Executable File
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*Includes code from DirectX-Graphics-Samples/Samples/Desktop/D3D12HelloWorld/src/HelloTexture,
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which is licensed as follows:
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The MIT License (MIT)
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Copyright (c) 2015 Microsoft
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "stdafx.h"
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#include "Win32Application.h"
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HWND Win32Application::m_hwnd = nullptr;
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int Win32Application::Run(DX12CudaSample* pSample, HINSTANCE hInstance,
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int nCmdShow) {
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// Parse the command line parameters
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int argc;
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LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
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pSample->ParseCommandLineArgs(argv, argc);
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LocalFree(argv);
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// Initialize the window class.
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WNDCLASSEX windowClass = {0};
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windowClass.cbSize = sizeof(WNDCLASSEX);
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windowClass.style = CS_HREDRAW | CS_VREDRAW;
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windowClass.lpfnWndProc = WindowProc;
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windowClass.hInstance = hInstance;
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windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
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windowClass.lpszClassName = "DX12CudaSampleClass";
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RegisterClassEx(&windowClass);
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RECT windowRect = {0, 0, static_cast<LONG>(pSample->GetWidth()),
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static_cast<LONG>(pSample->GetHeight())};
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AdjustWindowRect(&windowRect, WS_OVERLAPPEDWINDOW, FALSE);
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// Create the window and store a handle to it.
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m_hwnd = CreateWindow(windowClass.lpszClassName, pSample->GetTitle(),
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WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
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windowRect.right - windowRect.left,
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windowRect.bottom - windowRect.top,
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nullptr, // We have no parent window.
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nullptr, // We aren't using menus.
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hInstance, pSample);
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// Initialize the sample. OnInit is defined in each child-implementation of
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// DXSample.
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pSample->OnInit();
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ShowWindow(m_hwnd, nCmdShow);
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// Main sample loop.
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MSG msg = {};
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while (msg.message != WM_QUIT) {
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// Process any messages in the queue.
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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pSample->OnDestroy();
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// Return this part of the WM_QUIT message to Windows.
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return static_cast<char>(msg.wParam);
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}
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// Main message handler for the sample.
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LRESULT CALLBACK Win32Application::WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam) {
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DX12CudaSample* pSample =
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reinterpret_cast<DX12CudaSample*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
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switch (message) {
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case WM_CREATE: {
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// Save the DXSample* passed in to CreateWindow.
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LPCREATESTRUCT pCreateStruct = reinterpret_cast<LPCREATESTRUCT>(lParam);
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SetWindowLongPtr(
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hWnd, GWLP_USERDATA,
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reinterpret_cast<LONG_PTR>(pCreateStruct->lpCreateParams));
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}
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return 0;
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case WM_KEYDOWN:
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if (pSample) {
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pSample->OnKeyDown(static_cast<UINT8>(wParam));
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}
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return 0;
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case WM_KEYUP:
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if (pSample) {
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pSample->OnKeyUp(static_cast<UINT8>(wParam));
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}
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return 0;
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case WM_PAINT:
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if (pSample) {
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pSample->OnRender();
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}
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return 0;
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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}
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// Handle any messages the switch statement didn't.
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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