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245 lines
11 KiB
Plaintext
245 lines
11 KiB
Plaintext
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* 1D DWT for Haar wavelet and signals with a length which is a power of 2.
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* The code reduces bank conflicts and non-coalesced reads / writes as
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* appropriate but does not fully remove them because the computational
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* overhead to achieve this would outweighs the benefit (see inline comments
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* for more details).
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* Large signals are subdivided into sub-signals with 512 elements and the
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* wavelet transform for these is computed with one block over 10 decomposition
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* levels. The resulting signal consisting of the approximation coefficients at
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* level X is then processed in a subsequent step on the device. This requires
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* interblock synchronization which is only possible on host side.
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* Detail coefficients which have been computed are not further referenced
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* during the decomposition so that they can be stored directly in their final
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* position in global memory. The transform and its storing scheme preserve
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* locality in the coefficients so that these writes are coalesced.
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* Approximation coefficients are stored in shared memory because they are
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* needed to compute the subsequent decomposition step. The top most
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* approximation coefficient for a sub-signal processed by one block is stored
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* in a special global memory location to simplify the processing after the
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* interblock synchronization.
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* Most books on wavelets explain the Haar wavelet decomposition. A good freely
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* available resource is the Wavelet primer by Stollnitz et al.
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* http://grail.cs.washington.edu/projects/wavelets/article/wavelet1.pdf
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* http://grail.cs.washington.edu/projects/wavelets/article/wavelet2.pdf
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* The basic of all Wavelet transforms is to decompose a signal into
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* approximation (a) and detail (d) coefficients where the detail tends to be
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* small or zero which allows / simplifies compression. The following "graphs"
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* demonstrate the transform for a signal
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* of length eight. The index always describes the decomposition level where
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* a coefficient arises. The input signal is interpreted as approximation signal
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* at level 0. The coefficients computed on the device are stored in the same
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* scheme as in the example. This data structure is particularly well suited for
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* compression and also preserves the hierarchical structure of the
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decomposition.
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-------------------------------------------------
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| a_0 | a_0 | a_0 | a_0 | a_0 | a_0 | a_0 | a_0 |
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-------------------------------------------------
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-------------------------------------------------
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| a_1 | a_1 | a_1 | a_1 | d_1 | d_1 | d_1 | d_1 |
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-------------------------------------------------
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-------------------------------------------------
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| a_2 | a_2 | d_2 | d_2 | d_1 | d_1 | d_1 | d_1 |
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-------------------------------------------------
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-------------------------------------------------
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| a_3 | d_3 | d_2 | d_2 | d_1 | d_1 | d_1 | d_1 |
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-------------------------------------------------
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* Device Code.
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*/
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#ifndef _DWTHAAR1D_KERNEL_H_
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#define _DWTHAAR1D_KERNEL_H_
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#include <cooperative_groups.h>
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namespace cg = cooperative_groups;
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////////////////////////////////////////////////////////////////////////////////
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//! @param id input data
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//! @param od output data
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//! @param value
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////////////////////////////////////////////////////////////////////////////////
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__global__ void initValue(float *od, float value) {
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// position of write into global memory
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unsigned int index = (blockIdx.x * blockDim.x) + threadIdx.x;
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od[index] = value;
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// sync after each decomposition step
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cg::sync(cta);
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}
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////////////////////////////////////////////////////////////////////////////////
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//! Compute partial wavelet decomposition on the GPU using Haar basis
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//! For each thread block the full decomposition is computed but these results
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//! have to be combined
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//! Use one thread to perform the full decomposition
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//! @param id input data
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//! @param od output data
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//! @param approx_final place to store the final approximation coefficient for
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//! the subsignal
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//! @param dlevels number of decomposition levels for this transform
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//! @param slength_step_half half signal length for current decomposition
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//! level (offset for storing detail coefficients in
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//! global memory
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//! @param bdim block dimension
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////////////////////////////////////////////////////////////////////////////////
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__global__ void dwtHaar1D(float *id, float *od, float *approx_final,
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const unsigned int dlevels,
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const unsigned int slength_step_half,
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const int bdim) {
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// shared memory for part of the signal
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extern __shared__ float shared[];
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// thread runtime environment, 1D parametrization
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const int gdim = gridDim.x;
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// const int bdim = blockDim.x;
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const int bid = blockIdx.x;
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const int tid = threadIdx.x;
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// global thread id (w.r.t. to total data set)
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const int tid_global = (bid * bdim) + tid;
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unsigned int idata = (bid * (2 * bdim)) + tid;
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// read data from global memory
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shared[tid] = id[idata];
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shared[tid + bdim] = id[idata + bdim];
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cg::sync(cta);
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// this operation has a two way bank conflicts for all threads, this are two
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// additional cycles for each warp -- all alternatives to avoid this bank
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// conflict are more expensive than the one cycle introduced by serialization
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float data0 = shared[2 * tid];
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float data1 = shared[(2 * tid) + 1];
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cg::sync(cta);
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// detail coefficient, not further referenced so directly store in
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// global memory
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od[tid_global + slength_step_half] = (data0 - data1) * INV_SQRT_2;
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// offset to avoid bank conflicts
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// see the scan example for a more detailed description
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unsigned int atid = tid + (tid >> LOG_NUM_BANKS);
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// approximation coefficient
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// store in shared memory for further decomposition steps in this global step
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shared[atid] = (data0 + data1) * INV_SQRT_2;
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// all threads have to write approximation coefficient to shared memory before
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// next steps can take place
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cg::sync(cta);
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// early out if possible
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// the compiler removes this part from the source because dlevels is
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// a constant shader input
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// note: syncthreads in bodies of branches can lead to dead-locks unless
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// the condition evaluates the same way for ALL threads of a block, as in
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// this case
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if (dlevels > 1) {
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// offset to second element in shared element which has to be used for the
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// decomposition, effectively 2^(i - 1)
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unsigned int offset_neighbor = 1;
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// number of active threads per decomposition level
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// identical to the offset for the detail coefficients
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unsigned int num_threads = bdim >> 1;
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// index for the first element of the pair to process
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// the representation is still compact (and therefore still tid * 2)
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// because the first step operated on registers and only the result has been
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// written to shared memory
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unsigned int idata0 = tid * 2;
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// offset levels to make the loop more efficient
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for (unsigned int i = 1; i < dlevels; ++i) {
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// Non-coalesced writes occur if the number of active threads becomes
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// less than 16 for a block because the start address for the first
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// block is not always aligned with 64 byte which is necessary for
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// coalesced access. However, the problem only occurs at high levels
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// with only a small number of active threads so that the total number of
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// non-coalesced access is rather small and does not justify the
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// computations which are necessary to avoid these uncoalesced writes
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// (this has been tested and verified)
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if (tid < num_threads) {
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// update stride, with each decomposition level the stride grows by a
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// factor of 2
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unsigned int idata1 = idata0 + offset_neighbor;
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// position of write into global memory
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unsigned int g_wpos = (num_threads * gdim) + (bid * num_threads) + tid;
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// compute wavelet decomposition step
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// offset to avoid bank conflicts
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unsigned int c_idata0 = idata0 + (idata0 >> LOG_NUM_BANKS);
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unsigned int c_idata1 = idata1 + (idata1 >> LOG_NUM_BANKS);
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// detail coefficient, not further modified so directly store
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// in global memory
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od[g_wpos] = (shared[c_idata0] - shared[c_idata1]) * INV_SQRT_2;
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// approximation coefficient
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// note that the representation in shared memory becomes rather sparse
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// (with a lot of holes inbetween) but the storing scheme in global
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// memory guarantees that the common representation (approx, detail_0,
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// detail_1, ...)
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// is achieved
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shared[c_idata0] = (shared[c_idata0] + shared[c_idata1]) * INV_SQRT_2;
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// update storage offset for details
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num_threads = num_threads >> 1; // div 2
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offset_neighbor <<= 1; // mul 2
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idata0 = idata0 << 1; // mul 2
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}
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// sync after each decomposition step
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cg::sync(cta);
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}
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// write the top most level element for the next decomposition steps
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// which are performed after an interlock synchronization on host side
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if (0 == tid) {
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approx_final[bid] = shared[0];
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}
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} // end early out if possible
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}
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#endif // #ifndef _DWTHAAR1D_KERNEL_H_
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