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154 lines
5.1 KiB
Plaintext
154 lines
5.1 KiB
Plaintext
/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of NVIDIA CORPORATION nor the names of its
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* This example shows how to use the clock function to measure the performance
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* of block of threads of a kernel accurately. Blocks are executed in parallel
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* and out of order. Since there's no synchronization mechanism between blocks,
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* we measure the clock once for each block. The clock samples are written to
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* device memory.
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*/
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// System includes
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#include <assert.h>
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#include <stdint.h>
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#include <stdio.h>
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// CUDA runtime
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#include <cuda_runtime.h>
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// helper functions and utilities to work with CUDA
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#include <helper_cuda.h>
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#include <helper_functions.h>
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// This kernel computes a standard parallel reduction and evaluates the
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// time it takes to do that for each block. The timing results are stored
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// in device memory.
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__global__ static void timedReduction(const float *input, float *output,
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clock_t *timer) {
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// __shared__ float shared[2 * blockDim.x];
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extern __shared__ float shared[];
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const int tid = threadIdx.x;
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const int bid = blockIdx.x;
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if (tid == 0) timer[bid] = clock();
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// Copy input.
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shared[tid] = input[tid];
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shared[tid + blockDim.x] = input[tid + blockDim.x];
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// Perform reduction to find minimum.
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for (int d = blockDim.x; d > 0; d /= 2) {
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__syncthreads();
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if (tid < d) {
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float f0 = shared[tid];
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float f1 = shared[tid + d];
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if (f1 < f0) {
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shared[tid] = f1;
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}
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}
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}
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// Write result.
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if (tid == 0) output[bid] = shared[0];
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__syncthreads();
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if (tid == 0) timer[bid + gridDim.x] = clock();
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}
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#define NUM_BLOCKS 64
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#define NUM_THREADS 256
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// It's interesting to change the number of blocks and the number of threads to
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// understand how to keep the hardware busy.
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//
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// Here are some numbers I get on my G80:
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// blocks - clocks
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// 1 - 3096
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// 8 - 3232
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// 16 - 3364
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// 32 - 4615
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// 64 - 9981
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//
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// With less than 16 blocks some of the multiprocessors of the device are idle.
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// With more than 16 you are using all the multiprocessors, but there's only one
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// block per multiprocessor and that doesn't allow you to hide the latency of
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// the memory. With more than 32 the speed scales linearly.
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// Start the main CUDA Sample here
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int main(int argc, char **argv) {
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printf("CUDA Clock sample\n");
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// This will pick the best possible CUDA capable device
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int dev = findCudaDevice(argc, (const char **)argv);
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float *dinput = NULL;
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float *doutput = NULL;
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clock_t *dtimer = NULL;
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clock_t timer[NUM_BLOCKS * 2];
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float input[NUM_THREADS * 2];
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for (int i = 0; i < NUM_THREADS * 2; i++) {
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input[i] = (float)i;
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}
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checkCudaErrors(
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cudaMalloc((void **)&dinput, sizeof(float) * NUM_THREADS * 2));
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checkCudaErrors(cudaMalloc((void **)&doutput, sizeof(float) * NUM_BLOCKS));
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checkCudaErrors(
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cudaMalloc((void **)&dtimer, sizeof(clock_t) * NUM_BLOCKS * 2));
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checkCudaErrors(cudaMemcpy(dinput, input, sizeof(float) * NUM_THREADS * 2,
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cudaMemcpyHostToDevice));
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timedReduction<<<NUM_BLOCKS, NUM_THREADS, sizeof(float) * 2 * NUM_THREADS>>>(
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dinput, doutput, dtimer);
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checkCudaErrors(cudaMemcpy(timer, dtimer, sizeof(clock_t) * NUM_BLOCKS * 2,
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cudaMemcpyDeviceToHost));
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checkCudaErrors(cudaFree(dinput));
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checkCudaErrors(cudaFree(doutput));
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checkCudaErrors(cudaFree(dtimer));
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long double avgElapsedClocks = 0;
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for (int i = 0; i < NUM_BLOCKS; i++) {
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avgElapsedClocks += (long double)(timer[i + NUM_BLOCKS] - timer[i]);
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}
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avgElapsedClocks = avgElapsedClocks / NUM_BLOCKS;
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printf("Average clocks/block = %Lf\n", avgElapsedClocks);
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return EXIT_SUCCESS;
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}
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