cuda-samples/Samples/2_Concepts_and_Techniques/particles/particles_kernel.cuh
2022-01-13 11:35:24 +05:30

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
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#ifndef PARTICLES_KERNEL_H
#define PARTICLES_KERNEL_H
#include "vector_types.h"
typedef unsigned int uint;
// simulation parameters
struct SimParams {
float3 colliderPos;
float colliderRadius;
float3 gravity;
float globalDamping;
float particleRadius;
uint3 gridSize;
uint numCells;
float3 worldOrigin;
float3 cellSize;
uint numBodies;
uint maxParticlesPerCell;
float spring;
float damping;
float shear;
float attraction;
float boundaryDamping;
};
#endif