cuda-samples/Common/multithreading.cpp
2022-01-13 11:35:24 +05:30

79 lines
2.8 KiB
C++

/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <multithreading.h>
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
// Create thread
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL);
}
// Wait for thread to finish
void cutEndThread(CUTThread thread) {
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
}
// Destroy thread
void cutDestroyThread(CUTThread thread) {
TerminateThread(thread, 0);
CloseHandle(thread);
}
// Wait for multiple threads
void cutWaitForThreads(const CUTThread *threads, int num) {
WaitForMultipleObjects(num, threads, true, INFINITE);
for (int i = 0; i < num; i++) {
CloseHandle(threads[i]);
}
}
#else
// Create thread
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
pthread_t thread;
pthread_create(&thread, NULL, func, data);
return thread;
}
// Wait for thread to finish
void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); }
// Destroy thread
void cutDestroyThread(CUTThread thread) { pthread_cancel(thread); }
// Wait for multiple threads
void cutWaitForThreads(const CUTThread *threads, int num) {
for (int i = 0; i < num; i++) {
cutEndThread(threads[i]);
}
}
#endif