cuda-samples/Common/dynlink_d3d11.h
2022-01-13 11:35:24 +05:30

161 lines
6.0 KiB
C

/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//--------------------------------------------------------------------------------------
// File: dynlink_d3d11.h
//
// Shortcut macros and functions for using DX objects
//
// Copyright (c) Microsoft Corporation. All rights reserved
//--------------------------------------------------------------------------------------
#ifndef _DYNLINK_D3D11_H_
#define _DYNLINK_D3D11_H_
// Standard Windows includes
#include <windows.h>
#include <initguid.h>
#include <assert.h>
#include <wchar.h>
#include <mmsystem.h>
#include <commctrl.h> // for InitCommonControls()
#include <shellapi.h> // for ExtractIcon()
#include <new.h> // for placement new
#include <shlobj.h>
#include <math.h>
#include <limits.h>
#include <stdio.h>
// CRT's memory leak detection
#if defined(DEBUG) || defined(_DEBUG)
#include <crtdbg.h>
#endif
// Direct3D10 includes
#include <dxgi.h>
#include <d3d11.h>
// #include <..\Samples\C++\Effects11\Inc\d3dx11effect.h>
// XInput includes
#include <xinput.h>
// strsafe.h deprecates old unsecure string functions. If you
// really do not want to it to (not recommended), then uncomment the next line
//#define STRSAFE_NO_DEPRECATE
#ifndef STRSAFE_NO_DEPRECATE
#pragma deprecated("strncpy")
#pragma deprecated("wcsncpy")
#pragma deprecated("_tcsncpy")
#pragma deprecated("wcsncat")
#pragma deprecated("strncat")
#pragma deprecated("_tcsncat")
#endif
#pragma warning( disable : 4996 ) // disable deprecated warning
#include <strsafe.h>
#pragma warning( default : 4996 )
typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
typedef HRESULT(WINAPI *LPD3D11CREATEDEVICEANDSWAPCHAIN)(__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, __out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice, __out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext);
typedef HRESULT(WINAPI *LPD3D11CREATEDEVICE)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL *, UINT, UINT32, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
static HMODULE s_hModDXGI = NULL;
static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL;
static HMODULE s_hModD3D11 = NULL;
static LPD3D11CREATEDEVICE sFnPtr_D3D11CreateDevice = NULL;
static LPD3D11CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D11CreateDeviceAndSwapChain = NULL;
// unload the D3D10 DLLs
static bool dynlinkUnloadD3D11API(void)
{
if (s_hModDXGI)
{
FreeLibrary(s_hModDXGI);
s_hModDXGI = NULL;
}
if (s_hModD3D11)
{
FreeLibrary(s_hModD3D11);
s_hModD3D11 = NULL;
}
return true;
}
// Dynamically load the D3D11 DLLs loaded and map the function pointers
static bool dynlinkLoadD3D11API(void)
{
// If both modules are non-NULL, this function has already been called. Note
// that this doesn't guarantee that all ProcAddresses were found.
if (s_hModD3D11 != NULL && s_hModDXGI != NULL)
{
return true;
}
#if 1
// This may fail if Direct3D 11 isn't installed
s_hModD3D11 = LoadLibrary("d3d11.dll");
if (s_hModD3D11 != NULL)
{
sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)GetProcAddress(s_hModD3D11, "D3D11CreateDevice");
sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(s_hModD3D11, "D3D11CreateDeviceAndSwapChain");
}
else
{
printf("\nLoad d3d11.dll failed\n");
fflush(0);
}
if (!sFnPtr_CreateDXGIFactory)
{
s_hModDXGI = LoadLibrary("dxgi.dll");
if (s_hModDXGI)
{
sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)GetProcAddress(s_hModDXGI, "CreateDXGIFactory1");
}
return (s_hModDXGI != NULL) && (s_hModD3D11 != NULL);
}
return (s_hModD3D11 != NULL);
#else
sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)D3D11CreateDeviceAndSwapChain;
sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)D3D11CreateDeviceAndSwapChain;
//sFnPtr_D3DX11CreateEffectFromMemory = ( LPD3DX11CREATEEFFECTFROMMEMORY )D3DX11CreateEffectFromMemory;
sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY)D3DX11CompileFromMemory;
sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)CreateDXGIFactory;
return true;
#endif
return true;
}
#endif