/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _VOLUME_H_ #define _VOLUME_H_ #include typedef unsigned char VolumeType; extern "C" { struct Volume { cudaArray *content; cudaExtent size; cudaChannelFormatDesc channelDesc; cudaTextureObject_t volumeTex; cudaSurfaceObject_t volumeSurf; }; void Volume_init(Volume *vol, cudaExtent size, void *data, int allowStore); void Volume_deinit(Volume *vol); }; ////////////////////////////////////////////////////////////////////////// #ifdef __CUDACC__ /* Helper class to do popular integer storage to float conversions if required */ template struct VolumeTypeInfo {}; template <> struct VolumeTypeInfo { static const cudaTextureReadMode readMode = cudaReadModeNormalizedFloat; static __inline__ __device__ unsigned char convert(float sampled) { return (unsigned char)(saturate(sampled) * 255.0); } }; template <> struct VolumeTypeInfo { static const cudaTextureReadMode readMode = cudaReadModeNormalizedFloat; static __inline__ __device__ unsigned short convert(float sampled) { return (unsigned short)(saturate(sampled) * 65535.0); } }; template <> struct VolumeTypeInfo { static const cudaTextureReadMode readMode = cudaReadModeElementType; static __inline__ __device__ float convert(float sampled) { return sampled; } }; #endif #endif