/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CONVOLUTIONFFT2D_COMMON_H #define CONVOLUTIONFFT2D_COMMON_H typedef unsigned int uint; #ifdef __CUDACC__ typedef float2 fComplex; #else typedef struct { float x; float y; } fComplex; #endif //////////////////////////////////////////////////////////////////////////////// // Helper functions //////////////////////////////////////////////////////////////////////////////// // Round a / b to nearest higher integer value inline int iDivUp(int a, int b) { return (a % b != 0) ? (a / b + 1) : (a / b); } // Align a to nearest higher multiple of b inline int iAlignUp(int a, int b) { return (a % b != 0) ? (a - a % b + b) : a; } extern "C" void convolutionClampToBorderCPU(float *h_Result, float *h_Data, float *h_Kernel, int dataH, int dataW, int kernelH, int kernelW, int kernelY, int kernelX); extern "C" void padKernel(float *d_PaddedKernel, float *d_Kernel, int fftH, int fftW, int kernelH, int kernelW, int kernelY, int kernelX); extern "C" void padDataClampToBorder(float *d_PaddedData, float *d_Data, int fftH, int fftW, int dataH, int dataW, int kernelH, int kernelW, int kernelY, int kernelX); extern "C" void modulateAndNormalize(fComplex *d_Dst, fComplex *d_Src, int fftH, int fftW, int padding); extern "C" void spPostprocess2D(void *d_Dst, void *d_Src, uint DY, uint DX, uint padding, int dir); extern "C" void spPreprocess2D(void *d_Dst, void *d_Src, uint DY, uint DX, uint padding, int dir); extern "C" void spProcess2D(void *d_Data, void *d_Data0, void *d_Kernel0, uint DY, uint DX, int dir); #endif // CONVOLUTIONFFT2D_COMMON_H