# Copyright (c) 1993-2023, NVIDIA CORPORATION. All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in the # documentation and/or other materials provided with the distribution. # * Neither the name of NVIDIA CORPORATION nor the names of its # contributors may be used to endorse or promote products derived # from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY # EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR # PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, # EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR # PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY # OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT # (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. set(CMAKE_INSTALL_RPATH ${LIBNVVM_HOME}) set(CMAKE_INCLUDE_CURRENT_DIR YES) add_executable(simple simple.c) add_custom_target(clobber) add_custom_target(testrun) add_test(NAME simple COMMAND simple WORKING_DIRECTORY "${CMAKE_BINARY_DIR}") target_link_libraries(simple ${NVVM_LIB} ${CUDA_LIB}) if (WIN32) set_target_properties(simple PROPERTIES COMPILE_FLAGS "/wd4996") else (WIN32) set_target_properties(simple PROPERTIES LINK_FLAGS "-Wl,-rpath,${LIBNVVM_RPATH}") endif (WIN32) install(TARGETS simple DESTINATION bin) install(FILES simple-gpu64.ll DESTINATION bin) # 'simple' will load simple-gpu64.ll from the current working directory. That # .ll file should be present where tests are executed (the build directory). file(COPY simple-gpu64.ll DESTINATION "${CMAKE_BINARY_DIR}")