/* * Copyright 1993-2015 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ /* Copyright (c) 2005, Aaron Lefohn (lefohn@cs.ucdavis.edu) Adam Moerschell (atmoerschell@ucdavis.edu) All rights reserved. This software is licensed under the BSD open-source license. See http://www.opensource.org/licenses/bsd-license.php for more detail. ************************************************************* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the University of California, Davis nor the names of the contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define HELPERGL_EXTERN_GL_FUNC_IMPLEMENTATION #include #include "renderbuffer.h" #include using namespace std; Renderbuffer::Renderbuffer() : m_bufId(_CreateBufferId()) {} Renderbuffer::Renderbuffer(GLenum internalFormat, int width, int height) : m_bufId(_CreateBufferId()) { Set(internalFormat, width, height); } Renderbuffer::~Renderbuffer() { glDeleteRenderbuffersEXT(1, &m_bufId); } void Renderbuffer::Bind() { glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_bufId); } void Renderbuffer::Unbind() { glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); } void Renderbuffer::Set(GLenum internalFormat, int width, int height) { int maxSize = Renderbuffer::GetMaxSize(); if (width > maxSize || height > maxSize) { cerr << "Renderbuffer::Renderbuffer() ERROR:\n\t" << "Size too big (" << width << ", " << height << ")\n"; return; } // Guarded bind GLint savedId = 0; glGetIntegerv(GL_RENDERBUFFER_BINDING_EXT, &savedId); if (savedId != (GLint)m_bufId) { Bind(); } // Allocate memory for renderBuffer glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalFormat, width, height); // Guarded unbind if (savedId != (GLint)m_bufId) { glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, savedId); } } GLuint Renderbuffer::GetId() const { return m_bufId; } GLint Renderbuffer::GetMaxSize() { GLint maxAttach = 0; glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &maxAttach); return maxAttach; } GLuint Renderbuffer::_CreateBufferId() { GLuint id = 0; glGenRenderbuffersEXT(1, &id); return id; }