/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __BODYSYSTEMCUDA_H__ #define __BODYSYSTEMCUDA_H__ #include "bodysystem.h" template struct DeviceData { T *dPos[2]; // mapped host pointers T *dVel; cudaEvent_t event; unsigned int offset; unsigned int numBodies; }; // CUDA BodySystem: runs on the GPU template class BodySystemCUDA : public BodySystem { public: BodySystemCUDA(unsigned int numBodies, unsigned int numDevices, unsigned int blockSize, bool usePBO, bool useSysMem = false); virtual ~BodySystemCUDA(); virtual void loadTipsyFile(const std::string &filename); virtual void update(T deltaTime); virtual void setSoftening(T softening); virtual void setDamping(T damping); virtual T *getArray(BodyArray array); virtual void setArray(BodyArray array, const T *data); virtual unsigned int getCurrentReadBuffer() const { return m_pbo[m_currentRead]; } virtual unsigned int getNumBodies() const { return m_numBodies; } protected: // methods BodySystemCUDA() {} virtual void _initialize(int numBodies); virtual void _finalize(); protected: // data unsigned int m_numBodies; unsigned int m_numDevices; bool m_bInitialized; // Host data T *m_hPos[2]; T *m_hVel; DeviceData *m_deviceData; bool m_bUsePBO; bool m_bUseSysMem; unsigned int m_SMVersion; T m_damping; unsigned int m_pbo[2]; cudaGraphicsResource *m_pGRes[2]; unsigned int m_currentRead; unsigned int m_currentWrite; unsigned int m_blockSize; }; #include "bodysystemcuda_impl.h" #endif // __BODYSYSTEMCUDA_H__