/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __BODYSYSTEMCPU_H__ #define __BODYSYSTEMCPU_H__ #include "bodysystem.h" // CPU Body System template class BodySystemCPU : public BodySystem { public: BodySystemCPU(int numBodies); virtual ~BodySystemCPU(); virtual void loadTipsyFile(const std::string &filename); virtual void update(T deltaTime); virtual void setSoftening(T softening) { m_softeningSquared = softening * softening; } virtual void setDamping(T damping) { m_damping = damping; } virtual T *getArray(BodyArray array); virtual void setArray(BodyArray array, const T *data); virtual unsigned int getCurrentReadBuffer() const { return 0; } virtual unsigned int getNumBodies() const { return m_numBodies; } protected: // methods BodySystemCPU() {} // default constructor virtual void _initialize(int numBodies); virtual void _finalize(); void _computeNBodyGravitation(); void _integrateNBodySystem(T deltaTime); protected: // data int m_numBodies; bool m_bInitialized; T *m_pos; T *m_vel; T *m_force; T m_softeningSquared; T m_damping; }; #include "bodysystemcpu_impl.h" #endif // __BODYSYSTEMCPU_H__