/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef IMAGE_DENOISING_H #define IMAGE_DENOISING_H typedef unsigned int TColor; //////////////////////////////////////////////////////////////////////////////// // Filter configuration //////////////////////////////////////////////////////////////////////////////// #define KNN_WINDOW_RADIUS 3 #define NLM_WINDOW_RADIUS 3 #define NLM_BLOCK_RADIUS 3 #define KNN_WINDOW_AREA \ ((2 * KNN_WINDOW_RADIUS + 1) * (2 * KNN_WINDOW_RADIUS + 1)) #define NLM_WINDOW_AREA \ ((2 * NLM_WINDOW_RADIUS + 1) * (2 * NLM_WINDOW_RADIUS + 1)) #define INV_KNN_WINDOW_AREA (1.0f / (float)KNN_WINDOW_AREA) #define INV_NLM_WINDOW_AREA (1.0f / (float)NLM_WINDOW_AREA) #define KNN_WEIGHT_THRESHOLD 0.02f #define KNN_LERP_THRESHOLD 0.79f #define NLM_WEIGHT_THRESHOLD 0.10f #define NLM_LERP_THRESHOLD 0.10f #define BLOCKDIM_X 8 #define BLOCKDIM_Y 8 #ifndef MAX #define MAX(a, b) ((a < b) ? b : a) #endif #ifndef MIN #define MIN(a, b) ((a < b) ? a : b) #endif // functions to load images extern "C" void LoadBMPFile(uchar4 **dst, int *width, int *height, const char *name); // CUDA wrapper functions for allocation/freeing texture arrays extern "C" cudaTextureObject_t texImage; extern "C" cudaError_t CUDA_MallocArray(uchar4 **h_Src, int imageW, int imageH); extern "C" cudaError_t CUDA_FreeArray(); // CUDA kernel functions extern "C" void cuda_Copy(TColor *d_dst, int imageW, int imageH, cudaTextureObject_t texImage); extern "C" void cuda_KNN(TColor *d_dst, int imageW, int imageH, float Noise, float lerpC, cudaTextureObject_t texImage); extern "C" void cuda_KNNdiag(TColor *d_dst, int imageW, int imageH, float Noise, float lerpC, cudaTextureObject_t texImage); extern "C" void cuda_NLM(TColor *d_dst, int imageW, int imageH, float Noise, float lerpC, cudaTextureObject_t texImage); extern "C" void cuda_NLMdiag(TColor *d_dst, int imageW, int imageH, float Noise, float lerpC, cudaTextureObject_t texImage); extern "C" void cuda_NLM2(TColor *d_dst, int imageW, int imageH, float Noise, float LerpC, cudaTextureObject_t texImage); extern "C" void cuda_NLM2diag(TColor *d_dst, int imageW, int imageH, float Noise, float LerpC, cudaTextureObject_t texImage); #endif