/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "common.h" /////////////////////////////////////////////////////////////////////////////// /// \brief warp image with a given displacement field, CUDA kernel. /// \param[in] width image width /// \param[in] height image height /// \param[in] stride image stride /// \param[in] u horizontal displacement /// \param[in] v vertical displacement /// \param[out] out result /////////////////////////////////////////////////////////////////////////////// __global__ void WarpingKernel(int width, int height, int stride, const float *u, const float *v, float *out, cudaTextureObject_t texToWarp) { const int ix = threadIdx.x + blockIdx.x * blockDim.x; const int iy = threadIdx.y + blockIdx.y * blockDim.y; const int pos = ix + iy * stride; if (ix >= width || iy >= height) return; float x = ((float)ix + u[pos] + 0.5f) / (float)width; float y = ((float)iy + v[pos] + 0.5f) / (float)height; out[pos] = tex2D(texToWarp, x, y); } /////////////////////////////////////////////////////////////////////////////// /// \brief warp image with provided vector field, CUDA kernel wrapper. /// /// For each output pixel there is a vector which tells which pixel /// from a source image should be mapped to this particular output /// pixel. /// It is assumed that images and the vector field have the same stride and /// resolution. /// \param[in] src source image /// \param[in] w width /// \param[in] h height /// \param[in] s stride /// \param[in] u horizontal displacement /// \param[in] v vertical displacement /// \param[out] out warped image /////////////////////////////////////////////////////////////////////////////// static void WarpImage(const float *src, int w, int h, int s, const float *u, const float *v, float *out) { dim3 threads(32, 6); dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y)); cudaTextureObject_t texToWarp; cudaResourceDesc texRes; memset(&texRes, 0, sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void *)src; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = w; texRes.res.pitch2D.height = h; texRes.res.pitch2D.pitchInBytes = s * sizeof(float); cudaTextureDesc texDescr; memset(&texDescr, 0, sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = cudaFilterModeLinear; texDescr.addressMode[0] = cudaAddressModeMirror; texDescr.addressMode[1] = cudaAddressModeMirror; texDescr.readMode = cudaReadModeElementType; checkCudaErrors( cudaCreateTextureObject(&texToWarp, &texRes, &texDescr, NULL)); WarpingKernel<<>>(w, h, s, u, v, out, texToWarp); }