/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* ParamListGL - class derived from ParamList to do simple OpenGL rendering of a parameter list sgg 8/2001 */ #ifndef PARAMGL_H #define PARAMGL_H #if defined(__APPLE__) || defined(MACOSX) #include #else #include #endif #include #include inline void beginWinCoords(void) { glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glTranslatef(0.0, (GLfloat)(glutGet(GLUT_WINDOW_HEIGHT) - 1.0), 0.0); glScalef(1.0, -1.0, 1.0); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1); glMatrixMode(GL_MODELVIEW); } inline void endWinCoords(void) { glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); } inline void glPrint(int x, int y, const char *s, void *font) { glRasterPos2f((GLfloat)x, (GLfloat)y); int len = (int)strlen(s); for (int i = 0; i < len; i++) { glutBitmapCharacter(font, s[i]); } } inline void glPrintShadowed(int x, int y, const char *s, void *font, float *color) { glColor3f(0.0, 0.0, 0.0); glPrint(x - 1, y - 1, s, font); glColor3fv((GLfloat *)color); glPrint(x, y, s, font); } class ParamListGL : public ParamList { public: ParamListGL(const char *name = "") : ParamList(name), m_active(true), m_text_color_selected(1.0, 1.0, 1.0), m_text_color_unselected(0.75, 0.75, 0.75), m_text_color_shadow(0.0, 0.0, 0.0), m_bar_color_outer(0.25, 0.25, 0.25), m_bar_color_inner(1.0, 1.0, 1.0) { m_font = (void *)GLUT_BITMAP_9_BY_15; // GLUT_BITMAP_8_BY_13; m_font_h = 15; m_bar_x = 260; m_bar_w = 250; m_bar_h = 10; m_bar_offset = 5; m_text_x = 5; m_separation = 15; m_value_x = 200; m_start_x = 0; m_start_y = 0; } void Render(int x, int y, bool shadow = false) { beginWinCoords(); m_start_x = x; m_start_y = y; for (std::vector::const_iterator p = m_params.begin(); p != m_params.end(); ++p) { if ((*p)->IsList()) { ParamListGL *list = (ParamListGL *)(*p); list->Render(x + 10, y); y += m_separation * list->GetSize(); } else { if (p == m_current) { glColor3fv(&m_text_color_selected.r); } else { glColor3fv(&m_text_color_unselected.r); } if (shadow) { glPrintShadowed(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(), m_font, (p == m_current) ? &m_text_color_selected.r : &m_text_color_unselected.r); glPrintShadowed(x + m_value_x, y + m_font_h, (*p)->GetValueString().c_str(), m_font, (p == m_current) ? &m_text_color_selected.r : &m_text_color_unselected.r); } else { glPrint(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(), m_font); glPrint(x + m_value_x, y + m_font_h, (*p)->GetValueString().c_str(), m_font); } glColor3fv((GLfloat *)&m_bar_color_outer.r); glBegin(GL_LINE_LOOP); glVertex2f((GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset)); glVertex2f((GLfloat)(x + m_bar_x + m_bar_w), (GLfloat)(y + m_bar_offset)); glVertex2f((GLfloat)(x + m_bar_x + m_bar_w), (GLfloat)(y + m_bar_offset + m_bar_h)); glVertex2f((GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset + m_bar_h)); glEnd(); glColor3fv((GLfloat *)&m_bar_color_inner.r); glRectf( (GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset + m_bar_h), (GLfloat)(x + m_bar_x + ((m_bar_w - 1) * (*p)->GetPercentage())), (GLfloat)(y + m_bar_offset + 1)); y += m_separation; } } endWinCoords(); } bool Mouse(int x, int y, int button = GLUT_LEFT_BUTTON, int state = GLUT_DOWN) { if ((y < m_start_y) || (y > (int)(m_start_y + (m_separation * m_params.size()) - 1))) { m_active = false; return false; } m_active = true; int i = (y - m_start_y) / m_separation; if ((button == GLUT_LEFT_BUTTON) && (state == GLUT_DOWN)) { #if defined(__GNUC__) && (__GNUC__ < 3) m_current = &m_params[i]; #else // MJH: workaround since the version of vector::at used here is // non-standard for (m_current = m_params.begin(); m_current != m_params.end() && i > 0; m_current++, i--) ; // m_current = (std::vector::const_iterator)&m_params.at(i); #endif if ((x > m_bar_x) && (x < m_bar_x + m_bar_w)) { Motion(x, y); } } return true; } bool Motion(int x, int y) { if ((y < m_start_y) || (y > m_start_y + (m_separation * (int)m_params.size()) - 1)) { return false; } if (x < m_bar_x) { (*m_current)->SetPercentage(0.0); return true; } if (x > m_bar_x + m_bar_w) { (*m_current)->SetPercentage(1.0); return true; } (*m_current)->SetPercentage((x - m_bar_x) / (float)m_bar_w); return true; } void Special(int key, int x, int y) { if (!m_active) return; switch (key) { case GLUT_KEY_DOWN: Increment(); break; case GLUT_KEY_UP: Decrement(); break; case GLUT_KEY_RIGHT: GetCurrent()->Increment(); break; case GLUT_KEY_LEFT: GetCurrent()->Decrement(); break; case GLUT_KEY_HOME: GetCurrent()->Reset(); break; case GLUT_KEY_END: GetCurrent()->SetPercentage(1.0); break; } glutPostRedisplay(); } void SetFont(void *font, int height) { m_font = font; m_font_h = height; } void SetSelectedColor(float r, float g, float b) { m_text_color_selected = Color(r, g, b); } void SetUnSelectedColor(float r, float g, float b) { m_text_color_unselected = Color(r, g, b); } void SetBarColorInner(float r, float g, float b) { m_bar_color_inner = Color(r, g, b); } void SetBarColorOuter(float r, float g, float b) { m_bar_color_outer = Color(r, g, b); } void SetActive(bool b) { m_active = b; } private: void *m_font; int m_font_h; // font height int m_bar_x; // bar start x position int m_bar_w; // bar width int m_bar_h; // bar height int m_text_x; // text start x position int m_separation; // bar separation in y int m_value_x; // value text x position int m_bar_offset; // bar offset in y int m_start_x, m_start_y; bool m_active; struct Color { Color(float _r, float _g, float _b) { r = _r; g = _g; b = _b; } float r, g, b; }; Color m_text_color_selected; Color m_text_color_unselected; Color m_text_color_shadow; Color m_bar_color_outer; Color m_bar_color_inner; }; #endif