/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) // Create thread CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) { return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL); } // Wait for thread to finish void cutEndThread(CUTThread thread) { WaitForSingleObject(thread, INFINITE); CloseHandle(thread); } // Destroy thread void cutDestroyThread(CUTThread thread) { TerminateThread(thread, 0); CloseHandle(thread); } // Wait for multiple threads void cutWaitForThreads(const CUTThread *threads, int num) { WaitForMultipleObjects(num, threads, true, INFINITE); for (int i = 0; i < num; i++) { CloseHandle(threads[i]); } } #else // Create thread CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) { pthread_t thread; pthread_create(&thread, NULL, func, data); return thread; } // Wait for thread to finish void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); } // Destroy thread void cutDestroyThread(CUTThread thread) { pthread_cancel(thread); } // Wait for multiple threads void cutWaitForThreads(const CUTThread *threads, int num) { for (int i = 0; i < num; i++) { cutEndThread(threads[i]); } } #endif