/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include "convolutionFFT2D_common.h" //////////////////////////////////////////////////////////////////////////////// // Reference straightforward CPU convolution //////////////////////////////////////////////////////////////////////////////// extern "C" void convolutionClampToBorderCPU(float *h_Result, float *h_Data, float *h_Kernel, int dataH, int dataW, int kernelH, int kernelW, int kernelY, int kernelX) { for (int y = 0; y < dataH; y++) for (int x = 0; x < dataW; x++) { double sum = 0; for (int ky = -(kernelH - kernelY - 1); ky <= kernelY; ky++) for (int kx = -(kernelW - kernelX - 1); kx <= kernelX; kx++) { int dy = y + ky; int dx = x + kx; if (dy < 0) dy = 0; if (dx < 0) dx = 0; if (dy >= dataH) dy = dataH - 1; if (dx >= dataW) dx = dataW - 1; sum += h_Data[dy * dataW + dx] * h_Kernel[(kernelY - ky) * kernelW + (kernelX - kx)]; } h_Result[y * dataW + x] = (float)sum; } }