<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE entry SYSTEM "SamplesInfo.dtd"> <entry> <name>particles</name> <cflags> <flag>--std=c++14</flag> </cflags> <cuda_api_list> <toolkit>cudaMemcpyToSymbol</toolkit> <toolkit>cudaMemset</toolkit> <toolkit>cudaFree</toolkit> <toolkit>cudaGraphicsMapResources</toolkit> <toolkit>cudaGLInit</toolkit> <toolkit>cudaGraphicsGLRegisterBuffer</toolkit> <toolkit>cudaGraphicsResourceGetMappedPointer</toolkit> <toolkit>cudaDeviceSynchronize</toolkit> <toolkit>cudaInit</toolkit> <toolkit>cudaMalloc</toolkit> <toolkit>cudaGraphicsUnregisterResource</toolkit> <toolkit>cudaGraphicsUnmapResources</toolkit> <toolkit>cudaMemcpy</toolkit> </cuda_api_list> <description><![CDATA[This sample uses CUDA to simulate and visualize a large set of particles and their physical interaction. Adding "-particles=<N>" to the command line will allow users to set # of particles for simulation. This example implements a uniform grid data structure using either atomic operations or a fast radix sort from the Thrust library]]></description> <devicecompilation>whole</devicecompilation> <files> <file>data\ref_particles.ppm</file> <file>data\ref_particles.bin</file> </files> <includepaths> <path>./</path> <path>../</path> <path>../../../Common</path> </includepaths> <keyconcepts> <concept level="advanced">Graphics Interop</concept> <concept level="advanced">Data Parallel Algorithms</concept> <concept level="advanced">Physically-Based Simulation</concept> <concept level="advanced">Performance Strategies</concept> </keyconcepts> <keywords> <keyword>CUDA</keyword> <keyword>GPGPU</keyword> <keyword>OpenGL</keyword> <keyword>openGL</keyword> <keyword>CPP14</keyword> </keywords> <libraries> <library>GLU</library> <library>GL</library> <library framework="true" os="macosx">GLUT</library> <library os="linux">GLEW</library> <library os="linux">glut</library> <library os="linux">X11</library> </libraries> <librarypaths> <path arch="x86_64" os="linux">../../../common/lib/linux/x86_64</path> <path arch="armv7l" os="linux">../../../common/lib/linux/armv7l</path> <path os="macosx">../../../common/lib/darwin</path> </librarypaths> <nsight_eclipse>true</nsight_eclipse> <primary_file>particles.cpp</primary_file> <qatests> <qatest>-file=ref_particles.bin</qatest> </qatests> <required_dependencies> <dependency>X11</dependency> <dependency>GL</dependency> </required_dependencies> <scopes> <scope>2:Graphics Interop</scope> <scope>3:Physically-Based Simulation</scope> </scopes> <sm-arch>sm35</sm-arch> <sm-arch>sm37</sm-arch> <sm-arch>sm50</sm-arch> <sm-arch>sm52</sm-arch> <sm-arch>sm53</sm-arch> <sm-arch>sm60</sm-arch> <sm-arch>sm61</sm-arch> <sm-arch>sm70</sm-arch> <sm-arch>sm72</sm-arch> <sm-arch>sm75</sm-arch> <sm-arch>sm80</sm-arch> <sm-arch>sm86</sm-arch> <sm-arch>sm87</sm-arch> <sources> <extraheader>..\..\..\Common\param.h</extraheader> <extraheader>..\..\..\Common\paramgl.h</extraheader> <extraheader>..\..\..\Common\rendercheck_gl.h</extraheader> </sources> <supported_envs> <env> <arch>x86_64</arch> <platform>linux</platform> </env> <env> <platform>windows7</platform> </env> <env> <arch>x86_64</arch> <platform>macosx</platform> </env> <env> <arch>arm</arch> </env> <env> <arch>sbsa</arch> </env> </supported_envs> <supported_sm_architectures> <include>all</include> </supported_sm_architectures> <title>Particles</title> <type>exe</type> <whitepaper>doc\particles.pdf</whitepaper> </entry>