/* * Copyright 1993-2018 NVIDIA Corporation. All rights reserved. * * Please refer to the NVIDIA end user license agreement (EULA) associated * with this source code for terms and conditions that govern your use of * this software. Any use, reproduction, disclosure, or distribution of * this software and related documentation outside the terms of the EULA * is strictly prohibited. * */ #include #include "ShaderStructs.h" #include "helper_cuda.h" __global__ void sinewave_gen_kernel(Vertex *vertices, unsigned int width, unsigned int height, float time) { unsigned int x = blockIdx.x*blockDim.x + threadIdx.x; unsigned int y = blockIdx.y*blockDim.y + threadIdx.y; // calculate uv coordinates float u = x / (float) width; float v = y / (float) height; u = u*2.0f - 1.0f; v = v*2.0f - 1.0f; // calculate simple sine wave pattern float freq = 4.0f; float w = sinf(u*freq + time) * cosf(v*freq + time) * 0.5f; if (y < height && x < width) { // write output vertex vertices[y*width+x].position.x = u; vertices[y*width+x].position.y = w; vertices[y*width+x].position.z = v; //vertices[y*width+x].position[3] = 1.0f; vertices[y*width+x].color.x = 1.0f; vertices[y*width+x].color.y = 0.0f; vertices[y*width+x].color.z = 0.0f; vertices[y*width + x].color.w = 0.0f; } } // The host CPU Sinewave thread spawner void RunSineWaveKernel(size_t mesh_width, size_t mesh_height, Vertex *cudaDevVertptr, cudaStream_t streamToRun, float AnimTime) { dim3 block(16, 16, 1); dim3 grid(mesh_width / 16, mesh_height / 16, 1); Vertex *vertices = (Vertex*)cudaDevVertptr; sinewave_gen_kernel<<< grid, block, 0, streamToRun >>>(vertices, mesh_width, mesh_height, AnimTime); getLastCudaError("sinewave_gen_kernel execution failed.\n"); }