# simpleD3D10 - Simple Direct3D10 (Vertex Array)

## Description

Simple program which demonstrates interoperability between CUDA and Direct3D10. The program generates a vertex array with CUDA and uses Direct3D10 to render the geometry.  A Direct3D Capable device is required.

## Key Concepts

Graphics Interop, 3D Graphics

## Supported SM Architectures

[SM 3.5 ](https://developer.nvidia.com/cuda-gpus)  [SM 3.7 ](https://developer.nvidia.com/cuda-gpus)  [SM 5.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 5.2 ](https://developer.nvidia.com/cuda-gpus)  [SM 5.3 ](https://developer.nvidia.com/cuda-gpus)  [SM 6.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 6.1 ](https://developer.nvidia.com/cuda-gpus)  [SM 7.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 7.2 ](https://developer.nvidia.com/cuda-gpus)  [SM 7.5 ](https://developer.nvidia.com/cuda-gpus)  [SM 8.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 8.6 ](https://developer.nvidia.com/cuda-gpus)  [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)

## Supported OSes

Windows

## Supported CPU Architecture

x86_64

## CUDA APIs involved

### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsMapResources, cudaGraphicsUnregisterResource, cudaGraphicsResourceGetMappedPointer, cudaGetDeviceCount, cudaGetLastError, cudaGraphicsUnmapResources, cudaGetErrorString, cudaGetDeviceProperties

## Dependencies needed to build/run
[DirectX](../../../README.md#directx)

## Prerequisites

Download and install the [CUDA Toolkit 11.6](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.

## Build and Run

### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:

To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."

## References (for more details)