/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //////////////////////////////////////////////////////////////////////////////// // // Utility funcs to wrap up saving a surface or the back buffer as a PPM file // In addition, wraps up a threshold comparision of two PPMs. // // These functions are designed to be used to implement an automated QA testing for SDK samples. // // Author: Bryan Dudash // Email: sdkfeedback@nvidia.com // // Copyright (c) NVIDIA Corporation. All rights reserved. //////////////////////////////////////////////////////////////////////////////// #include #include HRESULT CheckRenderD3D11::ActiveRenderTargetToPPM(ID3D11Device *pDevice, const char *zFileName) { ID3D11DeviceContext *pDeviceCtxt; pDevice->GetImmediateContext(&pDeviceCtxt); ID3D11RenderTargetView *pRTV = NULL; pDeviceCtxt->OMGetRenderTargets(1,&pRTV,NULL); ID3D11Resource *pSourceResource = NULL; pRTV->GetResource(&pSourceResource); return ResourceToPPM(pDevice,pSourceResource,zFileName); } HRESULT CheckRenderD3D11::ResourceToPPM(ID3D11Device *pDevice, ID3D11Resource *pResource, const char *zFileName) { ID3D11DeviceContext *pDeviceCtxt; pDevice->GetImmediateContext(&pDeviceCtxt); D3D11_RESOURCE_DIMENSION rType; pResource->GetType(&rType); if (rType != D3D11_RESOURCE_DIMENSION_TEXTURE2D) { printf("SurfaceToPPM: pResource is not a 2D texture! Aborting...\n"); return E_FAIL; } ID3D11Texture2D *pSourceTexture = (ID3D11Texture2D *)pResource; ID3D11Texture2D *pTargetTexture = NULL; D3D11_TEXTURE2D_DESC desc; pSourceTexture->GetDesc(&desc); desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; desc.Usage = D3D11_USAGE_STAGING; if (FAILED(pDevice->CreateTexture2D(&desc,NULL,&pTargetTexture))) { printf("SurfaceToPPM: Unable to create target Texture resoruce! Aborting... \n"); return E_FAIL; } pDeviceCtxt->CopyResource(pTargetTexture,pSourceTexture); D3D11_MAPPED_SUBRESOURCE mappedTex2D; pDeviceCtxt->Map(pTargetTexture, 0, D3D11_MAP_READ,0,&mappedTex2D); // Need to convert from dx pitch to pitch=width unsigned char *pPPMData = new unsigned char[desc.Width*desc.Height*4]; for (unsigned int iHeight = 0; iHeightUnmap(pTargetTexture, 0); // Prepends the PPM header info and bumps byte data afterwards sdkSavePPM4ub(zFileName, pPPMData, desc.Width, desc.Height); delete [] pPPMData; pTargetTexture->Release(); return S_OK; } bool CheckRenderD3D11::PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path, const float epsilon, const float threshold) { char *ref_file_path = sdkFindFilePath(ref_file, exec_path); if (ref_file_path == NULL) { printf("CheckRenderD3D11::PPMvsPPM unable to find <%s> in <%s> Aborting comparison!\n", ref_file, exec_path); printf(">>> Check info.xml and [project//data] folder <%s> <<<\n", ref_file); printf("Aborting comparison!\n"); printf(" FAILURE!\n"); return false; } return sdkComparePPM(src_file,ref_file_path,epsilon,threshold,true) == true; }