/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * This sample implements bitonic sort and odd-even merge sort, algorithms * belonging to the class of sorting networks. * While generally subefficient on large sequences * compared to algorithms with better asymptotic algorithmic complexity * (i.e. merge sort or radix sort), may be the algorithms of choice for sorting * batches of short- or mid-sized arrays. * Refer to the excellent tutorial by H. W. Lang: * http://www.iti.fh-flensburg.de/lang/algorithmen/sortieren/networks/indexen.htm * * Victor Podlozhnyuk, 07/09/2009 */ // CUDA Runtime #include // Utilities and system includes #include #include #include "sortingNetworks_common.h" //////////////////////////////////////////////////////////////////////////////// // Test driver //////////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { cudaError_t error; printf("%s Starting...\n\n", argv[0]); printf("Starting up CUDA context...\n"); int dev = findCudaDevice(argc, (const char **)argv); uint *h_InputKey, *h_InputVal, *h_OutputKeyGPU, *h_OutputValGPU; uint *d_InputKey, *d_InputVal, *d_OutputKey, *d_OutputVal; StopWatchInterface *hTimer = NULL; const uint N = 1048576; const uint DIR = 0; const uint numValues = 65536; const uint numIterations = 1; printf("Allocating and initializing host arrays...\n\n"); sdkCreateTimer(&hTimer); h_InputKey = (uint *)malloc(N * sizeof(uint)); h_InputVal = (uint *)malloc(N * sizeof(uint)); h_OutputKeyGPU = (uint *)malloc(N * sizeof(uint)); h_OutputValGPU = (uint *)malloc(N * sizeof(uint)); srand(2001); for (uint i = 0; i < N; i++) { h_InputKey[i] = rand() % numValues; h_InputVal[i] = i; } printf("Allocating and initializing CUDA arrays...\n\n"); error = cudaMalloc((void **)&d_InputKey, N * sizeof(uint)); checkCudaErrors(error); error = cudaMalloc((void **)&d_InputVal, N * sizeof(uint)); checkCudaErrors(error); error = cudaMalloc((void **)&d_OutputKey, N * sizeof(uint)); checkCudaErrors(error); error = cudaMalloc((void **)&d_OutputVal, N * sizeof(uint)); checkCudaErrors(error); error = cudaMemcpy(d_InputKey, h_InputKey, N * sizeof(uint), cudaMemcpyHostToDevice); checkCudaErrors(error); error = cudaMemcpy(d_InputVal, h_InputVal, N * sizeof(uint), cudaMemcpyHostToDevice); checkCudaErrors(error); int flag = 1; printf("Running GPU bitonic sort (%u identical iterations)...\n\n", numIterations); for (uint arrayLength = 64; arrayLength <= N; arrayLength *= 2) { printf("Testing array length %u (%u arrays per batch)...\n", arrayLength, N / arrayLength); error = cudaDeviceSynchronize(); checkCudaErrors(error); sdkResetTimer(&hTimer); sdkStartTimer(&hTimer); uint threadCount = 0; for (uint i = 0; i < numIterations; i++) threadCount = bitonicSort(d_OutputKey, d_OutputVal, d_InputKey, d_InputVal, N / arrayLength, arrayLength, DIR); error = cudaDeviceSynchronize(); checkCudaErrors(error); sdkStopTimer(&hTimer); printf("Average time: %f ms\n\n", sdkGetTimerValue(&hTimer) / numIterations); if (arrayLength == N) { double dTimeSecs = 1.0e-3 * sdkGetTimerValue(&hTimer) / numIterations; printf( "sortingNetworks-bitonic, Throughput = %.4f MElements/s, Time = %.5f " "s, Size = %u elements, NumDevsUsed = %u, Workgroup = %u\n", (1.0e-6 * (double)arrayLength / dTimeSecs), dTimeSecs, arrayLength, 1, threadCount); } printf("\nValidating the results...\n"); printf("...reading back GPU results\n"); error = cudaMemcpy(h_OutputKeyGPU, d_OutputKey, N * sizeof(uint), cudaMemcpyDeviceToHost); checkCudaErrors(error); error = cudaMemcpy(h_OutputValGPU, d_OutputVal, N * sizeof(uint), cudaMemcpyDeviceToHost); checkCudaErrors(error); int keysFlag = validateSortedKeys(h_OutputKeyGPU, h_InputKey, N / arrayLength, arrayLength, numValues, DIR); int valuesFlag = validateValues(h_OutputKeyGPU, h_OutputValGPU, h_InputKey, N / arrayLength, arrayLength); flag = flag && keysFlag && valuesFlag; printf("\n"); } printf("Shutting down...\n"); sdkDeleteTimer(&hTimer); cudaFree(d_OutputVal); cudaFree(d_OutputKey); cudaFree(d_InputVal); cudaFree(d_InputKey); free(h_OutputValGPU); free(h_OutputKeyGPU); free(h_InputVal); free(h_InputKey); exit(flag ? EXIT_SUCCESS : EXIT_FAILURE); }