/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** ************************************************************************** * \file BmpUtil.h * \brief Contains basic image operations declaration. * * This file contains declaration of basic bitmap loading, saving, * conversions to different representations and memory management routines. */ #pragma once #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) #pragma pack(push) #endif #pragma pack(1) typedef char int8; typedef short int16; typedef int int32; typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned int uint32; /** * \brief Bitmap file header structure * * Bitmap file header structure */ typedef struct { uint16 _bm_signature; //!< File signature, must be "BM" uint32 _bm_file_size; //!< File size uint32 _bm_reserved; //!< Reserved, must be zero uint32 _bm_bitmap_data; //!< Bitmap data } BMPFileHeader; /** * \brief Bitmap info header structure * * Bitmap info header structure */ typedef struct { uint32 _bm_info_header_size; //!< Info header size, must be 40 uint32 _bm_image_width; //!< Image width uint32 _bm_image_height; //!< Image height uint16 _bm_num_of_planes; //!< Amount of image planes, must be 1 uint16 _bm_color_depth; //!< Color depth uint32 _bm_compressed; //!< Image compression, must be none uint32 _bm_bitmap_size; //!< Size of bitmap data uint32 _bm_hor_resolution; //!< Horizontal resolution, assumed to be 0 uint32 _bm_ver_resolution; //!< Vertical resolution, assumed to be 0 uint32 _bm_num_colors_used; //!< Number of colors used, assumed to be 0 uint32 _bm_num_important_colors; //!< Number of important colors, assumed to //!be 0 } BMPInfoHeader; #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) #pragma pack(pop) #else #pragma pack() #endif /** * \brief Simple 2D size / region_of_interest structure * * Simple 2D size / region_of_interest structure */ typedef struct { int width; //!< ROI width int height; //!< ROI height } ROI; /** * One-byte unsigned integer type */ typedef unsigned char byte; extern "C" { int clamp_0_255(int x); float round_f(float num); byte *MallocPlaneByte(int width, int height, int *pStepBytes); short *MallocPlaneShort(int width, int height, int *pStepBytes); float *MallocPlaneFloat(int width, int height, int *pStepBytes); void CopyByte2Float(byte *ImgSrc, int StrideB, float *ImgDst, int StrideF, ROI Size); void CopyFloat2Byte(float *ImgSrc, int StrideF, byte *ImgDst, int StrideB, ROI Size); void FreePlane(void *ptr); void AddFloatPlane(float Value, float *ImgSrcDst, int StrideF, ROI Size); void MulFloatPlane(float Value, float *ImgSrcDst, int StrideF, ROI Size); int PreLoadBmp(char *FileName, int *Width, int *Height); void LoadBmpAsGray(char *FileName, int Stride, ROI ImSize, byte *Img); void DumpBmpAsGray(char *FileName, byte *Img, int Stride, ROI ImSize); void DumpBlockF(float *PlaneF, int StrideF, char *Fname); void DumpBlock(byte *Plane, int Stride, char *Fname); float CalculateMSE(byte *Img1, byte *Img2, int Stride, ROI Size); float CalculatePSNR(byte *Img1, byte *Img2, int Stride, ROI Size); }