/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //////////////////////////////////////////////////////////////////////////////// // export C interface extern "C" void computeGold(float *, const float *, const float *, unsigned int, unsigned int, unsigned int); //////////////////////////////////////////////////////////////////////////////// //! Compute reference data set //! C = A * B //! @param C reference data, computed but preallocated //! @param A matrix A as provided to device //! @param B matrix B as provided to device //! @param hA height of matrix A //! @param wB width of matrix B //////////////////////////////////////////////////////////////////////////////// void computeGold(float *C, const float *A, const float *B, unsigned int hA, unsigned int wA, unsigned int wB) { for (unsigned int i = 0; i < hA; ++i) for (unsigned int j = 0; j < wB; ++j) { double sum = 0; for (unsigned int k = 0; k < wA; ++k) { double a = A[i * wA + k]; double b = B[k * wB + j]; sum += a * b; } C[i * wB + j] = (float)sum; } }