/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "common.h" /////////////////////////////////////////////////////////////////////////////// /// \brief compute image derivatives /// /// CUDA kernel, relies heavily on texture unit /// \param[in] width image width /// \param[in] height image height /// \param[in] stride image stride /// \param[out] Ix x derivative /// \param[out] Iy y derivative /// \param[out] Iz temporal derivative /////////////////////////////////////////////////////////////////////////////// __global__ void ComputeDerivativesKernel(int width, int height, int stride, float *Ix, float *Iy, float *Iz, cudaTextureObject_t texSource, cudaTextureObject_t texTarget) { const int ix = threadIdx.x + blockIdx.x * blockDim.x; const int iy = threadIdx.y + blockIdx.y * blockDim.y; const int pos = ix + iy * stride; if (ix >= width || iy >= height) return; float dx = 1.0f / (float)width; float dy = 1.0f / (float)height; float x = ((float)ix + 0.5f) * dx; float y = ((float)iy + 0.5f) * dy; float t0, t1; // x derivative t0 = tex2D(texSource, x - 2.0f * dx, y); t0 -= tex2D(texSource, x - 1.0f * dx, y) * 8.0f; t0 += tex2D(texSource, x + 1.0f * dx, y) * 8.0f; t0 -= tex2D(texSource, x + 2.0f * dx, y); t0 /= 12.0f; t1 = tex2D(texTarget, x - 2.0f * dx, y); t1 -= tex2D(texTarget, x - 1.0f * dx, y) * 8.0f; t1 += tex2D(texTarget, x + 1.0f * dx, y) * 8.0f; t1 -= tex2D(texTarget, x + 2.0f * dx, y); t1 /= 12.0f; Ix[pos] = (t0 + t1) * 0.5f; // t derivative Iz[pos] = tex2D(texTarget, x, y) - tex2D(texSource, x, y); // y derivative t0 = tex2D(texSource, x, y - 2.0f * dy); t0 -= tex2D(texSource, x, y - 1.0f * dy) * 8.0f; t0 += tex2D(texSource, x, y + 1.0f * dy) * 8.0f; t0 -= tex2D(texSource, x, y + 2.0f * dy); t0 /= 12.0f; t1 = tex2D(texTarget, x, y - 2.0f * dy); t1 -= tex2D(texTarget, x, y - 1.0f * dy) * 8.0f; t1 += tex2D(texTarget, x, y + 1.0f * dy) * 8.0f; t1 -= tex2D(texTarget, x, y + 2.0f * dy); t1 /= 12.0f; Iy[pos] = (t0 + t1) * 0.5f; } /////////////////////////////////////////////////////////////////////////////// /// \brief compute image derivatives /// /// \param[in] I0 source image /// \param[in] I1 tracked image /// \param[in] w image width /// \param[in] h image height /// \param[in] s image stride /// \param[out] Ix x derivative /// \param[out] Iy y derivative /// \param[out] Iz temporal derivative /////////////////////////////////////////////////////////////////////////////// static void ComputeDerivatives(const float *I0, const float *I1, int w, int h, int s, float *Ix, float *Iy, float *Iz) { dim3 threads(32, 6); dim3 blocks(iDivUp(w, threads.x), iDivUp(h, threads.y)); cudaTextureObject_t texSource, texTarget; cudaResourceDesc texRes; memset(&texRes, 0, sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void *)I0; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = w; texRes.res.pitch2D.height = h; texRes.res.pitch2D.pitchInBytes = s * sizeof(float); cudaTextureDesc texDescr; memset(&texDescr, 0, sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = cudaFilterModeLinear; texDescr.addressMode[0] = cudaAddressModeMirror; texDescr.addressMode[1] = cudaAddressModeMirror; texDescr.readMode = cudaReadModeElementType; checkCudaErrors( cudaCreateTextureObject(&texSource, &texRes, &texDescr, NULL)); memset(&texRes, 0, sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void *)I1; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = w; texRes.res.pitch2D.height = h; texRes.res.pitch2D.pitchInBytes = s * sizeof(float); checkCudaErrors( cudaCreateTextureObject(&texTarget, &texRes, &texDescr, NULL)); ComputeDerivativesKernel<<>>(w, h, s, Ix, Iy, Iz, texSource, texTarget); }