cmake_minimum_required(VERSION 3.20) list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules") project(simpleTexture3D LANGUAGES C CXX CUDA) find_package(CUDAToolkit REQUIRED) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CUDA_STANDARD 17) set(CMAKE_CUDA_STANDARD_REQUIRED ON) set(CMAKE_CUDA_ARCHITECTURES "native") if(CMAKE_BUILD_TYPE STREQUAL "Debug") # set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive) endif() set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --extended-lambda") # Include directories and libraries include_directories(../../../Common) find_package(OpenGL) find_package(GLUT) # Source file set(SRC_FILES simpleTexture3D_kernel.cu simpleTexture3D.cpp ) if(${OpenGL_FOUND}) if (${GLUT_FOUND}) # Add target for simpleTexture3D add_executable(simpleTexture3D ${SRC_FILES}) set_target_properties(simpleTexture3D PROPERTIES CUDA_SEPARABLE_COMPILATION ON) target_include_directories(simpleTexture3D PUBLIC ${OPENGL_INCLUDE_DIR} ${CUDAToolkit_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ) target_link_libraries(simpleTexture3D ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ) # Copy clock_kernel.cu to the output directory add_custom_command(TARGET simpleTexture3D POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_CURRENT_SOURCE_DIR}/data ${CMAKE_CURRENT_BINARY_DIR} ) else() message(STATUS "GLUT not found - will not build sample 'simpleTexture3D'") endif() else() message(STATUS "OpenGL not found - will not build sample 'simpleTexture3D'") endif()