/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "multithreading.h" #if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) // Create thread CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) { return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL); } // Wait for thread to finish void cutEndThread(CUTThread thread) { WaitForSingleObject(thread, INFINITE); CloseHandle(thread); } // Wait for multiple threads void cutWaitForThreads(const CUTThread *threads, int num) { WaitForMultipleObjects(num, threads, true, INFINITE); for (int i = 0; i < num; i++) { CloseHandle(threads[i]); } } // Create barrier. CUTBarrier cutCreateBarrier(int releaseCount) { CUTBarrier barrier; InitializeCriticalSection(&barrier.criticalSection); barrier.barrierEvent = CreateEvent(NULL, TRUE, FALSE, TEXT("BarrierEvent")); barrier.count = 0; barrier.releaseCount = releaseCount; return barrier; } // Increment barrier. (execution continues) void cutIncrementBarrier(CUTBarrier *barrier) { int myBarrierCount; EnterCriticalSection(&barrier->criticalSection); myBarrierCount = ++barrier->count; LeaveCriticalSection(&barrier->criticalSection); if (myBarrierCount >= barrier->releaseCount) { SetEvent(barrier->barrierEvent); } } // Wait for barrier release. void cutWaitForBarrier(CUTBarrier *barrier) { WaitForSingleObject(barrier->barrierEvent, INFINITE); } // Destroy barrier void cutDestroyBarrier(CUTBarrier *barrier) {} #else // Create thread CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) { pthread_t thread; pthread_create(&thread, NULL, func, data); return thread; } // Wait for thread to finish void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); } // Wait for multiple threads void cutWaitForThreads(const CUTThread *threads, int num) { for (int i = 0; i < num; i++) { cutEndThread(threads[i]); } } // Create barrier. CUTBarrier cutCreateBarrier(int releaseCount) { CUTBarrier barrier; barrier.count = 0; barrier.releaseCount = releaseCount; pthread_mutex_init(&barrier.mutex, 0); pthread_cond_init(&barrier.conditionVariable, 0); return barrier; } // Increment barrier. (execution continues) void cutIncrementBarrier(CUTBarrier *barrier) { int myBarrierCount; pthread_mutex_lock(&barrier->mutex); myBarrierCount = ++barrier->count; pthread_mutex_unlock(&barrier->mutex); if (myBarrierCount >= barrier->releaseCount) { pthread_cond_signal(&barrier->conditionVariable); } } // Wait for barrier release. void cutWaitForBarrier(CUTBarrier *barrier) { pthread_mutex_lock(&barrier->mutex); while (barrier->count < barrier->releaseCount) { pthread_cond_wait(&barrier->conditionVariable, &barrier->mutex); } pthread_mutex_unlock(&barrier->mutex); } // Destroy barrier void cutDestroyBarrier(CUTBarrier *barrier) { pthread_mutex_destroy(&barrier->mutex); pthread_cond_destroy(&barrier->conditionVariable); } #endif