/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // Utilities and system includes #include // clamp x to range [a, b] __device__ float clamp(float x, float a, float b) { return max(a, min(b, x)); } __device__ int clamp(int x, int a, int b) { return max(a, min(b, x)); } // convert floating point rgb color to 8-bit integer __device__ int rgbToInt(float r, float g, float b) { r = clamp(r, 0.0f, 255.0f); g = clamp(g, 0.0f, 255.0f); b = clamp(b, 0.0f, 255.0f); return (int(b) << 16) | (int(g) << 8) | int(r); } __global__ void cudaProcess(unsigned int *g_odata, int imgw) { extern __shared__ uchar4 sdata[]; int tx = threadIdx.x; int ty = threadIdx.y; int bw = blockDim.x; int bh = blockDim.y; int x = blockIdx.x * bw + tx; int y = blockIdx.y * bh + ty; uchar4 c4 = make_uchar4((x & 0x20) ? 100 : 0, 0, (y & 0x20) ? 100 : 0, 0); g_odata[y * imgw + x] = rgbToInt(c4.z, c4.y, c4.x); } extern "C" void launch_cudaProcess(dim3 grid, dim3 block, int sbytes, unsigned int *g_odata, int imgw) { cudaProcess<<>>(g_odata, imgw); }