/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CONVOLUTIONTEXTURE_COMMON_H #define CONVOLUTIONTEXTURE_COMMON_H #include //////////////////////////////////////////////////////////////////////////////// // Convolution kernel size (the only parameter inlined in the code) //////////////////////////////////////////////////////////////////////////////// #define KERNEL_RADIUS 8 #define KERNEL_LENGTH (2 * KERNEL_RADIUS + 1) //////////////////////////////////////////////////////////////////////////////// // Reference CPU convolution //////////////////////////////////////////////////////////////////////////////// extern "C" void convolutionRowsCPU(float *h_Dst, float *h_Src, float *h_Kernel, int imageW, int imageH, int kernelR); extern "C" void convolutionColumnsCPU(float *h_Dst, float *h_Src, float *h_Kernel, int imageW, int imageH, int kernelR); //////////////////////////////////////////////////////////////////////////////// // GPU texture-based convolution //////////////////////////////////////////////////////////////////////////////// extern "C" void setConvolutionKernel(float *h_Kernel); extern "C" void convolutionRowsGPU(float *d_Dst, cudaArray *a_Src, int imageW, int imageH, cudaTextureObject_t texSrc); extern "C" void convolutionColumnsGPU(float *d_Dst, cudaArray *a_Src, int imageW, int imageH, cudaTextureObject_t texSrc); #endif