/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // OpenGL Graphics includes #include #if defined(__APPLE__) || defined(MACOSX) #pragma clang diagnostic ignored "-Wdeprecated-declarations" #include #ifndef glutCloseFunc #define glutCloseFunc glutWMCloseFunc #endif #else #include #endif // Includes #include #include #include // CUDA standard includes #include #include // CUDA FFT Libraries #include // CUDA helper functions #include #include #include #include "defines.h" #include "fluidsGL_kernels.h" #define MAX_EPSILON_ERROR 1.0f const char *sSDKname = "fluidsGL"; // CUDA example code that implements the frequency space version of // Jos Stam's paper 'Stable Fluids' in 2D. This application uses the // CUDA FFT library (CUFFT) to perform velocity diffusion and to // force non-divergence in the velocity field at each time step. It uses // CUDA-OpenGL interoperability to update the particle field directly // instead of doing a copy to system memory before drawing. Texture is // used for automatic bilinear interpolation at the velocity advection step. void cleanup(void); void reshape(int x, int y); // CUFFT plan handle cufftHandle planr2c; cufftHandle planc2r; static cData *vxfield = NULL; static cData *vyfield = NULL; cData *hvfield = NULL; cData *dvfield = NULL; static int wWidth = MAX(512, DIM); static int wHeight = MAX(512, DIM); static int clicked = 0; static int fpsCount = 0; static int fpsLimit = 1; StopWatchInterface *timer = NULL; // Particle data GLuint vbo = 0; // OpenGL vertex buffer object struct cudaGraphicsResource *cuda_vbo_resource; // handles OpenGL-CUDA exchange static cData *particles = NULL; // particle positions in host memory static int lastx = 0, lasty = 0; // Texture pitch size_t tPitch = 0; // Now this is compatible with gcc in 64-bit char *ref_file = NULL; bool g_bQAAddTestForce = true; int g_iFrameToCompare = 100; int g_TotalErrors = 0; bool g_bExitESC = false; // CheckFBO/BackBuffer class objects CheckRender *g_CheckRender = NULL; void autoTest(char **); extern "C" void addForces(cData *v, int dx, int dy, int spx, int spy, float fx, float fy, int r); extern "C" void advectVelocity(cData *v, float *vx, float *vy, int dx, int pdx, int dy, float dt); extern "C" void diffuseProject(cData *vx, cData *vy, int dx, int dy, float dt, float visc); extern "C" void updateVelocity(cData *v, float *vx, float *vy, int dx, int pdx, int dy); extern "C" void advectParticles(GLuint vbo, cData *v, int dx, int dy, float dt); void simulateFluids(void) { // simulate fluid advectVelocity(dvfield, (float *)vxfield, (float *)vyfield, DIM, RPADW, DIM, DT); diffuseProject(vxfield, vyfield, CPADW, DIM, DT, VIS); updateVelocity(dvfield, (float *)vxfield, (float *)vyfield, DIM, RPADW, DIM); advectParticles(vbo, dvfield, DIM, DIM, DT); } void display(void) { if (!ref_file) { sdkStartTimer(&timer); simulateFluids(); } // render points from vertex buffer glClear(GL_COLOR_BUFFER_BIT); glColor4f(0, 1, 0, 0.5f); glPointSize(1); glEnable(GL_POINT_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexPointer(2, GL_FLOAT, 0, NULL); glDrawArrays(GL_POINTS, 0, DS); glBindBuffer(GL_ARRAY_BUFFER, 0); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); if (ref_file) { return; } // Finish timing before swap buffers to avoid refresh sync sdkStopTimer(&timer); glutSwapBuffers(); fpsCount++; if (fpsCount == fpsLimit) { char fps[256]; float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f); sprintf(fps, "Cuda/GL Stable Fluids (%d x %d): %3.1f fps", DIM, DIM, ifps); glutSetWindowTitle(fps); fpsCount = 0; fpsLimit = (int)MAX(ifps, 1.f); sdkResetTimer(&timer); } glutPostRedisplay(); } void autoTest(char **argv) { CFrameBufferObject *fbo = new CFrameBufferObject(wWidth, wHeight, 4, false, GL_TEXTURE_2D); g_CheckRender = new CheckFBO(wWidth, wHeight, 4, fbo); g_CheckRender->setPixelFormat(GL_RGBA); g_CheckRender->setExecPath(argv[0]); g_CheckRender->EnableQAReadback(true); fbo->bindRenderPath(); reshape(wWidth, wHeight); for (int count = 0; count < g_iFrameToCompare; count++) { simulateFluids(); // add in a little force so the automated testing is interesting. if (ref_file) { int x = wWidth / (count + 1); int y = wHeight / (count + 1); float fx = (x / (float)wWidth); float fy = (y / (float)wHeight); int nx = (int)(fx * DIM); int ny = (int)(fy * DIM); int ddx = 35; int ddy = 35; fx = ddx / (float)wWidth; fy = ddy / (float)wHeight; int spy = ny - FR; int spx = nx - FR; addForces(dvfield, DIM, DIM, spx, spy, FORCE * DT * fx, FORCE * DT * fy, FR); lastx = x; lasty = y; } } display(); fbo->unbindRenderPath(); // compare to official reference image, printing PASS or FAIL. printf("> (Frame %d) Readback BackBuffer\n", 100); g_CheckRender->readback(wWidth, wHeight); g_CheckRender->savePPM("fluidsGL.ppm", true, NULL); if (!g_CheckRender->PPMvsPPM("fluidsGL.ppm", ref_file, MAX_EPSILON_ERROR, 0.25f)) { g_TotalErrors++; } } // very simple von neumann middle-square prng. can't use rand() in -qatest // mode because its implementation varies across platforms which makes testing // for consistency in the important parts of this program difficult. float myrand(void) { static int seed = 72191; char sq[22]; if (ref_file) { seed *= seed; sprintf(sq, "%010d", seed); // pull the middle 5 digits out of sq sq[8] = 0; seed = atoi(&sq[3]); return seed / 99999.f; } else { return rand() / (float)RAND_MAX; } } void initParticles(cData *p, int dx, int dy) { int i, j; for (i = 0; i < dy; i++) { for (j = 0; j < dx; j++) { p[i * dx + j].x = (j + 0.5f + (myrand() - 0.5f)) / dx; p[i * dx + j].y = (i + 0.5f + (myrand() - 0.5f)) / dy; } } } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: g_bExitESC = true; #if defined(__APPLE__) || defined(MACOSX) exit(EXIT_SUCCESS); #else glutDestroyWindow(glutGetWindow()); return; #endif break; case 'r': memset(hvfield, 0, sizeof(cData) * DS); cudaMemcpy(dvfield, hvfield, sizeof(cData) * DS, cudaMemcpyHostToDevice); initParticles(particles, DIM, DIM); cudaGraphicsUnregisterResource(cuda_vbo_resource); getLastCudaError("cudaGraphicsUnregisterBuffer failed"); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(cData) * DS, particles, GL_DYNAMIC_DRAW_ARB); glBindBuffer(GL_ARRAY_BUFFER, 0); cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo, cudaGraphicsMapFlagsNone); getLastCudaError("cudaGraphicsGLRegisterBuffer failed"); break; default: break; } } void click(int button, int updown, int x, int y) { lastx = x; lasty = y; clicked = !clicked; } void motion(int x, int y) { // Convert motion coordinates to domain float fx = (lastx / (float)wWidth); float fy = (lasty / (float)wHeight); int nx = (int)(fx * DIM); int ny = (int)(fy * DIM); if (clicked && nx < DIM - FR && nx > FR - 1 && ny < DIM - FR && ny > FR - 1) { int ddx = x - lastx; int ddy = y - lasty; fx = ddx / (float)wWidth; fy = ddy / (float)wHeight; int spy = ny - FR; int spx = nx - FR; addForces(dvfield, DIM, DIM, spx, spy, FORCE * DT * fx, FORCE * DT * fy, FR); lastx = x; lasty = y; } glutPostRedisplay(); } void reshape(int x, int y) { wWidth = x; wHeight = y; glViewport(0, 0, x, y); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 1, 1, 0, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glutPostRedisplay(); } void cleanup(void) { cudaGraphicsUnregisterResource(cuda_vbo_resource); deleteTexture(); // Free all host and device resources free(hvfield); free(particles); cudaFree(dvfield); cudaFree(vxfield); cudaFree(vyfield); cufftDestroy(planr2c); cufftDestroy(planc2r); glBindBuffer(GL_ARRAY_BUFFER, 0); glDeleteBuffers(1, &vbo); sdkDeleteTimer(&timer); } int initGL(int *argc, char **argv) { glutInit(argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(wWidth, wHeight); glutCreateWindow("Compute Stable Fluids"); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutMouseFunc(click); glutMotionFunc(motion); glutReshapeFunc(reshape); if (!isGLVersionSupported(1, 5)) { fprintf(stderr, "ERROR: Support for OpenGL 1.5 is missing"); fflush(stderr); return false; } if (!areGLExtensionsSupported("GL_ARB_vertex_buffer_object")) { fprintf(stderr, "ERROR: Support for necessary OpenGL extensions missing."); fflush(stderr); return false; } return true; } int main(int argc, char **argv) { int devID; cudaDeviceProp deviceProps; #if defined(__linux__) char *Xstatus = getenv("DISPLAY"); if (Xstatus == NULL) { printf("Waiving execution as X server is not running\n"); exit(EXIT_WAIVED); } setenv("DISPLAY", ":0", 0); #endif printf("%s Starting...\n\n", sSDKname); printf( "NOTE: The CUDA Samples are not meant for performance measurements. " "Results may vary when GPU Boost is enabled.\n\n"); // First initialize OpenGL context, so we can properly set the GL for CUDA. // This is necessary in order to achieve optimal performance with OpenGL/CUDA // interop. if (false == initGL(&argc, argv)) { exit(EXIT_SUCCESS); } // use command-line specified CUDA device, otherwise use device with highest // Gflops/s devID = findCudaDevice(argc, (const char **)argv); // get number of SMs on this GPU checkCudaErrors(cudaGetDeviceProperties(&deviceProps, devID)); printf("CUDA device [%s] has %d Multi-Processors\n", deviceProps.name, deviceProps.multiProcessorCount); // automated build testing harness if (checkCmdLineFlag(argc, (const char **)argv, "file")) { getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file); } // Allocate and initialize host data GLint bsize; sdkCreateTimer(&timer); sdkResetTimer(&timer); hvfield = (cData *)malloc(sizeof(cData) * DS); memset(hvfield, 0, sizeof(cData) * DS); // Allocate and initialize device data cudaMallocPitch((void **)&dvfield, &tPitch, sizeof(cData) * DIM, DIM); cudaMemcpy(dvfield, hvfield, sizeof(cData) * DS, cudaMemcpyHostToDevice); // Temporary complex velocity field data cudaMalloc((void **)&vxfield, sizeof(cData) * PDS); cudaMalloc((void **)&vyfield, sizeof(cData) * PDS); setupTexture(DIM, DIM); // Create particle array particles = (cData *)malloc(sizeof(cData) * DS); memset(particles, 0, sizeof(cData) * DS); initParticles(particles, DIM, DIM); // Create CUFFT transform plan configuration checkCudaErrors(cufftPlan2d(&planr2c, DIM, DIM, CUFFT_R2C)); checkCudaErrors(cufftPlan2d(&planc2r, DIM, DIM, CUFFT_C2R)); glGenBuffers(1, &vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER, sizeof(cData) * DS, particles, GL_DYNAMIC_DRAW_ARB); glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &bsize); if (bsize != (sizeof(cData) * DS)) goto EXTERR; glBindBuffer(GL_ARRAY_BUFFER, 0); checkCudaErrors(cudaGraphicsGLRegisterBuffer(&cuda_vbo_resource, vbo, cudaGraphicsMapFlagsNone)); getLastCudaError("cudaGraphicsGLRegisterBuffer failed"); if (ref_file) { autoTest(argv); cleanup(); printf("[fluidsGL] - Test Results: %d Failures\n", g_TotalErrors); exit(g_TotalErrors == 0 ? EXIT_SUCCESS : EXIT_FAILURE); } else { #if defined(__APPLE__) || defined(MACOSX) atexit(cleanup); #else glutCloseFunc(cleanup); #endif glutMainLoop(); } if (!ref_file) { exit(EXIT_SUCCESS); } return 0; EXTERR: printf("Failed to initialize GL extensions.\n"); exit(EXIT_FAILURE); }