# simpleD3D12 - Simple D3D12 CUDA Interop ## Description A program which demonstrates Direct3D12 interoperability with CUDA. The program creates a sinewave in DX12 vertex buffer which is created using CUDA kernels. DX12 and CUDA synchronizes using DirectX12 Fences. Direct3D then renders the results on the screen. A DirectX12 Capable NVIDIA GPU is required on Windows10 or higher OS. ## Key Concepts Graphics Interop, CUDA DX12 Interop, Image Processing ## Supported SM Architectures [SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus) ## Supported OSes Windows ## Supported CPU Architecture x86_64 ## CUDA APIs involved ### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html) cudaWaitExternalSemaphoresAsync, cudaExternalMemoryGetMappedBuffer, cudaImportExternalSemaphore, cudaFree, cudaSetDevice, cudaSignalExternalSemaphoresAsync, cudaGetDeviceProperties, cudaStreamSynchronize, cudaDestroyExternalMemory, cudaStreamCreate, cudaImportExternalMemory, cudaGetDeviceCount, cudaDestroyExternalSemaphore ## Dependencies needed to build/run [DirectX12](../../../README.md#directx12) ## Prerequisites Download and install the [CUDA Toolkit 12.2](https://developer.nvidia.com/cuda-downloads) for your corresponding platform. Make sure the dependencies mentioned in [Dependencies]() section above are installed. ## Build and Run ### Windows The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format: ``` *_vs.sln - for Visual Studio ``` Each individual sample has its own set of solution files in its directory: To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used. > **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details." ## References (for more details)