cmake_minimum_required(VERSION 3.20) list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules") project(simpleD3D12 LANGUAGES C CXX CUDA) find_package(CUDAToolkit REQUIRED) set(CMAKE_CUDA_ARCHITECTURES 50 52 60 61 70 75 80 86 89 90) if(CMAKE_BUILD_TYPE STREQUAL "Debug") # set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive) endif() # Include directories and libraries include_directories(../../../Common) if(WIN32) find_package(DirectX) if(${DirectX_FOUND}) # Source file # Add target for simpleD3D12 add_executable(simpleD3D12 DX12CudaSample.cpp Main.cpp Win32Application.cpp simpleD3D12.cpp stdafx.cpp sinewave_cuda.cu ) target_compile_options(simpleD3D12 PRIVATE $<$:--extended-lambda>) target_compile_features(simpleD3D12 PRIVATE cxx_std_17 cuda_std_17) set_target_properties(simpleD3D12 PROPERTIES CUDA_SEPARABLE_COMPILATION ON) target_link_libraries(simpleD3D12 PRIVATE DirectX::D3D12 ) add_custom_command(TARGET simpleD3D11 POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_file ${CMAKE_CURRENT_SOURCE_DIR}/shaders.hlsl ${CMAKE_CURRENT_BINARY_DIR}/shaders.hlsl ) else() message(STATUS "DirectX not found - will not build sample 'simpleD3D12'") endif() endif()