/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* 3D texture sample This sample loads a 3D volume from disk and displays slices through it using 3D texture lookups. */ #include #include #include #include #include #if defined(__APPLE__) || defined(MACOSX) #pragma clang diagnostic ignored "-Wdeprecated-declarations" #include #ifndef glutCloseFunc #define glutCloseFunc glutWMCloseFunc #endif #else #include #endif // includes, cuda #include #include #include // CUDA utilities and system includes #include #include #include typedef unsigned int uint; typedef unsigned char uchar; #define MAX_EPSILON_ERROR 5.0f #define THRESHOLD 0.15f const char *sSDKsample = "simpleTexture3D"; const char *volumeFilename = "Bucky.raw"; const cudaExtent volumeSize = make_cudaExtent(32, 32, 32); const uint width = 512, height = 512; const dim3 blockSize(16, 16, 1); const dim3 gridSize(width / blockSize.x, height / blockSize.y); float w = 0.5; // texture coordinate in z GLuint pbo; // OpenGL pixel buffer object struct cudaGraphicsResource *cuda_pbo_resource; // CUDA Graphics Resource (to transfer PBO) bool linearFiltering = true; bool animate = true; StopWatchInterface *timer = NULL; uint *d_output = NULL; // Auto-Verification Code const int frameCheckNumber = 4; int fpsCount = 0; // FPS count for averaging int fpsLimit = 1; // FPS limit for sampling int g_Index = 0; unsigned int frameCount = 0; unsigned int g_TotalErrors = 0; volatile int g_GraphicsMapFlag = 0; int *pArgc = NULL; char **pArgv = NULL; #ifndef MAX #define MAX(a, b) ((a > b) ? a : b) #endif extern "C" void cleanup(); extern "C" void setTextureFilterMode(bool bLinearFilter); extern "C" void initCuda(const uchar *h_volume, cudaExtent volumeSize); extern "C" void render_kernel(dim3 gridSize, dim3 blockSize, uint *d_output, uint imageW, uint imageH, float w); extern void cleanupCuda(); void loadVolumeData(char *exec_path); void computeFPS() { frameCount++; fpsCount++; if (fpsCount == fpsLimit) { char fps[256]; float ifps = 1.f / (sdkGetAverageTimerValue(&timer) / 1000.f); sprintf(fps, "%s: %3.1f fps", sSDKsample, ifps); glutSetWindowTitle(fps); fpsCount = 0; fpsLimit = ftoi(MAX(1.0f, ifps)); sdkResetTimer(&timer); } } // render image using CUDA void render() { // map PBO to get CUDA device pointer g_GraphicsMapFlag++; checkCudaErrors(cudaGraphicsMapResources(1, &cuda_pbo_resource, 0)); size_t num_bytes; checkCudaErrors(cudaGraphicsResourceGetMappedPointer( (void **)&d_output, &num_bytes, cuda_pbo_resource)); // printf("CUDA mapped PBO: May access %ld bytes\n", num_bytes); // call CUDA kernel, writing results to PBO render_kernel(gridSize, blockSize, d_output, width, height, w); getLastCudaError("render_kernel failed"); if (g_GraphicsMapFlag) { checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0)); g_GraphicsMapFlag--; } } // display results using OpenGL (called by GLUT) void display() { sdkStartTimer(&timer); render(); // display results glClear(GL_COLOR_BUFFER_BIT); // draw image from PBO glDisable(GL_DEPTH_TEST); glRasterPos2i(0, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); glDrawPixels(width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); glutSwapBuffers(); glutReportErrors(); sdkStopTimer(&timer); computeFPS(); } void idle() { if (animate) { w += 0.01f; glutPostRedisplay(); } } void keyboard(unsigned char key, int x, int y) { switch (key) { case 27: #if defined(__APPLE__) || defined(MACOSX) exit(EXIT_SUCCESS); glutDestroyWindow(glutGetWindow()); return; #else glutDestroyWindow(glutGetWindow()); return; #endif case '=': case '+': w += 0.01f; break; case '-': w -= 0.01f; break; case 'f': linearFiltering = !linearFiltering; setTextureFilterMode(linearFiltering); break; case ' ': animate = !animate; break; default: break; } glutPostRedisplay(); } void reshape(int x, int y) { glViewport(0, 0, x, y); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, 0.0, 1.0); } void cleanup() { sdkDeleteTimer(&timer); // add extra check to unmap the resource before unregistering it if (g_GraphicsMapFlag) { checkCudaErrors(cudaGraphicsUnmapResources(1, &cuda_pbo_resource, 0)); g_GraphicsMapFlag--; } // unregister this buffer object from CUDA C checkCudaErrors(cudaGraphicsUnregisterResource(cuda_pbo_resource)); glDeleteBuffers(1, &pbo); cleanupCuda(); } void initGLBuffers() { // create pixel buffer object glGenBuffers(1, &pbo); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, width * height * sizeof(GLubyte) * 4, 0, GL_STREAM_DRAW_ARB); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); // register this buffer object with CUDA checkCudaErrors(cudaGraphicsGLRegisterBuffer( &cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)); } // Load raw data from disk uchar *loadRawFile(const char *filename, size_t size) { FILE *fp = fopen(filename, "rb"); if (!fp) { fprintf(stderr, "Error opening file '%s'\n", filename); return 0; } uchar *data = (uchar *)malloc(size); size_t read = fread(data, 1, size, fp); fclose(fp); printf("Read '%s', %zu bytes\n", filename, read); return data; } void initGL(int *argc, char **argv) { // initialize GLUT callback functions glutInit(argc, argv); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(width, height); glutCreateWindow("CUDA 3D texture"); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutReshapeFunc(reshape); glutIdleFunc(idle); if (!isGLVersionSupported(2, 0) || !areGLExtensionsSupported("GL_ARB_pixel_buffer_object")) { fprintf(stderr, "Required OpenGL extensions are missing."); exit(EXIT_FAILURE); } } void runAutoTest(const char *ref_file, char *exec_path) { checkCudaErrors( cudaMalloc((void **)&d_output, width * height * sizeof(GLubyte) * 4)); // render the volumeData render_kernel(gridSize, blockSize, d_output, width, height, w); checkCudaErrors(cudaDeviceSynchronize()); getLastCudaError("render_kernel failed"); void *h_output = malloc(width * height * sizeof(GLubyte) * 4); checkCudaErrors(cudaMemcpy(h_output, d_output, width * height * sizeof(GLubyte) * 4, cudaMemcpyDeviceToHost)); sdkDumpBin(h_output, width * height * sizeof(GLubyte) * 4, "simpleTexture3D.bin"); bool bTestResult = sdkCompareBin2BinFloat( "simpleTexture3D.bin", sdkFindFilePath(ref_file, exec_path), width * height, MAX_EPSILON_ERROR, THRESHOLD, exec_path); checkCudaErrors(cudaFree(d_output)); free(h_output); sdkStopTimer(&timer); sdkDeleteTimer(&timer); exit(bTestResult ? EXIT_SUCCESS : EXIT_FAILURE); } void loadVolumeData(char *exec_path) { // load volume data const char *path = sdkFindFilePath(volumeFilename, exec_path); if (path == NULL) { fprintf(stderr, "Error unable to find 3D Volume file: '%s'\n", volumeFilename); exit(EXIT_FAILURE); } size_t size = volumeSize.width * volumeSize.height * volumeSize.depth; uchar *h_volume = loadRawFile(path, size); initCuda(h_volume, volumeSize); sdkCreateTimer(&timer); free(h_volume); } //////////////////////////////////////////////////////////////////////////////// // Program main //////////////////////////////////////////////////////////////////////////////// int main(int argc, char **argv) { pArgc = &argc; pArgv = argv; char *ref_file = NULL; #if defined(__linux__) setenv("DISPLAY", ":0", 0); #endif printf("%s Starting...\n\n", sSDKsample); if (checkCmdLineFlag(argc, (const char **)argv, "file")) { fpsLimit = frameCheckNumber; getCmdLineArgumentString(argc, (const char **)argv, "file", &ref_file); } // use command-line specified CUDA device, otherwise use device with highest // Gflops/s findCudaDevice(argc, (const char **)argv); if (ref_file) { loadVolumeData(argv[0]); runAutoTest(ref_file, argv[0]); } else { initGL(&argc, argv); // OpenGL buffers initGLBuffers(); loadVolumeData(argv[0]); } printf( "Press space to toggle animation\n" "Press '+' and '-' to change displayed slice\n"); #if defined(__APPLE__) || defined(MACOSX) atexit(cleanup); #else glutCloseFunc(cleanup); #endif glutMainLoop(); exit(EXIT_SUCCESS); }