/* Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "common.h" /////////////////////////////////////////////////////////////////////////////// /// \brief upscale one component of a displacement field, CUDA kernel /// \param[in] width field width /// \param[in] height field height /// \param[in] stride field stride /// \param[in] scale scale factor (multiplier) /// \param[out] out result /////////////////////////////////////////////////////////////////////////////// __global__ void UpscaleKernel(int width, int height, int stride, float scale, float *out, cudaTextureObject_t texCoarse) { const int ix = threadIdx.x + blockIdx.x * blockDim.x; const int iy = threadIdx.y + blockIdx.y * blockDim.y; if (ix >= width || iy >= height) return; float x = ((float)ix + 0.5f) / (float)width; float y = ((float)iy + 0.5f) / (float)height; // exploit hardware interpolation // and scale interpolated vector to match next pyramid level resolution out[ix + iy * stride] = tex2D(texCoarse, x, y) * scale; } /////////////////////////////////////////////////////////////////////////////// /// \brief upscale one component of a displacement field, kernel wrapper /// \param[in] src field component to upscale /// \param[in] width field current width /// \param[in] height field current height /// \param[in] stride field current stride /// \param[in] newWidth field new width /// \param[in] newHeight field new height /// \param[in] newStride field new stride /// \param[in] scale value scale factor (multiplier) /// \param[out] out upscaled field component /////////////////////////////////////////////////////////////////////////////// static void Upscale(const float *src, int width, int height, int stride, int newWidth, int newHeight, int newStride, float scale, float *out) { dim3 threads(32, 8); dim3 blocks(iDivUp(newWidth, threads.x), iDivUp(newHeight, threads.y)); cudaTextureObject_t texCoarse; cudaResourceDesc texRes; memset(&texRes, 0, sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void *)src; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = width; texRes.res.pitch2D.height = height; texRes.res.pitch2D.pitchInBytes = stride * sizeof(float); cudaTextureDesc texDescr; memset(&texDescr, 0, sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = cudaFilterModeLinear; texDescr.addressMode[0] = cudaAddressModeMirror; texDescr.addressMode[1] = cudaAddressModeMirror; texDescr.readMode = cudaReadModeElementType; checkCudaErrors( cudaCreateTextureObject(&texCoarse, &texRes, &texDescr, NULL)); UpscaleKernel<<>>(newWidth, newHeight, newStride, scale, out, texCoarse); }