/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "common.h" /////////////////////////////////////////////////////////////////////////////// /// \brief downscale image /// /// CUDA kernel, relies heavily on texture unit /// \param[in] width image width /// \param[in] height image height /// \param[in] stride image stride /// \param[out] out result /////////////////////////////////////////////////////////////////////////////// __global__ void DownscaleKernel(int width, int height, int stride, float *out, cudaTextureObject_t texFine) { const int ix = threadIdx.x + blockIdx.x * blockDim.x; const int iy = threadIdx.y + blockIdx.y * blockDim.y; if (ix >= width || iy >= height) { return; } float dx = 1.0f / (float)width; float dy = 1.0f / (float)height; float x = ((float)ix + 0.5f) * dx; float y = ((float)iy + 0.5f) * dy; out[ix + iy * stride] = 0.25f * (tex2D(texFine, x - dx * 0.25f, y) + tex2D(texFine, x + dx * 0.25f, y) + tex2D(texFine, x, y - dy * 0.25f) + tex2D(texFine, x, y + dy * 0.25f)); } /////////////////////////////////////////////////////////////////////////////// /// \brief downscale image /// /// \param[in] src image to downscale /// \param[in] width image width /// \param[in] height image height /// \param[in] stride image stride /// \param[out] out result /////////////////////////////////////////////////////////////////////////////// static void Downscale(const float *src, int width, int height, int stride, int newWidth, int newHeight, int newStride, float *out) { dim3 threads(32, 8); dim3 blocks(iDivUp(newWidth, threads.x), iDivUp(newHeight, threads.y)); cudaTextureObject_t texFine; cudaResourceDesc texRes; memset(&texRes, 0, sizeof(cudaResourceDesc)); texRes.resType = cudaResourceTypePitch2D; texRes.res.pitch2D.devPtr = (void *)src; texRes.res.pitch2D.desc = cudaCreateChannelDesc(); texRes.res.pitch2D.width = width; texRes.res.pitch2D.height = height; texRes.res.pitch2D.pitchInBytes = stride * sizeof(float); cudaTextureDesc texDescr; memset(&texDescr, 0, sizeof(cudaTextureDesc)); texDescr.normalizedCoords = true; texDescr.filterMode = cudaFilterModeLinear; texDescr.addressMode[0] = cudaAddressModeMirror; texDescr.addressMode[1] = cudaAddressModeMirror; texDescr.readMode = cudaReadModeElementType; checkCudaErrors(cudaCreateTextureObject(&texFine, &texRes, &texDescr, NULL)); DownscaleKernel<<>>(newWidth, newHeight, newStride, out, texFine); }