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63 Commits

Author SHA1 Message Date
Rob Nertney
9c688d7ff7 Updating samples for CUDA 12.5 2024-07-25 16:30:13 +00:00
Rob Nertney
5f97d7d0df Updating graphConditionalNodes orphan directory 2024-04-10 19:44:42 +00:00
Rob Nertney
3559ca4d08 Updating README with Confidential Computing notes 2024-03-05 21:01:35 +00:00
Rob Nertney
cd3bc1fa8e Updating samples for CUDA 12.4 2024-03-05 20:53:50 +00:00
Rob Nertney
e8568c4173 Fixing jitlto regression, including missing cuDLA source files for bug #235, and updating changelogs 2023-11-09 16:52:00 +00:00
Rob Nertney
b5c84e6996 Updating Samples for 12.3 and updating props files 2023-10-23 18:44:49 +00:00
Rob Nertney
c46754b877 Update samples for 12.3 2023-10-20 17:38:48 +00:00
Rob Nertney
03309a2d42 Changelog updates 2023-06-29 19:33:40 +00:00
Rob Nertney
5688ee0013 Removing stray cpp from master 2023-05-31 17:48:13 +00:00
Rob Nertney
8004ad59ab Fix #194 and add Large Kernel Parameters Sample 2023-05-31 04:43:22 +00:00
Rob Nertney
e612904184
Merge pull request #182 from Wenlong-Zhu/master
Fix cudaExtent.width set error.
2023-03-27 20:53:45 -07:00
Rob Nertney
81cf058e30 Updating Samples for 12.1 2023-03-01 01:41:29 +00:00
Rob Nertney
26665bf33b Fixing README 2023-02-27 22:35:39 +00:00
Rob Nertney
00bb9bc367 Updating files for Ada architecture 2023-02-27 22:33:19 +00:00
Rob Nertney
e4789153d5 Updating License Header 2023-02-09 19:02:33 +00:00
Rob Nertney
1c2efac7c8 Adding SM number for Ada Architecture 2023-02-07 19:06:53 +00:00
Rob Nertney
3d553b2ea1 Adding JIT LTO Sample 2023-02-07 19:06:38 +00:00
wenlong-zhu
9316529638 Fix cudaExtent.width set error.
unit: 4_CUDA_Libraries/cudaNvSciNvMedia/cuda_consumer.cu
Because of the change of padding size in NvSciBuf,
the cudaExtent.width and cudaExtent.height should be change

Bug 3880762
2023-02-04 00:00:44 +08:00
Rob Nertney
2b689228b7 Updating samples for 12.0 2022-12-08 20:19:55 +00:00
Rob Nertney
81992093d2 Update samples for CUDA 11.8 with correct props 2022-10-14 17:43:37 -07:00
Rutwik Choughule
b312abaa07 add check for filename in nvrtc_helper.h 2022-02-03 18:12:24 +05:30
Rutwik Choughule
8f21b899b6 update dependency related links in README files 2022-01-27 17:58:13 +05:30
Rutwik Choughule
0cbe5f2d82 update makefiles to waive unsupported samples on QNX 2022-01-27 17:57:02 +05:30
Rutwik Choughule
805e60bdfc update lib path for conda 2022-01-27 17:55:38 +05:30
Rutwik Choughule
9d4c014f60 update sample cudaNvSci 2022-01-25 17:22:31 +05:30
Rutwik Choughule
bf8c6dd043 update lib path for conda 2022-01-14 02:31:40 +05:30
Rutwik Choughule
2e41896e1b add and update samples for CUDA 11.6 2022-01-13 11:35:24 +05:30
Rutwik Choughule
11de19f00c update command line argument parsing
fix ignoring single letter arguments
2021-11-30 23:42:19 +05:30
Rutwik Choughule
471dd47f84 update simpleVulkan
fix typo in importCudaExternalMemory()
2021-11-26 18:47:48 +05:30
Rutwik Choughule
0563025cde update simpleVulkan sample 2021-11-23 18:51:00 +05:30
Rutwik Choughule
3a05f29b94 update cuDLA samples
fix missing DPRINTF
fix Makefile
2021-11-23 14:34:52 +05:30
Rutwik Choughule
e64c65a0d3 update sample conjugateGradientMultiDeviceCG
remove use of deprecated function cudaLaunchCooperativeKernelMultiDevice()
2021-11-18 10:16:22 +05:30
Rutwik Choughule
af0e1af181 remove duplicate sample 2021-11-18 10:15:10 +05:30
Rutwik Choughule
01789304f0 update sample bf16TensorCoreGemm to add explicit casting 2021-11-01 13:22:44 +05:30
Rutwik Choughule
1f76a2d110 add and update samples for CUDA 11.5 2021-10-21 16:34:49 +05:30
Rutwik Choughule
3342d604fe update sample conjugateGradientMultiDeviceCG to remove use of deprecated function cudaLaunchCooperativeKernelMultiDevice() 2021-08-09 22:52:15 +05:30
Rutwik Choughule
ba04faaf73 add and update samples with CUDA 11.4 update 1 support 2021-08-03 19:24:45 +05:30
Rutwik Choughule
8789eb6266 add and update samples with CUDA 11.4 update 1 support 2021-08-03 19:02:58 +05:30
Rutwik Choughule
e950012e72 add and update samples with CUDA 11.4 support 2021-06-30 11:26:41 +05:30
Rutwik Choughule
95b7cea7bc Merge branch 'master' of https://github.com/NVIDIA/cuda-samples 2021-06-10 18:37:53 +05:30
Rutwik Choughule
2aeaf51b11 cudaNvSciNvMedia plane offset correction 2021-06-10 17:33:24 +05:30
Rutwik Choughule
ba5a483c6e update vulkan samples with SPIR-V shaders 2021-06-10 17:30:25 +05:30
Rutwik Choughule
7a5b3e6c8c update vulkan samples with SPIR-V shaders 2021-06-02 17:17:21 +05:30
Rutwik Choughule
0787bc0489
correction in include path 2021-05-04 16:36:42 +05:30
Rutwik Choughule
5c3ec60fae correction in include path 2021-05-03 14:17:55 +05:30
Rutwik Choughule
568b39bd5b add and update samples with CUDA 11.3 support 2021-04-16 11:54:26 +05:30
Mahesh Doijade
067cb65523 -- Add partitioned cuda pipeline prod-cons gemm kernel
-- Add cudaCompressibleMemory sample to use copy engine vs SM writes
   depending on arch
2021-03-03 22:53:02 +05:30
Mahesh Doijade
b882fa00ee -- Add freeglut and glew64 libs for simpleGL
-- delete freeimage libs and headers, user needs to install it for
building samples depending on it
2020-12-11 17:34:13 +05:30
Mahesh Doijade
1cd3264681 Add and update samples with CUDA 11.2 support 2020-12-10 01:05:32 +05:30
Mahesh Doijade
92b0568792 Add cudaNvSciNvMedia sample with/without nvsci* APIs, it takes RGBA image as input and produces YUV via nvmedia
this YUV is consumed by cuda which converts it to grayscale image which is written to file as output
2020-11-24 16:28:04 +05:30
Mahesh Doijade
c4e2869a2b add multi-warp cooperative groups based reduction kernel in reduction sample 2020-09-24 16:49:58 +05:30
Mahesh Doijade
dd2dba3489 helper_string: fix the missing "/" at end of 3 up path in sdkFindFilePath() 2020-09-17 20:45:23 +05:30
Mahesh Doijade
44052982a7 add ewp tags to VS project of conjugateGradientMultiDeviceCG 2020-09-17 20:01:41 +05:30
Mahesh Doijade
cd76533c3f Add and update samples for cuda 11.1 support 2020-09-15 23:45:56 +05:30
Mahesh Doijade
e6ce58fef4 [p2pBandwidthLatency] increase default buffer size and add support to specific buffer size through command line 2020-06-30 19:05:55 +05:30
Mahesh Doijade
0ec4bd58e5 cudaCompressibleMemory: when unable to allocate compressible memory waive the execution 2020-06-01 20:22:22 +05:30
Mahesh Doijade
908dddb207 cudaCompressibleMemory: refactor and refine, and use only cuMemMap API for non-compressible allocation.
hence, remove use of cudaMalloc.
2020-05-27 19:00:33 +05:30
Mahesh Doijade
b60c149b17 Correct the runtime API section in documentation when sample has both driver as well as runtime API 2020-05-22 22:33:02 +05:30
Mahesh Doijade
56b5b4c767 -- add cudaCompressibleMemory sample
-- fix simpleD3D12 build issue
-- fix simpleVulkanMMAP shader file locating issue
2020-05-22 22:07:30 +05:30
Mahesh Doijade
53e9e413a8 Update VS project files to use cuda 11.0 props/targets 2020-05-19 18:16:05 +05:30
Mahesh Doijade
4f6e02970b Add and update samples for cuda 11.0 support 2020-05-18 22:22:06 +05:30
Mahesh Doijade
6be514679b Add and update samples for cuda 10.2 support 2019-10-23 19:00:39 +05:30
Mahesh Doijade
489d9f7b1f conjugateGradientCudaGraphs: Add cusparseScsrmv & cublasSdot instead of
gpuSpMV & gpuDotProduct as they are graph compliant
2019-08-19 15:47:24 +05:30
4329 changed files with 1985971 additions and 37114 deletions

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## Changelog
### CUDA 12.5
### CUDA 12.4
* Added graphConditionalNodes Sample
### CUDA 12.3
* Added cuDLA samples
* Fixed jitLto regression
### CUDA 12.2
* libNVVM samples received updates
* Fixed jitLto Case issues
* Enabled HOST_COMPILER flag to the makefiles for GCC which is untested but may still work.
### CUDA 12.1
* Added new sample for Large Kernels
### CUDA 12.0
* Added new flags for JIT compiling
* Removed deprecated APIs in Hopper Architecture
### CUDA 11.6
* Added new folder structure for samples
* Added support of Visual Studio 2022 to all samples supported on [Windows](#windows-1).
* All CUDA samples are now only available on [GitHub](https://github.com/nvidia/cuda-samples). They are no longer available via CUDA toolkit.
### CUDA 11.5
* Added `cuDLAHybridMode`. Demonstrate usage of cuDLA in hybrid mode.
* Added `cuDLAStandaloneMode`. Demonstrate usage of cuDLA in standalone mode.
* Added `cuDLAErrorReporting`. Demonstrate DLA error detection via CUDA.
* Added `graphMemoryNodes`. Demonstrates memory allocations and frees within CUDA graphs using Graph APIs and Stream Capture APIs.
* Added `graphMemoryFootprint`. Demonstrates how graph memory nodes re-use virtual addresses and physical memory.
* All samples from CUDA toolkit are now available on [GitHub](https://github.com/nvidia/cuda-samples).
### CUDA 11.4 update 1
* Added support for VS Code on linux platform.
### CUDA 11.4
* Added `cdpQuadtree`. Demonstrates Quad Trees implementation using CUDA Dynamic Parallelism.
* Updated `simpleVulkan`, `simpleVulkanMMAP` and `vulkanImageCUDA`. Demonstrates use of SPIR-V shaders.
### CUDA 11.3
* Added `streamOrderedAllocationIPC`. Demonstrates Inter Process Communication using one process per GPU for computation.
* Added `simpleCUBLAS_LU`. Demonstrates batched matrix LU decomposition using cuBLAS API `cublas<t>getrfBatched()`
* Updated `simpleVulkan`. Demonstrates use of timeline semaphore.
* Updated multiple samples to use pinned memory using `cudaMallocHost()`.
### CUDA 11.2
* Added `streamOrderedAllocation`. Demonstrates stream ordered memory allocation on a GPU using cudaMallocAsync and cudaMemPool family of APIs.
* Added `streamOrderedAllocationP2P`. Demonstrates peer-to-peer access of stream ordered memory allocated using cudaMallocAsync and cudaMemPool family of APIs.
* Dropped Visual Studio 2015 support from all the windows supported samples.
* FreeImage is no longer distributed with the CUDA Samples. On Windows, see the [Dependencies](./README.md#freeimage) section for more details on how to set up FreeImage. On Linux, it is recommended to install FreeImage with your distribution's package manager.
* All the samples using CUDA Pipeline & Arrive-wait barriers are been updated to use new `cuda::pipeline` and `cuda::barrier` interfaces.
* Updated all the samples to build with parallel build option `--threads` of `nvcc` cuda compiler.
* Added `cudaNvSciNvMedia`. Demonstrates CUDA-NvMedia interop via NvSciBuf/NvSciSync APIs.
* Added `simpleGL`. Demonstrates interoperability between CUDA and OpenGL.
### CUDA 11.1
* Added `watershedSegmentationNPP`. Demonstrates how to use the NPP watershed segmentation function.
* Added `batchedLabelMarkersAndLabelCompressionNPP`. Demonstrates how to use the NPP label markers generation and label compression functions based on a Union Find (UF) algorithm including both single image and batched image versions.
* Dropped Visual Studio 2012, 2013 support from all the windows supported samples.
* Added kernel performing warp aggregated atomic max in multi buckets using cg::labeled_partition & cg::reduce in `warpAggregatedAtomicsCG`.
* Added extended CG shuffle mechanics to `shfl_scan` sample.
* Added `cudaOpenMP`. Demonstrates how to use OpenMP API to write an application for multiple GPUs.
* Added `simpleZeroCopy`. Demonstrates how to use zero copy, kernels can read and write directly to pinned system memory.
### CUDA 11.0
* Added `dmmaTensorCoreGemm`. Demonstrates double precision GEMM computation using the Double precision Warp Matrix Multiply and Accumulate (WMMA) API introduced with CUDA 11 in Ampere chip family tensor cores.
* Added `bf16TensorCoreGemm`. Demonstrates __nv_bfloat16 (e8m7) GEMM computation using the __nv_bfloat16 WMMA API introduced with CUDA 11 in Ampere chip family tensor cores.
* Added `tf32TensorCoreGemm`. Demonstrates tf32 (e8m10) GEMM computation using the tf32 WMMA API introduced with CUDA 11 in Ampere chip family tensor cores.
* Added `globalToShmemAsyncCopy`. Demonstrates async copy of data from global to shared memory when on compute capability 8.0 or higher. Also demonstrates arrive-wait barrier for synchronization.
* Added `simpleAWBarrier`. Demonstrates arrive wait barriers.
* Added `simpleAttributes`. Demonstrates the stream attributes that affect L2 locality.
* Added warp aggregated atomic multi bucket increments kernel using labeled_partition cooperative groups in `warpAggregatedAtomicsCG` which can be used on compute capability 7.0 and above GPU architectures.
* Added `binaryPartitionCG`. Demonstrates binary partition cooperative groups and reduction within the thread block.
* Added two new reduction kernels in `reduction` one which demonstrates reduce_add_sync intrinstic supported on compute capability 8.0 and another which uses cooperative_groups::reduce function which does thread_block_tile level reduction introduced from CUDA 11.0.
* Added `cudaCompressibleMemory`. Demonstrates compressible memory allocation using cuMemMap API.
* Added `simpleVulkanMMAP`. Demonstrates Vulkan CUDA Interop via cuMemMap APIs.
* Added `concurrentKernels`. Demonstrates the use of CUDA streams for concurrent execution of several kernels on a GPU.
* Dropped Mac OSX support from all samples.
### CUDA 10.2
* Added `simpleD3D11`. Demonstrates CUDA-D3D11 External Resource Interoperability APIs for updating D3D11 buffers from CUDA and synchronization between D3D11 and CUDA with Keyed Mutexes.
* Added `simpleDrvRuntime`. Demonstrates CUDA Driver and Runtime APIs working together to load fatbinary of a CUDA kernel.
* Added `vectorAddMMAP`. Demonstrates how cuMemMap API allows the user to specify the physical properties of their memory while retaining the contiguous nature of their access.
* Added `memMapIPCDrv`. Demonstrates Inter Process Communication using cuMemMap APIs.
* Added `cudaNvSci`. Demonstrates CUDA-NvSciBuf/NvSciSync Interop.
* Added `jacobiCudaGraphs`. Demonstrates Instantiated CUDA Graph Update with Jacobi Iterative Method using different approaches.
* Added `cuSolverSp_LinearSolver`. Demonstrates cuSolverSP's LU, QR and Cholesky factorization.
* Added `MersenneTwisterGP11213`. Demonstrates the Mersenne Twister random number generator GP11213 in cuRAND.
### CUDA 10.1 Update 2
* Added `vulkanImageCUDA`. Demonstrates how to perform Vulkan image - CUDA Interop.
* Added `nvJPEG_encoder`. Demonstrates encoding of jpeg images using NVJPEG Library.
* Added Windows OS support to `nvJPEG` sample.
* Added `boxFilterNPP`. Demonstrates how to use NPP FilterBox function to perform a box filter.
* Added `cannyEdgeDetectorNPP`. Demonstrates the nppiFilterCannyBorder_8u_C1R Canny Edge Detection image filter function.
### CUDA 10.1 Update 1
* Added `NV12toBGRandResize`. Demonstrates how to convert and resize NV12 frames to BGR planars frames using CUDA in batch.
* Added `EGLStream_CUDA_Interop`. Demonstrates data exchange between CUDA and EGL Streams.
* Added `cuSolverDn_LinearSolver`. Demonstrates cuSolverDN's LU, QR and Cholesky factorization.
* Added support of Visual Studio 2019 to all samples supported on [Windows](./README.md#windows-1).
### CUDA 10.1
* Added `immaTensorCoreGemm`. Demonstrates integer GEMM computation using the Warp Matrix Multiply and Accumulate (WMMA) API for integers employing the Tensor Cores.
* Added `simpleIPC`. Demonstrates Inter Process Communication with one process per GPU for computation.
* Added `nvJPEG`. Demonstrates single and batched decoding of jpeg images using NVJPEG Library.
* Added `bandwidthTest`. It measures the memcopy bandwidth of the GPU and memcpy bandwidth across PCI-e.
* Added `reduction`. Demonstrates several important optimization strategies for Data-Parallel Algorithms like reduction.
* Update all the samples to support CUDA 10.1.
### CUDA 10.0
* Added `simpleCudaGraphs`. Demonstrates CUDA Graphs creation, instantiation and launch using Graphs APIs and Stream Capture APIs.
* Added `conjugateGradientCudaGraphs`. Demonstrates conjugate gradient solver on GPU using CUBLAS and CUSPARSE library calls captured and called using CUDA Graph APIs.
* Added `simpleVulkan`. Demonstrates Vulkan - CUDA Interop.
* Added `simpleD3D12`. Demonstrates DX12 - CUDA Interop.
* Added `UnifiedMemoryPerf`. Demonstrates performance comparision of various memory types involved in system.
* Added `p2pBandwidthLatencyTest`. Demonstrates Peer-To-Peer (P2P) data transfers between pairs of GPUs and computes latency and bandwidth.
* Added `systemWideAtomics`. Demonstrates system wide atomic instructions.
* Added `simpleCUBLASXT`. Demonstrates CUBLAS-XT library which performs GEMM operations over multiple GPUs.
* Added Windows OS support to `conjugateGradientMultiDeviceCG` sample.
* Removed support of Visual Studio 2010 from all samples.
### CUDA 9.2
This is the first release of CUDA Samples on GitHub:
* Added `vectorAdd_nvrtc`. Demonstrates runtime compilation library using NVRTC of a simple vectorAdd kernel.
* Added `warpAggregatedAtomicsCG`. Demonstrates warp aggregated atomics using Cooperative Groups.
* Added `deviceQuery`. Enumerates the properties of the CUDA devices present in the system.
* Added `matrixMul`. Demonstrates a matrix multiplication using shared memory through tiled approach.
* Added `matrixMulDrv`. Demonstrates a matrix multiplication using shared memory through tiled approach, uses CUDA Driver API.
* Added `cudaTensorCoreGemm`. Demonstrates a GEMM computation using the Warp Matrix Multiply and Accumulate (WMMA) API introduced in CUDA 9, as well as the new Tensor Cores introduced in the Volta chip family.
* Added `simpleVoteIntrinsics` which uses *_sync equivalent of the vote intrinsics _any, _all added since CUDA 9.0.
* Added `shfl_scan` which uses *_sync equivalent of the shfl intrinsics added since CUDA 9.0.
* Added `conjugateGradientMultiBlockCG`. Demonstrates a conjugate gradient solver on GPU using Multi Block Cooperative Groups.
* Added `conjugateGradientMultiDeviceCG`. Demonstrates a conjugate gradient solver on multiple GPUs using Multi Device Cooperative Groups, also uses unified memory prefetching and usage hints APIs.
* Added `simpleCUBLAS`. Demonstrates how perform GEMM operations using CUBLAS library.
* Added `simpleCUFFT`. Demonstrates how perform FFT operations using CUFFT library.

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FreeImage Public License - Version 1.0
---------------------------------------------
1. Definitions.
1.1. "Contributor" means each entity that creates or contributes to the creation of Modifications.
1.2. "Contributor Version" means the combination of the Original Code, prior Modifications used by a Contributor, and the Modifications made by that particular Contributor.
1.3. "Covered Code" means the Original Code or Modifications or the combination of the Original Code and Modifications, in each case including portions thereof.
1.4. "Electronic Distribution Mechanism" means a mechanism generally accepted in the software development community for the electronic transfer of data.
1.5. "Executable" means Covered Code in any form other than Source Code.
1.6. "Initial Developer" means the individual or entity identified as the Initial Developer in the Source Code notice required by Exhibit A.
1.7. "Larger Work" means a work which combines Covered Code or portions thereof with code not governed by the terms of this License.
1.8. "License" means this document.
1.9. "Modifications" means any addition to or deletion from the substance or structure of either the Original Code or any previous Modifications. When Covered Code is released as a series of files, a
Modification is:
A. Any addition to or deletion from the contents of a file containing Original Code or previous Modifications.
B. Any new file that contains any part of the Original Code or previous Modifications.
1.10. "Original Code" means Source Code of computer software code which is described in the Source Code notice required by Exhibit A as Original Code, and which, at the time of its release under this License is not already Covered Code governed by this License.
1.11. "Source Code" means the preferred form of the Covered Code for making modifications to it, including all modules it contains, plus any associated interface definition files, scripts used to control
compilation and installation of an Executable, or a list of source code differential comparisons against either the Original Code or another well known, available Covered Code of the Contributor's choice. The Source Code can be in a compressed or archival form, provided the appropriate decompression or de-archiving software is widely available for no charge.
1.12. "You" means an individual or a legal entity exercising rights under, and complying with all of the terms of, this License or a future version of this License issued under Section 6.1. For legal entities, "You" includes any entity which controls, is controlled by, or is under common control with You. For purposes of this definition, "control" means (a) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or otherwise, or (b) ownership of fifty percent (50%) or more of the outstanding shares or beneficial ownership of such entity.
2. Source Code License.
2.1. The Initial Developer Grant.
The Initial Developer hereby grants You a world-wide, royalty-free, non-exclusive license, subject to third party intellectual property claims:
(a) to use, reproduce, modify, display, perform, sublicense and distribute the Original Code (or portions thereof) with or without Modifications, or as part of a Larger Work; and
(b) under patents now or hereafter owned or controlled by Initial Developer, to make, have made, use and sell ("Utilize") the Original Code (or portions thereof), but solely to the extent that
any such patent is reasonably necessary to enable You to Utilize the Original Code (or portions thereof) and not to any greater extent that may be necessary to Utilize further Modifications or
combinations.
2.2. Contributor Grant.
Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license, subject to third party intellectual property claims:
(a) to use, reproduce, modify, display, perform, sublicense and distribute the Modifications created by such Contributor (or portions thereof) either on an unmodified basis, with other Modifications, as Covered Code or as part of a Larger Work; and
(b) under patents now or hereafter owned or controlled by Contributor, to Utilize the Contributor Version (or portions thereof), but solely to the extent that any such patent is reasonably necessary to enable You to Utilize the Contributor Version (or portions thereof), and not to any greater extent that
may be necessary to Utilize further Modifications or combinations.
3. Distribution Obligations.
3.1. Application of License.
The Modifications which You create or to which You contribute are governed by the terms of this License, including without limitation Section 2.2. The Source Code version of Covered Code may be distributed only under the terms of this License or a future version of this License released under Section 6.1, and You must include a copy of this License with every copy of the Source Code You distribute. You may not offer or impose any terms on any Source Code version that alters or
restricts the applicable version of this License or the recipients' rights hereunder. However, You may include an additional document offering the additional rights described in Section 3.5.
3.2. Availability of Source Code.
Any Modification which You create or to which You contribute must be made available in Source Code form under the terms of this License either on the same media as an Executable version or via an accepted Electronic Distribution Mechanism to anyone to whom you made an Executable version available; and if made available via Electronic Distribution Mechanism, must remain available for at least twelve (12) months after the date it initially became available, or at least six (6) months after a subsequent version of that particular Modification has been made available to such recipients. You are responsible for ensuring that the Source Code version remains available even if the Electronic Distribution Mechanism is maintained by a third party.
3.3. Description of Modifications.
You must cause all Covered Code to which you contribute to contain a file documenting the changes You made to create that Covered Code and the date of any change. You must include a prominent statement that the Modification is derived, directly or indirectly, from Original Code provided by the Initial Developer and including the name of the Initial Developer in (a) the Source Code, and (b) in any notice in an Executable version or related documentation in which You describe the origin or ownership of the Covered Code.
3.4. Intellectual Property Matters
(a) Third Party Claims.
If You have knowledge that a party claims an intellectual property right in particular functionality or code (or its utilization under this License), you must include a text file with the source code distribution titled "LEGAL" which describes the claim and the party making the claim in sufficient detail that a recipient will know whom to contact. If you obtain such knowledge after You make Your Modification available as described in Section 3.2, You shall promptly modify the LEGAL file in all copies You make
available thereafter and shall take other steps (such as notifying appropriate mailing lists or newsgroups) reasonably calculated to inform those who received the Covered Code that new knowledge has been obtained.
(b) Contributor APIs.
If Your Modification is an application programming interface and You own or control patents which are reasonably necessary to implement that API, you must also include this information in the LEGAL file.
3.5. Required Notices.
You must duplicate the notice in Exhibit A in each file of the Source Code, and this License in any documentation for the Source Code, where You describe recipients' rights relating to Covered Code. If You created one or more Modification(s), You may add your name as a Contributor to the notice described in Exhibit A. If it is not possible to put such notice in a particular Source Code file due to its
structure, then you must include such notice in a location (such as a relevant directory file) where a user would be likely to look for such a notice. You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Code. However, You may do so only on Your own behalf, and not on behalf of the Initial Developer or any Contributor. You must make it absolutely clear than any such warranty, support, indemnity or
liability obligation is offered by You alone, and You hereby agree to indemnify the Initial Developer and every Contributor for any liability incurred by the Initial Developer or such Contributor as a result of
warranty, support, indemnity or liability terms You offer.
3.6. Distribution of Executable Versions.
You may distribute Covered Code in Executable form only if the requirements of Section 3.1-3.5 have been met for that Covered Code, and if You include a notice stating that the Source Code version of the Covered Code is available under the terms of this License, including a description of how and where You have fulfilled the obligations of Section 3.2. The notice must be conspicuously included in any notice in an Executable version, related documentation or collateral in which You
describe recipients' rights relating to the Covered Code. You may distribute the Executable version of Covered Code under a license of Your choice, which may contain terms different from this License,
provided that You are in compliance with the terms of this License and that the license for the Executable version does not attempt to limit or alter the recipient's rights in the Source Code version from the rights set forth in this License. If You distribute the Executable version under a different license You must make it absolutely clear that any terms which differ from this License are offered by You alone, not by the Initial Developer or any Contributor. You hereby agree to indemnify the Initial Developer and every Contributor for any liability incurred by the Initial Developer or such Contributor as a result of any such terms You offer.
3.7. Larger Works.
You may create a Larger Work by combining Covered Code with other code not governed by the terms of this License and distribute the Larger Work as a single product. In such a case, You must make sure the requirements of this License are fulfilled for the Covered Code.
4. Inability to Comply Due to Statute or Regulation.
If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Code due to statute or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be included in the LEGAL file described in Section 3.4 and must be included with all distributions of the Source Code. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it.
5. Application of this License.
This License applies to code to which the Initial Developer has attached the notice in Exhibit A, and to related Covered Code.
6. Versions of the License.
6.1. New Versions.
Floris van den Berg may publish revised and/or new versions of the License from time to time. Each version will be given a distinguishing version number.
6.2. Effect of New Versions.
Once Covered Code has been published under a particular version of the License, You may always continue to use it under the terms of that version. You may also choose to use such Covered Code under the terms of any subsequent version of the License published by Floris van den Berg
No one other than Floris van den Berg has the right to modify the terms applicable to Covered Code created under this License.
6.3. Derivative Works.
If you create or use a modified version of this License (which you may only do in order to apply it to code which is not already Covered Code governed by this License), you must (a) rename Your license so that the phrases "FreeImage", `FreeImage Public License", "FIPL", or any confusingly similar phrase do not appear anywhere in your license and (b) otherwise make it clear that your version of the license contains terms which differ from the FreeImage Public License. (Filling in the name of the Initial Developer, Original Code or Contributor in the notice described in Exhibit A shall not of themselves be deemed to be modifications of this License.)
7. DISCLAIMER OF WARRANTY.
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
8. TERMINATION.
This License and the rights granted hereunder will terminate automatically if You fail to comply with terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses to the Covered Code which are properly granted shall survive any termination of this License. Provisions which, by their nature, must remain in effect beyond the termination of this License shall survive.
9. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL THE INITIAL DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THAT EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
10. U.S. GOVERNMENT END USERS.
The Covered Code is a "commercial item," as that term is defined in 48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer software" and "commercial computer software documentation," as such terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government End Users acquire Covered Code with only those rights set forth herein.
11. MISCELLANEOUS.
This License represents the complete agreement concerning subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. This License shall be governed by Dutch law provisions (except to the extent applicable law, if any, provides otherwise), excluding its conflict-of-law provisions. With respect to disputes in which at least one party is a citizen of, or an entity chartered or registered to do business in, the The Netherlands: (a) unless otherwise agreed in writing, all disputes relating to this License (excepting any dispute relating to intellectual property rights) shall be subject to final and binding arbitration, with the losing party paying all costs of arbitration; (b) any arbitration relating to this Agreement shall be held in Almelo, The Netherlands; and (c) any litigation relating to this Agreement shall be subject to the jurisdiction of the court of Almelo, The Netherlands with the losing party responsible for costs, including without limitation, court costs and reasonable attorneys fees and expenses. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not apply to this License.
12. RESPONSIBILITY FOR CLAIMS.
Except in cases where another Contributor has failed to comply with Section 3.4, You are responsible for damages arising, directly or indirectly, out of Your utilization of rights under this License, based
on the number of copies of Covered Code you made available, the revenues you received from utilizing such rights, and other relevant factors. You agree to work with affected parties to distribute
responsibility on an equitable basis.
EXHIBIT A.
"The contents of this file are subject to the FreeImage Public License Version 1.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://home.wxs.nl/~flvdberg/freeimage-license.txt
Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License.

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#ifndef __FREEGLUT_H__
#define __FREEGLUT_H__
/*
* freeglut.h
*
* The freeglut library include file
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "freeglut_std.h"
#include "freeglut_ext.h"
/*** END OF FILE ***/
#endif /* __FREEGLUT_H__ */

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#ifndef __FREEGLUT_EXT_H__
#define __FREEGLUT_EXT_H__
/*
* freeglut_ext.h
*
* The non-GLUT-compatible extensions to the freeglut library include file
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 2 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
*/
#define GLUT_ACTION_EXIT 0
#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
#define GLUT_ACTION_CONTINUE_EXECUTION 2
/*
* Create a new rendering context when the user opens a new window?
*/
#define GLUT_CREATE_NEW_CONTEXT 0
#define GLUT_USE_CURRENT_CONTEXT 1
/*
* GLUT API Extension macro definitions -- the glutGet parameters
*/
#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB
#define GLUT_VERSION 0x01FC
#define GLUT_RENDERING_CONTEXT 0x01FD
/*
* Process loop function, see freeglut_main.c
*/
FGAPI void FGAPIENTRY glutMainLoopEvent(void);
FGAPI void FGAPIENTRY glutLeaveMainLoop(void);
/*
* Window-specific callback functions, see freeglut_callbacks.c
*/
FGAPI void FGAPIENTRY glutMouseWheelFunc(void (* callback)(int, int, int, int));
FGAPI void FGAPIENTRY glutCloseFunc(void (* callback)(void));
FGAPI void FGAPIENTRY glutWMCloseFunc(void (* callback)(void));
/* A. Donev: Also a destruction callback for menus */
FGAPI void FGAPIENTRY glutMenuDestroyFunc(void (* callback)(void));
/*
* State setting and retrieval functions, see freeglut_state.c
*/
FGAPI void FGAPIENTRY glutSetOption(GLenum option_flag, int value) ;
/* A.Donev: User-data manipulation */
FGAPI void *FGAPIENTRY glutGetWindowData(void);
FGAPI void FGAPIENTRY glutSetWindowData(void *data);
FGAPI void *FGAPIENTRY glutGetMenuData(void);
FGAPI void FGAPIENTRY glutSetMenuData(void *data);
/*
* Font stuff, see freeglut_font.c
*/
FGAPI int FGAPIENTRY glutBitmapHeight(void *font);
FGAPI GLfloat FGAPIENTRY glutStrokeHeight(void *font);
FGAPI void FGAPIENTRY glutBitmapString(void *font, const unsigned char *string);
FGAPI void FGAPIENTRY glutStrokeString(void *font, const unsigned char *string);
/*
* Geometry functions, see freeglut_geometry.c
*/
FGAPI void FGAPIENTRY glutWireRhombicDodecahedron(void);
FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron(void);
FGAPI void FGAPIENTRY glutWireSierpinskiSponge(int num_levels, GLdouble offset[3], GLdouble scale) ;
FGAPI void FGAPIENTRY glutSolidSierpinskiSponge(int num_levels, GLdouble offset[3], GLdouble scale) ;
FGAPI void FGAPIENTRY glutWireCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks);
FGAPI void FGAPIENTRY glutSolidCylinder(GLdouble radius, GLdouble height, GLint slices, GLint stacks);
/*
* Extension functions, see freeglut_ext.c
*/
FGAPI void *FGAPIENTRY glutGetProcAddress(const char *procName);
#ifdef __cplusplus
}
#endif
/*** END OF FILE ***/
#endif /* __FREEGLUT_EXT_H__ */

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#ifndef __FREEGLUT_STD_H__
#define __FREEGLUT_STD_H__
/*
* freeglut_std.h
*
* The GLUT-compatible part of the freeglut library include file
*
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Thu Dec 2 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef __cplusplus
extern "C" {
#endif
/*
* Under windows, we have to differentiate between static and dynamic libraries
*/
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
# include <windows.h>
# include <windowsx.h>
# include <mmsystem.h>
# define WINDOWS
#ifdef FREEGLUT_STATIC
# define FGAPI
# define FGAPIENTRY
# pragma comment (lib, "freeglut_static.lib") /* link with Win32 static freeglut lib */
#else
# if defined(FREEGLUT_EXPORTS)
# define FGAPI __declspec(dllexport)
/* # define FGAPI */
# else
# define FGAPI __declspec(dllimport)
# pragma comment (lib, "freeglut.lib") /* link with Win32 freeglut lib */
# endif
# define FGAPIENTRY __stdcall
#endif
#pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
#pragma comment (lib, "user32.lib") /* link with Windows user lib */
#pragma comment (lib, "gdi32.lib") /* link with Windows GDI lib */
#pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
#pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */
#else
# define FGAPI
# define FGAPIENTRY
#endif
/*
* The freeglut and GLUT API versions
*/
#define FREEGLUT 1
#define GLUT_API_VERSION 4
#define FREEGLUT_VERSION_2_0 1
/*
* Always include OpenGL and GLU headers
*/
#include <GL/gl.h>
#include <GL/glu.h>
/*
* GLUT API macro definitions -- the special key codes:
*/
#define GLUT_KEY_F1 0x0001
#define GLUT_KEY_F2 0x0002
#define GLUT_KEY_F3 0x0003
#define GLUT_KEY_F4 0x0004
#define GLUT_KEY_F5 0x0005
#define GLUT_KEY_F6 0x0006
#define GLUT_KEY_F7 0x0007
#define GLUT_KEY_F8 0x0008
#define GLUT_KEY_F9 0x0009
#define GLUT_KEY_F10 0x000A
#define GLUT_KEY_F11 0x000B
#define GLUT_KEY_F12 0x000C
#define GLUT_KEY_LEFT 0x0064
#define GLUT_KEY_UP 0x0065
#define GLUT_KEY_RIGHT 0x0066
#define GLUT_KEY_DOWN 0x0067
#define GLUT_KEY_PAGE_UP 0x0068
#define GLUT_KEY_PAGE_DOWN 0x0069
#define GLUT_KEY_HOME 0x006A
#define GLUT_KEY_END 0x006B
#define GLUT_KEY_INSERT 0x006C
/*
* GLUT API macro definitions -- mouse state definitions
*/
#define GLUT_LEFT_BUTTON 0x0000
#define GLUT_MIDDLE_BUTTON 0x0001
#define GLUT_RIGHT_BUTTON 0x0002
#define GLUT_DOWN 0x0000
#define GLUT_UP 0x0001
#define GLUT_LEFT 0x0000
#define GLUT_ENTERED 0x0001
/*
* GLUT API macro definitions -- the display mode definitions
*/
#define GLUT_RGB 0x0000
#define GLUT_RGBA 0x0000
#define GLUT_INDEX 0x0001
#define GLUT_SINGLE 0x0000
#define GLUT_DOUBLE 0x0002
#define GLUT_ACCUM 0x0004
#define GLUT_ALPHA 0x0008
#define GLUT_DEPTH 0x0010
#define GLUT_STENCIL 0x0020
#define GLUT_MULTISAMPLE 0x0080
#define GLUT_STEREO 0x0100
#define GLUT_LUMINANCE 0x0200
/*
* GLUT API macro definitions -- windows and menu related definitions
*/
#define GLUT_MENU_NOT_IN_USE 0x0000
#define GLUT_MENU_IN_USE 0x0001
#define GLUT_NOT_VISIBLE 0x0000
#define GLUT_VISIBLE 0x0001
#define GLUT_HIDDEN 0x0000
#define GLUT_FULLY_RETAINED 0x0001
#define GLUT_PARTIALLY_RETAINED 0x0002
#define GLUT_FULLY_COVERED 0x0003
/*
* GLUT API macro definitions -- fonts definitions
*
* Steve Baker suggested to make it binary compatible with GLUT:
*/
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
# define GLUT_STROKE_ROMAN ((void *)0x0000)
# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
#else
/*
* I don't really know if it's a good idea... But here it goes:
*/
extern void *glutStrokeRoman;
extern void *glutStrokeMonoRoman;
extern void *glutBitmap9By15;
extern void *glutBitmap8By13;
extern void *glutBitmapTimesRoman10;
extern void *glutBitmapTimesRoman24;
extern void *glutBitmapHelvetica10;
extern void *glutBitmapHelvetica12;
extern void *glutBitmapHelvetica18;
/*
* Those pointers will be used by following definitions:
*/
# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
#endif
/*
* GLUT API macro definitions -- the glutGet parameters
*/
#define GLUT_WINDOW_X 0x0064
#define GLUT_WINDOW_Y 0x0065
#define GLUT_WINDOW_WIDTH 0x0066
#define GLUT_WINDOW_HEIGHT 0x0067
#define GLUT_WINDOW_BUFFER_SIZE 0x0068
#define GLUT_WINDOW_STENCIL_SIZE 0x0069
#define GLUT_WINDOW_DEPTH_SIZE 0x006A
#define GLUT_WINDOW_RED_SIZE 0x006B
#define GLUT_WINDOW_GREEN_SIZE 0x006C
#define GLUT_WINDOW_BLUE_SIZE 0x006D
#define GLUT_WINDOW_ALPHA_SIZE 0x006E
#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
#define GLUT_WINDOW_RGBA 0x0074
#define GLUT_WINDOW_PARENT 0x0075
#define GLUT_WINDOW_NUM_CHILDREN 0x0076
#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
#define GLUT_WINDOW_NUM_SAMPLES 0x0078
#define GLUT_WINDOW_STEREO 0x0079
#define GLUT_WINDOW_CURSOR 0x007A
#define GLUT_SCREEN_WIDTH 0x00C8
#define GLUT_SCREEN_HEIGHT 0x00C9
#define GLUT_SCREEN_WIDTH_MM 0x00CA
#define GLUT_SCREEN_HEIGHT_MM 0x00CB
#define GLUT_MENU_NUM_ITEMS 0x012C
#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
#define GLUT_INIT_WINDOW_X 0x01F4
#define GLUT_INIT_WINDOW_Y 0x01F5
#define GLUT_INIT_WINDOW_WIDTH 0x01F6
#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
#define GLUT_INIT_DISPLAY_MODE 0x01F8
#define GLUT_ELAPSED_TIME 0x02BC
#define GLUT_WINDOW_FORMAT_ID 0x007B
#define GLUT_INIT_STATE 0x007C
/*
* GLUT API macro definitions -- the glutDeviceGet parameters
*/
#define GLUT_HAS_KEYBOARD 0x0258
#define GLUT_HAS_MOUSE 0x0259
#define GLUT_HAS_SPACEBALL 0x025A
#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
#define GLUT_HAS_TABLET 0x025C
#define GLUT_NUM_MOUSE_BUTTONS 0x025D
#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
#define GLUT_NUM_DIALS 0x0260
#define GLUT_NUM_TABLET_BUTTONS 0x0261
#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
#define GLUT_DEVICE_KEY_REPEAT 0x0263
#define GLUT_HAS_JOYSTICK 0x0264
#define GLUT_OWNS_JOYSTICK 0x0265
#define GLUT_JOYSTICK_BUTTONS 0x0266
#define GLUT_JOYSTICK_AXES 0x0267
#define GLUT_JOYSTICK_POLL_RATE 0x0268
/*
* GLUT API macro definitions -- the glutLayerGet parameters
*/
#define GLUT_OVERLAY_POSSIBLE 0x0320
#define GLUT_LAYER_IN_USE 0x0321
#define GLUT_HAS_OVERLAY 0x0322
#define GLUT_TRANSPARENT_INDEX 0x0323
#define GLUT_NORMAL_DAMAGED 0x0324
#define GLUT_OVERLAY_DAMAGED 0x0325
/*
* GLUT API macro definitions -- the glutVideoResizeGet parameters
*/
#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
#define GLUT_VIDEO_RESIZE_X 0x038A
#define GLUT_VIDEO_RESIZE_Y 0x038B
#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
/*
* GLUT API macro definitions -- the glutUseLayer parameters
*/
#define GLUT_NORMAL 0x0000
#define GLUT_OVERLAY 0x0001
/*
* GLUT API macro definitions -- the glutGetModifiers parameters
*/
#define GLUT_ACTIVE_SHIFT 0x0001
#define GLUT_ACTIVE_CTRL 0x0002
#define GLUT_ACTIVE_ALT 0x0004
/*
* GLUT API macro definitions -- the glutSetCursor parameters
*/
#define GLUT_CURSOR_RIGHT_ARROW 0x0000
#define GLUT_CURSOR_LEFT_ARROW 0x0001
#define GLUT_CURSOR_INFO 0x0002
#define GLUT_CURSOR_DESTROY 0x0003
#define GLUT_CURSOR_HELP 0x0004
#define GLUT_CURSOR_CYCLE 0x0005
#define GLUT_CURSOR_SPRAY 0x0006
#define GLUT_CURSOR_WAIT 0x0007
#define GLUT_CURSOR_TEXT 0x0008
#define GLUT_CURSOR_CROSSHAIR 0x0009
#define GLUT_CURSOR_UP_DOWN 0x000A
#define GLUT_CURSOR_LEFT_RIGHT 0x000B
#define GLUT_CURSOR_TOP_SIDE 0x000C
#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
#define GLUT_CURSOR_LEFT_SIDE 0x000E
#define GLUT_CURSOR_RIGHT_SIDE 0x000F
#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
#define GLUT_CURSOR_INHERIT 0x0064
#define GLUT_CURSOR_NONE 0x0065
#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
/*
* GLUT API macro definitions -- RGB color component specification definitions
*/
#define GLUT_RED 0x0000
#define GLUT_GREEN 0x0001
#define GLUT_BLUE 0x0002
/*
* GLUT API macro definitions -- additional keyboard and joystick definitions
*/
#define GLUT_KEY_REPEAT_OFF 0x0000
#define GLUT_KEY_REPEAT_ON 0x0001
#define GLUT_KEY_REPEAT_DEFAULT 0x0002
#define GLUT_JOYSTICK_BUTTON_A 0x0001
#define GLUT_JOYSTICK_BUTTON_B 0x0002
#define GLUT_JOYSTICK_BUTTON_C 0x0004
#define GLUT_JOYSTICK_BUTTON_D 0x0008
/*
* GLUT API macro definitions -- game mode definitions
*/
#define GLUT_GAME_MODE_ACTIVE 0x0000
#define GLUT_GAME_MODE_POSSIBLE 0x0001
#define GLUT_GAME_MODE_WIDTH 0x0002
#define GLUT_GAME_MODE_HEIGHT 0x0003
#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
/*
* Initialization functions, see fglut_init.c
*/
FGAPI void FGAPIENTRY glutInit(int *pargc, char **argv);
FGAPI void FGAPIENTRY glutInitWindowPosition(int x, int y);
FGAPI void FGAPIENTRY glutInitWindowSize(int width, int height);
FGAPI void FGAPIENTRY glutInitDisplayMode(unsigned int displayMode);
FGAPI void FGAPIENTRY glutInitDisplayString(const char *displayMode);
/*
* Process loop function, see freeglut_main.c
*/
FGAPI void FGAPIENTRY glutMainLoop(void);
/*
* Window management functions, see freeglut_window.c
*/
FGAPI int FGAPIENTRY glutCreateWindow(const char *title);
FGAPI int FGAPIENTRY glutCreateSubWindow(int window, int x, int y, int width, int height);
FGAPI void FGAPIENTRY glutDestroyWindow(int window);
FGAPI void FGAPIENTRY glutSetWindow(int window);
FGAPI int FGAPIENTRY glutGetWindow(void);
FGAPI void FGAPIENTRY glutSetWindowTitle(const char *title);
FGAPI void FGAPIENTRY glutSetIconTitle(const char *title);
FGAPI void FGAPIENTRY glutReshapeWindow(int width, int height);
FGAPI void FGAPIENTRY glutPositionWindow(int x, int y);
FGAPI void FGAPIENTRY glutShowWindow(void);
FGAPI void FGAPIENTRY glutHideWindow(void);
FGAPI void FGAPIENTRY glutIconifyWindow(void);
FGAPI void FGAPIENTRY glutPushWindow(void);
FGAPI void FGAPIENTRY glutPopWindow(void);
FGAPI void FGAPIENTRY glutFullScreen(void);
/*
* Display-connected functions, see freeglut_display.c
*/
FGAPI void FGAPIENTRY glutPostWindowRedisplay(int window);
FGAPI void FGAPIENTRY glutPostRedisplay(void);
FGAPI void FGAPIENTRY glutSwapBuffers(void);
/*
* Mouse cursor functions, see freeglut_cursor.c
*/
FGAPI void FGAPIENTRY glutWarpPointer(int x, int y);
FGAPI void FGAPIENTRY glutSetCursor(int cursor);
/*
* Overlay stuff, see freeglut_overlay.c
*/
FGAPI void FGAPIENTRY glutEstablishOverlay(void);
FGAPI void FGAPIENTRY glutRemoveOverlay(void);
FGAPI void FGAPIENTRY glutUseLayer(GLenum layer);
FGAPI void FGAPIENTRY glutPostOverlayRedisplay(void);
FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay(int window);
FGAPI void FGAPIENTRY glutShowOverlay(void);
FGAPI void FGAPIENTRY glutHideOverlay(void);
/*
* Menu stuff, see freeglut_menu.c
*/
FGAPI int FGAPIENTRY glutCreateMenu(void (* callback)(int menu));
FGAPI void FGAPIENTRY glutDestroyMenu(int menu);
FGAPI int FGAPIENTRY glutGetMenu(void);
FGAPI void FGAPIENTRY glutSetMenu(int menu);
FGAPI void FGAPIENTRY glutAddMenuEntry(const char *label, int value);
FGAPI void FGAPIENTRY glutAddSubMenu(const char *label, int subMenu);
FGAPI void FGAPIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
FGAPI void FGAPIENTRY glutChangeToSubMenu(int item, const char *label, int value);
FGAPI void FGAPIENTRY glutRemoveMenuItem(int item);
FGAPI void FGAPIENTRY glutAttachMenu(int button);
FGAPI void FGAPIENTRY glutDetachMenu(int button);
/*
* Global callback functions, see freeglut_callbacks.c
*/
FGAPI void FGAPIENTRY glutTimerFunc(unsigned int time, void (* callback)(int), int value);
FGAPI void FGAPIENTRY glutIdleFunc(void (* callback)(void));
/*
* Window-specific callback functions, see freeglut_callbacks.c
*/
FGAPI void FGAPIENTRY glutKeyboardFunc(void (* callback)(unsigned char, int, int));
FGAPI void FGAPIENTRY glutSpecialFunc(void (* callback)(int, int, int));
FGAPI void FGAPIENTRY glutReshapeFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutVisibilityFunc(void (* callback)(int));
FGAPI void FGAPIENTRY glutDisplayFunc(void (* callback)(void));
FGAPI void FGAPIENTRY glutMouseFunc(void (* callback)(int, int, int, int));
FGAPI void FGAPIENTRY glutMotionFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutPassiveMotionFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutEntryFunc(void (* callback)(int));
FGAPI void FGAPIENTRY glutKeyboardUpFunc(void (* callback)(unsigned char, int, int));
FGAPI void FGAPIENTRY glutSpecialUpFunc(void (* callback)(int, int, int));
FGAPI void FGAPIENTRY glutJoystickFunc(void (* callback)(unsigned int, int, int, int), int pollInterval);
FGAPI void FGAPIENTRY glutMenuStateFunc(void (* callback)(int));
FGAPI void FGAPIENTRY glutMenuStatusFunc(void (* callback)(int, int, int));
FGAPI void FGAPIENTRY glutOverlayDisplayFunc(void (* callback)(void));
FGAPI void FGAPIENTRY glutWindowStatusFunc(void (* callback)(int));
FGAPI void FGAPIENTRY glutSpaceballMotionFunc(void (* callback)(int, int, int));
FGAPI void FGAPIENTRY glutSpaceballRotateFunc(void (* callback)(int, int, int));
FGAPI void FGAPIENTRY glutSpaceballButtonFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutButtonBoxFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutDialsFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutTabletMotionFunc(void (* callback)(int, int));
FGAPI void FGAPIENTRY glutTabletButtonFunc(void (* callback)(int, int, int, int));
/*
* State setting and retrieval functions, see freeglut_state.c
*/
FGAPI int FGAPIENTRY glutGet(GLenum query);
FGAPI int FGAPIENTRY glutDeviceGet(GLenum query);
FGAPI int FGAPIENTRY glutGetModifiers(void);
FGAPI int FGAPIENTRY glutLayerGet(GLenum query);
/*
* Font stuff, see freeglut_font.c
*/
FGAPI void FGAPIENTRY glutBitmapCharacter(void *font, int character);
FGAPI int FGAPIENTRY glutBitmapWidth(void *font, int character);
FGAPI void FGAPIENTRY glutStrokeCharacter(void *font, int character);
FGAPI int FGAPIENTRY glutStrokeWidth(void *font, int character);
FGAPI int FGAPIENTRY glutBitmapLength(void *font, const unsigned char *string);
FGAPI int FGAPIENTRY glutStrokeLength(void *font, const unsigned char *string);
/*
* Geometry functions, see freeglut_geometry.c
*/
FGAPI void FGAPIENTRY glutWireCube(GLdouble size);
FGAPI void FGAPIENTRY glutSolidCube(GLdouble size);
FGAPI void FGAPIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
FGAPI void FGAPIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
FGAPI void FGAPIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
FGAPI void FGAPIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
FGAPI void FGAPIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
FGAPI void FGAPIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
FGAPI void FGAPIENTRY glutWireDodecahedron(void);
FGAPI void FGAPIENTRY glutSolidDodecahedron(void);
FGAPI void FGAPIENTRY glutWireOctahedron(void);
FGAPI void FGAPIENTRY glutSolidOctahedron(void);
FGAPI void FGAPIENTRY glutWireTetrahedron(void);
FGAPI void FGAPIENTRY glutSolidTetrahedron(void);
FGAPI void FGAPIENTRY glutWireIcosahedron(void);
FGAPI void FGAPIENTRY glutSolidIcosahedron(void);
/*
* Teapot rendering functions, found in freeglut_teapot.c
*/
FGAPI void FGAPIENTRY glutWireTeapot(GLdouble size);
FGAPI void FGAPIENTRY glutSolidTeapot(GLdouble size);
/*
* Game mode functions, see freeglut_gamemode.c
*/
FGAPI void FGAPIENTRY glutGameModeString(const char *string);
FGAPI int FGAPIENTRY glutEnterGameMode(void);
FGAPI void FGAPIENTRY glutLeaveGameMode(void);
FGAPI int FGAPIENTRY glutGameModeGet(GLenum query);
/*
* Video resize functions, see freeglut_videoresize.c
*/
FGAPI int FGAPIENTRY glutVideoResizeGet(GLenum query);
FGAPI void FGAPIENTRY glutSetupVideoResizing(void);
FGAPI void FGAPIENTRY glutStopVideoResizing(void);
FGAPI void FGAPIENTRY glutVideoResize(int x, int y, int width, int height);
FGAPI void FGAPIENTRY glutVideoPan(int x, int y, int width, int height);
/*
* Colormap functions, see freeglut_misc.c
*/
FGAPI void FGAPIENTRY glutSetColor(int color, GLfloat red, GLfloat green, GLfloat blue);
FGAPI GLfloat FGAPIENTRY glutGetColor(int color, int component);
FGAPI void FGAPIENTRY glutCopyColormap(int window);
/*
* Misc keyboard and joystick functions, see freeglut_misc.c
*/
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat(int ignore);
FGAPI void FGAPIENTRY glutSetKeyRepeat(int repeatMode); /* DEPRECATED 11/4/02 - Do not use */
FGAPI void FGAPIENTRY glutForceJoystickFunc(void);
/*
* Misc functions, see freeglut_misc.c
*/
FGAPI int FGAPIENTRY glutExtensionSupported(const char *extension);
FGAPI void FGAPIENTRY glutReportErrors(void);
#ifdef __cplusplus
}
#endif
/*** END OF FILE ***/
#endif /* __FREEGLUT_STD_H__ */

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#ifndef __glut_h__
#define __glut_h__
/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1998. */
/* This program is freely distributable without licensing fees and is
provided without guarantee or warrantee expressed or implied. This
program is -not- in the public domain. */
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
/* GLUT 3.7 now tries to avoid including <windows.h>
to avoid name space pollution, but Win32's <GL/gl.h>
needs APIENTRY and WINGDIAPI defined properly. */
# if 0
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# else
/* XXX This is from Win32's <windef.h> */
# ifndef APIENTRY
# define GLUT_APIENTRY_DEFINED
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
# endif
/* XXX This is from Win32's <winnt.h> */
# ifndef CALLBACK
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# endif
/* XXX This is from Win32's <wingdi.h> and <winnt.h> */
# ifndef WINGDIAPI
# define GLUT_WINGDIAPI_DEFINED
# define WINGDIAPI __declspec(dllimport)
# endif
/* XXX This is from Win32's <ctype.h> */
# ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t;
# define _WCHAR_T_DEFINED
# endif
# endif
#pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
#pragma comment (lib, "opengl32.lib") /* link with Microsoft OpenGL lib */
#pragma comment (lib, "glu32.lib") /* link with OpenGL Utility lib */
#pragma message("Note: including lib: glut32.lib\n")
#pragma comment (lib, "glut32.lib") /* link with Win32 GLUT lib */
#pragma warning (disable:4244) /* Disable bogus conversion warnings. */
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
#endif
#include <GL/gl.h>
#include <GL/glu.h>
/* define APIENTRY and CALLBACK to null string if we aren't on Win32 */
#if !defined(WIN32)
#define APIENTRY
#define GLUT_APIENTRY_DEFINED
#define CALLBACK
#endif
#ifdef __cplusplus
extern "C" {
#endif
/**
GLUT API revision history:
GLUT_API_VERSION is updated to reflect incompatible GLUT
API changes (interface changes, semantic changes, deletions,
or additions).
GLUT_API_VERSION=1 First public release of GLUT. 11/29/94
GLUT_API_VERSION=2 Added support for OpenGL/GLX multisampling,
extension. Supports new input devices like tablet, dial and button
box, and Spaceball. Easy to query OpenGL extensions.
GLUT_API_VERSION=3 glutMenuStatus added.
GLUT_API_VERSION=4 glutInitDisplayString, glutWarpPointer,
glutBitmapLength, glutStrokeLength, glutWindowStatusFunc, dynamic
video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
**/
#ifndef GLUT_API_VERSION /* allow this to be overriden */
#define GLUT_API_VERSION 3
#endif
/**
GLUT implementation revision history:
GLUT_XLIB_IMPLEMENTATION is updated to reflect both GLUT
API revisions and implementation revisions (ie, bug fixes).
GLUT_XLIB_IMPLEMENTATION=1 mjk's first public release of
GLUT Xlib-based implementation. 11/29/94
GLUT_XLIB_IMPLEMENTATION=2 mjk's second public release of
GLUT Xlib-based implementation providing GLUT version 2
interfaces.
GLUT_XLIB_IMPLEMENTATION=3 mjk's GLUT 2.2 images. 4/17/95
GLUT_XLIB_IMPLEMENTATION=4 mjk's GLUT 2.3 images. 6/?/95
GLUT_XLIB_IMPLEMENTATION=5 mjk's GLUT 3.0 images. 10/?/95
GLUT_XLIB_IMPLEMENTATION=7 mjk's GLUT 3.1+ with glutWarpPoitner. 7/24/96
GLUT_XLIB_IMPLEMENTATION=8 mjk's GLUT 3.1+ with glutWarpPoitner
and video resize. 1/3/97
GLUT_XLIB_IMPLEMENTATION=9 mjk's GLUT 3.4 release with early GLUT 4 routines.
GLUT_XLIB_IMPLEMENTATION=11 Mesa 2.5's GLUT 3.6 release.
GLUT_XLIB_IMPLEMENTATION=12 mjk's GLUT 3.6 release with early GLUT 4 routines + signal handling.
GLUT_XLIB_IMPLEMENTATION=13 mjk's GLUT 3.7 release with GameGLUT support.
**/
#ifndef GLUT_XLIB_IMPLEMENTATION /* Allow this to be overriden. */
#define GLUT_XLIB_IMPLEMENTATION 13
#endif
/* Display mode bit masks. */
#define GLUT_RGB 0
#define GLUT_RGBA GLUT_RGB
#define GLUT_INDEX 1
#define GLUT_SINGLE 0
#define GLUT_DOUBLE 2
#define GLUT_ACCUM 4
#define GLUT_ALPHA 8
#define GLUT_DEPTH 16
#define GLUT_STENCIL 32
#if (GLUT_API_VERSION >= 2)
#define GLUT_MULTISAMPLE 128
#define GLUT_STEREO 256
#endif
#if (GLUT_API_VERSION >= 3)
#define GLUT_LUMINANCE 512
#endif
/* Mouse buttons. */
#define GLUT_LEFT_BUTTON 0
#define GLUT_MIDDLE_BUTTON 1
#define GLUT_RIGHT_BUTTON 2
/* Mouse button state. */
#define GLUT_DOWN 0
#define GLUT_UP 1
#if (GLUT_API_VERSION >= 2)
/* function keys */
#define GLUT_KEY_F1 1
#define GLUT_KEY_F2 2
#define GLUT_KEY_F3 3
#define GLUT_KEY_F4 4
#define GLUT_KEY_F5 5
#define GLUT_KEY_F6 6
#define GLUT_KEY_F7 7
#define GLUT_KEY_F8 8
#define GLUT_KEY_F9 9
#define GLUT_KEY_F10 10
#define GLUT_KEY_F11 11
#define GLUT_KEY_F12 12
/* directional keys */
#define GLUT_KEY_LEFT 100
#define GLUT_KEY_UP 101
#define GLUT_KEY_RIGHT 102
#define GLUT_KEY_DOWN 103
#define GLUT_KEY_PAGE_UP 104
#define GLUT_KEY_PAGE_DOWN 105
#define GLUT_KEY_HOME 106
#define GLUT_KEY_END 107
#define GLUT_KEY_INSERT 108
#endif
/* Entry/exit state. */
#define GLUT_LEFT 0
#define GLUT_ENTERED 1
/* Menu usage state. */
#define GLUT_MENU_NOT_IN_USE 0
#define GLUT_MENU_IN_USE 1
/* Visibility state. */
#define GLUT_NOT_VISIBLE 0
#define GLUT_VISIBLE 1
/* Window status state. */
#define GLUT_HIDDEN 0
#define GLUT_FULLY_RETAINED 1
#define GLUT_PARTIALLY_RETAINED 2
#define GLUT_FULLY_COVERED 3
/* Color index component selection values. */
#define GLUT_RED 0
#define GLUT_GREEN 1
#define GLUT_BLUE 2
/* Layers for use. */
#define GLUT_NORMAL 0
#define GLUT_OVERLAY 1
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
/* Stroke font constants (use these in GLUT program). */
#define GLUT_STROKE_ROMAN ((void*)0)
#define GLUT_STROKE_MONO_ROMAN ((void*)1)
/* Bitmap font constants (use these in GLUT program). */
#define GLUT_BITMAP_9_BY_15 ((void*)2)
#define GLUT_BITMAP_8_BY_13 ((void*)3)
#define GLUT_BITMAP_TIMES_ROMAN_10 ((void*)4)
#define GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5)
#if (GLUT_API_VERSION >= 3)
#define GLUT_BITMAP_HELVETICA_10 ((void*)6)
#define GLUT_BITMAP_HELVETICA_12 ((void*)7)
#define GLUT_BITMAP_HELVETICA_18 ((void*)8)
#endif
#else
/* Stroke font opaque addresses (use constants instead in source code). */
extern void *glutStrokeRoman;
extern void *glutStrokeMonoRoman;
/* Stroke font constants (use these in GLUT program). */
#define GLUT_STROKE_ROMAN (&glutStrokeRoman)
#define GLUT_STROKE_MONO_ROMAN (&glutStrokeMonoRoman)
/* Bitmap font opaque addresses (use constants instead in source code). */
extern void *glutBitmap9By15;
extern void *glutBitmap8By13;
extern void *glutBitmapTimesRoman10;
extern void *glutBitmapTimesRoman24;
extern void *glutBitmapHelvetica10;
extern void *glutBitmapHelvetica12;
extern void *glutBitmapHelvetica18;
/* Bitmap font constants (use these in GLUT program). */
#define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15)
#define GLUT_BITMAP_8_BY_13 (&glutBitmap8By13)
#define GLUT_BITMAP_TIMES_ROMAN_10 (&glutBitmapTimesRoman10)
#define GLUT_BITMAP_TIMES_ROMAN_24 (&glutBitmapTimesRoman24)
#if (GLUT_API_VERSION >= 3)
#define GLUT_BITMAP_HELVETICA_10 (&glutBitmapHelvetica10)
#define GLUT_BITMAP_HELVETICA_12 (&glutBitmapHelvetica12)
#define GLUT_BITMAP_HELVETICA_18 (&glutBitmapHelvetica18)
#endif
#endif
/* glutGet parameters. */
#define GLUT_WINDOW_X 100
#define GLUT_WINDOW_Y 101
#define GLUT_WINDOW_WIDTH 102
#define GLUT_WINDOW_HEIGHT 103
#define GLUT_WINDOW_BUFFER_SIZE 104
#define GLUT_WINDOW_STENCIL_SIZE 105
#define GLUT_WINDOW_DEPTH_SIZE 106
#define GLUT_WINDOW_RED_SIZE 107
#define GLUT_WINDOW_GREEN_SIZE 108
#define GLUT_WINDOW_BLUE_SIZE 109
#define GLUT_WINDOW_ALPHA_SIZE 110
#define GLUT_WINDOW_ACCUM_RED_SIZE 111
#define GLUT_WINDOW_ACCUM_GREEN_SIZE 112
#define GLUT_WINDOW_ACCUM_BLUE_SIZE 113
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 114
#define GLUT_WINDOW_DOUBLEBUFFER 115
#define GLUT_WINDOW_RGBA 116
#define GLUT_WINDOW_PARENT 117
#define GLUT_WINDOW_NUM_CHILDREN 118
#define GLUT_WINDOW_COLORMAP_SIZE 119
#if (GLUT_API_VERSION >= 2)
#define GLUT_WINDOW_NUM_SAMPLES 120
#define GLUT_WINDOW_STEREO 121
#endif
#if (GLUT_API_VERSION >= 3)
#define GLUT_WINDOW_CURSOR 122
#endif
#define GLUT_SCREEN_WIDTH 200
#define GLUT_SCREEN_HEIGHT 201
#define GLUT_SCREEN_WIDTH_MM 202
#define GLUT_SCREEN_HEIGHT_MM 203
#define GLUT_MENU_NUM_ITEMS 300
#define GLUT_DISPLAY_MODE_POSSIBLE 400
#define GLUT_INIT_WINDOW_X 500
#define GLUT_INIT_WINDOW_Y 501
#define GLUT_INIT_WINDOW_WIDTH 502
#define GLUT_INIT_WINDOW_HEIGHT 503
#define GLUT_INIT_DISPLAY_MODE 504
#if (GLUT_API_VERSION >= 2)
#define GLUT_ELAPSED_TIME 700
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
#define GLUT_WINDOW_FORMAT_ID 123
#endif
#if (GLUT_API_VERSION >= 2)
/* glutDeviceGet parameters. */
#define GLUT_HAS_KEYBOARD 600
#define GLUT_HAS_MOUSE 601
#define GLUT_HAS_SPACEBALL 602
#define GLUT_HAS_DIAL_AND_BUTTON_BOX 603
#define GLUT_HAS_TABLET 604
#define GLUT_NUM_MOUSE_BUTTONS 605
#define GLUT_NUM_SPACEBALL_BUTTONS 606
#define GLUT_NUM_BUTTON_BOX_BUTTONS 607
#define GLUT_NUM_DIALS 608
#define GLUT_NUM_TABLET_BUTTONS 609
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
#define GLUT_DEVICE_IGNORE_KEY_REPEAT 610
#define GLUT_DEVICE_KEY_REPEAT 611
#define GLUT_HAS_JOYSTICK 612
#define GLUT_OWNS_JOYSTICK 613
#define GLUT_JOYSTICK_BUTTONS 614
#define GLUT_JOYSTICK_AXES 615
#define GLUT_JOYSTICK_POLL_RATE 616
#endif
#if (GLUT_API_VERSION >= 3)
/* glutLayerGet parameters. */
#define GLUT_OVERLAY_POSSIBLE 800
#define GLUT_LAYER_IN_USE 801
#define GLUT_HAS_OVERLAY 802
#define GLUT_TRANSPARENT_INDEX 803
#define GLUT_NORMAL_DAMAGED 804
#define GLUT_OVERLAY_DAMAGED 805
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
/* glutVideoResizeGet parameters. */
#define GLUT_VIDEO_RESIZE_POSSIBLE 900
#define GLUT_VIDEO_RESIZE_IN_USE 901
#define GLUT_VIDEO_RESIZE_X_DELTA 902
#define GLUT_VIDEO_RESIZE_Y_DELTA 903
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 904
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 905
#define GLUT_VIDEO_RESIZE_X 906
#define GLUT_VIDEO_RESIZE_Y 907
#define GLUT_VIDEO_RESIZE_WIDTH 908
#define GLUT_VIDEO_RESIZE_HEIGHT 909
#endif
/* glutUseLayer parameters. */
#define GLUT_NORMAL 0
#define GLUT_OVERLAY 1
/* glutGetModifiers return mask. */
#define GLUT_ACTIVE_SHIFT 1
#define GLUT_ACTIVE_CTRL 2
#define GLUT_ACTIVE_ALT 4
/* glutSetCursor parameters. */
/* Basic arrows. */
#define GLUT_CURSOR_RIGHT_ARROW 0
#define GLUT_CURSOR_LEFT_ARROW 1
/* Symbolic cursor shapes. */
#define GLUT_CURSOR_INFO 2
#define GLUT_CURSOR_DESTROY 3
#define GLUT_CURSOR_HELP 4
#define GLUT_CURSOR_CYCLE 5
#define GLUT_CURSOR_SPRAY 6
#define GLUT_CURSOR_WAIT 7
#define GLUT_CURSOR_TEXT 8
#define GLUT_CURSOR_CROSSHAIR 9
/* Directional cursors. */
#define GLUT_CURSOR_UP_DOWN 10
#define GLUT_CURSOR_LEFT_RIGHT 11
/* Sizing cursors. */
#define GLUT_CURSOR_TOP_SIDE 12
#define GLUT_CURSOR_BOTTOM_SIDE 13
#define GLUT_CURSOR_LEFT_SIDE 14
#define GLUT_CURSOR_RIGHT_SIDE 15
#define GLUT_CURSOR_TOP_LEFT_CORNER 16
#define GLUT_CURSOR_TOP_RIGHT_CORNER 17
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 18
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 19
/* Inherit from parent window. */
#define GLUT_CURSOR_INHERIT 100
/* Blank cursor. */
#define GLUT_CURSOR_NONE 101
/* Fullscreen crosshair (if available). */
#define GLUT_CURSOR_FULL_CROSSHAIR 102
#endif
/* GLUT initialization sub-API. */
extern void APIENTRY glutInit(int *argcp, char **argv);
extern void APIENTRY glutInitDisplayMode(unsigned int mode);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
extern void APIENTRY glutInitDisplayString(const char *string);
#endif
extern void APIENTRY glutInitWindowPosition(int x, int y);
extern void APIENTRY glutInitWindowSize(int width, int height);
extern void APIENTRY glutMainLoop(void);
/* GLUT window sub-API. */
extern int APIENTRY glutCreateWindow(const char *title);
extern int APIENTRY glutCreateSubWindow(int win, int x, int y, int width, int height);
extern void APIENTRY glutDestroyWindow(int win);
extern void APIENTRY glutPostRedisplay(void);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
extern void APIENTRY glutPostWindowRedisplay(int win);
#endif
extern void APIENTRY glutSwapBuffers(void);
extern int APIENTRY glutGetWindow(void);
extern void APIENTRY glutSetWindow(int win);
extern void APIENTRY glutSetWindowTitle(const char *title);
extern void APIENTRY glutSetIconTitle(const char *title);
extern void APIENTRY glutPositionWindow(int x, int y);
extern void APIENTRY glutReshapeWindow(int width, int height);
extern void APIENTRY glutPopWindow(void);
extern void APIENTRY glutPushWindow(void);
extern void APIENTRY glutIconifyWindow(void);
extern void APIENTRY glutShowWindow(void);
extern void APIENTRY glutHideWindow(void);
#if (GLUT_API_VERSION >= 3)
extern void APIENTRY glutFullScreen(void);
extern void APIENTRY glutSetCursor(int cursor);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
extern void APIENTRY glutWarpPointer(int x, int y);
#endif
/* GLUT overlay sub-API. */
extern void APIENTRY glutEstablishOverlay(void);
extern void APIENTRY glutRemoveOverlay(void);
extern void APIENTRY glutUseLayer(GLenum layer);
extern void APIENTRY glutPostOverlayRedisplay(void);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 11)
extern void APIENTRY glutPostWindowOverlayRedisplay(int win);
#endif
extern void APIENTRY glutShowOverlay(void);
extern void APIENTRY glutHideOverlay(void);
#endif
/* GLUT menu sub-API. */
extern int APIENTRY glutCreateMenu(void ( *)(int));
extern void APIENTRY glutDestroyMenu(int menu);
extern int APIENTRY glutGetMenu(void);
extern void APIENTRY glutSetMenu(int menu);
extern void APIENTRY glutAddMenuEntry(const char *label, int value);
extern void APIENTRY glutAddSubMenu(const char *label, int submenu);
extern void APIENTRY glutChangeToMenuEntry(int item, const char *label, int value);
extern void APIENTRY glutChangeToSubMenu(int item, const char *label, int submenu);
extern void APIENTRY glutRemoveMenuItem(int item);
extern void APIENTRY glutAttachMenu(int button);
extern void APIENTRY glutDetachMenu(int button);
/* GLUT window callback sub-API. */
extern void APIENTRY glutDisplayFunc(void (*func)(void));
extern void APIENTRY glutReshapeFunc(void (*func)(int width, int height));
extern void APIENTRY glutKeyboardFunc(void (*func)(unsigned char key, int x, int y));
extern void APIENTRY glutMouseFunc(void (*func)(int button, int state, int x, int y));
extern void APIENTRY glutMotionFunc(void (*func)(int x, int y));
extern void APIENTRY glutPassiveMotionFunc(void (*func)(int x, int y));
extern void APIENTRY glutEntryFunc(void (*func)(int state));
extern void APIENTRY glutVisibilityFunc(void (*func)(int state));
extern void APIENTRY glutIdleFunc(void (*func)(void));
extern void APIENTRY glutTimerFunc(unsigned int millis, void (*func)(int value), int value);
extern void APIENTRY glutMenuStateFunc(void (*func)(int state));
#if (GLUT_API_VERSION >= 2)
extern void APIENTRY glutSpecialFunc(void (*func)(int key, int x, int y));
extern void APIENTRY glutSpaceballMotionFunc(void (*func)(int x, int y, int z));
extern void APIENTRY glutSpaceballRotateFunc(void (*func)(int x, int y, int z));
extern void APIENTRY glutSpaceballButtonFunc(void (*func)(int button, int state));
extern void APIENTRY glutButtonBoxFunc(void (*func)(int button, int state));
extern void APIENTRY glutDialsFunc(void (*func)(int dial, int value));
extern void APIENTRY glutTabletMotionFunc(void (*func)(int x, int y));
extern void APIENTRY glutTabletButtonFunc(void (*func)(int button, int state, int x, int y));
#if (GLUT_API_VERSION >= 3)
extern void APIENTRY glutMenuStatusFunc(void (*func)(int status, int x, int y));
extern void APIENTRY glutOverlayDisplayFunc(void (*func)(void));
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
extern void APIENTRY glutWindowStatusFunc(void (*func)(int state));
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
extern void APIENTRY glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y));
extern void APIENTRY glutSpecialUpFunc(void (*func)(int key, int x, int y));
extern void APIENTRY glutJoystickFunc(void (*func)(unsigned int buttonMask, int x, int y, int z), int pollInterval);
#endif
#endif
#endif
/* GLUT color index sub-API. */
extern void APIENTRY glutSetColor(int, GLfloat red, GLfloat green, GLfloat blue);
extern GLfloat APIENTRY glutGetColor(int ndx, int component);
extern void APIENTRY glutCopyColormap(int win);
/* GLUT state retrieval sub-API. */
extern int APIENTRY glutGet(GLenum type);
extern int APIENTRY glutDeviceGet(GLenum type);
#if (GLUT_API_VERSION >= 2)
/* GLUT extension support sub-API */
extern int APIENTRY glutExtensionSupported(const char *name);
#endif
#if (GLUT_API_VERSION >= 3)
extern int APIENTRY glutGetModifiers(void);
extern int APIENTRY glutLayerGet(GLenum type);
#endif
/* GLUT font sub-API */
extern void APIENTRY glutBitmapCharacter(void *font, int character);
extern int APIENTRY glutBitmapWidth(void *font, int character);
extern void APIENTRY glutStrokeCharacter(void *font, int character);
extern int APIENTRY glutStrokeWidth(void *font, int character);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
extern int APIENTRY glutBitmapLength(void *font, const unsigned char *string);
extern int APIENTRY glutStrokeLength(void *font, const unsigned char *string);
#endif
/* GLUT pre-built models sub-API */
extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks);
extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks);
extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, GLint stacks);
extern void APIENTRY glutWireCube(GLdouble size);
extern void APIENTRY glutSolidCube(GLdouble size);
extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings);
extern void APIENTRY glutWireDodecahedron(void);
extern void APIENTRY glutSolidDodecahedron(void);
extern void APIENTRY glutWireTeapot(GLdouble size);
extern void APIENTRY glutSolidTeapot(GLdouble size);
extern void APIENTRY glutWireOctahedron(void);
extern void APIENTRY glutSolidOctahedron(void);
extern void APIENTRY glutWireTetrahedron(void);
extern void APIENTRY glutSolidTetrahedron(void);
extern void APIENTRY glutWireIcosahedron(void);
extern void APIENTRY glutSolidIcosahedron(void);
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 9)
/* GLUT video resize sub-API. */
extern int APIENTRY glutVideoResizeGet(GLenum param);
extern void APIENTRY glutSetupVideoResizing(void);
extern void APIENTRY glutStopVideoResizing(void);
extern void APIENTRY glutVideoResize(int x, int y, int width, int height);
extern void APIENTRY glutVideoPan(int x, int y, int width, int height);
/* GLUT debugging sub-API. */
extern void APIENTRY glutReportErrors(void);
#endif
#if (GLUT_API_VERSION >= 4 || GLUT_XLIB_IMPLEMENTATION >= 13)
/* GLUT device control sub-API. */
/* glutSetKeyRepeat modes. */
#define GLUT_KEY_REPEAT_OFF 0
#define GLUT_KEY_REPEAT_ON 1
#define GLUT_KEY_REPEAT_DEFAULT 2
/* Joystick button masks. */
#define GLUT_JOYSTICK_BUTTON_A 1
#define GLUT_JOYSTICK_BUTTON_B 2
#define GLUT_JOYSTICK_BUTTON_C 4
#define GLUT_JOYSTICK_BUTTON_D 8
extern void APIENTRY glutIgnoreKeyRepeat(int ignore);
extern void APIENTRY glutSetKeyRepeat(int repeatMode);
extern void APIENTRY glutForceJoystickFunc(void);
/* GLUT game mode sub-API. */
/* glutGameModeGet. */
#define GLUT_GAME_MODE_ACTIVE 0
#define GLUT_GAME_MODE_POSSIBLE 1
#define GLUT_GAME_MODE_WIDTH 2
#define GLUT_GAME_MODE_HEIGHT 3
#define GLUT_GAME_MODE_PIXEL_DEPTH 4
#define GLUT_GAME_MODE_REFRESH_RATE 5
#define GLUT_GAME_MODE_DISPLAY_CHANGED 6
extern void APIENTRY glutGameModeString(const char *string);
extern int APIENTRY glutEnterGameMode(void);
extern void APIENTRY glutLeaveGameMode(void);
extern int APIENTRY glutGameModeGet(GLenum mode);
#endif
#ifdef __cplusplus
}
#endif
#ifdef GLUT_APIENTRY_DEFINED
# undef GLUT_APIENTRY_DEFINED
# undef APIENTRY
#endif
#ifdef GLUT_WINGDIAPI_DEFINED
# undef GLUT_WINGDIAPI_DEFINED
# undef WINGDIAPI
#endif
#endif /* __glut_h__ */

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#ifndef __glxext_h_
#define __glxext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
/* glxext.h last updated 2005/01/20 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define GLX_GLXEXT_VERSION 10
#ifndef GLX_ARB_get_proc_address
#endif
#ifndef GLX_ARB_multisample
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
#endif
#ifndef GLX_ARB_fbconfig_float
#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SAMPLE_BUFFERS_SGIS 100000
#define GLX_SAMPLES_SGIS 100001
#endif
#ifndef GLX_EXT_visual_info
#define GLX_X_VISUAL_TYPE_EXT 0x22
#define GLX_TRANSPARENT_TYPE_EXT 0x23
#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
#define GLX_NONE_EXT 0x8000
#define GLX_TRUE_COLOR_EXT 0x8002
#define GLX_DIRECT_COLOR_EXT 0x8003
#define GLX_PSEUDO_COLOR_EXT 0x8004
#define GLX_STATIC_COLOR_EXT 0x8005
#define GLX_GRAY_SCALE_EXT 0x8006
#define GLX_STATIC_GRAY_EXT 0x8007
#define GLX_TRANSPARENT_RGB_EXT 0x8008
#define GLX_TRANSPARENT_INDEX_EXT 0x8009
#endif
#ifndef GLX_SGI_swap_control
#endif
#ifndef GLX_SGI_video_sync
#endif
#ifndef GLX_SGI_make_current_read
#endif
#ifndef GLX_SGIX_video_source
#endif
#ifndef GLX_EXT_visual_rating
#define GLX_VISUAL_CAVEAT_EXT 0x20
#define GLX_SLOW_VISUAL_EXT 0x8001
#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
/* reuse GLX_NONE_EXT */
#endif
#ifndef GLX_EXT_import_context
#define GLX_SHARE_CONTEXT_EXT 0x800A
#define GLX_VISUAL_ID_EXT 0x800B
#define GLX_SCREEN_EXT 0x800C
#endif
#ifndef GLX_SGIX_fbconfig
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
#define GLX_X_RENDERABLE_SGIX 0x8012
#define GLX_FBCONFIG_ID_SGIX 0x8013
#define GLX_RGBA_TYPE_SGIX 0x8014
#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
/* reuse GLX_SCREEN_EXT */
#endif
#ifndef GLX_SGIX_pbuffer
#define GLX_PBUFFER_BIT_SGIX 0x00000004
#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
#define GLX_LARGEST_PBUFFER_SGIX 0x801C
#define GLX_WIDTH_SGIX 0x801D
#define GLX_HEIGHT_SGIX 0x801E
#define GLX_EVENT_MASK_SGIX 0x801F
#define GLX_DAMAGED_SGIX 0x8020
#define GLX_SAVED_SGIX 0x8021
#define GLX_WINDOW_SGIX 0x8022
#define GLX_PBUFFER_SGIX 0x8023
#endif
#ifndef GLX_SGI_cushion
#endif
#ifndef GLX_SGIX_video_resize
#define GLX_SYNC_FRAME_SGIX 0x00000000
#define GLX_SYNC_SWAP_SGIX 0x00000001
#endif
#ifndef GLX_SGIX_dmbuffer
#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
#endif
#ifndef GLX_SGIX_swap_group
#endif
#ifndef GLX_SGIX_swap_barrier
#endif
#ifndef GLX_SGIS_blended_overlay
#define GLX_BLENDED_RGBA_SGIS 0x8025
#endif
#ifndef GLX_SGIS_shared_multisample
#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
#endif
#ifndef GLX_SUN_get_transparent_index
#endif
#ifndef GLX_3DFX_multisample
#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
#define GLX_SAMPLES_3DFX 0x8051
#endif
#ifndef GLX_MESA_copy_sub_buffer
#endif
#ifndef GLX_MESA_pixmap_colormap
#endif
#ifndef GLX_MESA_release_buffers
#endif
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_3DFX_WINDOW_MODE_MESA 0x1
#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
#endif
#ifndef GLX_SGIX_visual_select_group
#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
#endif
#ifndef GLX_OML_swap_method
#define GLX_SWAP_METHOD_OML 0x8060
#define GLX_SWAP_EXCHANGE_OML 0x8061
#define GLX_SWAP_COPY_OML 0x8062
#define GLX_SWAP_UNDEFINED_OML 0x8063
#endif
#ifndef GLX_OML_sync_control
#endif
#ifndef GLX_NV_float_buffer
#define GLX_FLOAT_COMPONENTS_NV 0x20B0
#endif
#ifndef GLX_SGIX_hyperpipe
#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
#define GLX_BAD_HYPERPIPE_SGIX 92
#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
#define GLX_PIPE_RECT_SGIX 0x00000001
#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
#define GLX_HYPERPIPE_ID_SGIX 0x8030
#endif
#ifndef GLX_MESA_agp_offset
#endif
/*************************************************************/
#ifndef GLX_ARB_get_proc_address
/*
* Linux OpenGL ABI specifies glXGetProcAddressARB should be
* in glx.h moving related defines there as well.
*/
#endif
#ifndef GLX_SGIX_video_source
typedef XID GLXVideoSourceSGIX;
#endif
#ifndef GLX_SGIX_fbconfig
typedef XID GLXFBConfigIDSGIX;
typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
#endif
#ifndef GLX_SGIX_pbuffer
typedef XID GLXPbufferSGIX;
typedef struct
{
int type;
unsigned long serial; /* # of last request processed by server */
Bool send_event; /* true if this came for SendEvent request */
Display *display; /* display the event was read from */
GLXDrawable drawable; /* i.d. of Drawable */
int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
unsigned int mask; /* mask indicating which buffers are affected*/
int x, y;
int width, height;
int count; /* if nonzero, at least this many more */
} GLXBufferClobberEventSGIX;
#endif
#ifndef GLX_NV_swap_group
#endif
#ifndef GLX_NV_video_out
/*
* GLXVideoDeviceNV is an opaque handle to a video device (part of the
* GLX_NV_video_out extension).
*/
typedef unsigned int GLXVideoDeviceNV;
/* glXBindVideoImageNV iVideoBuffer values (NV_video_out) */
#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
/* glXSendPbufferToVideoNV iBufferType values (NV_video_out) */
#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
#endif
#ifndef GLX_EXT_texture_from_pixmap
/* New glXGetFBConfigAttrib <attrib_list> tokens */
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
/* New glXCreatePixmap attributes and glXQueryDrawable attributes */
#define GLX_TEXTURE_FORMAT_EXT 0x20D5
#define GLX_TEXTURE_TARGET_EXT 0x20D6
#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
/* Values for GLX_TEXTURE_FORMAT_EXT */
#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
/* Bits for GLX_BIND_TO_TEXTURE_TARGETS_EXT mask */
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
/* Values for GLX_TEXTURE_TARGET_EXT */
#define GLX_TEXTURE_1D_EXT 0x20DB
#define GLX_TEXTURE_2D_EXT 0x20DC
#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
/*
* Values for the buffer parameter of glXBindTexImageEXT and
* glXReleaseTexImageEXT
*/
#define GLX_FRONT_LEFT_EXT 0x20DE
#define GLX_FRONT_RIGHT_EXT 0x20DF
#define GLX_BACK_LEFT_EXT 0x20E0
#define GLX_BACK_RIGHT_EXT 0x20E1
#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
#define GLX_AUX0_EXT 0x20E2
#define GLX_AUX1_EXT 0x20E3
#define GLX_AUX2_EXT 0x20E4
#define GLX_AUX3_EXT 0x20E5
#define GLX_AUX4_EXT 0x20E6
#define GLX_AUX5_EXT 0x20E7
#define GLX_AUX6_EXT 0x20E8
#define GLX_AUX7_EXT 0x20E9
#define GLX_AUX8_EXT 0x20EA
#define GLX_AUX9_EXT 0x20EB
#endif
/* Define int32_t and int64_t types for UST/MSC */
/* (as used in the GLX_OML_sync_control extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined( __VMS ) || defined(__FreeBSD__)
#include <inttypes.h>
#elif (defined(__sun__) && defined(__svr4__)) || (defined(__sun) && defined(__SVR4))
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__) || defined(__linux__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
typedef long int int32_t;
typedef long long int int64_t;
#else
#error "int32_t and int64_t are undefined!"
#endif
#ifndef GLX_ARB_get_proc_address
/* Moved to glx.h */
#endif
#ifndef GLX_ARB_multisample
#define GLX_ARB_multisample 1
#endif
#ifndef GLX_ARB_fbconfig_float
#define GLX_ARB_fbconfig_float 1
#endif
#ifndef GLX_SGIS_multisample
#define GLX_SGIS_multisample 1
#endif
#ifndef GLX_EXT_visual_info
#define GLX_EXT_visual_info 1
#endif
#ifndef GLX_SGI_swap_control
#define GLX_SGI_swap_control 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXSwapIntervalSGI(int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int (* PFNGLXSWAPINTERVALSGIPROC)(int interval);
#endif
#ifndef GLX_SGI_video_sync
#define GLX_SGI_video_sync 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetVideoSyncSGI(unsigned int *);
extern int glXWaitVideoSyncSGI(int, int, unsigned int *);
extern int glXGetRefreshRateSGI(unsigned int *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int (* PFNGLXGETVIDEOSYNCSGIPROC)(unsigned int *count);
typedef int (* PFNGLXWAITVIDEOSYNCSGIPROC)(int divisor, int remainder, unsigned int *count);
typedef int (* PFNGLXGETREFRESHRATESGIPROC)(unsigned int *);
#endif
#ifndef GLX_SGI_make_current_read
#define GLX_SGI_make_current_read 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXMakeCurrentReadSGI(Display *, GLXDrawable, GLXDrawable, GLXContext);
extern GLXDrawable glXGetCurrentReadDrawableSGI(void);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool(* PFNGLXMAKECURRENTREADSGIPROC)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
typedef GLXDrawable(* PFNGLXGETCURRENTREADDRAWABLESGIPROC)(void);
#endif
#ifndef GLX_SGIX_video_source
#define GLX_SGIX_video_source 1
#ifdef _VL_H
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX(Display *, int, VLServer, VLPath, int, VLNode);
extern void glXDestroyGLXVideoSourceSGIX(Display *, GLXVideoSourceSGIX);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXVideoSourceSGIX(* PFNGLXCREATEGLXVIDEOSOURCESGIXPROC)(Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
typedef void (* PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC)(Display *dpy, GLXVideoSourceSGIX glxvideosource);
#endif /* _VL_H */
#endif
#ifndef GLX_EXT_visual_rating
#define GLX_EXT_visual_rating 1
#endif
#ifndef GLX_EXT_import_context
#define GLX_EXT_import_context 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Display *glXGetCurrentDisplayEXT(void);
extern int glXQueryContextInfoEXT(Display *, GLXContext, int, int *);
extern GLXContextID glXGetContextIDEXT(const GLXContext);
extern GLXContext glXImportContextEXT(Display *, GLXContextID);
extern void glXFreeContextEXT(Display *, GLXContext);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Display *(* PFNGLXGETCURRENTDISPLAYEXTPROC)(void);
typedef int (* PFNGLXQUERYCONTEXTINFOEXTPROC)(Display *dpy, GLXContext context, int attribute, int *value);
typedef GLXContextID(* PFNGLXGETCONTEXTIDEXTPROC)(const GLXContext context);
typedef GLXContext(* PFNGLXIMPORTCONTEXTEXTPROC)(Display *dpy, GLXContextID contextID);
typedef void (* PFNGLXFREECONTEXTEXTPROC)(Display *dpy, GLXContext context);
#endif
#ifndef GLX_SGIX_fbconfig
#define GLX_SGIX_fbconfig 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetFBConfigAttribSGIX(Display *, GLXFBConfigSGIX, int, int *);
extern GLXFBConfigSGIX *glXChooseFBConfigSGIX(Display *, int, int *, int *);
extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX(Display *, GLXFBConfigSGIX, Pixmap);
extern GLXContext glXCreateContextWithConfigSGIX(Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
extern XVisualInfo *glXGetVisualFromFBConfigSGIX(Display *, GLXFBConfigSGIX);
extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX(Display *, XVisualInfo *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int (* PFNGLXGETFBCONFIGATTRIBSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
typedef GLXFBConfigSGIX *(* PFNGLXCHOOSEFBCONFIGSGIXPROC)(Display *dpy, int screen, int *attrib_list, int *nelements);
typedef GLXPixmap(* PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
typedef GLXContext(* PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
typedef XVisualInfo *(* PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Display *dpy, GLXFBConfigSGIX config);
typedef GLXFBConfigSGIX(* PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)(Display *dpy, XVisualInfo *vis);
#endif
#ifndef GLX_SGIX_pbuffer
#define GLX_SGIX_pbuffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXPbufferSGIX glXCreateGLXPbufferSGIX(Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
extern void glXDestroyGLXPbufferSGIX(Display *, GLXPbufferSGIX);
extern int glXQueryGLXPbufferSGIX(Display *, GLXPbufferSGIX, int, unsigned int *);
extern void glXSelectEventSGIX(Display *, GLXDrawable, unsigned long);
extern void glXGetSelectedEventSGIX(Display *, GLXDrawable, unsigned long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXPbufferSGIX(* PFNGLXCREATEGLXPBUFFERSGIXPROC)(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
typedef void (* PFNGLXDESTROYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf);
typedef int (* PFNGLXQUERYGLXPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
typedef void (* PFNGLXSELECTEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long mask);
typedef void (* PFNGLXGETSELECTEDEVENTSGIXPROC)(Display *dpy, GLXDrawable drawable, unsigned long *mask);
#endif
#ifndef GLX_SGI_cushion
#define GLX_SGI_cushion 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXCushionSGI(Display *, Window, float);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void (* PFNGLXCUSHIONSGIPROC)(Display *dpy, Window window, float cushion);
#endif
#ifndef GLX_SGIX_video_resize
#define GLX_SGIX_video_resize 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXBindChannelToWindowSGIX(Display *, int, int, Window);
extern int glXChannelRectSGIX(Display *, int, int, int, int, int, int);
extern int glXQueryChannelRectSGIX(Display *, int, int, int *, int *, int *, int *);
extern int glXQueryChannelDeltasSGIX(Display *, int, int, int *, int *, int *, int *);
extern int glXChannelRectSyncSGIX(Display *, int, int, GLenum);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef int (* PFNGLXBINDCHANNELTOWINDOWSGIXPROC)(Display *display, int screen, int channel, Window window);
typedef int (* PFNGLXCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int x, int y, int w, int h);
typedef int (* PFNGLXQUERYCHANNELRECTSGIXPROC)(Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
typedef int (* PFNGLXQUERYCHANNELDELTASSGIXPROC)(Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
typedef int (* PFNGLXCHANNELRECTSYNCSGIXPROC)(Display *display, int screen, int channel, GLenum synctype);
#endif
#ifndef GLX_SGIX_dmbuffer
#define GLX_SGIX_dmbuffer 1
#ifdef _DM_BUFFER_H_
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXAssociateDMPbufferSGIX(Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool(* PFNGLXASSOCIATEDMPBUFFERSGIXPROC)(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
#endif /* _DM_BUFFER_H_ */
#endif
#ifndef GLX_SGIX_swap_group
#define GLX_SGIX_swap_group 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXJoinSwapGroupSGIX(Display *, GLXDrawable, GLXDrawable);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void (* PFNGLXJOINSWAPGROUPSGIXPROC)(Display *dpy, GLXDrawable drawable, GLXDrawable member);
#endif
#ifndef GLX_SGIX_swap_barrier
#define GLX_SGIX_swap_barrier 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXBindSwapBarrierSGIX(Display *, GLXDrawable, int);
extern Bool glXQueryMaxSwapBarriersSGIX(Display *, int, int *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void (* PFNGLXBINDSWAPBARRIERSGIXPROC)(Display *dpy, GLXDrawable drawable, int barrier);
typedef Bool(* PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)(Display *dpy, int screen, int *max);
#endif
#ifndef GLX_SUN_get_transparent_index
#define GLX_SUN_get_transparent_index 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Status glXGetTransparentIndexSUN(Display *, Window, Window, long *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Status(* PFNGLXGETTRANSPARENTINDEXSUNPROC)(Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
#endif
#ifndef GLX_MESA_copy_sub_buffer
#define GLX_MESA_copy_sub_buffer 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXCopySubBufferMESA(Display *, GLXDrawable, int, int, int, int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef void (* PFNGLXCOPYSUBBUFFERMESAPROC)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
#endif
#ifndef GLX_MESA_pixmap_colormap
#define GLX_MESA_pixmap_colormap 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXPixmap glXCreateGLXPixmapMESA(Display *, XVisualInfo *, Pixmap, Colormap);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXPixmap(* PFNGLXCREATEGLXPIXMAPMESAPROC)(Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
#endif
#ifndef GLX_MESA_release_buffers
#define GLX_MESA_release_buffers 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXReleaseBuffersMESA(Display *, GLXDrawable);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool(* PFNGLXRELEASEBUFFERSMESAPROC)(Display *dpy, GLXDrawable drawable);
#endif
#ifndef GLX_MESA_set_3dfx_mode
#define GLX_MESA_set_3dfx_mode 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXSet3DfxModeMESA(int);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool(* PFNGLXSET3DFXMODEMESAPROC)(int mode);
#endif
#ifndef GLX_SGIX_visual_select_group
#define GLX_SGIX_visual_select_group 1
#endif
#ifndef GLX_OML_swap_method
#define GLX_OML_swap_method 1
#endif
#ifndef GLX_OML_sync_control
#define GLX_OML_sync_control 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXGetSyncValuesOML(Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
extern Bool glXGetMscRateOML(Display *, GLXDrawable, int32_t *, int32_t *);
extern int64_t glXSwapBuffersMscOML(Display *, GLXDrawable, int64_t, int64_t, int64_t);
extern Bool glXWaitForMscOML(Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
extern Bool glXWaitForSbcOML(Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef Bool(* PFNGLXGETSYNCVALUESOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool(* PFNGLXGETMSCRATEOMLPROC)(Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
typedef int64_t (* PFNGLXSWAPBUFFERSMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
typedef Bool(* PFNGLXWAITFORMSCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
typedef Bool(* PFNGLXWAITFORSBCOMLPROC)(Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
#endif
#ifndef GLX_NV_float_buffer
#define GLX_NV_float_buffer 1
#endif
#ifndef GLX_SGIX_hyperpipe
#define GLX_SGIX_hyperpipe 1
typedef struct
{
char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
int networkId;
} GLXHyperpipeNetworkSGIX;
typedef struct
{
char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
int channel;
unsigned int
participationType;
int timeSlice;
} GLXHyperpipeConfigSGIX;
typedef struct
{
char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
int destXOrigin, destYOrigin, destWidth, destHeight;
} GLXPipeRect;
typedef struct
{
char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
int XOrigin, YOrigin, maxHeight, maxWidth;
} GLXPipeRectLimits;
#ifdef GLX_GLXEXT_PROTOTYPES
extern GLXHyperpipeNetworkSGIX *glXQueryHyperpipeNetworkSGIX(Display *, int *);
extern int glXHyperpipeConfigSGIX(Display *, int, int, GLXHyperpipeConfigSGIX *, int *);
extern GLXHyperpipeConfigSGIX *glXQueryHyperpipeConfigSGIX(Display *, int, int *);
extern int glXDestroyHyperpipeConfigSGIX(Display *, int);
extern int glXBindHyperpipeSGIX(Display *, int);
extern int glXQueryHyperpipeBestAttribSGIX(Display *, int, int, int, void *, void *);
extern int glXHyperpipeAttribSGIX(Display *, int, int, int, void *);
extern int glXQueryHyperpipeAttribSGIX(Display *, int, int, int, void *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef GLXHyperpipeNetworkSGIX *(* PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)(Display *dpy, int *npipes);
typedef int (* PFNGLXHYPERPIPECONFIGSGIXPROC)(Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
typedef GLXHyperpipeConfigSGIX *(* PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId, int *npipes);
typedef int (* PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)(Display *dpy, int hpId);
typedef int (* PFNGLXBINDHYPERPIPESGIXPROC)(Display *dpy, int hpId);
typedef int (* PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
typedef int (* PFNGLXHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *attribList);
typedef int (* PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)(Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
#endif
#ifndef GLX_MESA_agp_offset
#define GLX_MESA_agp_offset 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern unsigned int glXGetAGPOffsetMESA(const void *);
#endif /* GLX_GLXEXT_PROTOTYPES */
typedef unsigned int (* PFNGLXGETAGPOFFSETMESAPROC)(const void *pointer);
#endif
/*
* GLX_NV_vertex_array_range is not a real extension name...
*/
#ifndef GLX_NV_vertex_array_range
#define GLX_NV_vertex_array_range 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq,
GLfloat writefreq, GLfloat priority);
extern void glXFreeMemoryNV(GLvoid *pointer);
#endif
typedef void *(* PFNGLXALLOCATEMEMORYNVPROC)(GLsizei size,
GLfloat readfreq,
GLfloat writefreq,
GLfloat priority);
typedef void (* PFNGLXFREEMEMORYNVPROC)(GLvoid *pointer);
#endif
#ifndef GLX_NV_swap_group
#define GLX_NV_swap_group 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern Bool glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable,
GLuint group);
extern Bool glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier);
extern Bool glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable,
GLuint *group, GLuint *barrier);
extern Bool glXQueryMaxSwapGroupsNV(Display *dpy, int screen,
GLuint *maxGroups, GLuint *maxBarriers);
extern Bool glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count);
extern Bool glXResetFrameCountNV(Display *dpy, int screen);
#endif
typedef Bool(* PFNGLXJOINSWAPGROUPNVPROC)(Display *dpy,
GLXDrawable drawable,
GLuint group);
typedef Bool(* PFNGLXBINDSWAPBARRIERNVPROC)(Display *dpy,
GLuint group,
GLuint barrier);
typedef Bool(* PFNGLXQUERYSWAPGROUPNVPROC)(Display *dpy,
GLXDrawable drawable,
GLuint *group,
GLuint *barrier);
typedef Bool(* PFNGLXQUERYMAXSWAPGROUPSNVPROC)(Display *dpy,
int screen,
GLuint *maxGroups,
GLuint *maxBarriers);
typedef Bool(* PFNGLXQUERYFRAMECOUNTNVPROC)(Display *dpy,
int screen,
GLuint *count);
typedef Bool(* PFNGLXRESETFRAMECOUNTNVPROC)(Display *dpy, int screen);
#endif
#ifndef GLX_NV_video_out
#define GLX_NV_video_out 1
#ifdef GLX_GLXEXT_PROTOTYPES
extern int glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices,
GLXVideoDeviceNV *pVideoDevice);
extern int glXReleaseVideoDeviceNV(Display *dpy, int screen,
GLXVideoDeviceNV VideoDevice);
extern int glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice,
GLXPbuffer pbuf, int iVideoBuffer);
extern int glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf);
extern int glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf,
int iBufferType,
unsigned long *pulCounterPbuffer,
GLboolean bBlock);
extern int glXGetVideoInfoNV(Display *dpy, int screen,
GLXVideoDeviceNV VideoDevice,
unsigned long *pulCounterOutputVideo,
unsigned long *pulCounterOutputPbuffer);
#endif
typedef int (* PFNGLXGETVIDEODEVICENVPROC)(Display *dpy,
int screen,
int numVideoDevices,
GLXVideoDeviceNV *pVideoDevice);
typedef int (* PFNGLXRELEASEVIDEODEVICENVPROC)(Display *dpy,
int screen,
GLXVideoDeviceNV VideoDevice);
typedef int (* PFNGLXBINDVIDEOIMAGENVPROC)(Display *dpy,
GLXVideoDeviceNV VideoDevice,
GLXPbuffer pbuf,
int iVideoBuffer);
typedef int (* PFNGLXRELEASEVIDEOIMAGENVPROC)(Display *dpy,
GLXPbuffer pbuf);
typedef int (* PFNGLXSENDPBUFFERTOVIDEONVPROC)(Display *dpy,
GLXPbuffer pbuf,
int iBufferType,
unsigned long *pulCounterPbuffer,
GLboolean bBlock);
typedef int (* PFNGLXGETVIDEOINFONVPROC)(Display *dpy, int screen,
GLXVideoDeviceNV VideoDevice,
unsigned long *pulCounterOutputVideo,
unsigned long *pulCounterOutputPbuffer);
#endif
#ifndef GLX_EXT_texture_from_pixmap
#define GLX_EXT_texture_from_pixmap
#ifdef GLX_GLXEXT_PROTOTYPES
extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable,
int buffer, const int *attrib_list);
extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable,
int buffer);
#endif
typedef void (* PFNGLXBINDTEXIMAGEEXTPROC)(Display *dpy,
GLXDrawable drawable,
int buffer,
const int *attrib_list);
typedef void (* PFNGLXRELEASETEXIMAGEEXTPROC)(Display *dpy,
GLXDrawable drawable,
int buffer);
#endif
#ifdef __cplusplus
}
#endif
#endif

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Common/GL/wglew.h Normal file
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@ -0,0 +1,958 @@
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __wglew_h__
#define __wglew_h__
#define __WGLEW_H__
#ifdef __wglext_h_
#error wglext.h included before wglew.h
#endif
#define __wglext_h_
#if !defined(APIENTRY) && !defined(__CYGWIN__)
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
#include <windows.h>
#endif
/*
* GLEW_STATIC needs to be set when using the static version.
* GLEW_BUILD is set when building the DLL version.
*/
#ifdef GLEW_STATIC
# define GLEWAPI extern
#else
# ifdef GLEW_BUILD
# define GLEWAPI extern __declspec(dllexport)
# else
# define GLEWAPI extern __declspec(dllimport)
# endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* -------------------------- WGL_3DFX_multisample ------------------------- */
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
#endif /* WGL_3DFX_multisample */
/* ------------------------- WGL_3DL_stereo_control ------------------------ */
#ifndef WGL_3DL_stereo_control
#define WGL_3DL_stereo_control 1
#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
typedef BOOL (WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);
#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
#endif /* WGL_3DL_stereo_control */
/* ------------------------- WGL_ARB_buffer_region ------------------------- */
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
typedef HANDLE(WINAPI *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI *PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);
typedef BOOL (WINAPI *PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
typedef BOOL (WINAPI *PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);
#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
#endif /* WGL_ARB_buffer_region */
/* ----------------------- WGL_ARB_extensions_string ----------------------- */
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
typedef const char *(WINAPI *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
#endif /* WGL_ARB_extensions_string */
/* ----------------------- WGL_ARB_make_current_read ----------------------- */
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
typedef HDC(WINAPI *PFNWGLGETCURRENTREADDCARBPROC)(VOID);
typedef BOOL (WINAPI *PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
#endif /* WGL_ARB_make_current_read */
/* -------------------------- WGL_ARB_multisample -------------------------- */
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
#endif /* WGL_ARB_multisample */
/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
DECLARE_HANDLE(HPBUFFERARB);
typedef HPBUFFERARB(WINAPI *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef BOOL (WINAPI *PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
typedef HDC(WINAPI *PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI *PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
typedef int (WINAPI *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
#endif /* WGL_ARB_pbuffer */
/* -------------------------- WGL_ARB_pixel_format ------------------------- */
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
typedef BOOL (WINAPI *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
#endif /* WGL_ARB_pixel_format */
/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
#endif /* WGL_ARB_pixel_format_float */
/* ------------------------- WGL_ARB_render_texture ------------------------ */
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI *PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI *PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI *PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);
#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
#endif /* WGL_ARB_render_texture */
/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#define GL_RGBA_FLOAT_MODE_ATI 0x8820
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
#endif /* WGL_ATI_pixel_format_float */
/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
#ifndef WGL_ATI_render_texture_rectangle
#define WGL_ATI_render_texture_rectangle 1
#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
#endif /* WGL_ATI_render_texture_rectangle */
/* -------------------------- WGL_EXT_depth_float -------------------------- */
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#define WGL_DEPTH_FLOAT_EXT 0x2040
#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
#endif /* WGL_EXT_depth_float */
/* ---------------------- WGL_EXT_display_color_table ---------------------- */
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
typedef GLboolean(WINAPI *PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);
typedef GLboolean(WINAPI *PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);
typedef void (WINAPI *PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);
typedef GLboolean(WINAPI *PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(GLushort *table, GLuint length);
#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
#endif /* WGL_EXT_display_color_table */
/* ----------------------- WGL_EXT_extensions_string ----------------------- */
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
typedef const char *(WINAPI *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
#endif /* WGL_EXT_extensions_string */
/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
#ifndef WGL_EXT_framebuffer_sRGB
#define WGL_EXT_framebuffer_sRGB 1
#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
#endif /* WGL_EXT_framebuffer_sRGB */
/* ----------------------- WGL_EXT_make_current_read ----------------------- */
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
typedef HDC(WINAPI *PFNWGLGETCURRENTREADDCEXTPROC)(VOID);
typedef BOOL (WINAPI *PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
#endif /* WGL_EXT_make_current_read */
/* -------------------------- WGL_EXT_multisample -------------------------- */
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
#endif /* WGL_EXT_multisample */
/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
DECLARE_HANDLE(HPBUFFEREXT);
typedef HPBUFFEREXT(WINAPI *PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef BOOL (WINAPI *PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);
typedef HDC(WINAPI *PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI *PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
typedef int (WINAPI *PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);
#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
#endif /* WGL_EXT_pbuffer */
/* -------------------------- WGL_EXT_pixel_format ------------------------- */
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI *PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
#endif /* WGL_EXT_pixel_format */
/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
#ifndef WGL_EXT_pixel_format_packed_float
#define WGL_EXT_pixel_format_packed_float 1
#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
#endif /* WGL_EXT_pixel_format_packed_float */
/* -------------------------- WGL_EXT_swap_control ------------------------- */
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
typedef int (WINAPI *PFNWGLGETSWAPINTERVALEXTPROC)(void);
typedef BOOL (WINAPI *PFNWGLSWAPINTERVALEXTPROC)(int interval);
#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
#endif /* WGL_EXT_swap_control */
/* --------------------- WGL_I3D_digital_video_control --------------------- */
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI *PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI *PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);
#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
#endif /* WGL_I3D_digital_video_control */
/* ----------------------------- WGL_I3D_gamma ----------------------------- */
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI *PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI *PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI *PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
typedef BOOL (WINAPI *PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);
#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
#endif /* WGL_I3D_gamma */
/* ---------------------------- WGL_I3D_genlock ---------------------------- */
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI *PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);
typedef BOOL (WINAPI *PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);
typedef BOOL (WINAPI *PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);
typedef BOOL (WINAPI *PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);
typedef BOOL (WINAPI *PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);
typedef BOOL (WINAPI *PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);
typedef BOOL (WINAPI *PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI *PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
#endif /* WGL_I3D_genlock */
/* -------------------------- WGL_I3D_image_buffer ------------------------- */
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef BOOL (WINAPI *PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hdc, HANDLE *pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
typedef LPVOID (WINAPI *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI *PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI *PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hdc, LPVOID *pAddress, UINT count);
#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
#endif /* WGL_I3D_image_buffer */
/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
typedef BOOL (WINAPI *PFNWGLDISABLEFRAMELOCKI3DPROC)(VOID);
typedef BOOL (WINAPI *PFNWGLENABLEFRAMELOCKI3DPROC)(VOID);
typedef BOOL (WINAPI *PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);
typedef BOOL (WINAPI *PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);
#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
#endif /* WGL_I3D_swap_frame_lock */
/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
typedef BOOL (WINAPI *PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);
typedef BOOL (WINAPI *PFNWGLENDFRAMETRACKINGI3DPROC)(void);
typedef BOOL (WINAPI *PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);
typedef BOOL (WINAPI *PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
#endif /* WGL_I3D_swap_frame_usage */
/* -------------------------- WGL_NV_float_buffer -------------------------- */
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
#endif /* WGL_NV_float_buffer */
/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
#endif /* WGL_NV_render_depth_texture */
/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
#endif /* WGL_NV_render_texture_rectangle */
/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
typedef void *(WINAPI *PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
typedef void (WINAPI *PFNWGLFREEMEMORYNVPROC)(void *pointer);
#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
#endif /* WGL_NV_vertex_array_range */
/* -------------------------- WGL_OML_sync_control ------------------------- */
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
typedef BOOL (WINAPI *PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);
typedef BOOL (WINAPI *PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef INT64(WINAPI *PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64(WINAPI *PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI *PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI *PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
#endif /* WGL_OML_sync_control */
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
#define WGLEW_EXPORT
#else
#define WGLEW_EXPORT GLEWAPI
#endif /* GLEW_MX */
#ifdef GLEW_MX
struct WGLEWContextStruct
{
#endif /* GLEW_MX */
WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
}; /* WGLEWContextStruct */
#endif /* GLEW_MX */
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
typedef struct WGLEWContextStruct WGLEWContext;
GLEWAPI GLenum wglewContextInit(WGLEWContext *ctx);
GLEWAPI GLboolean wglewContextIsSupported(WGLEWContext *ctx, const char *name);
#define wglewInit() wglewContextInit(wglewGetContext())
#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
#define WGLEW_GET_VAR(x) wglewGetContext()->x
#define WGLEW_GET_FUN(x) wglewGetContext()->x
#else /* GLEW_MX */
#define WGLEW_GET_VAR(x) x
#define WGLEW_GET_FUN(x) x
GLEWAPI GLboolean wglewIsSupported(const char *name);
#endif /* GLEW_MX */
GLEWAPI GLboolean wglewGetExtension(const char *name);
#ifdef __cplusplus
}
#endif
#undef GLEWAPI
#endif /* __wglew_h__ */

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#ifndef __wglext_h_
#define __wglext_h_
#ifdef __cplusplus
extern "C" {
#endif
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
/*************************************************************/
/* Header file version number */
/* wglext.h last updated 2005/01/07 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
#define WGL_WGLEXT_VERSION 6
#ifndef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
#endif
#ifndef WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
#ifndef WGL_ARB_extensions_string
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
#ifndef WGL_ARB_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
#endif
#ifndef WGL_ARB_pbuffer
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
#endif
#ifndef WGL_ARB_render_texture
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
#endif
#ifndef WGL_ARB_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
#endif
#ifndef WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
#endif
#ifndef WGL_EXT_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
#endif
#ifndef WGL_EXT_pbuffer
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
#endif
#ifndef WGL_EXT_depth_float
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif
#ifndef WGL_3DFX_multisample
#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
#define WGL_SAMPLES_3DFX 0x2061
#endif
#ifndef WGL_EXT_multisample
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif
#ifndef WGL_I3D_digital_video_control
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
#endif
#ifndef WGL_I3D_gamma
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
#endif
#ifndef WGL_I3D_genlock
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
#endif
#ifndef WGL_I3D_image_buffer
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
#endif
#ifndef WGL_I3D_swap_frame_lock
#endif
#ifndef WGL_NV_render_depth_texture
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif
#ifndef WGL_NV_render_texture_rectangle
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif
#ifndef WGL_ATI_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#define WGL_RGBA_FLOAT_MODE_ATI 0x8820
#define WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#endif
#ifndef WGL_NV_float_buffer
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif
#ifndef WGL_NV_swap_group
#endif
#ifndef WGL_NV_gpu_affinity
#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
#endif
/*************************************************************/
#ifndef WGL_ARB_pbuffer
DECLARE_HANDLE(HPBUFFERARB);
#endif
#ifndef WGL_EXT_pbuffer
DECLARE_HANDLE(HPBUFFEREXT);
#endif
#ifndef WGL_NV_gpu_affinity
DECLARE_HANDLE(HGPUNV);
typedef struct _GPU_DEVICE
{
DWORD cb;
CHAR DeviceName[32];
CHAR DeviceString[128];
DWORD Flags;
RECT rcVirtualScreen;
} GPU_DEVICE, *PGPU_DEVICE;
#endif
#ifndef WGL_ARB_buffer_region
#define WGL_ARB_buffer_region 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HANDLE WINAPI wglCreateBufferRegionARB(HDC, int, UINT);
extern VOID WINAPI wglDeleteBufferRegionARB(HANDLE);
extern BOOL WINAPI wglSaveBufferRegionARB(HANDLE, int, int, int, int);
extern BOOL WINAPI wglRestoreBufferRegionARB(HANDLE, int, int, int, int, int, int);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HANDLE(WINAPI *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI *PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);
typedef BOOL (WINAPI *PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI *PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
#endif
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#endif
#ifndef WGL_ARB_extensions_string
#define WGL_ARB_extensions_string 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern const char *WINAPI wglGetExtensionsStringARB(HDC);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef const char *(WINAPI *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
#endif
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetPixelFormatAttribivARB(HDC, int, int, UINT, const int *, int *);
extern BOOL WINAPI wglGetPixelFormatAttribfvARB(HDC, int, int, UINT, const int *, FLOAT *);
extern BOOL WINAPI wglChoosePixelFormatARB(HDC, const int *, const FLOAT *, UINT, int *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#ifndef WGL_ARB_make_current_read
#define WGL_ARB_make_current_read 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglMakeContextCurrentARB(HDC, HDC, HGLRC);
extern HDC WINAPI wglGetCurrentReadDCARB(void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC(WINAPI *PFNWGLGETCURRENTREADDCARBPROC)(void);
#endif
#ifndef WGL_ARB_pbuffer
#define WGL_ARB_pbuffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HPBUFFERARB WINAPI wglCreatePbufferARB(HDC, int, int, int, const int *);
extern HDC WINAPI wglGetPbufferDCARB(HPBUFFERARB);
extern int WINAPI wglReleasePbufferDCARB(HPBUFFERARB, HDC);
extern BOOL WINAPI wglDestroyPbufferARB(HPBUFFERARB);
extern BOOL WINAPI wglQueryPbufferARB(HPBUFFERARB, int, int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HPBUFFERARB(WINAPI *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC(WINAPI *PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
typedef int (WINAPI *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI *PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI *PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
#endif
#ifndef WGL_ARB_render_texture
#define WGL_ARB_render_texture 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglBindTexImageARB(HPBUFFERARB, int);
extern BOOL WINAPI wglReleaseTexImageARB(HPBUFFERARB, int);
extern BOOL WINAPI wglSetPbufferAttribARB(HPBUFFERARB, const int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI *PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI *PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);
#endif
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#endif
#ifndef WGL_EXT_display_color_table
#define WGL_EXT_display_color_table 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern GLboolean WINAPI wglCreateDisplayColorTableEXT(GLushort);
extern GLboolean WINAPI wglLoadDisplayColorTableEXT(const GLushort *, GLuint);
extern GLboolean WINAPI wglBindDisplayColorTableEXT(GLushort);
extern VOID WINAPI wglDestroyDisplayColorTableEXT(GLushort);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef GLboolean(WINAPI *PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);
typedef GLboolean(WINAPI *PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);
typedef GLboolean(WINAPI *PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);
typedef VOID (WINAPI *PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);
#endif
#ifndef WGL_EXT_extensions_string
#define WGL_EXT_extensions_string 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern const char *WINAPI wglGetExtensionsStringEXT(void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef const char *(WINAPI *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
#endif
#ifndef WGL_EXT_make_current_read
#define WGL_EXT_make_current_read 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglMakeContextCurrentEXT(HDC, HDC, HGLRC);
extern HDC WINAPI wglGetCurrentReadDCEXT(void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC(WINAPI *PFNWGLGETCURRENTREADDCEXTPROC)(void);
#endif
#ifndef WGL_EXT_pbuffer
#define WGL_EXT_pbuffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern HPBUFFEREXT WINAPI wglCreatePbufferEXT(HDC, int, int, int, const int *);
extern HDC WINAPI wglGetPbufferDCEXT(HPBUFFEREXT);
extern int WINAPI wglReleasePbufferDCEXT(HPBUFFEREXT, HDC);
extern BOOL WINAPI wglDestroyPbufferEXT(HPBUFFEREXT);
extern BOOL WINAPI wglQueryPbufferEXT(HPBUFFEREXT, int, int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef HPBUFFEREXT(WINAPI *PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC(WINAPI *PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);
typedef int (WINAPI *PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI *PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI *PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
#endif
#ifndef WGL_EXT_pixel_format
#define WGL_EXT_pixel_format 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetPixelFormatAttribivEXT(HDC, int, int, UINT, int *, int *);
extern BOOL WINAPI wglGetPixelFormatAttribfvEXT(HDC, int, int, UINT, int *, FLOAT *);
extern BOOL WINAPI wglChoosePixelFormatEXT(HDC, const int *, const FLOAT *, UINT, int *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI *PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI *PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
#endif
#ifndef WGL_EXT_swap_control
#define WGL_EXT_swap_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglSwapIntervalEXT(int);
extern int WINAPI wglGetSwapIntervalEXT(void);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLSWAPINTERVALEXTPROC)(int interval);
typedef int (WINAPI *PFNWGLGETSWAPINTERVALEXTPROC)(void);
#endif
#ifndef WGL_EXT_depth_float
#define WGL_EXT_depth_float 1
#endif
#ifndef WGL_NV_vertex_array_range
#define WGL_NV_vertex_array_range 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern void *WINAPI wglAllocateMemoryNV(GLsizei, GLfloat, GLfloat, GLfloat);
extern void WINAPI wglFreeMemoryNV(void *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef void *(WINAPI *PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI *PFNWGLFREEMEMORYNVPROC)(void *pointer);
#endif
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
#endif
#ifndef WGL_EXT_multisample
#define WGL_EXT_multisample 1
#endif
#ifndef WGL_OML_sync_control
#define WGL_OML_sync_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetSyncValuesOML(HDC, INT64 *, INT64 *, INT64 *);
extern BOOL WINAPI wglGetMscRateOML(HDC, INT32 *, INT32 *);
extern INT64 WINAPI wglSwapBuffersMscOML(HDC, INT64, INT64, INT64);
extern INT64 WINAPI wglSwapLayerBuffersMscOML(HDC, int, INT64, INT64, INT64);
extern BOOL WINAPI wglWaitForMscOML(HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
extern BOOL WINAPI wglWaitForSbcOML(HDC, INT64, INT64 *, INT64 *, INT64 *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI *PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64(WINAPI *PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64(WINAPI *PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI *PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI *PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
#endif
#ifndef WGL_I3D_digital_video_control
#define WGL_I3D_digital_video_control 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetDigitalVideoParametersI3D(HDC, int, int *);
extern BOOL WINAPI wglSetDigitalVideoParametersI3D(HDC, int, const int *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI *PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);
#endif
#ifndef WGL_I3D_gamma
#define WGL_I3D_gamma 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetGammaTableParametersI3D(HDC, int, int *);
extern BOOL WINAPI wglSetGammaTableParametersI3D(HDC, int, const int *);
extern BOOL WINAPI wglGetGammaTableI3D(HDC, int, USHORT *, USHORT *, USHORT *);
extern BOOL WINAPI wglSetGammaTableI3D(HDC, int, const USHORT *, const USHORT *, const USHORT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI *PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI *PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI *PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
#endif
#ifndef WGL_I3D_genlock
#define WGL_I3D_genlock 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglEnableGenlockI3D(HDC);
extern BOOL WINAPI wglDisableGenlockI3D(HDC);
extern BOOL WINAPI wglIsEnabledGenlockI3D(HDC, BOOL *);
extern BOOL WINAPI wglGenlockSourceI3D(HDC, UINT);
extern BOOL WINAPI wglGetGenlockSourceI3D(HDC, UINT *);
extern BOOL WINAPI wglGenlockSourceEdgeI3D(HDC, UINT);
extern BOOL WINAPI wglGetGenlockSourceEdgeI3D(HDC, UINT *);
extern BOOL WINAPI wglGenlockSampleRateI3D(HDC, UINT);
extern BOOL WINAPI wglGetGenlockSampleRateI3D(HDC, UINT *);
extern BOOL WINAPI wglGenlockSourceDelayI3D(HDC, UINT);
extern BOOL WINAPI wglGetGenlockSourceDelayI3D(HDC, UINT *);
extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D(HDC, UINT *, UINT *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);
typedef BOOL (WINAPI *PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);
typedef BOOL (WINAPI *PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI *PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);
typedef BOOL (WINAPI *PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI *PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);
typedef BOOL (WINAPI *PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);
typedef BOOL (WINAPI *PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI *PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
#endif
#ifndef WGL_I3D_image_buffer
#define WGL_I3D_image_buffer 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern LPVOID WINAPI wglCreateImageBufferI3D(HDC, DWORD, UINT);
extern BOOL WINAPI wglDestroyImageBufferI3D(HDC, LPVOID);
extern BOOL WINAPI wglAssociateImageBufferEventsI3D(HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
extern BOOL WINAPI wglReleaseImageBufferEventsI3D(HDC, const LPVOID *, UINT);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef LPVOID (WINAPI *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI *PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI *PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI *PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);
#endif
#ifndef WGL_I3D_swap_frame_lock
#define WGL_I3D_swap_frame_lock 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglEnableFrameLockI3D(void);
extern BOOL WINAPI wglDisableFrameLockI3D(void);
extern BOOL WINAPI wglIsEnabledFrameLockI3D(BOOL *);
extern BOOL WINAPI wglQueryFrameLockMasterI3D(BOOL *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLENABLEFRAMELOCKI3DPROC)(void);
typedef BOOL (WINAPI *PFNWGLDISABLEFRAMELOCKI3DPROC)(void);
typedef BOOL (WINAPI *PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);
typedef BOOL (WINAPI *PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);
#endif
#ifndef WGL_I3D_swap_frame_usage
#define WGL_I3D_swap_frame_usage 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglGetFrameUsageI3D(float *);
extern BOOL WINAPI wglBeginFrameTrackingI3D(void);
extern BOOL WINAPI wglEndFrameTrackingI3D(void);
extern BOOL WINAPI wglQueryFrameTrackingI3D(DWORD *, DWORD *, float *);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);
typedef BOOL (WINAPI *PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);
typedef BOOL (WINAPI *PFNWGLENDFRAMETRACKINGI3DPROC)(void);
typedef BOOL (WINAPI *PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
#ifndef WGL_ATI_pixel_format_float
#define WGL_ATI_pixel_format_float 1
#endif
#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#endif
#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#endif
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#endif
#ifndef WGL_NV_swap_group
#define WGL_NV_swap_group 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglJoinSwapGroupNV(HDC hDC, GLuint group);
extern BOOL WINAPI wglBindSwapBarrierNV(GLuint group, GLuint barrier);
extern BOOL WINAPI wglQuerySwapGroupNV(HDC hDC, GLuint *group, GLuint *barrier);
extern BOOL WINAPI wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
extern BOOL WINAPI wglQueryFrameCountNV(HDC hDC, GLuint *count);
extern BOOL WINAPI wglResetFrameCountNV(HDC hDC);
#endif /* WGL_WGLEXT_PROTOTYPES */
typedef BOOL (WINAPI *PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);
typedef BOOL (WINAPI *PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);
typedef BOOL (WINAPI *PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);
typedef BOOL (WINAPI *PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
typedef BOOL (WINAPI *PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);
typedef BOOL (WINAPI *PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);
#endif
#ifndef WGL_NV_gpu_affinity
#define WGL_NV_gpu_affinity 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern BOOL WINAPI wglEnumGpusNV(UINT iIndex, HGPUNV *hGpu);
extern BOOL WINAPI wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iIndex, PGPU_DEVICE pGpuDevice);
extern HDC WINAPI wglCreateAffinityDCNV(const HGPUNV *pGpuList);
extern BOOL WINAPI wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iIndex, HGPUNV *hGpu);
extern BOOL WINAPI wglDeleteDCNV(HDC hAffinityDC);
#else
typedef BOOL (WINAPI *PFNWGLENUMGPUSNVPROC)(UINT iIndex, HGPUNV *hGpu);
typedef BOOL (WINAPI *PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iIndex, PGPU_DEVICE pGpuDevice);
typedef HDC(WINAPI *PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *pGpuList);
typedef BOOL (WINAPI *PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iIndex, HGPUNV *hGpu);
typedef BOOL (WINAPI *PFNWGLDELETEDCNVPROC)(HDC hAffinityDC);
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//--------------------------------------------------------------------------------------
// File: dynlink_d3d10.h
//
// Shortcut macros and functions for using DX objects
//
// Copyright (c) Microsoft Corporation. All rights reserved
//--------------------------------------------------------------------------------------
#ifndef _DYNLINK_D3D10_H_
#define _DYNLINK_D3D10_H_
// Standard Windows includes
#include <windows.h>
#include <initguid.h>
#include <assert.h>
#include <wchar.h>
#include <mmsystem.h>
#include <commctrl.h> // for InitCommonControls()
#include <shellapi.h> // for ExtractIcon()
#include <new.h> // for placement new
#include <shlobj.h>
#include <math.h>
#include <limits.h>
#include <stdio.h>
// CRT's memory leak detection
#if defined(DEBUG) || defined(_DEBUG)
#include <crtdbg.h>
#endif
// Direct3D9 includes
#include <d3d9.h>
// Direct3D10 includes
#include <dxgi.h>
#include <d3d10_1.h>
#include <d3d10.h>
// XInput includes
#include <xinput.h>
// strsafe.h deprecates old unsecure string functions. If you
// really do not want to it to (not recommended), then uncomment the next line
//#define STRSAFE_NO_DEPRECATE
#ifndef STRSAFE_NO_DEPRECATE
#pragma deprecated("strncpy")
#pragma deprecated("wcsncpy")
#pragma deprecated("_tcsncpy")
#pragma deprecated("wcsncat")
#pragma deprecated("strncat")
#pragma deprecated("_tcsncat")
#endif
#pragma warning( disable : 4996 ) // disable deprecated warning
#include <strsafe.h>
#pragma warning( default : 4996 )
#include <DirectXMath.h>
using namespace DirectX;
//--------------------------------------------------------------------------------------
// Structs
//--------------------------------------------------------------------------------------
struct DXUTD3D9DeviceSettings
{
UINT AdapterOrdinal;
D3DDEVTYPE DeviceType;
D3DFORMAT AdapterFormat;
DWORD BehaviorFlags;
D3DPRESENT_PARAMETERS pp;
};
struct DXUTD3D10DeviceSettings
{
UINT AdapterOrdinal;
D3D10_DRIVER_TYPE DriverType;
UINT Output;
DXGI_SWAP_CHAIN_DESC sd;
UINT32 CreateFlags;
UINT32 SyncInterval;
DWORD PresentFlags;
bool AutoCreateDepthStencil; // DXUT will create the a depth stencil resource and view if true
DXGI_FORMAT AutoDepthStencilFormat;
};
enum DXUTDeviceVersion { DXUT_D3D9_DEVICE, DXUT_D3D10_DEVICE };
struct DXUTDeviceSettings
{
DXUTDeviceVersion ver;
union
{
DXUTD3D9DeviceSettings d3d9; // only valid if ver == DXUT_D3D9_DEVICE
DXUTD3D10DeviceSettings d3d10; // only valid if ver == DXUT_D3D10_DEVICE
};
};
//--------------------------------------------------------------------------------------
// Error codes
//--------------------------------------------------------------------------------------
#define DXUTERR_NODIRECT3D MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0901)
#define DXUTERR_NOCOMPATIBLEDEVICES MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0902)
#define DXUTERR_MEDIANOTFOUND MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0903)
#define DXUTERR_NONZEROREFCOUNT MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0904)
#define DXUTERR_CREATINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0905)
#define DXUTERR_RESETTINGDEVICE MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0906)
#define DXUTERR_CREATINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0907)
#define DXUTERR_RESETTINGDEVICEOBJECTS MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x0908)
#define DXUTERR_DEVICEREMOVED MAKE_HRESULT(SEVERITY_ERROR, FACILITY_ITF, 0x090A)
typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICE)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT, UINT32,
ID3D10Device **);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICE1)(IDXGIAdapter *, D3D10_DRIVER_TYPE, HMODULE, UINT,
D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1 **);
typedef HRESULT(WINAPI *LPD3D10CREATESTATEBLOCK)(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask,
ID3D10StateBlock **ppStateBlock);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKUNION)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
D3D10_STATE_BLOCK_MASK *pResult);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKINTERSECT)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
D3D10_STATE_BLOCK_MASK *pResult);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDIFFERENCE)(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB,
D3D10_STATE_BLOCK_MASK *pResult);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKENABLECAPTURE)(D3D10_STATE_BLOCK_MASK *pMask,
D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart,
UINT RangeLength);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDISABLECAPTURE)(D3D10_STATE_BLOCK_MASK *pMask,
D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart,
UINT RangeLength);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKENABLEALL)(D3D10_STATE_BLOCK_MASK *pMask);
typedef HRESULT(WINAPI *LPD3D10STATEBLOCKMASKDISABLEALL)(D3D10_STATE_BLOCK_MASK *pMask);
typedef BOOL (WINAPI *LPD3D10STATEBLOCKMASKGETSETTING)(D3D10_STATE_BLOCK_MASK *pMask,
D3D10_DEVICE_STATE_TYPES StateType, UINT Entry);
typedef HRESULT(WINAPI *LPD3D10COMPILEEFFECTFROMMEMORY)(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName,
CONST D3D10_SHADER_MACRO *pDefines,
ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags,
ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors);
typedef HRESULT(WINAPI *LPD3D10CREATEEFFECTFROMMEMORY)(void *pData, SIZE_T DataLength, UINT FXFlags,
ID3D10Device *pDevice,
ID3D10EffectPool *pEffectPool,
ID3D10Effect **ppEffect);
typedef HRESULT(WINAPI *LPD3D10CREATEEFFECTPOOLFROMMEMORY)(void *pData, SIZE_T DataLength, UINT FXFlags,
ID3D10Device *pDevice, ID3D10EffectPool **ppEffectPool);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICEANDSWAPCHAIN)(IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D10Device **ppDevice);
typedef HRESULT(WINAPI *LPD3D10CREATEDEVICEANDSWAPCHAIN1)(IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
D3D10_FEATURE_LEVEL1 HardwareLevel,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC *pSwapChainDesc,
IDXGISwapChain **ppSwapChain,
ID3D10Device1 **ppDevice);
// Module and function pointers
static HMODULE g_hModDXGI = NULL;
static HMODULE g_hModD3D10 = NULL;
static HMODULE g_hModD3D101 = NULL;
static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL;
static LPD3D10CREATESTATEBLOCK sFnPtr_D3D10CreateStateBlock = NULL;
static LPD3D10CREATEDEVICE sFnPtr_D3D10CreateDevice = NULL;
static LPD3D10CREATEDEVICE1 sFnPtr_D3D10CreateDevice1 = NULL;
static LPD3D10STATEBLOCKMASKUNION sFnPtr_D3D10StateBlockMaskUnion = NULL;
static LPD3D10STATEBLOCKMASKINTERSECT sFnPtr_D3D10StateBlockMaskIntersect = NULL;
static LPD3D10STATEBLOCKMASKDIFFERENCE sFnPtr_D3D10StateBlockMaskDifference = NULL;
static LPD3D10STATEBLOCKMASKENABLECAPTURE sFnPtr_D3D10StateBlockMaskEnableCapture = NULL;
static LPD3D10STATEBLOCKMASKDISABLECAPTURE sFnPtr_D3D10StateBlockMaskDisableCapture = NULL;
static LPD3D10STATEBLOCKMASKENABLEALL sFnPtr_D3D10StateBlockMaskEnableAll = NULL;
static LPD3D10STATEBLOCKMASKDISABLEALL sFnPtr_D3D10StateBlockMaskDisableAll = NULL;
static LPD3D10STATEBLOCKMASKGETSETTING sFnPtr_D3D10StateBlockMaskGetSetting = NULL;
static LPD3D10COMPILEEFFECTFROMMEMORY sFnPtr_D3D10CompileEffectFromMemory = NULL;
static LPD3D10CREATEEFFECTFROMMEMORY sFnPtr_D3D10CreateEffectFromMemory = NULL;
static LPD3D10CREATEEFFECTPOOLFROMMEMORY sFnPtr_D3D10CreateEffectPoolFromMemory = NULL;
static LPD3D10CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D10CreateDeviceAndSwapChain = NULL;
static LPD3D10CREATEDEVICEANDSWAPCHAIN1 sFnPtr_D3D10CreateDeviceAndSwapChain1 = NULL;
// unload the D3D10 DLLs
static bool dynlinkUnloadD3D10API(void)
{
if (g_hModD3D10)
{
FreeLibrary(g_hModD3D10);
g_hModD3D10 = NULL;
}
if (g_hModDXGI)
{
FreeLibrary(g_hModDXGI);
g_hModDXGI = NULL;
}
if (g_hModD3D101)
{
FreeLibrary(g_hModD3D101);
g_hModD3D101 = NULL;
}
return true;
}
// Dynamically load the D3D10 DLLs loaded and map the function pointers
static bool dynlinkLoadD3D10API(void)
{
// First check to see if the D3D10 Library is present.
// if it succeeds, then we can call GetProcAddress to grab all of the DX10 functions
g_hModD3D10 = LoadLibrary("d3d10.dll");
if (g_hModD3D10 != NULL)
{
sFnPtr_D3D10CreateStateBlock = (LPD3D10CREATESTATEBLOCK) GetProcAddress(g_hModD3D10, "D3D10CreateStateBlock");
sFnPtr_D3D10CreateDevice = (LPD3D10CREATEDEVICE) GetProcAddress(g_hModD3D10, "D3D10CreateDevice");
sFnPtr_D3D10StateBlockMaskUnion = (LPD3D10STATEBLOCKMASKUNION) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskUnion");
sFnPtr_D3D10StateBlockMaskIntersect = (LPD3D10STATEBLOCKMASKINTERSECT) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskIntersect");
sFnPtr_D3D10StateBlockMaskDifference = (LPD3D10STATEBLOCKMASKDIFFERENCE) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDifference");
sFnPtr_D3D10StateBlockMaskEnableCapture = (LPD3D10STATEBLOCKMASKENABLECAPTURE) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskEnableCapture");
sFnPtr_D3D10StateBlockMaskDisableCapture = (LPD3D10STATEBLOCKMASKDISABLECAPTURE)GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDisableCapture");
sFnPtr_D3D10StateBlockMaskEnableAll = (LPD3D10STATEBLOCKMASKENABLEALL) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskEnableAll");
sFnPtr_D3D10StateBlockMaskDisableAll = (LPD3D10STATEBLOCKMASKDISABLEALL) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskDisableAll");
sFnPtr_D3D10StateBlockMaskGetSetting = (LPD3D10STATEBLOCKMASKGETSETTING) GetProcAddress(g_hModD3D10, "D3D10StateBlockMaskGetSetting");
sFnPtr_D3D10CompileEffectFromMemory = (LPD3D10COMPILEEFFECTFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CompileEffectFromMemory");
sFnPtr_D3D10CreateEffectFromMemory = (LPD3D10CREATEEFFECTFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CreateEffectFromMemory");
sFnPtr_D3D10CreateEffectPoolFromMemory = (LPD3D10CREATEEFFECTPOOLFROMMEMORY) GetProcAddress(g_hModD3D10, "D3D10CreateEffectPoolFromMemory");
sFnPtr_D3D10CreateDeviceAndSwapChain = (LPD3D10CREATEDEVICEANDSWAPCHAIN) GetProcAddress(g_hModD3D10, "D3D10CreateDeviceAndSwapChain");
}
g_hModDXGI = LoadLibrary("dxgi.dll");
if (g_hModDXGI)
{
sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY) GetProcAddress(g_hModDXGI , "CreateDXGIFactory");
}
// This may fail if this machine isn't Windows Vista SP1 or later
g_hModD3D101 = LoadLibrary("d3d10_1.dll");
if (g_hModD3D101 != NULL)
{
sFnPtr_D3D10CreateDevice1 = (LPD3D10CREATEDEVICE1) GetProcAddress(g_hModD3D101, "D3D10CreateDevice1");
sFnPtr_D3D10CreateDeviceAndSwapChain1 = (LPD3D10CREATEDEVICEANDSWAPCHAIN1) GetProcAddress(g_hModD3D101, "D3D10CreateDeviceAndSwapChain1");
}
if (g_hModD3D10 == NULL || g_hModDXGI == NULL || g_hModD3D101 == NULL)
{
dynlinkUnloadD3D10API();
return false;
}
return true;
}
#endif

160
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//--------------------------------------------------------------------------------------
// File: dynlink_d3d11.h
//
// Shortcut macros and functions for using DX objects
//
// Copyright (c) Microsoft Corporation. All rights reserved
//--------------------------------------------------------------------------------------
#ifndef _DYNLINK_D3D11_H_
#define _DYNLINK_D3D11_H_
// Standard Windows includes
#include <windows.h>
#include <initguid.h>
#include <assert.h>
#include <wchar.h>
#include <mmsystem.h>
#include <commctrl.h> // for InitCommonControls()
#include <shellapi.h> // for ExtractIcon()
#include <new.h> // for placement new
#include <shlobj.h>
#include <math.h>
#include <limits.h>
#include <stdio.h>
// CRT's memory leak detection
#if defined(DEBUG) || defined(_DEBUG)
#include <crtdbg.h>
#endif
// Direct3D10 includes
#include <dxgi.h>
#include <d3d11.h>
// #include <..\Samples\C++\Effects11\Inc\d3dx11effect.h>
// XInput includes
#include <xinput.h>
// strsafe.h deprecates old unsecure string functions. If you
// really do not want to it to (not recommended), then uncomment the next line
//#define STRSAFE_NO_DEPRECATE
#ifndef STRSAFE_NO_DEPRECATE
#pragma deprecated("strncpy")
#pragma deprecated("wcsncpy")
#pragma deprecated("_tcsncpy")
#pragma deprecated("wcsncat")
#pragma deprecated("strncat")
#pragma deprecated("_tcsncat")
#endif
#pragma warning( disable : 4996 ) // disable deprecated warning
#include <strsafe.h>
#pragma warning( default : 4996 )
typedef HRESULT(WINAPI *LPCREATEDXGIFACTORY)(REFIID, void **);
typedef HRESULT(WINAPI *LPD3D11CREATEDEVICEANDSWAPCHAIN)(__in_opt IDXGIAdapter *pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, __in_ecount_opt(FeatureLevels) CONST D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, __in_opt CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, __out_opt IDXGISwapChain **ppSwapChain, __out_opt ID3D11Device **ppDevice, __out_opt D3D_FEATURE_LEVEL *pFeatureLevel, __out_opt ID3D11DeviceContext **ppImmediateContext);
typedef HRESULT(WINAPI *LPD3D11CREATEDEVICE)(IDXGIAdapter *, D3D_DRIVER_TYPE, HMODULE, UINT32, D3D_FEATURE_LEVEL *, UINT, UINT32, ID3D11Device **, D3D_FEATURE_LEVEL *, ID3D11DeviceContext **);
static HMODULE s_hModDXGI = NULL;
static LPCREATEDXGIFACTORY sFnPtr_CreateDXGIFactory = NULL;
static HMODULE s_hModD3D11 = NULL;
static LPD3D11CREATEDEVICE sFnPtr_D3D11CreateDevice = NULL;
static LPD3D11CREATEDEVICEANDSWAPCHAIN sFnPtr_D3D11CreateDeviceAndSwapChain = NULL;
// unload the D3D10 DLLs
static bool dynlinkUnloadD3D11API(void)
{
if (s_hModDXGI)
{
FreeLibrary(s_hModDXGI);
s_hModDXGI = NULL;
}
if (s_hModD3D11)
{
FreeLibrary(s_hModD3D11);
s_hModD3D11 = NULL;
}
return true;
}
// Dynamically load the D3D11 DLLs loaded and map the function pointers
static bool dynlinkLoadD3D11API(void)
{
// If both modules are non-NULL, this function has already been called. Note
// that this doesn't guarantee that all ProcAddresses were found.
if (s_hModD3D11 != NULL && s_hModDXGI != NULL)
{
return true;
}
#if 1
// This may fail if Direct3D 11 isn't installed
s_hModD3D11 = LoadLibrary("d3d11.dll");
if (s_hModD3D11 != NULL)
{
sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)GetProcAddress(s_hModD3D11, "D3D11CreateDevice");
sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)GetProcAddress(s_hModD3D11, "D3D11CreateDeviceAndSwapChain");
}
else
{
printf("\nLoad d3d11.dll failed\n");
fflush(0);
}
if (!sFnPtr_CreateDXGIFactory)
{
s_hModDXGI = LoadLibrary("dxgi.dll");
if (s_hModDXGI)
{
sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)GetProcAddress(s_hModDXGI, "CreateDXGIFactory1");
}
return (s_hModDXGI != NULL) && (s_hModD3D11 != NULL);
}
return (s_hModD3D11 != NULL);
#else
sFnPtr_D3D11CreateDevice = (LPD3D11CREATEDEVICE)D3D11CreateDeviceAndSwapChain;
sFnPtr_D3D11CreateDeviceAndSwapChain = (LPD3D11CREATEDEVICEANDSWAPCHAIN)D3D11CreateDeviceAndSwapChain;
//sFnPtr_D3DX11CreateEffectFromMemory = ( LPD3DX11CREATEEFFECTFROMMEMORY )D3DX11CreateEffectFromMemory;
sFnPtr_D3DX11CompileFromMemory = (LPD3DX11COMPILEFROMMEMORY)D3DX11CompileFromMemory;
sFnPtr_CreateDXGIFactory = (LPCREATEDXGIFACTORY)CreateDXGIFactory;
return true;
#endif
return true;
}
#endif

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -579,24 +579,12 @@ static const char *_cudaGetErrorEnum(NppStatus error) {
}
#endif
#ifdef __DRIVER_TYPES_H__
#ifndef DEVICE_RESET
#define DEVICE_RESET cudaDeviceReset();
#endif
#else
#ifndef DEVICE_RESET
#define DEVICE_RESET
#endif
#endif
template <typename T>
void check(T result, char const *const func, const char *const file,
int const line) {
if (result) {
fprintf(stderr, "CUDA error at %s:%d code=%d(%s) \"%s\" \n", file, line,
static_cast<unsigned int>(result), _cudaGetErrorEnum(result), func);
DEVICE_RESET
// Make sure we call CUDA Device Reset before exiting
exit(EXIT_FAILURE);
}
}
@ -619,7 +607,6 @@ inline void __getLastCudaError(const char *errorMessage, const char *file,
" %s : (%d) %s.\n",
file, line, errorMessage, static_cast<int>(err),
cudaGetErrorString(err));
DEVICE_RESET
exit(EXIT_FAILURE);
}
}
@ -676,6 +663,11 @@ inline int _ConvertSMVer2Cores(int major, int minor) {
{0x70, 64},
{0x72, 64},
{0x75, 64},
{0x80, 64},
{0x86, 128},
{0x87, 128},
{0x89, 128},
{0x90, 128},
{-1, -1}};
int index = 0;
@ -696,6 +688,55 @@ inline int _ConvertSMVer2Cores(int major, int minor) {
major, minor, nGpuArchCoresPerSM[index - 1].Cores);
return nGpuArchCoresPerSM[index - 1].Cores;
}
inline const char* _ConvertSMVer2ArchName(int major, int minor) {
// Defines for GPU Architecture types (using the SM version to determine
// the GPU Arch name)
typedef struct {
int SM; // 0xMm (hexidecimal notation), M = SM Major version,
// and m = SM minor version
const char* name;
} sSMtoArchName;
sSMtoArchName nGpuArchNameSM[] = {
{0x30, "Kepler"},
{0x32, "Kepler"},
{0x35, "Kepler"},
{0x37, "Kepler"},
{0x50, "Maxwell"},
{0x52, "Maxwell"},
{0x53, "Maxwell"},
{0x60, "Pascal"},
{0x61, "Pascal"},
{0x62, "Pascal"},
{0x70, "Volta"},
{0x72, "Xavier"},
{0x75, "Turing"},
{0x80, "Ampere"},
{0x86, "Ampere"},
{0x87, "Ampere"},
{0x89, "Ada"},
{0x90, "Hopper"},
{-1, "Graphics Device"}};
int index = 0;
while (nGpuArchNameSM[index].SM != -1) {
if (nGpuArchNameSM[index].SM == ((major << 4) + minor)) {
return nGpuArchNameSM[index].name;
}
index++;
}
// If we don't find the values, we default use the previous one
// to run properly
printf(
"MapSMtoArchName for SM %d.%d is undefined."
" Default to use %s\n",
major, minor, nGpuArchNameSM[index - 1].name);
return nGpuArchNameSM[index - 1].name;
}
// end of GPU Architecture definitions
#ifdef __CUDA_RUNTIME_H__
@ -727,23 +768,24 @@ inline int gpuDeviceInit(int devID) {
return -devID;
}
cudaDeviceProp deviceProp;
checkCudaErrors(cudaGetDeviceProperties(&deviceProp, devID));
if (deviceProp.computeMode == cudaComputeModeProhibited) {
int computeMode = -1, major = 0, minor = 0;
checkCudaErrors(cudaDeviceGetAttribute(&computeMode, cudaDevAttrComputeMode, devID));
checkCudaErrors(cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, devID));
checkCudaErrors(cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, devID));
if (computeMode == cudaComputeModeProhibited) {
fprintf(stderr,
"Error: device is running in <Compute Mode "
"Prohibited>, no threads can use cudaSetDevice().\n");
return -1;
}
if (deviceProp.major < 1) {
if (major < 1) {
fprintf(stderr, "gpuDeviceInit(): GPU device does not support CUDA.\n");
exit(EXIT_FAILURE);
}
checkCudaErrors(cudaSetDevice(devID));
printf("gpuDeviceInit() CUDA Device [%d]: \"%s\n", devID, deviceProp.name);
printf("gpuDeviceInit() CUDA Device [%d]: \"%s\n", devID, _ConvertSMVer2ArchName(major, minor));
return devID;
}
@ -756,7 +798,6 @@ inline int gpuGetMaxGflopsDeviceId() {
int devices_prohibited = 0;
uint64_t max_compute_perf = 0;
cudaDeviceProp deviceProp;
checkCudaErrors(cudaGetDeviceCount(&device_count));
if (device_count == 0) {
@ -770,20 +811,36 @@ inline int gpuGetMaxGflopsDeviceId() {
current_device = 0;
while (current_device < device_count) {
cudaGetDeviceProperties(&deviceProp, current_device);
int computeMode = -1, major = 0, minor = 0;
checkCudaErrors(cudaDeviceGetAttribute(&computeMode, cudaDevAttrComputeMode, current_device));
checkCudaErrors(cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, current_device));
checkCudaErrors(cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, current_device));
// If this GPU is not running on Compute Mode prohibited,
// then we can add it to the list
if (deviceProp.computeMode != cudaComputeModeProhibited) {
if (deviceProp.major == 9999 && deviceProp.minor == 9999) {
if (computeMode != cudaComputeModeProhibited) {
if (major == 9999 && minor == 9999) {
sm_per_multiproc = 1;
} else {
sm_per_multiproc =
_ConvertSMVer2Cores(deviceProp.major, deviceProp.minor);
_ConvertSMVer2Cores(major, minor);
}
uint64_t compute_perf = (uint64_t)deviceProp.multiProcessorCount *
sm_per_multiproc * deviceProp.clockRate;
int multiProcessorCount = 0, clockRate = 0;
checkCudaErrors(cudaDeviceGetAttribute(&multiProcessorCount, cudaDevAttrMultiProcessorCount, current_device));
cudaError_t result = cudaDeviceGetAttribute(&clockRate, cudaDevAttrClockRate, current_device);
if (result != cudaSuccess) {
// If cudaDevAttrClockRate attribute is not supported we
// set clockRate as 1, to consider GPU with most SMs and CUDA Cores.
if(result == cudaErrorInvalidValue) {
clockRate = 1;
}
else {
fprintf(stderr, "CUDA error at %s:%d code=%d(%s) \n", __FILE__, __LINE__,
static_cast<unsigned int>(result), _cudaGetErrorEnum(result));
exit(EXIT_FAILURE);
}
}
uint64_t compute_perf = (uint64_t)multiProcessorCount * sm_per_multiproc * clockRate;
if (compute_perf > max_compute_perf) {
max_compute_perf = compute_perf;
@ -808,7 +865,6 @@ inline int gpuGetMaxGflopsDeviceId() {
// Initialization code to find the best CUDA Device
inline int findCudaDevice(int argc, const char **argv) {
cudaDeviceProp deviceProp;
int devID = 0;
// If the command-line has a device number specified, use it
@ -830,9 +886,12 @@ inline int findCudaDevice(int argc, const char **argv) {
// Otherwise pick the device with highest Gflops/s
devID = gpuGetMaxGflopsDeviceId();
checkCudaErrors(cudaSetDevice(devID));
checkCudaErrors(cudaGetDeviceProperties(&deviceProp, devID));
printf("GPU Device %d: \"%s\" with compute capability %d.%d\n\n", devID,
deviceProp.name, deviceProp.major, deviceProp.minor);
int major = 0, minor = 0;
checkCudaErrors(cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, devID));
checkCudaErrors(cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, devID));
printf("GPU Device %d: \"%s\" with compute capability %d.%d\n\n",
devID, _ConvertSMVer2ArchName(major, minor), major, minor);
}
return devID;
@ -843,7 +902,6 @@ inline int findIntegratedGPU() {
int device_count = 0;
int devices_prohibited = 0;
cudaDeviceProp deviceProp;
checkCudaErrors(cudaGetDeviceCount(&device_count));
if (device_count == 0) {
@ -853,17 +911,19 @@ inline int findIntegratedGPU() {
// Find the integrated GPU which is compute capable
while (current_device < device_count) {
cudaGetDeviceProperties(&deviceProp, current_device);
int computeMode = -1, integrated = -1;
checkCudaErrors(cudaDeviceGetAttribute(&computeMode, cudaDevAttrComputeMode, current_device));
checkCudaErrors(cudaDeviceGetAttribute(&integrated, cudaDevAttrIntegrated, current_device));
// If GPU is integrated and is not running on Compute Mode prohibited,
// then cuda can map to GLES resource
if (deviceProp.integrated &&
(deviceProp.computeMode != cudaComputeModeProhibited)) {
if (integrated && (computeMode != cudaComputeModeProhibited)) {
checkCudaErrors(cudaSetDevice(current_device));
checkCudaErrors(cudaGetDeviceProperties(&deviceProp, current_device));
int major = 0, minor = 0;
checkCudaErrors(cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, current_device));
checkCudaErrors(cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, current_device));
printf("GPU Device %d: \"%s\" with compute capability %d.%d\n\n",
current_device, deviceProp.name, deviceProp.major,
deviceProp.minor);
current_device, _ConvertSMVer2ArchName(major, minor), major, minor);
return current_device;
} else {
@ -885,19 +945,18 @@ inline int findIntegratedGPU() {
// General check for CUDA GPU SM Capabilities
inline bool checkCudaCapabilities(int major_version, int minor_version) {
cudaDeviceProp deviceProp;
deviceProp.major = 0;
deviceProp.minor = 0;
int dev;
int major = 0, minor = 0;
checkCudaErrors(cudaGetDevice(&dev));
checkCudaErrors(cudaGetDeviceProperties(&deviceProp, dev));
checkCudaErrors(cudaDeviceGetAttribute(&major, cudaDevAttrComputeCapabilityMajor, dev));
checkCudaErrors(cudaDeviceGetAttribute(&minor, cudaDevAttrComputeCapabilityMinor, dev));
if ((deviceProp.major > major_version) ||
(deviceProp.major == major_version &&
deviceProp.minor >= minor_version)) {
if ((major > major_version) ||
(major == major_version &&
minor >= minor_version)) {
printf(" Device %d: <%16s >, Compute SM %d.%d detected\n", dev,
deviceProp.name, deviceProp.major, deviceProp.minor);
_ConvertSMVer2ArchName(major, minor), major, minor);
return true;
} else {
printf(

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -33,8 +33,10 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <iostream>
#include <cstring>
#include <sstream>
#include <drvapi_error_string.h>
#include <helper_string.h>
#ifndef MAX
@ -66,48 +68,22 @@ inline int ftoi(float value) {
// These are the inline versions for all of the SDK helper functions
inline void __checkCudaErrors(CUresult err, const char *file, const int line) {
if (CUDA_SUCCESS != err) {
const char *errorStr = NULL;
cuGetErrorString(err, &errorStr);
fprintf(stderr,
"checkCudaErrors() Driver API error = %04d \"%s\" from file <%s>, "
"line %i.\n",
err, getCudaDrvErrorString(err), file, line);
err, errorStr, file, line);
exit(EXIT_FAILURE);
}
}
#endif
#ifdef getLastCudaDrvErrorMsg
#undef getLastCudaDrvErrorMsg
#endif
#define getLastCudaDrvErrorMsg(msg) \
__getLastCudaDrvErrorMsg(msg, __FILE__, __LINE__)
inline void __getLastCudaDrvErrorMsg(const char *msg, const char *file,
const int line) {
CUresult err = cuCtxSynchronize();
if (CUDA_SUCCESS != err) {
fprintf(stderr, "getLastCudaDrvErrorMsg -> %s", msg);
fprintf(stderr,
"getLastCudaDrvErrorMsg -> cuCtxSynchronize API error = %04d "
"\"%s\" in file <%s>, line %i.\n",
err, getCudaDrvErrorString(err), file, line);
exit(EXIT_FAILURE);
}
}
// This function wraps the CUDA Driver API into a template function
template <class T>
inline void getCudaAttribute(T *attribute, CUdevice_attribute device_attribute,
int device) {
CUresult error_result =
cuDeviceGetAttribute(attribute, device_attribute, device);
if (error_result != CUDA_SUCCESS) {
printf("cuDeviceGetAttribute returned %d\n-> %s\n",
static_cast<int>(error_result), getCudaDrvErrorString(error_result));
exit(EXIT_SUCCESS);
}
checkCudaErrors(cuDeviceGetAttribute(attribute, device_attribute, device));
}
#endif
@ -135,6 +111,11 @@ inline int _ConvertSMVer2CoresDRV(int major, int minor) {
{0x70, 64},
{0x72, 64},
{0x75, 64},
{0x80, 64},
{0x86, 128},
{0x87, 128},
{0x89, 128},
{0x90, 128},
{-1, -1}};
int index = 0;
@ -161,11 +142,9 @@ inline int _ConvertSMVer2CoresDRV(int major, int minor) {
inline int gpuDeviceInitDRV(int ARGC, const char **ARGV) {
int cuDevice = 0;
int deviceCount = 0;
CUresult err = cuInit(0);
checkCudaErrors(cuInit(0));
if (CUDA_SUCCESS == err) {
checkCudaErrors(cuDeviceGetCount(&deviceCount));
}
if (deviceCount == 0) {
fprintf(stderr, "cudaDeviceInit error: no devices supporting CUDA\n");
@ -192,7 +171,7 @@ inline int gpuDeviceInitDRV(int ARGC, const char **ARGV) {
checkCudaErrors(cuDeviceGet(&cuDevice, dev));
char name[100];
cuDeviceGetName(name, 100, cuDevice);
checkCudaErrors(cuDeviceGetName(name, 100, cuDevice));
int computeMode;
getCudaAttribute<int>(&computeMode, CU_DEVICE_ATTRIBUTE_COMPUTE_MODE, dev);
@ -218,7 +197,6 @@ inline int gpuGetMaxGflopsDeviceIdDRV() {
int device_count = 0;
int sm_per_multiproc = 0;
unsigned long long max_compute_perf = 0;
int best_SM_arch = 0;
int major = 0;
int minor = 0;
int multiProcessorCount;
@ -234,19 +212,6 @@ inline int gpuGetMaxGflopsDeviceIdDRV() {
exit(EXIT_FAILURE);
}
// Find the best major SM Architecture GPU device
while (current_device < device_count) {
checkCudaErrors(cuDeviceGetAttribute(
&major, CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR, current_device));
checkCudaErrors(cuDeviceGetAttribute(
&minor, CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR, current_device));
if (major > 0 && major < 9999) {
best_SM_arch = MAX(best_SM_arch, major);
}
current_device++;
}
// Find the best CUDA capable GPU device
current_device = 0;
@ -277,18 +242,9 @@ inline int gpuGetMaxGflopsDeviceIdDRV() {
clockRate);
if (compute_perf > max_compute_perf) {
// If we find GPU with SM major > 2, search only these
if (best_SM_arch > 2) {
// If our device==dest_SM_arch, choose this, or else pass
if (major == best_SM_arch) {
max_compute_perf = compute_perf;
max_perf_device = current_device;
}
} else {
max_compute_perf = compute_perf;
max_perf_device = current_device;
}
}
} else {
devices_prohibited++;
}
@ -414,7 +370,39 @@ inline bool checkCudaCapabilitiesDRV(int major_version, int minor_version,
}
}
#endif
bool inline findFatbinPath(const char *module_file, std::string &module_path, char **argv, std::ostringstream &ostrm)
{
char *actual_path = sdkFindFilePath(module_file, argv[0]);
// end of CUDA Helper Functions
if (actual_path)
{
module_path = actual_path;
}
else
{
printf("> findModulePath file not found: <%s> \n", module_file);
return false;
}
if (module_path.empty())
{
printf("> findModulePath could not find file: <%s> \n", module_file);
return false;
}
else
{
printf("> findModulePath found file at <%s>\n", module_path.c_str());
if (module_path.rfind("fatbin") != std::string::npos)
{
std::ifstream fileIn(module_path.c_str(), std::ios::binary);
ostrm << fileIn.rdbuf();
fileIn.close();
}
return true;
}
}
// end of CUDA Helper Functions
#endif // COMMON_HELPER_CUDA_DRVAPI_H_

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

267
Common/helper_gl.h Normal file
View File

@ -0,0 +1,267 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// These are helper functions for the SDK samples (OpenGL)
#ifndef HELPER_GL_H
#define HELPER_GL_H
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
#include <GL/glew.h>
#endif
#if defined(__APPLE__) || defined(MACOSX)
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#ifdef __linux__
#include <GL/glx.h>
#endif /* __linux__ */
#endif
#include <iostream>
#include <cstdio>
#include <string>
#include <sstream>
#include <algorithm>
#include <iterator>
#include <vector>
#include <assert.h>
/* Prototypes */
namespace __HelperGL {
static int isGLVersionSupported(unsigned reqMajor, unsigned reqMinor);
static int areGLExtensionsSupported(const std::string &);
#ifdef __linux__
#ifndef HELPERGL_EXTERN_GL_FUNC_IMPLEMENTATION
#define USE_GL_FUNC(name, proto) proto name = (proto) glXGetProcAddress ((const GLubyte *)#name)
#else
#define USE_GL_FUNC(name, proto) extern proto name
#endif
USE_GL_FUNC(glBindBuffer, PFNGLBINDBUFFERPROC);
USE_GL_FUNC(glDeleteBuffers, PFNGLDELETEBUFFERSPROC);
USE_GL_FUNC(glBufferData, PFNGLBUFFERDATAPROC);
USE_GL_FUNC(glBufferSubData, PFNGLBUFFERSUBDATAPROC);
USE_GL_FUNC(glGenBuffers, PFNGLGENBUFFERSPROC);
USE_GL_FUNC(glCreateProgram, PFNGLCREATEPROGRAMPROC);
USE_GL_FUNC(glBindProgramARB, PFNGLBINDPROGRAMARBPROC);
USE_GL_FUNC(glGenProgramsARB, PFNGLGENPROGRAMSARBPROC);
USE_GL_FUNC(glDeleteProgramsARB, PFNGLDELETEPROGRAMSARBPROC);
USE_GL_FUNC(glDeleteProgram, PFNGLDELETEPROGRAMPROC);
USE_GL_FUNC(glGetProgramInfoLog, PFNGLGETPROGRAMINFOLOGPROC);
USE_GL_FUNC(glGetProgramiv, PFNGLGETPROGRAMIVPROC);
USE_GL_FUNC(glProgramParameteriEXT, PFNGLPROGRAMPARAMETERIEXTPROC);
USE_GL_FUNC(glProgramStringARB, PFNGLPROGRAMSTRINGARBPROC);
USE_GL_FUNC(glUnmapBuffer, PFNGLUNMAPBUFFERPROC);
USE_GL_FUNC(glMapBuffer, PFNGLMAPBUFFERPROC);
USE_GL_FUNC(glGetBufferParameteriv, PFNGLGETBUFFERPARAMETERIVPROC);
USE_GL_FUNC(glLinkProgram, PFNGLLINKPROGRAMPROC);
USE_GL_FUNC(glUseProgram, PFNGLUSEPROGRAMPROC);
USE_GL_FUNC(glAttachShader, PFNGLATTACHSHADERPROC);
USE_GL_FUNC(glCreateShader, PFNGLCREATESHADERPROC);
USE_GL_FUNC(glShaderSource, PFNGLSHADERSOURCEPROC);
USE_GL_FUNC(glCompileShader, PFNGLCOMPILESHADERPROC);
USE_GL_FUNC(glDeleteShader, PFNGLDELETESHADERPROC);
USE_GL_FUNC(glGetShaderInfoLog, PFNGLGETSHADERINFOLOGPROC);
USE_GL_FUNC(glGetShaderiv, PFNGLGETSHADERIVPROC);
USE_GL_FUNC(glUniform1i, PFNGLUNIFORM1IPROC);
USE_GL_FUNC(glUniform1f, PFNGLUNIFORM1FPROC);
USE_GL_FUNC(glUniform2f, PFNGLUNIFORM2FPROC);
USE_GL_FUNC(glUniform3f, PFNGLUNIFORM3FPROC);
USE_GL_FUNC(glUniform4f, PFNGLUNIFORM4FPROC);
USE_GL_FUNC(glUniform1fv, PFNGLUNIFORM1FVPROC);
USE_GL_FUNC(glUniform2fv, PFNGLUNIFORM2FVPROC);
USE_GL_FUNC(glUniform3fv, PFNGLUNIFORM3FVPROC);
USE_GL_FUNC(glUniform4fv, PFNGLUNIFORM4FVPROC);
USE_GL_FUNC(glUniformMatrix4fv, PFNGLUNIFORMMATRIX4FVPROC);
USE_GL_FUNC(glSecondaryColor3fv, PFNGLSECONDARYCOLOR3FVPROC);
USE_GL_FUNC(glGetUniformLocation, PFNGLGETUNIFORMLOCATIONPROC);
USE_GL_FUNC(glGenFramebuffersEXT, PFNGLGENFRAMEBUFFERSEXTPROC);
USE_GL_FUNC(glBindFramebufferEXT, PFNGLBINDFRAMEBUFFEREXTPROC);
USE_GL_FUNC(glDeleteFramebuffersEXT, PFNGLDELETEFRAMEBUFFERSEXTPROC);
USE_GL_FUNC(glCheckFramebufferStatusEXT, PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC);
USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT, PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC);
USE_GL_FUNC(glFramebufferTexture1DEXT, PFNGLFRAMEBUFFERTEXTURE1DEXTPROC);
USE_GL_FUNC(glFramebufferTexture2DEXT, PFNGLFRAMEBUFFERTEXTURE2DEXTPROC);
USE_GL_FUNC(glFramebufferTexture3DEXT, PFNGLFRAMEBUFFERTEXTURE3DEXTPROC);
USE_GL_FUNC(glGenerateMipmapEXT, PFNGLGENERATEMIPMAPEXTPROC);
USE_GL_FUNC(glGenRenderbuffersEXT, PFNGLGENRENDERBUFFERSEXTPROC);
USE_GL_FUNC(glDeleteRenderbuffersEXT, PFNGLDELETERENDERBUFFERSEXTPROC);
USE_GL_FUNC(glBindRenderbufferEXT, PFNGLBINDRENDERBUFFEREXTPROC);
USE_GL_FUNC(glRenderbufferStorageEXT, PFNGLRENDERBUFFERSTORAGEEXTPROC);
USE_GL_FUNC(glFramebufferRenderbufferEXT, PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC);
USE_GL_FUNC(glClampColorARB, PFNGLCLAMPCOLORARBPROC);
USE_GL_FUNC(glBindFragDataLocationEXT, PFNGLBINDFRAGDATALOCATIONEXTPROC);
#if !defined(GLX_EXTENSION_NAME) || !defined(GL_VERSION_1_3)
USE_GL_FUNC(glActiveTexture, PFNGLACTIVETEXTUREPROC);
USE_GL_FUNC(glClientActiveTexture, PFNGLACTIVETEXTUREPROC);
#endif
#undef USE_GL_FUNC
#endif /*__linux__ */
}
namespace __HelperGL {
namespace __Int {
static std::vector<std::string> split(const std::string &str)
{
std::istringstream ss(str);
std::istream_iterator<std::string> it(ss);
return std::vector<std::string> (it, std::istream_iterator<std::string>());
}
/* Sort the vector passed by reference */
template<typename T> static inline void sort(std::vector<T> &a)
{
std::sort(a.begin(), a.end());
}
/* Compare two vectors */
template<typename T> static int equals(std::vector<T> a, std::vector<T> b)
{
if (a.size() != b.size()) return 0;
sort(a);
sort(b);
return std::equal(a.begin(), a.end(), b.begin());
}
template<typename T> static std::vector<T> getIntersection(std::vector<T> a, std::vector<T> b)
{
sort(a);
sort(b);
std::vector<T> rc;
std::set_intersection(a.begin(), a.end(), b.begin(), b.end(),
std::back_inserter<std::vector<std::string> >(rc));
return rc;
}
static std::vector<std::string> getGLExtensions()
{
std::string extensionsStr( (const char *)glGetString(GL_EXTENSIONS));
return split (extensionsStr);
}
}
static int areGLExtensionsSupported(const std::string &extensions)
{
std::vector<std::string> all = __Int::getGLExtensions();
std::vector<std::string> requested = __Int::split(extensions);
std::vector<std::string> matched = __Int::getIntersection(all, requested);
return __Int::equals(matched, requested);
}
static int isGLVersionSupported(unsigned reqMajor, unsigned reqMinor)
{
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
if (glewInit() != GLEW_OK)
{
std::cerr << "glewInit() failed!" << std::endl;
return 0;
}
#endif
std::string version ((const char *) glGetString (GL_VERSION));
std::stringstream stream (version);
unsigned major, minor;
char dot;
stream >> major >> dot >> minor;
assert (dot == '.');
return major > reqMajor || (major == reqMajor && minor >= reqMinor);
}
static inline const char* glErrorToString(GLenum err)
{
#define CASE_RETURN_MACRO(arg) case arg: return #arg
switch(err)
{
CASE_RETURN_MACRO(GL_NO_ERROR);
CASE_RETURN_MACRO(GL_INVALID_ENUM);
CASE_RETURN_MACRO(GL_INVALID_VALUE);
CASE_RETURN_MACRO(GL_INVALID_OPERATION);
CASE_RETURN_MACRO(GL_OUT_OF_MEMORY);
CASE_RETURN_MACRO(GL_STACK_UNDERFLOW);
CASE_RETURN_MACRO(GL_STACK_OVERFLOW);
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION
CASE_RETURN_MACRO(GL_INVALID_FRAMEBUFFER_OPERATION);
#endif
default: break;
}
#undef CASE_RETURN_MACRO
return "*UNKNOWN*";
}
////////////////////////////////////////////////////////////////////////////
//! Check for OpenGL error
//! @return bool if no GL error has been encountered, otherwise 0
//! @param file __FILE__ macro
//! @param line __LINE__ macro
//! @note The GL error is listed on stderr
//! @note This function should be used via the CHECK_ERROR_GL() macro
////////////////////////////////////////////////////////////////////////////
inline bool sdkCheckErrorGL(const char *file, const int line)
{
bool ret_val = true;
// check for error
GLenum gl_error = glGetError();
if (gl_error != GL_NO_ERROR)
{
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
char tmpStr[512];
// NOTE: "%s(%i) : " allows Visual Studio to directly jump to the file at the right line
// when the user double clicks on the error line in the Output pane. Like any compile error.
sprintf_s(tmpStr, 255, "\n%s(%i) : GL Error : %s\n\n", file, line, glErrorToString(gl_error));
fprintf(stderr, "%s", tmpStr);
#endif
fprintf(stderr, "GL Error in file '%s' in line %d :\n", file, line);
fprintf(stderr, "%s\n", glErrorToString(gl_error));
ret_val = false;
}
return ret_val;
}
#define SDK_CHECK_ERROR_GL() \
if( false == sdkCheckErrorGL( __FILE__, __LINE__)) { \
exit(EXIT_FAILURE); \
}
} /* of namespace __HelperGL*/
using namespace __HelperGL;
#endif /*HELPER_GL_H*/

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -29,16 +29,11 @@
#include <cstdlib>
#include <string>
int sharedMemoryCreate(const char *name, size_t sz, sharedMemoryInfo *info)
{
int sharedMemoryCreate(const char *name, size_t sz, sharedMemoryInfo *info) {
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
info->size = sz;
info->shmHandle = CreateFileMapping(INVALID_HANDLE_VALUE,
NULL,
PAGE_READWRITE,
0,
(DWORD)sz,
name);
info->shmHandle = CreateFileMapping(INVALID_HANDLE_VALUE, NULL,
PAGE_READWRITE, 0, (DWORD)sz, name);
if (info->shmHandle == 0) {
return GetLastError();
}
@ -73,8 +68,7 @@ int sharedMemoryCreate(const char *name, size_t sz, sharedMemoryInfo *info)
#endif
}
int sharedMemoryOpen(const char *name, size_t sz, sharedMemoryInfo *info)
{
int sharedMemoryOpen(const char *name, size_t sz, sharedMemoryInfo *info) {
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
info->size = sz;
@ -106,8 +100,7 @@ int sharedMemoryOpen(const char *name, size_t sz, sharedMemoryInfo *info)
#endif
}
void sharedMemoryClose(sharedMemoryInfo *info)
{
void sharedMemoryClose(sharedMemoryInfo *info) {
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
if (info->addr) {
UnmapViewOfFile(info->addr);
@ -125,8 +118,7 @@ void sharedMemoryClose(sharedMemoryInfo *info)
#endif
}
int spawnProcess(Process *process, const char *app, char * const *args)
{
int spawnProcess(Process *process, const char *app, char *const *args) {
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
STARTUPINFO si = {0};
BOOL status;
@ -140,7 +132,8 @@ int spawnProcess(Process *process, const char *app, char * const *args)
args++;
}
status = CreateProcess(app, LPSTR(arg_string.c_str()), NULL, NULL, FALSE, 0, NULL, NULL, &si, process);
status = CreateProcess(app, LPSTR(arg_string.c_str()), NULL, NULL, FALSE, 0,
NULL, NULL, &si, process);
return status ? 0 : GetLastError();
#else
@ -149,16 +142,14 @@ int spawnProcess(Process *process, const char *app, char * const *args)
if (0 > execvp(app, args)) {
return errno;
}
}
else if (*process < 0) {
} else if (*process < 0) {
return errno;
}
return 0;
#endif
}
int waitProcess(Process *process)
{
int waitProcess(Process *process) {
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
DWORD exitCode;
WaitForSingleObject(process->hProcess, INFINITE);
@ -176,3 +167,389 @@ int waitProcess(Process *process)
return WEXITSTATUS(status);
#endif
}
#if defined(__linux__) || defined(__QNX__)
int ipcCreateSocket(ipcHandle *&handle, const char *name,
const std::vector<Process> &processes) {
int server_fd;
struct sockaddr_un servaddr;
handle = new ipcHandle;
memset(handle, 0, sizeof(*handle));
handle->socket = -1;
handle->socketName = NULL;
// Creating socket file descriptor
if ((server_fd = socket(AF_UNIX, SOCK_DGRAM, 0)) == 0) {
perror("IPC failure: Socket creation failed");
return -1;
}
unlink(name);
bzero(&servaddr, sizeof(servaddr));
servaddr.sun_family = AF_UNIX;
size_t len = strlen(name);
if (len > (sizeof(servaddr.sun_path) - 1)) {
perror("IPC failure: Cannot bind provided name to socket. Name too large");
return -1;
}
strncpy(servaddr.sun_path, name, len);
if (bind(server_fd, (struct sockaddr *)&servaddr, SUN_LEN(&servaddr)) < 0) {
perror("IPC failure: Binding socket failed");
return -1;
}
handle->socketName = new char[strlen(name) + 1];
strcpy(handle->socketName, name);
handle->socket = server_fd;
return 0;
}
int ipcOpenSocket(ipcHandle *&handle) {
int sock = 0;
struct sockaddr_un cliaddr;
handle = new ipcHandle;
memset(handle, 0, sizeof(*handle));
if ((sock = socket(AF_UNIX, SOCK_DGRAM, 0)) < 0) {
perror("IPC failure:Socket creation error");
return -1;
}
bzero(&cliaddr, sizeof(cliaddr));
cliaddr.sun_family = AF_UNIX;
char temp[10];
// Create unique name for the socket.
sprintf(temp, "%u", getpid());
strcpy(cliaddr.sun_path, temp);
if (bind(sock, (struct sockaddr *)&cliaddr, sizeof(cliaddr)) < 0) {
perror("IPC failure: Binding socket failed");
return -1;
}
handle->socket = sock;
handle->socketName = new char[strlen(temp) + 1];
strcpy(handle->socketName, temp);
return 0;
}
int ipcCloseSocket(ipcHandle *handle) {
if (!handle) {
return -1;
}
if (handle->socketName) {
unlink(handle->socketName);
delete[] handle->socketName;
}
close(handle->socket);
delete handle;
return 0;
}
int ipcRecvShareableHandle(ipcHandle *handle, ShareableHandle *shHandle) {
struct msghdr msg = {0};
struct iovec iov[1];
struct cmsghdr cm;
// Union to guarantee alignment requirements for control array
union {
struct cmsghdr cm;
// This will not work on QNX as QNX CMSG_SPACE calls __cmsg_alignbytes
// And __cmsg_alignbytes is a runtime function instead of compile-time macros
// char control[CMSG_SPACE(sizeof(int))]
char* control;
} control_un;
size_t sizeof_control = CMSG_SPACE(sizeof(int)) * sizeof(char);
control_un.control = (char*) malloc(sizeof_control);
struct cmsghdr *cmptr;
ssize_t n;
int receivedfd;
char dummy_buffer[1];
ssize_t sendResult;
msg.msg_control = control_un.control;
msg.msg_controllen = sizeof_control;
iov[0].iov_base = (void *)dummy_buffer;
iov[0].iov_len = sizeof(dummy_buffer);
msg.msg_iov = iov;
msg.msg_iovlen = 1;
if ((n = recvmsg(handle->socket, &msg, 0)) <= 0) {
perror("IPC failure: Receiving data over socket failed");
free(control_un.control);
return -1;
}
if (((cmptr = CMSG_FIRSTHDR(&msg)) != NULL) &&
(cmptr->cmsg_len == CMSG_LEN(sizeof(int)))) {
if ((cmptr->cmsg_level != SOL_SOCKET) || (cmptr->cmsg_type != SCM_RIGHTS)) {
free(control_un.control);
return -1;
}
memmove(&receivedfd, CMSG_DATA(cmptr), sizeof(receivedfd));
*(int *)shHandle = receivedfd;
} else {
free(control_un.control);
return -1;
}
free(control_un.control);
return 0;
}
int ipcRecvDataFromClient(ipcHandle *serverHandle, void *data, size_t size) {
ssize_t readResult;
struct sockaddr_un cliaddr;
socklen_t len = sizeof(cliaddr);
readResult = recvfrom(serverHandle->socket, data, size, 0,
(struct sockaddr *)&cliaddr, &len);
if (readResult == -1) {
perror("IPC failure: Receiving data over socket failed");
return -1;
}
return 0;
}
int ipcSendDataToServer(ipcHandle *handle, const char *serverName,
const void *data, size_t size) {
ssize_t sendResult;
struct sockaddr_un serveraddr;
bzero(&serveraddr, sizeof(serveraddr));
serveraddr.sun_family = AF_UNIX;
strncpy(serveraddr.sun_path, serverName, sizeof(serveraddr.sun_path) - 1);
sendResult = sendto(handle->socket, data, size, 0,
(struct sockaddr *)&serveraddr, sizeof(serveraddr));
if (sendResult <= 0) {
perror("IPC failure: Sending data over socket failed");
}
return 0;
}
int ipcSendShareableHandle(ipcHandle *handle,
const std::vector<ShareableHandle> &shareableHandles,
Process process, int data) {
struct msghdr msg;
struct iovec iov[1];
union {
struct cmsghdr cm;
char* control;
} control_un;
size_t sizeof_control = CMSG_SPACE(sizeof(int)) * sizeof(char);
control_un.control = (char*) malloc(sizeof_control);
struct cmsghdr *cmptr;
ssize_t readResult;
struct sockaddr_un cliaddr;
socklen_t len = sizeof(cliaddr);
// Construct client address to send this SHareable handle to
bzero(&cliaddr, sizeof(cliaddr));
cliaddr.sun_family = AF_UNIX;
char temp[10];
sprintf(temp, "%u", process);
strcpy(cliaddr.sun_path, temp);
len = sizeof(cliaddr);
// Send corresponding shareable handle to the client
int sendfd = (int)shareableHandles[data];
msg.msg_control = control_un.control;
msg.msg_controllen = sizeof_control;
cmptr = CMSG_FIRSTHDR(&msg);
cmptr->cmsg_len = CMSG_LEN(sizeof(int));
cmptr->cmsg_level = SOL_SOCKET;
cmptr->cmsg_type = SCM_RIGHTS;
memmove(CMSG_DATA(cmptr), &sendfd, sizeof(sendfd));
msg.msg_name = (void *)&cliaddr;
msg.msg_namelen = sizeof(struct sockaddr_un);
iov[0].iov_base = (void *)"";
iov[0].iov_len = 1;
msg.msg_iov = iov;
msg.msg_iovlen = 1;
ssize_t sendResult = sendmsg(handle->socket, &msg, 0);
if (sendResult <= 0) {
perror("IPC failure: Sending data over socket failed");
free(control_un.control);
return -1;
}
free(control_un.control);
return 0;
}
int ipcSendShareableHandles(
ipcHandle *handle, const std::vector<ShareableHandle> &shareableHandles,
const std::vector<Process> &processes) {
// Send all shareable handles to every single process.
for (int i = 0; i < shareableHandles.size(); i++) {
for (int j = 0; j < processes.size(); j++) {
checkIpcErrors(
ipcSendShareableHandle(handle, shareableHandles, processes[j], i));
}
}
return 0;
}
int ipcRecvShareableHandles(ipcHandle *handle,
std::vector<ShareableHandle> &shareableHandles) {
for (int i = 0; i < shareableHandles.size(); i++) {
checkIpcErrors(ipcRecvShareableHandle(handle, &shareableHandles[i]));
}
return 0;
}
int ipcCloseShareableHandle(ShareableHandle shHandle) {
return close(shHandle);
}
#elif defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
// Generic name to build individual Mailslot names by appending process ids.
LPTSTR SlotName = (LPTSTR)TEXT("\\\\.\\mailslot\\sample_mailslot_");
int ipcCreateSocket(ipcHandle *&handle, const char *name,
const std::vector<Process> &processes) {
handle = new ipcHandle;
handle->hMailslot.resize(processes.size());
// Open Mailslots of all clients and store respective handles.
for (int i = 0; i < handle->hMailslot.size(); ++i) {
std::basic_string<TCHAR> childSlotName(SlotName);
char tempBuf[20];
_itoa_s(processes[i].dwProcessId, tempBuf, 10);
childSlotName += TEXT(tempBuf);
HANDLE hFile =
CreateFile(TEXT(childSlotName.c_str()), GENERIC_WRITE, FILE_SHARE_READ,
(LPSECURITY_ATTRIBUTES)NULL, OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL, (HANDLE)NULL);
if (hFile == INVALID_HANDLE_VALUE) {
printf("IPC failure: Opening Mailslot by CreateFile failed with %d\n",
GetLastError());
return -1;
}
handle->hMailslot[i] = hFile;
}
return 0;
}
int ipcOpenSocket(ipcHandle *&handle) {
handle = new ipcHandle;
HANDLE hSlot;
std::basic_string<TCHAR> clientSlotName(SlotName);
char tempBuf[20];
_itoa_s(GetCurrentProcessId(), tempBuf, 10);
clientSlotName += TEXT(tempBuf);
hSlot = CreateMailslot((LPSTR)clientSlotName.c_str(), 0,
MAILSLOT_WAIT_FOREVER, (LPSECURITY_ATTRIBUTES)NULL);
if (hSlot == INVALID_HANDLE_VALUE) {
printf("IPC failure: CreateMailslot failed for client with %d\n",
GetLastError());
return -1;
}
handle->hMailslot.push_back(hSlot);
return 0;
}
int ipcSendData(HANDLE mailslot, const void *data, size_t sz) {
BOOL result;
DWORD cbWritten;
result = WriteFile(mailslot, data, (DWORD)sz, &cbWritten, (LPOVERLAPPED)NULL);
if (!result) {
printf("IPC failure: WriteFile failed with %d.\n", GetLastError());
return -1;
}
return 0;
}
int ipcRecvData(ipcHandle *handle, void *data, size_t sz) {
DWORD cbRead = 0;
if (!ReadFile(handle->hMailslot[0], data, (DWORD)sz, &cbRead, NULL)) {
printf("IPC failure: ReadFile failed with %d.\n", GetLastError());
return -1;
}
if (sz != (size_t)cbRead) {
printf(
"IPC failure: ReadFile didn't receive the expected number of bytes\n");
return -1;
}
return 0;
}
int ipcSendShareableHandles(
ipcHandle *handle, const std::vector<ShareableHandle> &shareableHandles,
const std::vector<Process> &processes) {
// Send all shareable handles to every single process.
for (int i = 0; i < processes.size(); i++) {
HANDLE hProcess =
OpenProcess(PROCESS_DUP_HANDLE, FALSE, processes[i].dwProcessId);
if (hProcess == INVALID_HANDLE_VALUE) {
printf("IPC failure: OpenProcess failed (%d)\n", GetLastError());
return -1;
}
for (int j = 0; j < shareableHandles.size(); j++) {
HANDLE hDup = INVALID_HANDLE_VALUE;
// Duplicate the handle into the target process's space
if (!DuplicateHandle(GetCurrentProcess(), shareableHandles[j], hProcess,
&hDup, 0, FALSE, DUPLICATE_SAME_ACCESS)) {
printf("IPC failure: DuplicateHandle failed (%d)\n", GetLastError());
return -1;
}
checkIpcErrors(ipcSendData(handle->hMailslot[i], &hDup, sizeof(hDup)));
}
CloseHandle(hProcess);
}
return 0;
}
int ipcRecvShareableHandles(ipcHandle *handle,
std::vector<ShareableHandle> &shareableHandles) {
for (int i = 0; i < shareableHandles.size(); i++) {
checkIpcErrors(
ipcRecvData(handle, &shareableHandles[i], sizeof(shareableHandles[i])));
}
return 0;
}
int ipcCloseSocket(ipcHandle *handle) {
for (int i = 0; i < handle->hMailslot.size(); i++) {
CloseHandle(handle->hMailslot[i]);
}
delete handle;
return 0;
}
int ipcCloseShareableHandle(ShareableHandle shHandle) {
CloseHandle(shHandle);
return 0;
}
#endif

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -33,13 +33,26 @@
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <iostream>
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
#include <sddl.h>
#include <aclapi.h>
#include <winternl.h>
#else
#include <stdio.h>
#include <fcntl.h>
#include <sys/mman.h>
#include <unistd.h>
#include <errno.h>
#include <sys/wait.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <memory.h>
#include <sys/un.h>
#endif
#include <vector>
typedef struct sharedMemoryInfo_st {
void *addr;
@ -68,4 +81,40 @@ int spawnProcess(Process *process, const char *app, char * const *args);
int waitProcess(Process *process);
#define checkIpcErrors(ipcFuncResult) \
if (ipcFuncResult == -1) { fprintf(stderr, "Failure at %u %s\n", __LINE__, __FILE__); exit(EXIT_FAILURE); }
#if defined(__linux__) || defined(__QNX__)
struct ipcHandle_st {
int socket;
char *socketName;
};
typedef int ShareableHandle;
#elif defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
struct ipcHandle_st {
std::vector<HANDLE> hMailslot; // 1 Handle in case of child and `num children` Handles for parent.
};
typedef HANDLE ShareableHandle;
#endif
typedef struct ipcHandle_st ipcHandle;
int
ipcCreateSocket(ipcHandle *&handle, const char *name, const std::vector<Process>& processes);
int
ipcOpenSocket(ipcHandle *&handle);
int
ipcCloseSocket(ipcHandle *handle);
int
ipcRecvShareableHandles(ipcHandle *handle, std::vector<ShareableHandle>& shareableHandles);
int
ipcSendShareableHandles(ipcHandle *handle, const std::vector<ShareableHandle>& shareableHandles, const std::vector<Process>& processes);
int
ipcCloseShareableHandle(ShareableHandle shHandle);
#endif // HELPER_MULTIPROCESS_H

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -297,6 +297,19 @@ int writeBMPi(const char *filename, const unsigned char *d_RGB, int pitch,
return 0;
}
int inputDirExists(const char *pathname) {
struct stat info;
if (stat(pathname, &info) != 0) {
return 0; // Directory does not exists
} else if (info.st_mode & S_IFDIR) {
// is a directory
return 1;
} else {
// is not a directory
return 0;
}
}
int readInput(const std::string &sInputPath,
std::vector<std::string> &filelist) {
int error_code = 1;
@ -315,15 +328,18 @@ int readInput(const std::string &sInputPath,
if (dir_handle) {
error_code = 0;
while ((dir = readdir(dir_handle)) != NULL) {
if (dir->d_type == DT_REG) {
std::string sFileName = sInputPath + dir->d_name;
filelist.push_back(sFileName);
} else if (dir->d_type == DT_DIR) {
if (inputDirExists(sFileName.c_str()))
{
std::string sname = dir->d_name;
if (sname != "." && sname != "..") {
readInput(sInputPath + sname + "/", filelist);
}
}
else
{
filelist.push_back(sFileName);
}
}
closedir(dir_handle);
} else {
@ -360,18 +376,6 @@ int readInput(const std::string &sInputPath,
return 0;
}
int inputDirExists(const char *pathname) {
struct stat info;
if (stat(pathname, &info) != 0) {
return 0; // Directory does not exists
} else if (info.st_mode & S_IFDIR) {
// is a directory
return 1;
} else {
// is not a directory
return 0;
}
}
int getInputDir(std::string &input_dir, const char *executable_path) {
int found = 0;
@ -395,9 +399,10 @@ int getInputDir(std::string &input_dir, const char *executable_path) {
// Search in default paths for input images.
std::string pathname = "";
const char *searchPath[] = {
"./images", "../../../../Samples/<executable_name>/images",
"../../../Samples/<executable_name>/images",
"../../Samples/<executable_name>/images"};
"./images",
"../../../../Samples/4_CUDA_Libraries/<executable_name>/images",
"../../../Samples/4_CUDA_Libraries/<executable_name>/images",
"../../Samples/4_CUDA_Libraries/<executable_name>/images"};
for (unsigned int i = 0; i < sizeof(searchPath) / sizeof(char *); ++i) {
std::string pathname(searchPath[i]);

View File

@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -287,12 +287,74 @@ inline char *sdkFindFilePath(const char *filename,
const char *searchPath[] = {
"./", // same dir
"./data/", // same dir
"../../../../Samples/<executable_name>/", // up 4 in tree
"../../../Samples/<executable_name>/", // up 3 in tree
"../../Samples/<executable_name>/", // up 2 in tree
"../../../../Samples/<executable_name>/data/", // up 4 in tree
"../../../Samples/<executable_name>/data/", // up 3 in tree
"../../Samples/<executable_name>/data/", // up 2 in tree
"../../../../Samples/0_Introduction/<executable_name>/", // up 4 in tree
"../../../Samples/0_Introduction/<executable_name>/", // up 3 in tree
"../../Samples/0_Introduction/<executable_name>/", // up 2 in tree
"../../../../Samples/1_Utilities/<executable_name>/", // up 4 in tree
"../../../Samples/1_Utilities/<executable_name>/", // up 3 in tree
"../../Samples/1_Utilities/<executable_name>/", // up 2 in tree
"../../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 4 in tree
"../../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 3 in tree
"../../Samples/2_Concepts_and_Techniques/<executable_name>/", // up 2 in tree
"../../../../Samples/3_CUDA_Features/<executable_name>/", // up 4 in tree
"../../../Samples/3_CUDA_Features/<executable_name>/", // up 3 in tree
"../../Samples/3_CUDA_Features/<executable_name>/", // up 2 in tree
"../../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 4 in tree
"../../../Samples/4_CUDA_Libraries/<executable_name>/", // up 3 in tree
"../../Samples/4_CUDA_Libraries/<executable_name>/", // up 2 in tree
"../../../../Samples/5_Domain_Specific/<executable_name>/", // up 4 in tree
"../../../Samples/5_Domain_Specific/<executable_name>/", // up 3 in tree
"../../Samples/5_Domain_Specific/<executable_name>/", // up 2 in tree
"../../../../Samples/6_Performance/<executable_name>/", // up 4 in tree
"../../../Samples/6_Performance/<executable_name>/", // up 3 in tree
"../../Samples/6_Performance/<executable_name>/", // up 2 in tree
"../../../../Samples/0_Introduction/<executable_name>/data/", // up 4 in tree
"../../../Samples/0_Introduction/<executable_name>/data/", // up 3 in tree
"../../Samples/0_Introduction/<executable_name>/data/", // up 2 in tree
"../../../../Samples/1_Utilities/<executable_name>/data/", // up 4 in tree
"../../../Samples/1_Utilities/<executable_name>/data/", // up 3 in tree
"../../Samples/1_Utilities/<executable_name>/data/", // up 2 in tree
"../../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 4 in tree
"../../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 3 in tree
"../../Samples/2_Concepts_and_Techniques/<executable_name>/data/", // up 2 in tree
"../../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 4 in tree
"../../../Samples/3_CUDA_Features/<executable_name>/data/", // up 3 in tree
"../../Samples/3_CUDA_Features/<executable_name>/data/", // up 2 in tree
"../../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 4 in tree
"../../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 3 in tree
"../../Samples/4_CUDA_Libraries/<executable_name>/data/", // up 2 in tree
"../../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 4 in tree
"../../../Samples/5_Domain_Specific/<executable_name>/data/", // up 3 in tree
"../../Samples/5_Domain_Specific/<executable_name>/data/", // up 2 in tree
"../../../../Samples/6_Performance/<executable_name>/data/", // up 4 in tree
"../../../Samples/6_Performance/<executable_name>/data/", // up 3 in tree
"../../Samples/6_Performance/<executable_name>/data/", // up 2 in tree
"../../../../Common/data/", // up 4 in tree
"../../../Common/data/", // up 3 in tree
"../../Common/data/" // up 2 in tree
};
// Extract the executable name
@ -359,6 +421,7 @@ inline char *sdkFindFilePath(const char *filename,
}
// File not found
printf("\nerror: sdkFindFilePath: file <%s> not found!\n", filename);
return 0;
}

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@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions

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@ -0,0 +1,78 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <multithreading.h>
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
// Create thread
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
return CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)func, data, 0, NULL);
}
// Wait for thread to finish
void cutEndThread(CUTThread thread) {
WaitForSingleObject(thread, INFINITE);
CloseHandle(thread);
}
// Destroy thread
void cutDestroyThread(CUTThread thread) {
TerminateThread(thread, 0);
CloseHandle(thread);
}
// Wait for multiple threads
void cutWaitForThreads(const CUTThread *threads, int num) {
WaitForMultipleObjects(num, threads, true, INFINITE);
for (int i = 0; i < num; i++) {
CloseHandle(threads[i]);
}
}
#else
// Create thread
CUTThread cutStartThread(CUT_THREADROUTINE func, void *data) {
pthread_t thread;
pthread_create(&thread, NULL, func, data);
return thread;
}
// Wait for thread to finish
void cutEndThread(CUTThread thread) { pthread_join(thread, NULL); }
// Destroy thread
void cutDestroyThread(CUTThread thread) { pthread_cancel(thread); }
// Wait for multiple threads
void cutWaitForThreads(const CUTThread *threads, int num) {
for (int i = 0; i < num; i++) {
cutEndThread(threads[i]);
}
}
#endif

76
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@ -0,0 +1,76 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef MULTITHREADING_H
#define MULTITHREADING_H
//Simple portable thread library.
//Windows threads.
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
#include <windows.h>
typedef HANDLE CUTThread;
typedef unsigned(WINAPI *CUT_THREADROUTINE)(void *);
#define CUT_THREADPROC unsigned WINAPI
#define CUT_THREADEND return 0
#else
//POSIX threads.
#include <pthread.h>
typedef pthread_t CUTThread;
typedef void *(*CUT_THREADROUTINE)(void *);
#define CUT_THREADPROC void
#define CUT_THREADEND
#endif
#ifdef __cplusplus
extern "C" {
#endif
//Create thread.
CUTThread cutStartThread(CUT_THREADROUTINE, void *data);
//Wait for thread to finish.
void cutEndThread(CUTThread thread);
//Destroy thread.
void cutDestroyThread(CUTThread thread);
//Wait for multiple threads.
void cutWaitForThreads(const CUTThread *threads, int num);
#ifdef __cplusplus
} //extern "C"
#endif
#endif //MULTITHREADING_H

111
Common/nvMath.h Normal file
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@ -0,0 +1,111 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//
// Template math library for common 3D functionality
//
// This code is in part deriver from glh, a cross platform glut helper library.
// The copyright for glh follows this notice.
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
/*
Copyright (c) 2000 Cass Everitt
Copyright (c) 2000 NVIDIA Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials
provided with the distribution.
* The names of contributors to this software may not be used
to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Cass Everitt - cass@r3.nu
*/
#ifndef NV_MATH_H
#define NV_MATH_H
#include <math.h>
#include <nvVector.h>
#include <nvMatrix.h>
#include <nvQuaternion.h>
#define NV_PI float(3.1415926535897932384626433832795)
namespace nv
{
typedef vec2<float> vec2f;
typedef vec3<float> vec3f;
typedef vec3<int> vec3i;
typedef vec3<unsigned int> vec3ui;
typedef vec4<float> vec4f;
typedef matrix4<float> matrix4f;
typedef quaternion<float> quaternionf;
inline void applyRotation(const quaternionf &r)
{
float angle;
vec3f axis;
r.get_value(axis, angle);
glRotatef(angle/3.1415926f * 180.0f, axis[0], axis[1], axis[2]);
}
};
#endif

540
Common/nvMatrix.h Normal file
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@ -0,0 +1,540 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//
// Template math library for common 3D functionality
//
// nvMatrix.h - template matrix code
//
// This code is in part deriver from glh, a cross platform glut helper library.
// The copyright for glh follows this notice.
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
/*
Copyright (c) 2000 Cass Everitt
Copyright (c) 2000 NVIDIA Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials
provided with the distribution.
* The names of contributors to this software may not be used
to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Cass Everitt - cass@r3.nu
*/
#ifndef NV_MATRIX_H
#define NV_MATRIX_H
namespace nv
{
template <class T> class vec2;
template <class T> class vec3;
template <class T> class vec4;
////////////////////////////////////////////////////////////////////////////////
//
// Matrix
//
////////////////////////////////////////////////////////////////////////////////
template<class T>
class matrix4
{
public:
matrix4()
{
make_identity();
}
matrix4(T t)
{
set_value(t);
}
matrix4(const T *m)
{
set_value(m);
}
matrix4(T a00, T a01, T a02, T a03,
T a10, T a11, T a12, T a13,
T a20, T a21, T a22, T a23,
T a30, T a31, T a32, T a33) :
_11(a00), _12(a01), _13(a02), _14(a03),
_21(a10), _22(a11), _23(a12), _24(a13),
_31(a20), _32(a21), _33(a22), _34(a23),
_41(a30), _42(a31), _43(a32), _44(a33)
{}
void get_value(T *mp) const
{
int c = 0;
for (int j=0; j < 4; j++)
for (int i=0; i < 4; i++)
{
mp[c++] = element(i,j);
}
}
const T *get_value() const
{
return _array;
}
void set_value(T *mp)
{
int c = 0;
for (int j=0; j < 4; j++)
for (int i=0; i < 4; i++)
{
element(i,j) = mp[c++];
}
}
void set_value(T r)
{
for (int i=0; i < 4; i++)
for (int j=0; j < 4; j++)
{
element(i,j) = r;
}
}
void make_identity()
{
element(0,0) = 1.0;
element(0,1) = 0.0;
element(0,2) = 0.0;
element(0,3) = 0.0;
element(1,0) = 0.0;
element(1,1) = 1.0;
element(1,2) = 0.0;
element(1,3) = 0.0;
element(2,0) = 0.0;
element(2,1) = 0.0;
element(2,2) = 1.0;
element(2,3) = 0.0;
element(3,0) = 0.0;
element(3,1) = 0.0;
element(3,2) = 0.0;
element(3,3) = 1.0;
}
// set a uniform scale
void set_scale(T s)
{
element(0,0) = s;
element(1,1) = s;
element(2,2) = s;
}
void set_scale(const vec3<T> &s)
{
for (int i = 0; i < 3; i++)
{
element(i,i) = s[i];
}
}
void set_translate(const vec3<T> &t)
{
for (int i = 0; i < 3; i++)
{
element(i,3) = t[i];
}
}
void set_row(int r, const vec4<T> &t)
{
for (int i = 0; i < 4; i++)
{
element(r,i) = t[i];
}
}
void set_column(int c, const vec4<T> &t)
{
for (int i = 0; i < 4; i++)
{
element(i,c) = t[i];
}
}
vec4<T> get_row(int r) const
{
vec4<T> v;
for (int i = 0; i < 4; i++)
{
v[i] = element(r,i);
}
return v;
}
vec4<T> get_column(int c) const
{
vec4<T> v;
for (int i = 0; i < 4; i++)
{
v[i] = element(i,c);
}
return v;
}
friend matrix4 inverse(const matrix4 &m)
{
matrix4 minv;
T r1[8], r2[8], r3[8], r4[8];
T *s[4], *tmprow;
s[0] = &r1[0];
s[1] = &r2[0];
s[2] = &r3[0];
s[3] = &r4[0];
register int i,j,p,jj;
for (i=0; i<4; i++)
{
for (j=0; j<4; j++)
{
s[i][j] = m.element(i,j);
if (i==j)
{
s[i][j+4] = 1.0;
}
else
{
s[i][j+4] = 0.0;
}
}
}
T scp[4];
for (i=0; i<4; i++)
{
scp[i] = T(fabs(s[i][0]));
for (j=1; j<4; j++)
if (T(fabs(s[i][j])) > scp[i])
{
scp[i] = T(fabs(s[i][j]));
}
if (scp[i] == 0.0)
{
return minv; // singular matrix!
}
}
int pivot_to;
T scp_max;
for (i=0; i<4; i++)
{
// select pivot row
pivot_to = i;
scp_max = T(fabs(s[i][i]/scp[i]));
// find out which row should be on top
for (p=i+1; p<4; p++)
if (T(fabs(s[p][i]/scp[p])) > scp_max)
{
scp_max = T(fabs(s[p][i]/scp[p]));
pivot_to = p;
}
// Pivot if necessary
if (pivot_to != i)
{
tmprow = s[i];
s[i] = s[pivot_to];
s[pivot_to] = tmprow;
T tmpscp;
tmpscp = scp[i];
scp[i] = scp[pivot_to];
scp[pivot_to] = tmpscp;
}
T mji;
// perform gaussian elimination
for (j=i+1; j<4; j++)
{
mji = s[j][i]/s[i][i];
s[j][i] = 0.0;
for (jj=i+1; jj<8; jj++)
{
s[j][jj] -= mji*s[i][jj];
}
}
}
if (s[3][3] == 0.0)
{
return minv; // singular matrix!
}
//
// Now we have an upper triangular matrix.
//
// x x x x | y y y y
// 0 x x x | y y y y
// 0 0 x x | y y y y
// 0 0 0 x | y y y y
//
// we'll back substitute to get the inverse
//
// 1 0 0 0 | z z z z
// 0 1 0 0 | z z z z
// 0 0 1 0 | z z z z
// 0 0 0 1 | z z z z
//
T mij;
for (i=3; i>0; i--)
{
for (j=i-1; j > -1; j--)
{
mij = s[j][i]/s[i][i];
for (jj=j+1; jj<8; jj++)
{
s[j][jj] -= mij*s[i][jj];
}
}
}
for (i=0; i<4; i++)
for (j=0; j<4; j++)
{
minv(i,j) = s[i][j+4] / s[i][i];
}
return minv;
}
friend matrix4 transpose(const matrix4 &m)
{
matrix4 mtrans;
for (int i=0; i<4; i++)
for (int j=0; j<4; j++)
{
mtrans(i,j) = m.element(j,i);
}
return mtrans;
}
matrix4 &operator *= (const matrix4 &rhs)
{
matrix4 mt(*this);
set_value(T(0));
for (int i=0; i < 4; i++)
for (int j=0; j < 4; j++)
for (int c=0; c < 4; c++)
{
element(i,j) += mt(i,c) * rhs(c,j);
}
return *this;
}
friend matrix4 operator * (const matrix4 &lhs, const matrix4 &rhs)
{
matrix4 r(T(0));
for (int i=0; i < 4; i++)
for (int j=0; j < 4; j++)
for (int c=0; c < 4; c++)
{
r.element(i,j) += lhs(i,c) * rhs(c,j);
}
return r;
}
// dst = M * src
vec4<T> operator *(const vec4<T> &src) const
{
vec4<T> r;
for (int i = 0; i < 4; i++)
r[i] = (src[0] * element(i,0) + src[1] * element(i,1) +
src[2] * element(i,2) + src[3] * element(i,3));
return r;
}
// dst = src * M
friend vec4<T> operator *(const vec4<T> &lhs, const matrix4 &rhs)
{
vec4<T> r;
for (int i = 0; i < 4; i++)
r[i] = (lhs[0] * rhs.element(0,i) + lhs[1] * rhs.element(1,i) +
lhs[2] * rhs.element(2,i) + lhs[3] * rhs.element(3,i));
return r;
}
T &operator()(int row, int col)
{
return element(row,col);
}
const T &operator()(int row, int col) const
{
return element(row,col);
}
T &element(int row, int col)
{
return _array[row | (col<<2)];
}
const T &element(int row, int col) const
{
return _array[row | (col<<2)];
}
matrix4 &operator *= (const T &r)
{
for (int i = 0; i < 4; ++i)
{
element(0,i) *= r;
element(1,i) *= r;
element(2,i) *= r;
element(3,i) *= r;
}
return *this;
}
matrix4 &operator += (const matrix4 &mat)
{
for (int i = 0; i < 4; ++i)
{
element(0,i) += mat.element(0,i);
element(1,i) += mat.element(1,i);
element(2,i) += mat.element(2,i);
element(3,i) += mat.element(3,i);
}
return *this;
}
friend bool operator == (const matrix4 &lhs, const matrix4 &rhs)
{
bool r = true;
for (int i = 0; i < 16; i++)
{
r &= lhs._array[i] == rhs._array[i];
}
return r;
}
friend bool operator != (const matrix4 &lhs, const matrix4 &rhs)
{
bool r = true;
for (int i = 0; i < 16; i++)
{
r &= lhs._array[i] != rhs._array[i];
}
return r;
}
union
{
struct
{
T _11, _12, _13, _14; // standard names for components
T _21, _22, _23, _24; // standard names for components
T _31, _32, _33, _34; // standard names for components
T _41, _42, _43, _44; // standard names for components
};
T _array[16]; // array access
};
};
};
#endif

530
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@ -0,0 +1,530 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//
// Template math library for common 3D functionality
//
// nvQuaterion.h - quaternion template and utility functions
//
// This code is in part deriver from glh, a cross platform glut helper library.
// The copyright for glh follows this notice.
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
/*
Copyright (c) 2000 Cass Everitt
Copyright (c) 2000 NVIDIA Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the following
disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials
provided with the distribution.
* The names of contributors to this software may not be used
to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Cass Everitt - cass@r3.nu
*/
#ifndef NV_QUATERNION_H
#define NV_QUATERNION_H
namespace nv
{
template <class T> class vec2;
template <class T> class vec3;
template <class T> class vec4;
////////////////////////////////////////////////////////////////////////////////
//
// Quaternion
//
////////////////////////////////////////////////////////////////////////////////
template< class T>
class quaternion
{
public:
quaternion() : x(0.0), y(0.0), z(0.0), w(0.0)
{
}
quaternion(const T v[4])
{
set_value(v);
}
quaternion(T q0, T q1, T q2, T q3)
{
set_value(q0, q1, q2, q3);
}
quaternion(const matrix4<T> &m)
{
set_value(m);
}
quaternion(const vec3<T> &axis, T radians)
{
set_value(axis, radians);
}
quaternion(const vec3<T> &rotateFrom, const vec3<T> &rotateTo)
{
set_value(rotateFrom, rotateTo);
}
quaternion(const vec3<T> &from_look, const vec3<T> &from_up,
const vec3<T> &to_look, const vec3<T> &to_up)
{
set_value(from_look, from_up, to_look, to_up);
}
const T *get_value() const
{
return &_array[0];
}
void get_value(T &q0, T &q1, T &q2, T &q3) const
{
q0 = _array[0];
q1 = _array[1];
q2 = _array[2];
q3 = _array[3];
}
quaternion &set_value(T q0, T q1, T q2, T q3)
{
_array[0] = q0;
_array[1] = q1;
_array[2] = q2;
_array[3] = q3;
return *this;
}
void get_value(vec3<T> &axis, T &radians) const
{
radians = T(acos(_array[3]) * T(2.0));
if (radians == T(0.0))
{
axis = vec3<T>(0.0, 0.0, 1.0);
}
else
{
axis[0] = _array[0];
axis[1] = _array[1];
axis[2] = _array[2];
axis = normalize(axis);
}
}
void get_value(matrix4<T> &m) const
{
T s, xs, ys, zs, wx, wy, wz, xx, xy, xz, yy, yz, zz;
T norm = _array[0] * _array[0] + _array[1] * _array[1] + _array[2] * _array[2] + _array[3] * _array[3];
s = (norm == T(0.0)) ? T(0.0) : (T(2.0) / norm);
xs = _array[0] * s;
ys = _array[1] * s;
zs = _array[2] * s;
wx = _array[3] * xs;
wy = _array[3] * ys;
wz = _array[3] * zs;
xx = _array[0] * xs;
xy = _array[0] * ys;
xz = _array[0] * zs;
yy = _array[1] * ys;
yz = _array[1] * zs;
zz = _array[2] * zs;
m(0,0) = T(T(1.0) - (yy + zz));
m(1,0) = T(xy + wz);
m(2,0) = T(xz - wy);
m(0,1) = T(xy - wz);
m(1,1) = T(T(1.0) - (xx + zz));
m(2,1) = T(yz + wx);
m(0,2) = T(xz + wy);
m(1,2) = T(yz - wx);
m(2,2) = T(T(1.0) - (xx + yy));
m(3,0) = m(3,1) = m(3,2) = m(0,3) = m(1,3) = m(2,3) = T(0.0);
m(3,3) = T(1.0);
}
quaternion &set_value(const T *qp)
{
for (int i = 0; i < 4; i++)
{
_array[i] = qp[i];
}
return *this;
}
quaternion &set_value(const matrix4<T> &m)
{
T tr, s;
int i, j, k;
const int nxt[3] = { 1, 2, 0 };
tr = m(0,0) + m(1,1) + m(2,2);
if (tr > T(0))
{
s = T(sqrt(tr + m(3,3)));
_array[3] = T(s * 0.5);
s = T(0.5) / s;
_array[0] = T((m(1,2) - m(2,1)) * s);
_array[1] = T((m(2,0) - m(0,2)) * s);
_array[2] = T((m(0,1) - m(1,0)) * s);
}
else
{
i = 0;
if (m(1,1) > m(0,0))
{
i = 1;
}
if (m(2,2) > m(i,i))
{
i = 2;
}
j = nxt[i];
k = nxt[j];
s = T(sqrt((m(i,j) - (m(j,j) + m(k,k))) + T(1.0)));
_array[i] = T(s * 0.5);
s = T(0.5 / s);
_array[3] = T((m(j,k) - m(k,j)) * s);
_array[j] = T((m(i,j) + m(j,i)) * s);
_array[k] = T((m(i,k) + m(k,i)) * s);
}
return *this;
}
quaternion &set_value(const vec3<T> &axis, T theta)
{
T sqnorm = square_norm(axis);
if (sqnorm == T(0.0))
{
// axis too small.
x = y = z = T(0.0);
w = T(1.0);
}
else
{
theta *= T(0.5);
T sin_theta = T(sin(theta));
if (sqnorm != T(1))
{
sin_theta /= T(sqrt(sqnorm));
}
x = sin_theta * axis[0];
y = sin_theta * axis[1];
z = sin_theta * axis[2];
w = T(cos(theta));
}
return *this;
}
quaternion &set_value(const vec3<T> &rotateFrom, const vec3<T> &rotateTo)
{
vec3<T> p1, p2;
T alpha;
p1 = normalize(rotateFrom);
p2 = normalize(rotateTo);
alpha = dot(p1, p2);
if (alpha == T(1.0))
{
*this = quaternion();
return *this;
}
// ensures that the anti-parallel case leads to a positive dot
if (alpha == T(-1.0))
{
vec3<T> v;
if (p1[0] != p1[1] || p1[0] != p1[2])
{
v = vec3<T>(p1[1], p1[2], p1[0]);
}
else
{
v = vec3<T>(-p1[0], p1[1], p1[2]);
}
v -= p1 * dot(p1, v);
v = normalize(v);
set_value(v, T(3.1415926));
return *this;
}
p1 = normalize(cross(p1, p2));
set_value(p1,T(acos(alpha)));
return *this;
}
quaternion &set_value(const vec3<T> &from_look, const vec3<T> &from_up,
const vec3<T> &to_look, const vec3<T> &to_up)
{
quaternion r_look = quaternion(from_look, to_look);
vec3<T> rotated_from_up(from_up);
r_look.mult_vec(rotated_from_up);
quaternion r_twist = quaternion(rotated_from_up, to_up);
*this = r_twist;
*this *= r_look;
return *this;
}
quaternion &operator *= (const quaternion<T> &qr)
{
quaternion ql(*this);
w = ql.w * qr.w - ql.x * qr.x - ql.y * qr.y - ql.z * qr.z;
x = ql.w * qr.x + ql.x * qr.w + ql.y * qr.z - ql.z * qr.y;
y = ql.w * qr.y + ql.y * qr.w + ql.z * qr.x - ql.x * qr.z;
z = ql.w * qr.z + ql.z * qr.w + ql.x * qr.y - ql.y * qr.x;
return *this;
}
friend quaternion normalize(const quaternion<T> &q)
{
quaternion r(q);
T rnorm = T(1.0) / T(sqrt(q.w * q.w + q.x * q.x + q.y * q.y + q.z * q.z));
r.x *= rnorm;
r.y *= rnorm;
r.z *= rnorm;
r.w *= rnorm;
}
friend quaternion<T> conjugate(const quaternion<T> &q)
{
quaternion<T> r(q);
r._array[0] *= T(-1.0);
r._array[1] *= T(-1.0);
r._array[2] *= T(-1.0);
return r;
}
friend quaternion<T> inverse(const quaternion<T> &q)
{
return conjugate(q);
}
//
// Quaternion multiplication with cartesian vector
// v' = q*v*q(star)
//
void mult_vec(const vec3<T> &src, vec3<T> &dst) const
{
T v_coef = w * w - x * x - y * y - z * z;
T u_coef = T(2.0) * (src[0] * x + src[1] * y + src[2] * z);
T c_coef = T(2.0) * w;
dst.v[0] = v_coef * src.v[0] + u_coef * x + c_coef * (y * src.v[2] - z * src.v[1]);
dst.v[1] = v_coef * src.v[1] + u_coef * y + c_coef * (z * src.v[0] - x * src.v[2]);
dst.v[2] = v_coef * src.v[2] + u_coef * z + c_coef * (x * src.v[1] - y * src.v[0]);
}
void mult_vec(vec3<T> &src_and_dst) const
{
mult_vec(vec3<T>(src_and_dst), src_and_dst);
}
void scale_angle(T scaleFactor)
{
vec3<T> axis;
T radians;
get_value(axis, radians);
radians *= scaleFactor;
set_value(axis, radians);
}
friend quaternion<T> slerp(const quaternion<T> &p, const quaternion<T> &q, T alpha)
{
quaternion r;
T cos_omega = p.x * q.x + p.y * q.y + p.z * q.z + p.w * q.w;
// if B is on opposite hemisphere from A, use -B instead
int bflip;
if ((bflip = (cos_omega < T(0))))
{
cos_omega = -cos_omega;
}
// complementary interpolation parameter
T beta = T(1) - alpha;
if (cos_omega >= T(1))
{
return p;
}
T omega = T(acos(cos_omega));
T one_over_sin_omega = T(1.0) / T(sin(omega));
beta = T(sin(omega*beta) * one_over_sin_omega);
alpha = T(sin(omega*alpha) * one_over_sin_omega);
if (bflip)
{
alpha = -alpha;
}
r.x = beta * p._array[0]+ alpha * q._array[0];
r.y = beta * p._array[1]+ alpha * q._array[1];
r.z = beta * p._array[2]+ alpha * q._array[2];
r.w = beta * p._array[3]+ alpha * q._array[3];
return r;
}
T &operator [](int i)
{
return _array[i];
}
const T &operator [](int i) const
{
return _array[i];
}
friend bool operator == (const quaternion<T> &lhs, const quaternion<T> &rhs)
{
bool r = true;
for (int i = 0; i < 4; i++)
{
r &= lhs._array[i] == rhs._array[i];
}
return r;
}
friend bool operator != (const quaternion<T> &lhs, const quaternion<T> &rhs)
{
bool r = true;
for (int i = 0; i < 4; i++)
{
r &= lhs._array[i] == rhs._array[i];
}
return r;
}
friend quaternion<T> operator * (const quaternion<T> &lhs, const quaternion<T> &rhs)
{
quaternion r(lhs);
r *= rhs;
return r;
}
union
{
struct
{
T x;
T y;
T z;
T w;
};
T _array[4];
};
};
};
#endif

260
Common/nvShaderUtils.h Normal file
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@ -0,0 +1,260 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
*
* Utility functions for compiling shaders and programs
*
* Author: Evan Hart
* Copyright (c) NVIDIA Corporation. All rights reserved.
*
*/
#ifndef NV_SHADER_UTILS_H
#define NV_SHADER_UTILS_H
#include <stdio.h>
#include <string.h>
namespace nv {
//
//
////////////////////////////////////////////////////////////
inline GLuint CompileGLSLShader(GLenum target, const char *shader) {
GLuint object;
object = glCreateShader(target);
if (!object) {
return object;
}
glShaderSource(object, 1, &shader, NULL);
glCompileShader(object);
// check if shader compiled
GLint compiled = 0;
glGetShaderiv(object, GL_COMPILE_STATUS, &compiled);
if (!compiled) {
#ifdef NV_REPORT_COMPILE_ERRORS
char temp[256] = "";
glGetShaderInfoLog(object, 256, NULL, temp);
fprintf(stderr, "Compile failed:\n%s\n", temp);
#endif
glDeleteShader(object);
return 0;
}
return object;
}
//
//
////////////////////////////////////////////////////////////
inline GLuint CompileGLSLShaderFromFile(GLenum target, const char *filename) {
FILE *shaderFile;
char *text;
long size;
size_t fsize = 0;
// read files as binary to prevent problems from newline translation
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
if (fopen_s(&shaderFile, filename, "rb") != 0)
#else
if ((shaderFile = fopen(filename, "rb")) == 0)
#endif
{
return 0;
}
// Get the length of the file
fseek(shaderFile, 0, SEEK_END);
size = ftell(shaderFile);
// Read the file contents from the start, then close file and add a null
// terminator
fseek(shaderFile, 0, SEEK_SET);
text = new char[size + 1];
fsize = fread(text, size, 1, shaderFile);
fclose(shaderFile);
if (fsize == 0) {
printf("CompileGLSLShaderFromFile(), error... fsize = 0\n");
}
text[size] = '\0';
GLuint object = CompileGLSLShader(target, text);
delete[] text;
return object;
}
// Create a program composed of vertex and fragment shaders.
inline GLuint LinkGLSLProgram(GLuint vertexShader, GLuint fragmentShader) {
GLuint program = glCreateProgram();
glAttachShader(program, vertexShader);
glAttachShader(program, fragmentShader);
glLinkProgram(program);
#ifdef NV_REPORT_COMPILE_ERRORS
// Get error log.
GLint charsWritten, infoLogLength;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
char *infoLog = new char[infoLogLength];
glGetProgramInfoLog(program, infoLogLength, &charsWritten, infoLog);
printf(infoLog);
delete[] infoLog;
#endif
// Test linker result.
GLint linkSucceed = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkSucceed);
if (linkSucceed == GL_FALSE) {
glDeleteProgram(program);
return 0;
}
return program;
}
// Create a program composed of vertex, geometry and fragment shaders.
inline GLuint LinkGLSLProgram(GLuint vertexShader, GLuint geometryShader,
GLint inputType, GLint vertexOut,
GLint outputType, GLuint fragmentShader) {
GLuint program = glCreateProgram();
glAttachShader(program, vertexShader);
glAttachShader(program, geometryShader);
glProgramParameteriEXT(program, GL_GEOMETRY_INPUT_TYPE_EXT, inputType);
glProgramParameteriEXT(program, GL_GEOMETRY_VERTICES_OUT_EXT, vertexOut);
glProgramParameteriEXT(program, GL_GEOMETRY_OUTPUT_TYPE_EXT, outputType);
glAttachShader(program, fragmentShader);
glLinkProgram(program);
#ifdef NV_REPORT_COMPILE_ERRORS
// Get error log.
GLint charsWritten, infoLogLength;
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
char *infoLog = new char[infoLogLength];
glGetProgramInfoLog(program, infoLogLength, &charsWritten, infoLog);
printf(infoLog);
delete[] infoLog;
#endif
// Test linker result.
GLint linkSucceed = GL_FALSE;
glGetProgramiv(program, GL_LINK_STATUS, &linkSucceed);
if (linkSucceed == GL_FALSE) {
glDeleteProgram(program);
return 0;
}
return program;
}
//
//
////////////////////////////////////////////////////////////
inline GLuint CompileASMShader(GLenum program_type, const char *code) {
GLuint program_id;
glGenProgramsARB(1, &program_id);
glBindProgramARB(program_type, program_id);
glProgramStringARB(program_type, GL_PROGRAM_FORMAT_ASCII_ARB,
(GLsizei)strlen(code), (GLubyte *)code);
GLint error_pos;
glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &error_pos);
if (error_pos != -1) {
#ifdef NV_REPORT_COMPILE_ERRORS
const GLubyte *error_string;
error_string = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
fprintf(stderr, "Program error at position: %d\n%s\n", (int)error_pos,
error_string);
#endif
return 0;
}
return program_id;
}
//
//
////////////////////////////////////////////////////////////
inline GLuint CompileASMShaderFromFile(GLenum target, const char *filename) {
FILE *shaderFile;
char *text;
long size;
size_t fsize = 0;
// read files as binary to prevent problems from newline translation
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
if (fopen_s(&shaderFile, filename, "rb") != 0)
#else
if ((shaderFile = fopen(filename, "rb")) == 0)
#endif
{
return 0;
}
// Get the length of the file
fseek(shaderFile, 0, SEEK_END);
size = ftell(shaderFile);
// Read the file contents from the start, then close file and add a null
// terminator
fseek(shaderFile, 0, SEEK_SET);
text = new char[size + 1];
fsize = fread(text, size, 1, shaderFile);
fclose(shaderFile);
if (fsize == 0) {
printf("CompileGLSLShaderFromFile(), error... fsize = 0\n");
}
text[size] = '\0';
GLuint program_id = CompileASMShader(target, text);
delete[] text;
return program_id;
}
} // namespace nv
#endif

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@ -1,4 +1,4 @@
/* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@ -47,8 +47,13 @@
} \
} while (0)
void compileFileToPTX(char *filename, int argc, char **argv, char **ptxResult,
size_t *ptxResultSize, int requiresCGheaders) {
void compileFileToCUBIN(char *filename, int argc, char **argv, char **cubinResult,
size_t *cubinResultSize, int requiresCGheaders) {
if (!filename) {
std::cerr << "\nerror: filename is empty for compileFileToCUBIN()!\n";
exit(1);
}
std::ifstream inputFile(filename,
std::ios::in | std::ios::binary | std::ios::ate);
@ -68,7 +73,37 @@ void compileFileToPTX(char *filename, int argc, char **argv, char **ptxResult,
int numCompileOptions = 0;
char *compileParams[1];
char *compileParams[2];
int major = 0, minor = 0;
char deviceName[256];
// Picks the best CUDA device available
CUdevice cuDevice = findCudaDeviceDRV(argc, (const char **)argv);
// get compute capabilities and the devicename
checkCudaErrors(cuDeviceGetAttribute(
&major, CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR, cuDevice));
checkCudaErrors(cuDeviceGetAttribute(
&minor, CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR, cuDevice));
{
// Compile cubin for the GPU arch on which are going to run cuda kernel.
std::string compileOptions;
compileOptions = "--gpu-architecture=sm_";
compileParams[numCompileOptions] = reinterpret_cast<char *>(
malloc(sizeof(char) * (compileOptions.length() + 10)));
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
sprintf_s(compileParams[numCompileOptions], sizeof(char) * (compileOptions.length() + 10),
"%s%d%d", compileOptions.c_str(), major, minor);
#else
snprintf(compileParams[numCompileOptions], compileOptions.size() + 10, "%s%d%d",
compileOptions.c_str(), major, minor);
#endif
}
numCompileOptions++;
if (requiresCGheaders) {
std::string compileOptions;
@ -81,7 +116,12 @@ void compileFileToPTX(char *filename, int argc, char **argv, char **ptxResult,
compileOptions = "--include-path=";
std::string path = sdkFindFilePath(HeaderNames, argv[0]);
char *strPath = sdkFindFilePath(HeaderNames, argv[0]);
if (!strPath) {
std::cerr << "\nerror: header file " << HeaderNames << " not found!\n";
exit(1);
}
std::string path = strPath;
if (!path.empty()) {
std::size_t found = path.find(HeaderNames);
path.erase(found);
@ -90,15 +130,16 @@ void compileFileToPTX(char *filename, int argc, char **argv, char **ptxResult,
"\nCooperativeGroups headers not found, please install it in %s "
"sample directory..\n Exiting..\n",
argv[0]);
exit(1);
}
compileOptions += path.c_str();
compileParams[0] = reinterpret_cast<char *>(
compileParams[numCompileOptions] = reinterpret_cast<char *>(
malloc(sizeof(char) * (compileOptions.length() + 1)));
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
sprintf_s(compileParams[0], sizeof(char) * (compileOptions.length() + 1),
sprintf_s(compileParams[numCompileOptions], sizeof(char) * (compileOptions.length() + 1),
"%s", compileOptions.c_str());
#else
snprintf(compileParams[0], compileOptions.size(), "%s",
snprintf(compileParams[numCompileOptions], compileOptions.size(), "%s",
compileOptions.c_str());
#endif
numCompileOptions++;
@ -128,19 +169,20 @@ void compileFileToPTX(char *filename, int argc, char **argv, char **ptxResult,
free(log);
NVRTC_SAFE_CALL("nvrtcCompileProgram", res);
// fetch PTX
size_t ptxSize;
NVRTC_SAFE_CALL("nvrtcGetPTXSize", nvrtcGetPTXSize(prog, &ptxSize));
char *ptx = reinterpret_cast<char *>(malloc(sizeof(char) * ptxSize));
NVRTC_SAFE_CALL("nvrtcGetPTX", nvrtcGetPTX(prog, ptx));
NVRTC_SAFE_CALL("nvrtcDestroyProgram", nvrtcDestroyProgram(&prog));
*ptxResult = ptx;
*ptxResultSize = ptxSize;
if (requiresCGheaders) free(compileParams[0]);
size_t codeSize;
NVRTC_SAFE_CALL("nvrtcGetCUBINSize", nvrtcGetCUBINSize(prog, &codeSize));
char *code = new char[codeSize];
NVRTC_SAFE_CALL("nvrtcGetCUBIN", nvrtcGetCUBIN(prog, code));
*cubinResult = code;
*cubinResultSize = codeSize;
for (int i = 0; i < numCompileOptions; i++) {
free(compileParams[i]);
}
}
CUmodule loadPTX(char *ptx, int argc, char **argv) {
CUmodule loadCUBIN(char *cubin, int argc, char **argv) {
CUmodule module;
CUcontext context;
int major = 0, minor = 0;
@ -158,11 +200,10 @@ CUmodule loadPTX(char *ptx, int argc, char **argv) {
printf("> GPU Device has SM %d.%d compute capability\n", major, minor);
checkCudaErrors(cuInit(0));
checkCudaErrors(cuDeviceGet(&cuDevice, 0));
checkCudaErrors(cuCtxCreate(&context, 0, cuDevice));
checkCudaErrors(cuModuleLoadDataEx(&module, ptx, 0, 0, 0));
free(ptx);
checkCudaErrors(cuModuleLoadData(&module, cubin));
free(cubin);
return module;
}

236
Common/param.h Normal file
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@ -0,0 +1,236 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
Simple parameter system
sgreen@nvidia.com 4/2001
*/
#ifndef PARAM_H
#define PARAM_H
#include <iomanip>
#include <iostream>
#include <map>
#include <sstream>
#include <string>
#include <vector>
// base class for named parameter
class ParamBase {
public:
ParamBase(const char *name) : m_name(name) {}
virtual ~ParamBase() {}
std::string &GetName() { return m_name; }
virtual float GetFloatValue() = 0;
virtual int GetIntValue() = 0;
virtual std::string GetValueString() = 0;
virtual void Reset() = 0;
virtual void Increment() = 0;
virtual void Decrement() = 0;
virtual float GetPercentage() = 0;
virtual void SetPercentage(float p) = 0;
virtual void Write(std::ostream &stream) = 0;
virtual void Read(std::istream &stream) = 0;
virtual bool IsList() = 0;
protected:
std::string m_name;
};
// derived class for single-valued parameter
template <class T>
class Param : public ParamBase {
public:
Param(const char *name, T value = 0, T min = 0, T max = 10000, T step = 1,
T *ptr = 0)
: ParamBase(name),
m_default(value),
m_min(min),
m_max(max),
m_step(step),
m_precision(3) {
if (ptr) {
m_ptr = ptr;
} else {
m_ptr = &m_value;
}
*m_ptr = value;
}
~Param() {}
T GetValue() const { return *m_ptr; }
T SetValue(const T value) { *m_ptr = value; }
float GetFloatValue() { return (float)*m_ptr; }
int GetIntValue() { return (int)*m_ptr; }
std::string GetValueString() {
std::ostringstream ost;
ost << std::setprecision(m_precision) << std::fixed;
ost << *m_ptr;
return ost.str();
}
void SetPrecision(int x) { m_precision = x; }
float GetPercentage() { return (*m_ptr - m_min) / (float)(m_max - m_min); }
void SetPercentage(float p) { *m_ptr = (T)(m_min + p * (m_max - m_min)); }
void Reset() { *m_ptr = m_default; }
void Increment() {
*m_ptr += m_step;
if (*m_ptr > m_max) {
*m_ptr = m_max;
}
}
void Decrement() {
*m_ptr -= m_step;
if (*m_ptr < m_min) {
*m_ptr = m_min;
}
}
void Write(std::ostream &stream) {
stream << m_name << " " << *m_ptr << '\n';
}
void Read(std::istream &stream) { stream >> m_name >> *m_ptr; }
bool IsList() { return false; }
private:
T m_value;
T *m_ptr; // pointer to value declared elsewhere
T m_default, m_min, m_max, m_step;
int m_precision; // number of digits after decimal point in string output
};
const Param<int> dummy("error");
// list of parameters
class ParamList : public ParamBase {
public:
ParamList(const char *name = "") : ParamBase(name) { active = true; }
~ParamList() {}
float GetFloatValue() { return 0.0f; }
int GetIntValue() { return 0; }
void AddParam(ParamBase *param) {
m_params.push_back(param);
m_map[param->GetName()] = param;
m_current = m_params.begin();
}
// look-up parameter based on name
ParamBase *GetParam(char *name) {
ParamBase *p = m_map[name];
if (p) {
return p;
} else {
return (ParamBase *)&dummy;
}
}
ParamBase *GetParam(int i) { return m_params[i]; }
ParamBase *GetCurrent() { return *m_current; }
int GetSize() { return (int)m_params.size(); }
std::string GetValueString() { return m_name; }
// functions to traverse list
void Reset() { m_current = m_params.begin(); }
void Increment() {
m_current++;
if (m_current == m_params.end()) {
m_current = m_params.begin();
}
}
void Decrement() {
if (m_current == m_params.begin()) {
m_current = m_params.end() - 1;
} else {
m_current--;
}
}
float GetPercentage() { return 0.0f; }
void SetPercentage(float /*p*/) {}
void Write(std::ostream &stream) {
stream << m_name << '\n';
for (std::vector<ParamBase *>::const_iterator p = m_params.begin();
p != m_params.end(); ++p) {
(*p)->Write(stream);
}
}
void Read(std::istream &stream) {
stream >> m_name;
for (std::vector<ParamBase *>::const_iterator p = m_params.begin();
p != m_params.end(); ++p) {
(*p)->Read(stream);
}
}
bool IsList() { return true; }
void ResetAll() {
for (std::vector<ParamBase *>::const_iterator p = m_params.begin();
p != m_params.end(); ++p) {
(*p)->Reset();
}
}
protected:
bool active;
std::vector<ParamBase *> m_params;
std::map<std::string, ParamBase *> m_map;
std::vector<ParamBase *>::const_iterator m_current;
};
#endif

307
Common/paramgl.h Normal file
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@ -0,0 +1,307 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
ParamListGL
- class derived from ParamList to do simple OpenGL rendering of a parameter
list sgg 8/2001
*/
#ifndef PARAMGL_H
#define PARAMGL_H
#if defined(__APPLE__) || defined(MACOSX)
#include <GLUT/glut.h>
#else
#include <GL/freeglut.h>
#endif
#include <param.h>
#include <string.h>
inline void beginWinCoords(void) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(0.0, (GLfloat)(glutGet(GLUT_WINDOW_HEIGHT) - 1.0), 0.0);
glScalef(1.0, -1.0, 1.0);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, glutGet(GLUT_WINDOW_WIDTH), 0, glutGet(GLUT_WINDOW_HEIGHT), -1, 1);
glMatrixMode(GL_MODELVIEW);
}
inline void endWinCoords(void) {
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
}
inline void glPrint(int x, int y, const char *s, void *font) {
glRasterPos2f((GLfloat)x, (GLfloat)y);
int len = (int)strlen(s);
for (int i = 0; i < len; i++) {
glutBitmapCharacter(font, s[i]);
}
}
inline void glPrintShadowed(int x, int y, const char *s, void *font,
float *color) {
glColor3f(0.0, 0.0, 0.0);
glPrint(x - 1, y - 1, s, font);
glColor3fv((GLfloat *)color);
glPrint(x, y, s, font);
}
class ParamListGL : public ParamList {
public:
ParamListGL(const char *name = "")
: ParamList(name),
m_active(true),
m_text_color_selected(1.0, 1.0, 1.0),
m_text_color_unselected(0.75, 0.75, 0.75),
m_text_color_shadow(0.0, 0.0, 0.0),
m_bar_color_outer(0.25, 0.25, 0.25),
m_bar_color_inner(1.0, 1.0, 1.0) {
m_font = (void *)GLUT_BITMAP_9_BY_15; // GLUT_BITMAP_8_BY_13;
m_font_h = 15;
m_bar_x = 260;
m_bar_w = 250;
m_bar_h = 10;
m_bar_offset = 5;
m_text_x = 5;
m_separation = 15;
m_value_x = 200;
m_start_x = 0;
m_start_y = 0;
}
void Render(int x, int y, bool shadow = false) {
beginWinCoords();
m_start_x = x;
m_start_y = y;
for (std::vector<ParamBase *>::const_iterator p = m_params.begin();
p != m_params.end(); ++p) {
if ((*p)->IsList()) {
ParamListGL *list = (ParamListGL *)(*p);
list->Render(x + 10, y);
y += m_separation * list->GetSize();
} else {
if (p == m_current) {
glColor3fv(&m_text_color_selected.r);
} else {
glColor3fv(&m_text_color_unselected.r);
}
if (shadow) {
glPrintShadowed(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(),
m_font,
(p == m_current) ? &m_text_color_selected.r
: &m_text_color_unselected.r);
glPrintShadowed(x + m_value_x, y + m_font_h,
(*p)->GetValueString().c_str(), m_font,
(p == m_current) ? &m_text_color_selected.r
: &m_text_color_unselected.r);
} else {
glPrint(x + m_text_x, y + m_font_h, (*p)->GetName().c_str(), m_font);
glPrint(x + m_value_x, y + m_font_h, (*p)->GetValueString().c_str(),
m_font);
}
glColor3fv((GLfloat *)&m_bar_color_outer.r);
glBegin(GL_LINE_LOOP);
glVertex2f((GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset));
glVertex2f((GLfloat)(x + m_bar_x + m_bar_w),
(GLfloat)(y + m_bar_offset));
glVertex2f((GLfloat)(x + m_bar_x + m_bar_w),
(GLfloat)(y + m_bar_offset + m_bar_h));
glVertex2f((GLfloat)(x + m_bar_x),
(GLfloat)(y + m_bar_offset + m_bar_h));
glEnd();
glColor3fv((GLfloat *)&m_bar_color_inner.r);
glRectf(
(GLfloat)(x + m_bar_x), (GLfloat)(y + m_bar_offset + m_bar_h),
(GLfloat)(x + m_bar_x + ((m_bar_w - 1) * (*p)->GetPercentage())),
(GLfloat)(y + m_bar_offset + 1));
y += m_separation;
}
}
endWinCoords();
}
bool Mouse(int x, int y, int button = GLUT_LEFT_BUTTON,
int state = GLUT_DOWN) {
if ((y < m_start_y) ||
(y > (int)(m_start_y + (m_separation * m_params.size()) - 1))) {
m_active = false;
return false;
}
m_active = true;
int i = (y - m_start_y) / m_separation;
if ((button == GLUT_LEFT_BUTTON) && (state == GLUT_DOWN)) {
#if defined(__GNUC__) && (__GNUC__ < 3)
m_current = &m_params[i];
#else
// MJH: workaround since the version of vector::at used here is
// non-standard
for (m_current = m_params.begin(); m_current != m_params.end() && i > 0;
m_current++, i--)
;
// m_current = (std::vector<ParamBase
// *>::const_iterator)&m_params.at(i);
#endif
if ((x > m_bar_x) && (x < m_bar_x + m_bar_w)) {
Motion(x, y);
}
}
return true;
}
bool Motion(int x, int y) {
if ((y < m_start_y) ||
(y > m_start_y + (m_separation * (int)m_params.size()) - 1)) {
return false;
}
if (x < m_bar_x) {
(*m_current)->SetPercentage(0.0);
return true;
}
if (x > m_bar_x + m_bar_w) {
(*m_current)->SetPercentage(1.0);
return true;
}
(*m_current)->SetPercentage((x - m_bar_x) / (float)m_bar_w);
return true;
}
void Special(int key, int x, int y) {
if (!m_active) return;
switch (key) {
case GLUT_KEY_DOWN:
Increment();
break;
case GLUT_KEY_UP:
Decrement();
break;
case GLUT_KEY_RIGHT:
GetCurrent()->Increment();
break;
case GLUT_KEY_LEFT:
GetCurrent()->Decrement();
break;
case GLUT_KEY_HOME:
GetCurrent()->Reset();
break;
case GLUT_KEY_END:
GetCurrent()->SetPercentage(1.0);
break;
}
glutPostRedisplay();
}
void SetFont(void *font, int height) {
m_font = font;
m_font_h = height;
}
void SetSelectedColor(float r, float g, float b) {
m_text_color_selected = Color(r, g, b);
}
void SetUnSelectedColor(float r, float g, float b) {
m_text_color_unselected = Color(r, g, b);
}
void SetBarColorInner(float r, float g, float b) {
m_bar_color_inner = Color(r, g, b);
}
void SetBarColorOuter(float r, float g, float b) {
m_bar_color_outer = Color(r, g, b);
}
void SetActive(bool b) { m_active = b; }
private:
void *m_font;
int m_font_h; // font height
int m_bar_x; // bar start x position
int m_bar_w; // bar width
int m_bar_h; // bar height
int m_text_x; // text start x position
int m_separation; // bar separation in y
int m_value_x; // value text x position
int m_bar_offset; // bar offset in y
int m_start_x, m_start_y;
bool m_active;
struct Color {
Color(float _r, float _g, float _b) {
r = _r;
g = _g;
b = _b;
}
float r, g, b;
};
Color m_text_color_selected;
Color m_text_color_unselected;
Color m_text_color_shadow;
Color m_bar_color_outer;
Color m_bar_color_inner;
};
#endif

View File

@ -0,0 +1,128 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
//
// Utility funcs to wrap up saving a surface or the back buffer as a PPM file
// In addition, wraps up a threshold comparision of two PPMs.
//
// These functions are designed to be used to implement an automated QA testing
// for SDK samples.
//
// Author: Bryan Dudash
// Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
#include <helper_functions.h>
#include <rendercheck_d3d10.h>
HRESULT CheckRenderD3D10::ActiveRenderTargetToPPM(ID3D10Device *pDevice,
const char *zFileName) {
ID3D10RenderTargetView *pRTV = NULL;
pDevice->OMGetRenderTargets(1, &pRTV, NULL);
ID3D10Resource *pSourceResource = NULL;
pRTV->GetResource(&pSourceResource);
return ResourceToPPM(pDevice, pSourceResource, zFileName);
}
HRESULT CheckRenderD3D10::ResourceToPPM(ID3D10Device *pDevice,
ID3D10Resource *pResource,
const char *zFileName) {
D3D10_RESOURCE_DIMENSION rType;
pResource->GetType(&rType);
if (rType != D3D10_RESOURCE_DIMENSION_TEXTURE2D) {
printf("SurfaceToPPM: pResource is not a 2D texture! Aborting...\n");
return E_FAIL;
}
ID3D10Texture2D *pSourceTexture = (ID3D10Texture2D *)pResource;
ID3D10Texture2D *pTargetTexture = NULL;
D3D10_TEXTURE2D_DESC desc;
pSourceTexture->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
desc.Usage = D3D10_USAGE_STAGING;
if (FAILED(pDevice->CreateTexture2D(&desc, NULL, &pTargetTexture))) {
printf(
"SurfaceToPPM: Unable to create target Texture resoruce! Aborting... "
"\n");
return E_FAIL;
}
pDevice->CopyResource(pTargetTexture, pSourceTexture);
D3D10_MAPPED_TEXTURE2D mappedTex2D;
pTargetTexture->Map(0, D3D10_MAP_READ, 0, &mappedTex2D);
// Need to convert from dx pitch to pitch=width
unsigned char *pPPMData = new unsigned char[desc.Width * desc.Height * 4];
for (unsigned int iHeight = 0; iHeight < desc.Height; iHeight++) {
memcpy(
&(pPPMData[iHeight * desc.Width * 4]),
(unsigned char *)(mappedTex2D.pData) + iHeight * mappedTex2D.RowPitch,
desc.Width * 4);
}
pTargetTexture->Unmap(0);
// Prepends the PPM header info and bumps byte data afterwards
sdkSavePPM4ub(zFileName, pPPMData, desc.Width, desc.Height);
delete[] pPPMData;
pTargetTexture->Release();
return S_OK;
}
bool CheckRenderD3D10::PPMvsPPM(const char *src_file, const char *ref_file,
const char *exec_path, const float epsilon,
const float threshold) {
char *ref_file_path = sdkFindFilePath(ref_file, exec_path);
if (ref_file_path == NULL) {
printf(
"CheckRenderD3D10::PPMvsPPM unable to find <%s> in <%s> Aborting "
"comparison!\n",
ref_file, exec_path);
printf(">>> Check info.xml and [project//data] folder <%s> <<<\n",
ref_file);
printf("Aborting comparison!\n");
printf(" FAILURE!\n");
return false;
}
return (sdkComparePPM(src_file, ref_file_path, epsilon, threshold, true) ==
true);
}

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@ -0,0 +1,53 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef _RENDERCHECK_D3D10_H_
#define _RENDERCHECK_D3D10_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <d3d10.h>
class CheckRenderD3D10 {
public:
CheckRenderD3D10() {}
static HRESULT ActiveRenderTargetToPPM(ID3D10Device *pDevice,
const char *zFileName);
static HRESULT ResourceToPPM(ID3D10Device *pDevice, ID3D10Resource *pResource,
const char *zFileName);
static bool PPMvsPPM(const char *src_file, const char *ref_file,
const char *exec_path, const float epsilon,
const float threshold = 0.0f);
};
#endif

View File

@ -0,0 +1,124 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
//
// Utility funcs to wrap up saving a surface or the back buffer as a PPM file
// In addition, wraps up a threshold comparision of two PPMs.
//
// These functions are designed to be used to implement an automated QA testing for SDK samples.
//
// Author: Bryan Dudash
// Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
#include <helper_functions.h>
#include <rendercheck_d3d11.h>
HRESULT CheckRenderD3D11::ActiveRenderTargetToPPM(ID3D11Device *pDevice, const char *zFileName)
{
ID3D11DeviceContext *pDeviceCtxt;
pDevice->GetImmediateContext(&pDeviceCtxt);
ID3D11RenderTargetView *pRTV = NULL;
pDeviceCtxt->OMGetRenderTargets(1,&pRTV,NULL);
ID3D11Resource *pSourceResource = NULL;
pRTV->GetResource(&pSourceResource);
return ResourceToPPM(pDevice,pSourceResource,zFileName);
}
HRESULT CheckRenderD3D11::ResourceToPPM(ID3D11Device *pDevice, ID3D11Resource *pResource, const char *zFileName)
{
ID3D11DeviceContext *pDeviceCtxt;
pDevice->GetImmediateContext(&pDeviceCtxt);
D3D11_RESOURCE_DIMENSION rType;
pResource->GetType(&rType);
if (rType != D3D11_RESOURCE_DIMENSION_TEXTURE2D)
{
printf("SurfaceToPPM: pResource is not a 2D texture! Aborting...\n");
return E_FAIL;
}
ID3D11Texture2D *pSourceTexture = (ID3D11Texture2D *)pResource;
ID3D11Texture2D *pTargetTexture = NULL;
D3D11_TEXTURE2D_DESC desc;
pSourceTexture->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
if (FAILED(pDevice->CreateTexture2D(&desc,NULL,&pTargetTexture)))
{
printf("SurfaceToPPM: Unable to create target Texture resoruce! Aborting... \n");
return E_FAIL;
}
pDeviceCtxt->CopyResource(pTargetTexture,pSourceTexture);
D3D11_MAPPED_SUBRESOURCE mappedTex2D;
pDeviceCtxt->Map(pTargetTexture, 0, D3D11_MAP_READ,0,&mappedTex2D);
// Need to convert from dx pitch to pitch=width
unsigned char *pPPMData = new unsigned char[desc.Width*desc.Height*4];
for (unsigned int iHeight = 0; iHeight<desc.Height; iHeight++)
{
memcpy(&(pPPMData[iHeight*desc.Width*4]),(unsigned char *)(mappedTex2D.pData)+iHeight*mappedTex2D.RowPitch,desc.Width*4);
}
pDeviceCtxt->Unmap(pTargetTexture, 0);
// Prepends the PPM header info and bumps byte data afterwards
sdkSavePPM4ub(zFileName, pPPMData, desc.Width, desc.Height);
delete [] pPPMData;
pTargetTexture->Release();
return S_OK;
}
bool CheckRenderD3D11::PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path,
const float epsilon, const float threshold)
{
char *ref_file_path = sdkFindFilePath(ref_file, exec_path);
if (ref_file_path == NULL)
{
printf("CheckRenderD3D11::PPMvsPPM unable to find <%s> in <%s> Aborting comparison!\n", ref_file, exec_path);
printf(">>> Check info.xml and [project//data] folder <%s> <<<\n", ref_file);
printf("Aborting comparison!\n");
printf(" FAILURE!\n");
return false;
}
return sdkComparePPM(src_file,ref_file_path,epsilon,threshold,true) == true;
}

View File

@ -0,0 +1,52 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef _RENDERCHECK_D3D11_H_
#define _RENDERCHECK_D3D11_H_
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <d3d11.h>
class CheckRenderD3D11
{
public:
CheckRenderD3D11() {}
static HRESULT ActiveRenderTargetToPPM(ID3D11Device *pDevice, const char *zFileName);
static HRESULT ResourceToPPM(ID3D11Device *pDevice, ID3D11Resource *pResource, const char *zFileName);
static bool PPMvsPPM(const char *src_file, const char *ref_file, const char *exec_path,
const float epsilon, const float threshold = 0.0f);
};
#endif

167
Common/rendercheck_d3d9.cpp Normal file
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@ -0,0 +1,167 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
////////////////////////////////////////////////////////////////////////////////
//
// Utility funcs to wrap up savings a surface or the back buffer as a PPM file
// In addition, wraps up a threshold comparision of two PPMs.
//
// These functions are designed to be used to implement an automated QA testing
// for SDK samples.
//
// Author: Bryan Dudash
// Email: sdkfeedback@nvidia.com
//
// Copyright (c) NVIDIA Corporation. All rights reserved.
////////////////////////////////////////////////////////////////////////////////
#include <helper_functions.h>
#include <rendercheck_d3d9.h>
// originally copied from checkrender_gl.cpp and slightly modified
bool CheckRenderD3D9::PPMvsPPM(const char *src_file, const char *ref_file,
const char *exec_path, const float epsilon,
const float threshold) {
char *ref_file_path = sdkFindFilePath(ref_file, exec_path);
if (ref_file_path == NULL) {
printf(
"CheckRenderD3D9::PPMvsPPM unable to find <%s> in <%s> Aborting "
"comparison!\n",
ref_file, exec_path);
printf(">>> Check info.xml and [project//data] folder <%s> <<<\n",
ref_file);
printf("Aborting comparison!\n");
printf(" FAILURE!\n");
return false;
}
return (sdkComparePPM(src_file, ref_file_path, epsilon, threshold, true) ==
true);
};
HRESULT CheckRenderD3D9::BackbufferToPPM(IDirect3DDevice9 *pDevice,
const char *zFileName) {
IDirect3DSurface9 *pSurface = NULL;
if (FAILED(
pDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pSurface))) {
printf("Unable to get the back buffer. Aborting...\n");
return E_FAIL;
}
// D3DXSaveSurfaceToFile("C:\\bing.dds",D3DXIFF_DDS,pSurface,NULL,NULL);
HRESULT hr = S_OK;
hr = SurfaceToPPM(pDevice, pSurface, zFileName);
pSurface->Release();
return hr;
}
HRESULT CheckRenderD3D9::SurfaceToPPM(IDirect3DDevice9 *pDevice,
IDirect3DSurface9 *pSurface,
const char *zFileName) {
D3DSURFACE_DESC pDesc;
pSurface->GetDesc(&pDesc);
// $$ For now only support common 8bit formats. TODO: support for more
// complex formats via conversion?
if (!(pDesc.Format == D3DFMT_A8R8G8B8 || pDesc.Format == D3DFMT_X8R8G8B8)) {
return E_INVALIDARG;
}
IDirect3DTexture9 *pTargetTex = NULL;
if (FAILED(pDevice->CreateTexture(pDesc.Width, pDesc.Height, 1,
D3DUSAGE_DYNAMIC, pDesc.Format,
D3DPOOL_SYSTEMMEM, &pTargetTex, NULL))) {
printf("Unable to create texture for surface transfer! Aborting...\n");
return E_FAIL;
}
IDirect3DSurface9 *pTargetSurface = NULL;
if (FAILED(pTargetTex->GetSurfaceLevel(0, &pTargetSurface))) {
printf("Unable to get surface for surface transfer! Aborting...\n");
return E_FAIL;
}
// This is required because we cannot lock a D3DPOOL_DEAULT surface directly.
// So, we copy to our sysmem surface.
if (FAILED(pDevice->GetRenderTargetData(pSurface, pTargetSurface))) {
printf(
"Unable to GetRenderTargetData() for surface transfer! Aborting...\n");
return E_FAIL;
}
D3DLOCKED_RECT lockedRect;
HRESULT hr = pTargetSurface->LockRect(&lockedRect, NULL, 0);
// Need to convert from dx pitch to pitch=width
//
// $ PPM is BGR and not RGB it seems. Saved image looks "funny" in viewer(red
// and blue swapped), but since ref will be dumped using same method, this is
// ok.
// however, if we want the saved image to be properly colored, then we
// can swizzle the color bytes here.
unsigned char *pPPMData = new unsigned char[pDesc.Width * pDesc.Height * 4];
for (unsigned int iHeight = 0; iHeight < pDesc.Height; iHeight++) {
#if 1 // swizzle to implment RGB to BGR conversion.
for (unsigned int iWidth = 0; iWidth < pDesc.Width; iWidth++) {
DWORD color = *(DWORD *)((unsigned char *)(lockedRect.pBits) +
iHeight * lockedRect.Pitch + iWidth * 4);
// R<->B, [7:0] <-> [23:16], swizzle
color = ((color & 0xFF) << 16) | (color & 0xFF00) |
((color & 0xFF0000) >> 16) | (color & 0xFF000000);
memcpy(&(pPPMData[(iHeight * pDesc.Width + iWidth) * 4]),
(unsigned char *)&color, 4);
}
#else
memcpy(&(pPPMData[iHeight * pDesc.Width * 4]),
(unsigned char *)(lockedRect.pBits) + iHeight * lockedRect.Pitch,
pDesc.Width * 4);
#endif
}
pTargetSurface->UnlockRect();
// Prepends the PPM header info and bumps byte data afterwards
sdkSavePPM4ub(zFileName, pPPMData, pDesc.Width, pDesc.Height);
delete[] pPPMData;
pTargetSurface->Release();
pTargetTex->Release();
return S_OK;
}

54
Common/rendercheck_d3d9.h Normal file
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@ -0,0 +1,54 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#ifndef _RENDERCHECK_D3D9_H_
#define _RENDERCHECK_D3D9_H_
#include <assert.h>
#include <d3d9.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
class CheckRenderD3D9 {
public:
CheckRenderD3D9() {}
static HRESULT BackbufferToPPM(IDirect3DDevice9 *pDevice,
const char *zFileName);
static HRESULT SurfaceToPPM(IDirect3DDevice9 *pDevice,
IDirect3DSurface9 *pSurface,
const char *zFileName);
static bool PPMvsPPM(const char *src_file, const char *ref_file,
const char *exec_path, const float epsilon,
const float threshold = 0.0f);
};
#endif

1347
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1312
Common/rendercheck_gles.h Normal file

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@ -1,4 +1,4 @@
Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions

View File

@ -1,6 +1,6 @@
###############################################################################
#
# Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
@ -44,6 +44,9 @@ PROJECTS := $(filter-out $(FILTER_OUT),$(PROJECTS))
%.ph_build :
+@$(MAKE) -C $(dir $*) $(MAKECMDGOALS)
%.ph_test :
+@$(MAKE) -C $(dir $*) testrun
%.ph_clean :
+@$(MAKE) -C $(dir $*) clean $(USE_DEVICE)
@ -55,6 +58,8 @@ all: $(addsuffix .ph_build,$(PROJECTS))
build: $(addsuffix .ph_build,$(PROJECTS))
test : $(addsuffix .ph_test,$(PROJECTS))
tidy:
@find * | egrep "#" | xargs rm -f
@find * | egrep "\~" | xargs rm -f

151
README.md
View File

@ -1,66 +1,21 @@
# CUDA Samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit. This version supports [CUDA Toolkit 10.1 Update 2](https://developer.nvidia.com/cuda-downloads).
Samples for CUDA Developers which demonstrates features in CUDA Toolkit. This version supports [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads).
## Release Notes
This section describes the release notes for the CUDA Samples on GitHub only.
### CUDA 10.1 Update 2
* Added `vulkanImageCUDA`. Demonstrates how to perform Vulkan image - CUDA Interop.
* Added `nvJPEG_encoder`. Demonstrates encoding of jpeg images using NVJPEG Library.
* Added Windows OS support to `nvJPEG` sample.
* Added `boxFilterNPP`. Demonstrates how to use NPP FilterBox function to perform a box filter.
* Added `cannyEdgeDetectorNPP`. Demonstrates the nppiFilterCannyBorder_8u_C1R Canny Edge Detection image filter function.
### CUDA 12.5
### CUDA 10.1 Update 1
* Added `NV12toBGRandResize`. Demonstrates how to convert and resize NV12 frames to BGR planars frames using CUDA in batch.
* Added `EGLStream_CUDA_Interop`. Demonstrates data exchange between CUDA and EGL Streams.
* Added `cuSolverDn_LinearSolver`. Demonstrates cuSolverDN's LU, QR and Cholesky factorization.
* Added support of Visual Studio 2019 to all samples supported on [Windows](#windows-1).
### CUDA 10.1
* Added `immaTensorCoreGemm`. Demonstrates integer GEMM computation using the Warp Matrix Multiply and Accumulate (WMMA) API for integers employing the Tensor Cores.
* Added `simpleIPC`. Demonstrates Inter Process Communication with one process per GPU for computation.
* Added `nvJPEG`. Demonstrates single and batched decoding of jpeg images using NVJPEG Library.
* Added `bandwidthTest`. It measures the memcopy bandwidth of the GPU and memcpy bandwidth across PCI-e.
* Added `reduction`. Demonstrates several important optimization strategies for Data-Parallel Algorithms like reduction.
* Update all the samples to support CUDA 10.1.
### CUDA 10.0
* Added `simpleCudaGraphs`. Demonstrates CUDA Graphs creation, instantiation and launch using Graphs APIs and Stream Capture APIs.
* Added `conjugateGradientCudaGraphs`. Demonstrates conjugate gradient solver on GPU using CUBLAS and CUSPARSE library calls captured and called using CUDA Graph APIs.
* Added `simpleVulkan`. Demonstrates Vulkan - CUDA Interop.
* Added `simpleD3D12`. Demonstrates DX12 - CUDA Interop.
* Added `UnifiedMemoryPerf`. Demonstrates performance comparision of various memory types involved in system.
* Added `p2pBandwidthLatencyTest`. Demonstrates Peer-To-Peer (P2P) data transfers between pairs of GPUs and computes latency and bandwidth.
* Added `systemWideAtomics`. Demonstrates system wide atomic instructions.
* Added `simpleCUBLASXT`. Demonstrates CUBLAS-XT library which performs GEMM operations over multiple GPUs.
* Added Windows OS support to `conjugateGradientMultiDeviceCG` sample.
* Removed support of Visual Studio 2010 from all samples.
### CUDA 9.2
This is the first release of CUDA Samples on GitHub:
* Added `vectorAdd_nvrtc`. Demonstrates runtime compilation library using NVRTC of a simple vectorAdd kernel.
* Added `warpAggregatedAtomicsCG`. Demonstrates warp aggregated atomics using Cooperative Groups.
* Added `deviceQuery`. Enumerates the properties of the CUDA devices present in the system.
* Added `matrixMul`. Demonstrates a matrix multiplication using shared memory through tiled approach.
* Added `matrixMulDrv`. Demonstrates a matrix multiplication using shared memory through tiled approach, uses CUDA Driver API.
* Added `cudaTensorCoreGemm`. Demonstrates a GEMM computation using the Warp Matrix Multiply and Accumulate (WMMA) API introduced in CUDA 9, as well as the new Tensor Cores introduced in the Volta chip family.
* Added `simpleVoteIntrinsics` which uses *_sync equivalent of the vote intrinsics _any, _all added since CUDA 9.0.
* Added `shfl_scan` which uses *_sync equivalent of the shfl intrinsics added since CUDA 9.0.
* Added `conjugateGradientMultiBlockCG`. Demonstrates a conjugate gradient solver on GPU using Multi Block Cooperative Groups.
* Added `conjugateGradientMultiDeviceCG`. Demonstrates a conjugate gradient solver on multiple GPUs using Multi Device Cooperative Groups, also uses unified memory prefetching and usage hints APIs.
* Added `simpleCUBLAS`. Demonstrates how perform GEMM operations using CUBLAS library.
* Added `simpleCUFFT`. Demonstrates how perform FFT operations using CUFFT library.
### [older versions...](./CHANGELOG.md)
## Getting Started
### Prerequisites
Download and install the [CUDA Toolkit 10.1](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
For system requirements and installation instructions of cuda toolkit, please refer to the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/), the [Windows Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html), and the [Mac Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-mac-os-x/index.html).
Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
For system requirements and installation instructions of cuda toolkit, please refer to the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/), and the [Windows Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html).
### Getting the CUDA Samples
@ -85,7 +40,6 @@ Each individual sample has its own set of solution files at:
`<CUDA_SAMPLES_REPO>\Samples\<sample_dir>\`
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check [DirectX Dependencies](#directx) section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
@ -112,63 +66,31 @@ The samples makefiles can take advantage of certain options:
$ make HOST_COMPILER=g++
```
### Mac
The Mac samples are built using makefiles. To use the makefiles, change directory into the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where "A B ..." is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use SMS="50 60".
```
$ make SMS="A B ..."
```
* **HOST_COMPILER=<host_compiler>** - override the default clang host compiler. See the [Mac Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-mac-os-x/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=clang
```
## Samples list
### Samples by OS
### [0. Introduction](./Samples/0_Introduction/README.md)
Basic CUDA samples for beginners that illustrate key concepts with using CUDA and CUDA runtime APIs.
#### Linux
**[warpAggregatedAtomicsCG](./Samples/warpAggregatedAtomicsCG)** | **[boxFilterNPP](./Samples/boxFilterNPP)** | **[EGLStream_CUDA_Interop](./Samples/EGLStream_CUDA_Interop)** | **[conjugateGradientMultiBlockCG](./Samples/conjugateGradientMultiBlockCG)** |
---|---|---|---|
**[simpleIPC](./Samples/simpleIPC)** | **[shfl_scan](./Samples/shfl_scan)** | **[conjugateGradientCudaGraphs](./Samples/conjugateGradientCudaGraphs)** | **[nvJPEG](./Samples/nvJPEG)** |
**[simpleCudaGraphs](./Samples/simpleCudaGraphs)** | **[deviceQuery](./Samples/deviceQuery)** | **[simpleVoteIntrinsics](./Samples/simpleVoteIntrinsics)** | **[simpleCUBLASXT](./Samples/simpleCUBLASXT)** |
**[UnifiedMemoryPerf](./Samples/UnifiedMemoryPerf)** | **[cuSolverDn_LinearSolver](./Samples/cuSolverDn_LinearSolver)** | **[vulkanImageCUDA](./Samples/vulkanImageCUDA)** | **[conjugateGradientMultiDeviceCG](./Samples/conjugateGradientMultiDeviceCG)** |
**[matrixMulDrv](./Samples/matrixMulDrv)** | **[simpleCUFFT](./Samples/simpleCUFFT)** | **[reduction](./Samples/reduction)** | **[nvJPEG_encoder](./Samples/nvJPEG_encoder)** |
**[immaTensorCoreGemm](./Samples/immaTensorCoreGemm)** | **[bandwidthTest](./Samples/bandwidthTest)** | **[simpleCUBLAS](./Samples/simpleCUBLAS)** | **[NV12toBGRandResize](./Samples/NV12toBGRandResize)** |
**[cudaTensorCoreGemm](./Samples/cudaTensorCoreGemm)** | **[simpleVulkan](./Samples/simpleVulkan)** | **[vectorAdd_nvrtc](./Samples/vectorAdd_nvrtc)** | **[cannyEdgeDetectorNPP](./Samples/cannyEdgeDetectorNPP)** |
**[p2pBandwidthLatencyTest](./Samples/p2pBandwidthLatencyTest)** | **[matrixMul](./Samples/matrixMul)** | **[systemWideAtomics](./Samples/systemWideAtomics)** |
### [1. Utilities](./Samples/1_Utilities/README.md)
Utility samples that demonstrate how to query device capabilities and measure GPU/CPU bandwidth.
#### Windows
**[warpAggregatedAtomicsCG](./Samples/warpAggregatedAtomicsCG)** | **[boxFilterNPP](./Samples/boxFilterNPP)** | **[conjugateGradientMultiBlockCG](./Samples/conjugateGradientMultiBlockCG)** | **[simpleIPC](./Samples/simpleIPC)** |
---|---|---|---|
**[shfl_scan](./Samples/shfl_scan)** | **[conjugateGradientCudaGraphs](./Samples/conjugateGradientCudaGraphs)** | **[nvJPEG](./Samples/nvJPEG)** | **[simpleD3D12](./Samples/simpleD3D12)** |
**[simpleCudaGraphs](./Samples/simpleCudaGraphs)** | **[deviceQuery](./Samples/deviceQuery)** | **[simpleVoteIntrinsics](./Samples/simpleVoteIntrinsics)** | **[simpleCUBLASXT](./Samples/simpleCUBLASXT)** |
**[UnifiedMemoryPerf](./Samples/UnifiedMemoryPerf)** | **[cuSolverDn_LinearSolver](./Samples/cuSolverDn_LinearSolver)** | **[vulkanImageCUDA](./Samples/vulkanImageCUDA)** | **[conjugateGradientMultiDeviceCG](./Samples/conjugateGradientMultiDeviceCG)** |
**[matrixMulDrv](./Samples/matrixMulDrv)** | **[simpleCUFFT](./Samples/simpleCUFFT)** | **[reduction](./Samples/reduction)** | **[nvJPEG_encoder](./Samples/nvJPEG_encoder)** |
**[immaTensorCoreGemm](./Samples/immaTensorCoreGemm)** | **[bandwidthTest](./Samples/bandwidthTest)** | **[simpleCUBLAS](./Samples/simpleCUBLAS)** | **[NV12toBGRandResize](./Samples/NV12toBGRandResize)** |
**[cudaTensorCoreGemm](./Samples/cudaTensorCoreGemm)** | **[simpleVulkan](./Samples/simpleVulkan)** | **[vectorAdd_nvrtc](./Samples/vectorAdd_nvrtc)** | **[cannyEdgeDetectorNPP](./Samples/cannyEdgeDetectorNPP)** |
**[p2pBandwidthLatencyTest](./Samples/p2pBandwidthLatencyTest)** | **[matrixMul](./Samples/matrixMul)** |
### [2. Concepts and Techniques](./Samples/2_Concepts_and_Techniques/README.md)
Samples that demonstrate CUDA related concepts and common problem solving techniques.
#### Mac OSX
**[warpAggregatedAtomicsCG](./Samples/warpAggregatedAtomicsCG)** | **[boxFilterNPP](./Samples/boxFilterNPP)** | **[shfl_scan](./Samples/shfl_scan)** | **[conjugateGradientCudaGraphs](./Samples/conjugateGradientCudaGraphs)** |
---|---|---|---|
**[simpleCudaGraphs](./Samples/simpleCudaGraphs)** | **[deviceQuery](./Samples/deviceQuery)** | **[simpleVoteIntrinsics](./Samples/simpleVoteIntrinsics)** | **[simpleCUBLASXT](./Samples/simpleCUBLASXT)** |
**[UnifiedMemoryPerf](./Samples/UnifiedMemoryPerf)** | **[cuSolverDn_LinearSolver](./Samples/cuSolverDn_LinearSolver)** | **[matrixMulDrv](./Samples/matrixMulDrv)** | **[simpleCUFFT](./Samples/simpleCUFFT)** |
**[reduction](./Samples/reduction)** | **[bandwidthTest](./Samples/bandwidthTest)** | **[simpleCUBLAS](./Samples/simpleCUBLAS)** | **[NV12toBGRandResize](./Samples/NV12toBGRandResize)** |
**[vectorAdd_nvrtc](./Samples/vectorAdd_nvrtc)** | **[cannyEdgeDetectorNPP](./Samples/cannyEdgeDetectorNPP)** | **[p2pBandwidthLatencyTest](./Samples/p2pBandwidthLatencyTest)** | **[matrixMul](./Samples/matrixMul)** |
### [3. CUDA Features](./Samples/3_CUDA_Features/README.md)
Samples that demonstrate CUDA Features (Cooperative Groups, CUDA Dynamic Parallelism, CUDA Graphs etc).
### [4. CUDA Libraries](./Samples/4_CUDA_Libraries/README.md)
Samples that demonstrate how to use CUDA platform libraries (NPP, NVJPEG, NVGRAPH cuBLAS, cuFFT, cuSPARSE, cuSOLVER and cuRAND).
### [5. Domain Specific](./Samples/5_Domain_Specific/README.md)
Samples that are specific to domain (Graphics, Finance, Image Processing).
### [6. Performance](./Samples/6_Performance/README.md)
Samples that demonstrate performance optimization.
### [7. libNVVM](./Samples/7_libNVVM/README.md)
Samples that demonstrate the use of libNVVVM and NVVM IR.
## Dependencies
@ -184,7 +106,9 @@ These third-party dependencies are required by some CUDA samples. If available,
#### FreeImage
FreeImage is an open source imaging library. FreeImage can usually be installed on Linux using your distribution's package manager system. FreeImage can also be downloaded from the [FreeImage website](http://freeimage.sourceforge.net/). FreeImage is also redistributed with the CUDA Samples.
FreeImage is an open source imaging library. FreeImage can usually be installed on Linux using your distribution's package manager system. FreeImage can also be downloaded from the FreeImage website.
To set up FreeImage on a Windows system, extract the FreeImage DLL distribution into the folder `../../../Common/FreeImage/Dist/x64` such that it contains the .h and .lib files. Copy the .dll file to root level `bin/win64/Debug` and `bin/win64/Release` folder.
#### Message Passing Interface
@ -196,7 +120,7 @@ Some samples can only be run on a 64-bit operating system.
#### DirectX
DirectX is a collection of APIs designed to allow development of multimedia applications on Microsoft platforms. For Microsoft platforms, NVIDIA's CUDA Driver supports DirectX. Several CUDA Samples for Windows demonstrates CUDA-DirectX Interoperability, for building such samples one needs to install [Direct X SDK (June 2010 or newer)](http://www.microsoft.com/en-us/download/details.aspx?id=6812) , this is required to be installed on Windows 7, Windows 10 and Windows Server 2008, Other Windows OSes do not need to explicitly install the DirectX SDK.
DirectX is a collection of APIs designed to allow development of multimedia applications on Microsoft platforms. For Microsoft platforms, NVIDIA's CUDA Driver supports DirectX. Several CUDA Samples for Windows demonstrates CUDA-DirectX Interoperability, for building such samples one needs to install Microsoft Visual Studio 2012 or higher which provides Microsoft Windows SDK for Windows 8.
#### DirectX12
@ -238,6 +162,14 @@ EGLOutput is a set of EGL extensions which allow EGL to render directly to the d
EGLSync is a set of EGL extensions which provides sync objects that are synchronization primitive, representing events whose completion can be tested or waited upon.
#### NVSCI
NvSci is a set of communication interface libraries out of which CUDA interops with NvSciBuf and NvSciSync. NvSciBuf allows applications to allocate and exchange buffers in memory. NvSciSync allows applications to manage synchronization objects which coordinate when sequences of operations begin and end.
#### NvMedia
NvMedia provides powerful processing of multimedia data for true hardware acceleration across NVIDIA Tegra devices. Applications leverage the NvMedia Application Programming Interface (API) to process the image and video data.
### CUDA Features
These CUDA features are needed by some CUDA samples. They are provided by either the CUDA Toolkit or CUDA Driver. Some features may not be available on your system.
@ -314,6 +246,10 @@ FP16 is a 16-bit floating-point format. One bit is used for the sign, five bits
NVCC support of [C++11 features](https://en.wikipedia.org/wiki/C++11).
#### CMake
The libNVVM samples are built using [CMake](https://cmake.org/) 3.10 or later.
## Contributors Guide
We welcome your input on issues and suggestions for samples. At this time we are not accepting contributions from the public, check back here as we evolve our contribution model.
@ -327,5 +263,8 @@ Answers to frequently asked questions about CUDA can be found at http://develope
## References
* [CUDA Programming Guide](http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html)
* [Accelerated Computing Blog](https://devblogs.nvidia.com/category/accelerated-computing/)
* [Accelerated Computing Blog](https://developer.nvidia.com/blog/?tags=accelerated-computing)
## Attributions
* Teapot image is obtained from [Wikimedia](https://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg) and is licensed under the Creative Commons [Attribution-Share Alike 2.0](https://creativecommons.org/licenses/by-sa/2.0/deed.en) Generic license. The image is modified for samples use cases.

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@ -0,0 +1,162 @@
# 0. Introduction
### [asyncAPI](./asyncAPI)
This sample illustrates the usage of CUDA events for both GPU timing and overlapping CPU and GPU execution. Events are inserted into a stream of CUDA calls. Since CUDA stream calls are asynchronous, the CPU can perform computations while GPU is executing (including DMA memcopies between the host and device). CPU can query CUDA events to determine whether GPU has completed tasks.
### [c++11_cuda](./c++11_cuda)
This sample demonstrates C++11 feature support in CUDA. It scans a input text file and prints no. of occurrences of x, y, z, w characters.
### [clock](./clock)
This example shows how to use the clock function to measure the performance of block of threads of a kernel accurately.
### [clock_nvrtc](./clock_nvrtc)
This example shows how to use the clock function using libNVRTC to measure the performance of block of threads of a kernel accurately.
### [concurrentKernels](./concurrentKernels)
This sample demonstrates the use of CUDA streams for concurrent execution of several kernels on GPU device. It also illustrates how to introduce dependencies between CUDA streams with the new cudaStreamWaitEvent function.
### [cppIntegration](./cppIntegration)
This example demonstrates how to integrate CUDA into an existing C++ application, i.e. the CUDA entry point on host side is only a function which is called from C++ code and only the file containing this function is compiled with nvcc. It also demonstrates that vector types can be used from cpp.
### [cppOverload](./cppOverload)
This sample demonstrates how to use C++ function overloading on the GPU.
### [cudaOpenMP](./cudaOpenMP)
This sample demonstrates how to use OpenMP API to write an application for multiple GPUs.
### [fp16ScalarProduct](./fp16ScalarProduct)
Calculates scalar product of two vectors of FP16 numbers.
### [matrixMul](./matrixMul)
This sample implements matrix multiplication and is exactly the same as Chapter 6 of the programming guide. It has been written for clarity of exposition to illustrate various CUDA programming principles, not with the goal of providing the most performant generic kernel for matrix multiplication. To illustrate GPU performance for matrix multiply, this sample also shows how to use the new CUDA 4.0 interface for CUBLAS to demonstrate high-performance performance for matrix multiplication.
### [matrixMul_nvrtc](./matrixMul_nvrtc)
This sample implements matrix multiplication and is exactly the same as Chapter 6 of the programming guide. It has been written for clarity of exposition to illustrate various CUDA programming principles, not with the goal of providing the most performant generic kernel for matrix multiplication. To illustrate GPU performance for matrix multiply, this sample also shows how to use the new CUDA 4.0 interface for CUBLAS to demonstrate high-performance performance for matrix multiplication.
### [matrixMulDrv](./matrixMulDrv)
This sample implements matrix multiplication and uses the new CUDA 4.0 kernel launch Driver API. It has been written for clarity of exposition to illustrate various CUDA programming principles, not with the goal of providing the most performant generic kernel for matrix multiplication. CUBLAS provides high-performance matrix multiplication.
### [matrixMulDynlinkJIT](./matrixMulDynlinkJIT)
This sample revisits matrix multiplication using the CUDA driver API. It demonstrates how to link to CUDA driver at runtime and how to use JIT (just-in-time) compilation from PTX code. It has been written for clarity of exposition to illustrate various CUDA programming principles, not with the goal of providing the most performant generic kernel for matrix multiplication. CUBLAS provides high-performance matrix multiplication.
### [mergeSort](./mergeSort)
This sample implements a merge sort (also known as Batcher's sort), algorithms belonging to the class of sorting networks. While generally subefficient on large sequences compared to algorithms with better asymptotic algorithmic complexity (i.e. merge sort or radix sort), may be the algorithms of choice for sorting batches of short- to mid-sized (key, value) array pairs. Refer to the excellent tutorial by H. W. Lang http://www.iti.fh-flensburg.de/lang/algorithmen/sortieren/networks/indexen.htm
### [simpleAssert](./simpleAssert)
This CUDA Runtime API sample is a very basic sample that implements how to use the assert function in the device code. Requires Compute Capability 2.0 .
### [simpleAssert_nvrtc](./simpleAssert_nvrtc)
This CUDA Runtime API sample is a very basic sample that implements how to use the assert function in the device code. Requires Compute Capability 2.0 .
### [simpleAtomicIntrinsics](./simpleAtomicIntrinsics)
A simple demonstration of global memory atomic instructions.
### [simpleAtomicIntrinsics_nvrtc](./simpleAtomicIntrinsics_nvrtc)
A simple demonstration of global memory atomic instructions.This sample makes use of NVRTC for Runtime Compilation.
### [simpleAttributes](./simpleAttributes)
This CUDA Runtime API sample is a very basic example that implements how to use the stream attributes that affect L2 locality. Performance improvement due to use of L2 access policy window can only be noticed on Compute capability 8.0 or higher.
### [simpleAWBarrier](./simpleAWBarrier)
A simple demonstration of arrive wait barriers.
### [simpleCallback](./simpleCallback)
This sample implements multi-threaded heterogeneous computing workloads with the new CPU callbacks for CUDA streams and events introduced with CUDA 5.0.
### [simpleCooperativeGroups](./simpleCooperativeGroups)
This sample is a simple code that illustrates basic usage of cooperative groups within the thread block.
### [simpleCubemapTexture](./simpleCubemapTexture)
Simple example that demonstrates how to use a new CUDA 4.1 feature to support cubemap Textures in CUDA C.
### [simpleCUDA2GL](./simpleCUDA2GL)
This sample shows how to copy CUDA image back to OpenGL using the most efficient methods.
### [simpleDrvRuntime](./simpleDrvRuntime)
A simple example which demonstrates how CUDA Driver and Runtime APIs can work together to load cuda fatbinary of vector add kernel and performing vector addition.
### [simpleHyperQ](./simpleHyperQ)
This sample demonstrates the use of CUDA streams for concurrent execution of several kernels on devices which provide HyperQ (SM 3.5). Devices without HyperQ (SM 2.0 and SM 3.0) will run a maximum of two kernels concurrently.
### [simpleIPC](./simpleIPC)
This CUDA Runtime API sample is a very basic sample that demonstrates Inter Process Communication with one process per GPU for computation. Requires Compute Capability 3.0 or higher and a Linux Operating System, or a Windows Operating System with TCC enabled GPUs
### [simpleLayeredTexture](./simpleLayeredTexture)
Simple example that demonstrates how to use a new CUDA 4.0 feature to support layered Textures in CUDA C.
### [simpleMPI](./simpleMPI)
Simple example demonstrating how to use MPI in combination with CUDA.
### [simpleMultiCopy](./simpleMultiCopy)
Supported in GPUs with Compute Capability 1.1, overlapping compute with one memcopy is possible from the host system. For Quadro and Tesla GPUs with Compute Capability 2.0, a second overlapped copy operation in either direction at full speed is possible (PCI-e is symmetric). This sample illustrates the usage of CUDA streams to achieve overlapping of kernel execution with data copies to and from the device.
### [simpleMultiGPU](./simpleMultiGPU)
This application demonstrates how to use the new CUDA 4.0 API for CUDA context management and multi-threaded access to run CUDA kernels on multiple-GPUs.
### [simpleOccupancy](./simpleOccupancy)
This sample demonstrates the basic usage of the CUDA occupancy calculator and occupancy-based launch configurator APIs by launching a kernel with the launch configurator, and measures the utilization difference against a manually configured launch.
### [simpleP2P](./simpleP2P)
This application demonstrates CUDA APIs that support Peer-To-Peer (P2P) copies, Peer-To-Peer (P2P) addressing, and Unified Virtual Memory Addressing (UVA) between multiple GPUs. In general, P2P is supported between two same GPUs with some exceptions, such as some Tesla and Quadro GPUs.
### [simplePitchLinearTexture](./simplePitchLinearTexture)
Use of Pitch Linear Textures
### [simplePrintf](./simplePrintf)
This basic CUDA Runtime API sample demonstrates how to use the printf function in the device code.
### [simpleSeparateCompilation](./simpleSeparateCompilation)
This sample demonstrates a CUDA 5.0 feature, the ability to create a GPU device static library and use it within another CUDA kernel. This example demonstrates how to pass in a GPU device function (from the GPU device static library) as a function pointer to be called. This sample requires devices with compute capability 2.0 or higher.
### [simpleStreams](./simpleStreams)
This sample uses CUDA streams to overlap kernel executions with memory copies between the host and a GPU device. This sample uses a new CUDA 4.0 feature that supports pinning of generic host memory. Requires Compute Capability 2.0 or higher.
### [simpleSurfaceWrite](./simpleSurfaceWrite)
Simple example that demonstrates the use of 2D surface references (Write-to-Texture)
### [simpleTemplates](./simpleTemplates)
This sample is a templatized version of the template project. It also shows how to correctly templatize dynamically allocated shared memory arrays.
### [simpleTemplates_nvrtc](./simpleTemplates_nvrtc)
This sample is a templatized version of the template project. It also shows how to correctly templatize dynamically allocated shared memory arrays.
### [simpleTexture](./simpleTexture)
Simple example that demonstrates use of Textures in CUDA.
### [simpleTexture3D](./simpleTexture3D)
Simple example that demonstrates use of 3D Textures in CUDA.
### [simpleTextureDrv](./simpleTextureDrv)
Simple example that demonstrates use of Textures in CUDA. This sample uses the new CUDA 4.0 kernel launch Driver API.
### [simpleVoteIntrinsics](./simpleVoteIntrinsics)
Simple program which demonstrates how to use the Vote (__any_sync, __all_sync) intrinsic instruction in a CUDA kernel.
### [simpleVoteIntrinsics_nvrtc](./simpleVoteIntrinsics_nvrtc)
Simple program which demonstrates how to use the Vote (any, all) intrinsic instruction in a CUDA kernel with runtime compilation using NVRTC APIs. Requires Compute Capability 2.0 or higher.
### [simpleZeroCopy](./simpleZeroCopy)
This sample illustrates how to use Zero MemCopy, kernels can read and write directly to pinned system memory.
### [systemWideAtomics](./systemWideAtomics)
A simple demonstration of system wide atomic instructions.
### [template](./template)
A trivial template project that can be used as a starting point to create new CUDA projects.
### [UnifiedMemoryStreams](./UnifiedMemoryStreams)
This sample demonstrates the use of OpenMP and streams with Unified Memory on a single GPU.
### [vectorAdd](./vectorAdd)
This CUDA Runtime API sample is a very basic sample that implements element by element vector addition. It is the same as the sample illustrating Chapter 3 of the programming guide with some additions like error checking.
### [vectorAdd_nvrtc](./vectorAdd_nvrtc)
This CUDA Driver API sample uses NVRTC for runtime compilation of vector addition kernel. Vector addition kernel demonstrated is the same as the sample illustrating Chapter 3 of the programming guide.
### [vectorAddDrv](./vectorAddDrv)
This Vector Addition sample is a basic sample that is implemented element by element. It is the same as the sample illustrating Chapter 3 of the programming guide with some additions like error checking. This sample also uses the new CUDA 4.0 kernel launch Driver API.
### [vectorAddMMAP](./vectorAddMMAP)
This sample replaces the device allocation in the vectorAddDrv sample with cuMemMap-ed allocations. This sample demonstrates that the cuMemMap api allows the user to specify the physical properties of their memory while retaining the contiguous nature of their access, thus not requiring a change in their program structure.

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@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

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@ -0,0 +1,7 @@
{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

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@ -0,0 +1,10 @@
{
"configurations": [
{
"name": "CUDA C++: Launch",
"type": "cuda-gdb",
"request": "launch",
"program": "${workspaceFolder}/UnifiedMemoryStreams"
}
]
}

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@ -0,0 +1,15 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "sample",
"type": "shell",
"command": "make dbg=1",
"problemMatcher": ["$nvcc"],
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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@ -0,0 +1,398 @@
################################################################################
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of NVIDIA CORPORATION nor the names of its
# contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
# PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
# CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
# OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
################################################################################
#
# Makefile project only supported on Mac OS X and Linux Platforms)
#
################################################################################
# Location of the CUDA Toolkit
CUDA_PATH ?= /usr/local/cuda
##############################
# start deprecated interface #
##############################
ifeq ($(x86_64),1)
$(info WARNING - x86_64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=x86_64 instead)
TARGET_ARCH ?= x86_64
endif
ifeq ($(ARMv7),1)
$(info WARNING - ARMv7 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=armv7l instead)
TARGET_ARCH ?= armv7l
endif
ifeq ($(aarch64),1)
$(info WARNING - aarch64 variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=aarch64 instead)
TARGET_ARCH ?= aarch64
endif
ifeq ($(ppc64le),1)
$(info WARNING - ppc64le variable has been deprecated)
$(info WARNING - please use TARGET_ARCH=ppc64le instead)
TARGET_ARCH ?= ppc64le
endif
ifneq ($(GCC),)
$(info WARNING - GCC variable has been deprecated)
$(info WARNING - please use HOST_COMPILER=$(GCC) instead)
HOST_COMPILER ?= $(GCC)
endif
ifneq ($(abi),)
$(error ERROR - abi variable has been removed)
endif
############################
# end deprecated interface #
############################
# architecture
HOST_ARCH := $(shell uname -m)
TARGET_ARCH ?= $(HOST_ARCH)
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le armv7l))
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifneq (,$(filter $(TARGET_ARCH),x86_64 aarch64 sbsa ppc64le))
TARGET_SIZE := 64
else ifneq (,$(filter $(TARGET_ARCH),armv7l))
TARGET_SIZE := 32
endif
else
TARGET_SIZE := $(shell getconf LONG_BIT)
endif
else
$(error ERROR - unsupported value $(TARGET_ARCH) for TARGET_ARCH!)
endif
# sbsa and aarch64 systems look similar. Need to differentiate them at host level for now.
ifeq ($(HOST_ARCH),aarch64)
ifeq ($(CUDA_PATH)/targets/sbsa-linux,$(shell ls -1d $(CUDA_PATH)/targets/sbsa-linux 2>/dev/null))
HOST_ARCH := sbsa
TARGET_ARCH := sbsa
endif
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq (,$(filter $(HOST_ARCH)-$(TARGET_ARCH),aarch64-armv7l x86_64-armv7l x86_64-aarch64 x86_64-sbsa x86_64-ppc64le))
$(error ERROR - cross compiling from $(HOST_ARCH) to $(TARGET_ARCH) is not supported!)
endif
endif
# When on native aarch64 system with userspace of 32-bit, change TARGET_ARCH to armv7l
ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_SIZE),aarch64-aarch64-32)
TARGET_ARCH = armv7l
endif
# operating system
HOST_OS := $(shell uname -s 2>/dev/null | tr "[:upper:]" "[:lower:]")
TARGET_OS ?= $(HOST_OS)
ifeq (,$(filter $(TARGET_OS),linux darwin qnx android))
$(error ERROR - unsupported value $(TARGET_OS) for TARGET_OS!)
endif
# host compiler
ifdef HOST_COMPILER
CUSTOM_HOST_COMPILER = 1
endif
ifeq ($(TARGET_OS),darwin)
ifeq ($(shell expr `xcodebuild -version | grep -i xcode | awk '{print $$2}' | cut -d'.' -f1` \>= 5),1)
HOST_COMPILER ?= clang++
endif
else ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(HOST_ARCH)-$(TARGET_ARCH),x86_64-armv7l)
ifeq ($(TARGET_OS),linux)
HOST_COMPILER ?= arm-linux-gnueabihf-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/arm-unknown-nto-qnx6.6.0eabi-g++
else ifeq ($(TARGET_OS),android)
HOST_COMPILER ?= arm-linux-androideabi-g++
endif
else ifeq ($(TARGET_ARCH),aarch64)
ifeq ($(TARGET_OS), linux)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_OS),qnx)
ifeq ($(QNX_HOST),)
$(error ERROR - QNX_HOST must be passed to the QNX host toolchain)
endif
ifeq ($(QNX_TARGET),)
$(error ERROR - QNX_TARGET must be passed to the QNX target toolchain)
endif
export QNX_HOST
export QNX_TARGET
HOST_COMPILER ?= $(QNX_HOST)/usr/bin/q++
else ifeq ($(TARGET_OS), android)
HOST_COMPILER ?= aarch64-linux-android-clang++
endif
else ifeq ($(TARGET_ARCH),sbsa)
HOST_COMPILER ?= aarch64-linux-gnu-g++
else ifeq ($(TARGET_ARCH),ppc64le)
HOST_COMPILER ?= powerpc64le-linux-gnu-g++
endif
endif
HOST_COMPILER ?= g++
NVCC := $(CUDA_PATH)/bin/nvcc -ccbin $(HOST_COMPILER)
# internal flags
NVCCFLAGS := -m${TARGET_SIZE}
CCFLAGS :=
LDFLAGS :=
# build flags
# Link flag for customized HOST_COMPILER with gcc realpath
GCC_PATH := $(shell which gcc)
ifeq ($(CUSTOM_HOST_COMPILER),1)
ifneq ($(filter /%,$(HOST_COMPILER)),)
ifneq ($(findstring gcc,$(HOST_COMPILER)),)
ifneq ($(GCC_PATH),$(HOST_COMPILER))
LDFLAGS += -lstdc++
endif
endif
endif
endif
ifeq ($(TARGET_OS),darwin)
LDFLAGS += -rpath $(CUDA_PATH)/lib
CCFLAGS += -arch $(HOST_ARCH)
else ifeq ($(HOST_ARCH)-$(TARGET_ARCH)-$(TARGET_OS),x86_64-armv7l-linux)
LDFLAGS += --dynamic-linker=/lib/ld-linux-armhf.so.3
CCFLAGS += -mfloat-abi=hard
else ifeq ($(TARGET_OS),android)
LDFLAGS += -pie
CCFLAGS += -fpie -fpic -fexceptions
endif
ifneq ($(TARGET_ARCH),$(HOST_ARCH))
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/arm-linux-gnueabihf
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
ifneq ($(TARGET_FS),)
GCCVERSIONLTEQ46 := $(shell expr `$(HOST_COMPILER) -dumpversion` \<= 4.6)
ifeq ($(GCCVERSIONLTEQ46),1)
CCFLAGS += --sysroot=$(TARGET_FS)
endif
LDFLAGS += --sysroot=$(TARGET_FS)
LDFLAGS += -rpath-link=$(TARGET_FS)/lib -L$(TARGET_FS)/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/lib/aarch64-linux-gnu -L$(TARGET_FS)/lib/aarch64-linux-gnu
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib -L$(TARGET_FS)/usr/lib
LDFLAGS += -rpath-link=$(TARGET_FS)/usr/lib/aarch64-linux-gnu -L$(TARGET_FS)/usr/lib/aarch64-linux-gnu
LDFLAGS += --unresolved-symbols=ignore-in-shared-libs
CCFLAGS += -isystem=$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include -I$(TARGET_FS)/usr/include/libdrm
CCFLAGS += -isystem=$(TARGET_FS)/usr/include/aarch64-linux-gnu -I$(TARGET_FS)/usr/include/aarch64-linux-gnu
endif
endif
ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
NVCCFLAGS += -D_QNX_SOURCE
NVCCFLAGS += --qpp-config 8.3.0,gcc_ntoaarch64le
CCFLAGS += -DWIN_INTERFACE_CUSTOM -I/usr/include/aarch64-qnx-gnu
LDFLAGS += -lsocket
LDFLAGS += -L/usr/lib/aarch64-qnx-gnu
CCFLAGS += "-Wl\,-rpath-link\,/usr/lib/aarch64-qnx-gnu"
ifdef TARGET_OVERRIDE
LDFLAGS += -lslog2
endif
ifneq ($(TARGET_FS),)
LDFLAGS += -L$(TARGET_FS)/usr/lib
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/lib"
LDFLAGS += -L$(TARGET_FS)/usr/libnvidia
CCFLAGS += "-Wl\,-rpath-link\,$(TARGET_FS)/usr/libnvidia"
CCFLAGS += -I$(TARGET_FS)/../include
endif
endif
endif
ifdef TARGET_OVERRIDE # cuda toolkit targets override
NVCCFLAGS += -target-dir $(TARGET_OVERRIDE)
endif
# Install directory of different arch
CUDA_INSTALL_TARGET_DIR :=
ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-linux)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-gnueabihf/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-linux)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),sbsa-linux)
CUDA_INSTALL_TARGET_DIR = targets/sbsa-linux/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-android)
CUDA_INSTALL_TARGET_DIR = targets/armv7-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-android)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-linux-androideabi/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),armv7l-qnx)
CUDA_INSTALL_TARGET_DIR = targets/ARMv7-linux-QNX/
else ifeq ($(TARGET_ARCH)-$(TARGET_OS),aarch64-qnx)
CUDA_INSTALL_TARGET_DIR = targets/aarch64-qnx/
else ifeq ($(TARGET_ARCH),ppc64le)
CUDA_INSTALL_TARGET_DIR = targets/ppc64le-linux/
endif
# Debug build flags
ifeq ($(dbg),1)
NVCCFLAGS += -g -G
BUILD_TYPE := debug
else
BUILD_TYPE := release
endif
ALL_CCFLAGS :=
ALL_CCFLAGS += $(NVCCFLAGS)
ALL_CCFLAGS += $(EXTRA_NVCCFLAGS)
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(CCFLAGS))
ALL_CCFLAGS += $(addprefix -Xcompiler ,$(EXTRA_CCFLAGS))
UBUNTU = $(shell lsb_release -i -s 2>/dev/null | grep -i ubuntu)
SAMPLE_ENABLED := 1
# This sample is not supported on QNX
ifeq ($(TARGET_OS),qnx)
$(info >>> WARNING - UnifiedMemoryStreams is not supported on QNX - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ALL_LDFLAGS :=
ALL_LDFLAGS += $(ALL_CCFLAGS)
ALL_LDFLAGS += $(addprefix -Xlinker ,$(LDFLAGS))
ALL_LDFLAGS += $(addprefix -Xlinker ,$(EXTRA_LDFLAGS))
# Common includes and paths for CUDA
INCLUDES := -I../../../Common
LIBRARIES :=
################################################################################
# Attempt to compile a minimal OpenMP application. If a.out exists, OpenMP is properly set up.
ifneq (,$(filter $(TARGET_OS),linux android))
ifneq (,$(filter $(TARGET_OS), android))
LIBRARIES += -lomp
else
LIBRARIES += -lgomp
endif
ALL_CCFLAGS += -Xcompiler -fopenmp
$(shell echo "#include <omp.h>" > test.c ; echo "int main() { omp_get_num_threads(); return 0; }" >> test.c ; $(HOST_COMPILER) -fopenmp test.c)
OPENMP ?= $(shell find a.out 2>/dev/null)
ifeq ($(OPENMP),)
$(info -----------------------------------------------------------------------------------------------)
$(info WARNING - OpenMP is unable to compile)
$(info -----------------------------------------------------------------------------------------------)
$(info This CUDA Sample cannot be built if the OpenMP compiler is not set up correctly.)
$(info This will be a dry-run of the Makefile.)
$(info For more information on how to set up your environment to build and run this )
$(info sample, please refer the CUDA Samples documentation and release notes)
$(info -----------------------------------------------------------------------------------------------)
SAMPLE_ENABLED := 0
endif
$(shell rm a.out test.c 2>/dev/null)
else
LIBRARIES += -lpthread
ALL_CCFLAGS += -DUSE_PTHREADS
endif
# Gencode arguments
ifeq ($(TARGET_ARCH),$(filter $(TARGET_ARCH),armv7l aarch64 sbsa))
SMS ?= 53 61 70 72 75 80 86 87 90
else
SMS ?= 50 52 60 61 70 75 80 86 89 90
endif
ifeq ($(SMS),)
$(info >>> WARNING - no SM architectures have been specified - waiving sample <<<)
SAMPLE_ENABLED := 0
endif
ifeq ($(GENCODE_FLAGS),)
# Generate SASS code for each SM architecture listed in $(SMS)
$(foreach sm,$(SMS),$(eval GENCODE_FLAGS += -gencode arch=compute_$(sm),code=sm_$(sm)))
# Generate PTX code from the highest SM architecture in $(SMS) to guarantee forward-compatibility
HIGHEST_SM := $(lastword $(sort $(SMS)))
ifneq ($(HIGHEST_SM),)
GENCODE_FLAGS += -gencode arch=compute_$(HIGHEST_SM),code=compute_$(HIGHEST_SM)
endif
endif
ALL_CCFLAGS += --threads 0 --std=c++11
LIBRARIES += -lcublas
ifeq ($(SAMPLE_ENABLED),0)
EXEC ?= @echo "[@]"
endif
################################################################################
# Target rules
all: build
build: UnifiedMemoryStreams
check.deps:
ifeq ($(SAMPLE_ENABLED),0)
@echo "Sample will be waived due to the above missing dependencies"
else
@echo "Sample is ready - all dependencies have been met"
endif
UnifiedMemoryStreams.o:UnifiedMemoryStreams.cu
$(EXEC) $(NVCC) $(INCLUDES) $(ALL_CCFLAGS) $(GENCODE_FLAGS) -o $@ -c $<
UnifiedMemoryStreams: UnifiedMemoryStreams.o
$(EXEC) $(NVCC) $(ALL_LDFLAGS) $(GENCODE_FLAGS) -o $@ $+ $(LIBRARIES)
$(EXEC) mkdir -p ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
$(EXEC) cp $@ ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)
run: build
$(EXEC) ./UnifiedMemoryStreams
testrun: build
clean:
rm -f UnifiedMemoryStreams UnifiedMemoryStreams.o
rm -rf ../../../bin/$(TARGET_ARCH)/$(TARGET_OS)/$(BUILD_TYPE)/UnifiedMemoryStreams
clobber: clean

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE entry SYSTEM "SamplesInfo.dtd">
<entry>
<name>UnifiedMemoryStreams</name>
<cuda_api_list>
<toolkit>cudaStreamDestroy</toolkit>
<toolkit>cudaFree</toolkit>
<toolkit>cudaMallocManaged</toolkit>
<toolkit>cudaStreamAttachMemAsync</toolkit>
<toolkit>cudaSetDevice</toolkit>
<toolkit>cudaDeviceSynchronize</toolkit>
<toolkit>cudaStreamSynchronize</toolkit>
<toolkit>cudaStreamCreate</toolkit>
<toolkit>cudaGetDeviceProperties</toolkit>
</cuda_api_list>
<description><![CDATA[This sample demonstrates the use of OpenMP and streams with Unified Memory on a single GPU.]]></description>
<devicecompilation>whole</devicecompilation>
<includepaths>
<path>./</path>
<path>../</path>
<path>../../../Common</path>
</includepaths>
<keyconcepts>
<concept level="basic">CUDA Systems Integration</concept>
<concept level="basic">OpenMP</concept>
<concept level="basic">CUBLAS</concept>
<concept level="basic">Multithreading</concept>
<concept level="basic">Unified Memory</concept>
<concept level="basic">CUDA Streams and Events</concept>
</keyconcepts>
<keywords>
<keyword>CUDA</keyword>
<keyword>CUBLAS</keyword>
<keyword>OpenMP</keyword>
<keyword>cluster</keyword>
<keyword>multi-GPU Support</keyword>
<keyword>Unified Memory</keyword>
<keyword>UVM</keyword>
<keyword>openMP</keyword>
<keyword>Streams</keyword>
<keyword>pthreads</keyword>
</keywords>
<libraries>
<library>cublas</library>
</libraries>
<librarypaths>
</librarypaths>
<nsight_eclipse>true</nsight_eclipse>
<primary_file>UnifiedMemoryStreams.cu</primary_file>
<required_dependencies>
<dependency>OpenMP</dependency>
<dependency>UVM</dependency>
<dependency>CUBLAS</dependency>
</required_dependencies>
<scopes>
<scope>1:CUDA Basic Topics</scope>
<scope>1:CUDA Systems Integration</scope>
<scope>1:Unified Memory</scope>
</scopes>
<supported_envs>
<env>
<arch>x86_64</arch>
<platform>linux</platform>
</env>
<env>
<arch>x86_64</arch>
<platform>macosx</platform>
</env>
<env>
<platform>windows7</platform>
</env>
<env>
<arch>arm</arch>
</env>
<env>
<arch>sbsa</arch>
</env>
<env>
<arch>ppc64le</arch>
<platform>linux</platform>
</env>
</supported_envs>
<supported_sm_architectures>
<from>3.5</from>
</supported_sm_architectures>
<title>Unified Memory Streams</title>
<type>exe</type>
</entry>

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# UnifiedMemoryStreams - Unified Memory Streams
## Description
This sample demonstrates the use of OpenMP and streams with Unified Memory on a single GPU.
## Key Concepts
CUDA Systems Integration, OpenMP, CUBLAS, Multithreading, Unified Memory, CUDA Streams and Events
## Supported SM Architectures
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, ppc64le, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaStreamDestroy, cudaFree, cudaMallocManaged, cudaStreamAttachMemAsync, cudaSetDevice, cudaDeviceSynchronize, cudaStreamSynchronize, cudaStreamCreate, cudaGetDeviceProperties
## Dependencies needed to build/run
[OpenMP](../../../README.md#openmp), [UVM](../../../README.md#uvm), [CUBLAS](../../../README.md#cublas)
## Prerequisites
Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## Build and Run
### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:
To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."
### Linux
The Linux samples are built using makefiles. To use the makefiles, change the current directory to the sample directory you wish to build, and run make:
```
$ cd <sample_dir>
$ make
```
The samples makefiles can take advantage of certain options:
* **TARGET_ARCH=<arch>** - cross-compile targeting a specific architecture. Allowed architectures are x86_64, ppc64le, armv7l.
By default, TARGET_ARCH is set to HOST_ARCH. On a x86_64 machine, not setting TARGET_ARCH is the equivalent of setting TARGET_ARCH=x86_64.<br/>
`$ make TARGET_ARCH=x86_64` <br/> `$ make TARGET_ARCH=ppc64le` <br/> `$ make TARGET_ARCH=armv7l` <br/>
See [here](http://docs.nvidia.com/cuda/cuda-samples/index.html#cross-samples) for more details.
* **dbg=1** - build with debug symbols
```
$ make dbg=1
```
* **SMS="A B ..."** - override the SM architectures for which the sample will be built, where `"A B ..."` is a space-delimited list of SM architectures. For example, to generate SASS for SM 50 and SM 60, use `SMS="50 60"`.
```
$ make SMS="50 60"
```
* **HOST_COMPILER=<host_compiler>** - override the default g++ host compiler. See the [Linux Installation Guide](http://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.html#system-requirements) for a list of supported host compilers.
```
$ make HOST_COMPILER=g++
```
## References (for more details)

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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This sample implements a simple task consumer using threads and streams
* with all data in Unified Memory, and tasks consumed by both host and device
*/
// system includes
#include <cstdio>
#include <ctime>
#include <vector>
#include <algorithm>
#ifdef USE_PTHREADS
#include <pthread.h>
#else
#include <omp.h>
#endif
#include <stdlib.h>
// cuBLAS
#include <cublas_v2.h>
// utilities
#include <helper_cuda.h>
#if defined(WIN32) || defined(_WIN32) || defined(WIN64) || defined(_WIN64)
// SRAND48 and DRAND48 don't exist on windows, but these are the equivalent
// functions
void srand48(long seed) { srand((unsigned int)seed); }
double drand48() { return double(rand()) / RAND_MAX; }
#endif
const char *sSDKname = "UnifiedMemoryStreams";
// simple task
template <typename T>
struct Task {
unsigned int size, id;
T *data;
T *result;
T *vector;
Task() : size(0), id(0), data(NULL), result(NULL), vector(NULL){};
Task(unsigned int s) : size(s), id(0), data(NULL), result(NULL) {
// allocate unified memory -- the operation performed in this example will
// be a DGEMV
checkCudaErrors(cudaMallocManaged(&data, sizeof(T) * size * size));
checkCudaErrors(cudaMallocManaged(&result, sizeof(T) * size));
checkCudaErrors(cudaMallocManaged(&vector, sizeof(T) * size));
checkCudaErrors(cudaDeviceSynchronize());
}
~Task() {
// ensure all memory is deallocated
checkCudaErrors(cudaDeviceSynchronize());
checkCudaErrors(cudaFree(data));
checkCudaErrors(cudaFree(result));
checkCudaErrors(cudaFree(vector));
}
void allocate(const unsigned int s, const unsigned int unique_id) {
// allocate unified memory outside of constructor
id = unique_id;
size = s;
checkCudaErrors(cudaMallocManaged(&data, sizeof(T) * size * size));
checkCudaErrors(cudaMallocManaged(&result, sizeof(T) * size));
checkCudaErrors(cudaMallocManaged(&vector, sizeof(T) * size));
checkCudaErrors(cudaDeviceSynchronize());
// populate data with random elements
for (unsigned int i = 0; i < size * size; i++) {
data[i] = drand48();
}
for (unsigned int i = 0; i < size; i++) {
result[i] = 0.;
vector[i] = drand48();
}
}
};
#ifdef USE_PTHREADS
struct threadData_t {
int tid;
Task<double> *TaskListPtr;
cudaStream_t *streams;
cublasHandle_t *handles;
int taskSize;
};
typedef struct threadData_t threadData;
#endif
// simple host dgemv: assume data is in row-major format and square
template <typename T>
void gemv(int m, int n, T alpha, T *A, T *x, T beta, T *result) {
// rows
for (int i = 0; i < n; i++) {
result[i] *= beta;
for (int j = 0; j < n; j++) {
result[i] += A[i * n + j] * x[j];
}
}
}
// execute a single task on either host or device depending on size
#ifdef USE_PTHREADS
void *execute(void *inpArgs) {
threadData *dataPtr = (threadData *)inpArgs;
cudaStream_t *stream = dataPtr->streams;
cublasHandle_t *handle = dataPtr->handles;
int tid = dataPtr->tid;
for (int i = 0; i < dataPtr->taskSize; i++) {
Task<double> &t = dataPtr->TaskListPtr[i];
if (t.size < 100) {
// perform on host
printf("Task [%d], thread [%d] executing on host (%d)\n", t.id, tid,
t.size);
// attach managed memory to a (dummy) stream to allow host access while
// the device is running
checkCudaErrors(
cudaStreamAttachMemAsync(stream[0], t.data, 0, cudaMemAttachHost));
checkCudaErrors(
cudaStreamAttachMemAsync(stream[0], t.vector, 0, cudaMemAttachHost));
checkCudaErrors(
cudaStreamAttachMemAsync(stream[0], t.result, 0, cudaMemAttachHost));
// necessary to ensure Async cudaStreamAttachMemAsync calls have finished
checkCudaErrors(cudaStreamSynchronize(stream[0]));
// call the host operation
gemv(t.size, t.size, 1.0, t.data, t.vector, 0.0, t.result);
} else {
// perform on device
printf("Task [%d], thread [%d] executing on device (%d)\n", t.id, tid,
t.size);
double one = 1.0;
double zero = 0.0;
// attach managed memory to my stream
checkCudaErrors(cublasSetStream(handle[tid + 1], stream[tid + 1]));
checkCudaErrors(cudaStreamAttachMemAsync(stream[tid + 1], t.data, 0,
cudaMemAttachSingle));
checkCudaErrors(cudaStreamAttachMemAsync(stream[tid + 1], t.vector, 0,
cudaMemAttachSingle));
checkCudaErrors(cudaStreamAttachMemAsync(stream[tid + 1], t.result, 0,
cudaMemAttachSingle));
// call the device operation
checkCudaErrors(cublasDgemv(handle[tid + 1], CUBLAS_OP_N, t.size, t.size,
&one, t.data, t.size, t.vector, 1, &zero,
t.result, 1));
}
}
pthread_exit(NULL);
}
#else
template <typename T>
void execute(Task<T> &t, cublasHandle_t *handle, cudaStream_t *stream,
int tid) {
if (t.size < 100) {
// perform on host
printf("Task [%d], thread [%d] executing on host (%d)\n", t.id, tid,
t.size);
// attach managed memory to a (dummy) stream to allow host access while the
// device is running
checkCudaErrors(
cudaStreamAttachMemAsync(stream[0], t.data, 0, cudaMemAttachHost));
checkCudaErrors(
cudaStreamAttachMemAsync(stream[0], t.vector, 0, cudaMemAttachHost));
checkCudaErrors(
cudaStreamAttachMemAsync(stream[0], t.result, 0, cudaMemAttachHost));
// necessary to ensure Async cudaStreamAttachMemAsync calls have finished
checkCudaErrors(cudaStreamSynchronize(stream[0]));
// call the host operation
gemv(t.size, t.size, 1.0, t.data, t.vector, 0.0, t.result);
} else {
// perform on device
printf("Task [%d], thread [%d] executing on device (%d)\n", t.id, tid,
t.size);
double one = 1.0;
double zero = 0.0;
// attach managed memory to my stream
checkCudaErrors(cublasSetStream(handle[tid + 1], stream[tid + 1]));
checkCudaErrors(cudaStreamAttachMemAsync(stream[tid + 1], t.data, 0,
cudaMemAttachSingle));
checkCudaErrors(cudaStreamAttachMemAsync(stream[tid + 1], t.vector, 0,
cudaMemAttachSingle));
checkCudaErrors(cudaStreamAttachMemAsync(stream[tid + 1], t.result, 0,
cudaMemAttachSingle));
// call the device operation
checkCudaErrors(cublasDgemv(handle[tid + 1], CUBLAS_OP_N, t.size, t.size,
&one, t.data, t.size, t.vector, 1, &zero,
t.result, 1));
}
}
#endif
// populate a list of tasks with random sizes
template <typename T>
void initialise_tasks(std::vector<Task<T> > &TaskList) {
for (unsigned int i = 0; i < TaskList.size(); i++) {
// generate random size
int size;
size = std::max((int)(drand48() * 1000.0), 64);
TaskList[i].allocate(size, i);
}
}
int main(int argc, char **argv) {
// set device
cudaDeviceProp device_prop;
int dev_id = findCudaDevice(argc, (const char **)argv);
checkCudaErrors(cudaGetDeviceProperties(&device_prop, dev_id));
if (!device_prop.managedMemory) {
// This samples requires being run on a device that supports Unified Memory
fprintf(stderr, "Unified Memory not supported on this device\n");
exit(EXIT_WAIVED);
}
if (device_prop.computeMode == cudaComputeModeProhibited) {
// This sample requires being run with a default or process exclusive mode
fprintf(stderr,
"This sample requires a device in either default or process "
"exclusive mode\n");
exit(EXIT_WAIVED);
}
// randomise task sizes
int seed = (int)time(NULL);
srand48(seed);
// set number of threads
const int nthreads = 4;
// number of streams = number of threads
cudaStream_t *streams = new cudaStream_t[nthreads + 1];
cublasHandle_t *handles = new cublasHandle_t[nthreads + 1];
for (int i = 0; i < nthreads + 1; i++) {
checkCudaErrors(cudaStreamCreate(&streams[i]));
checkCudaErrors(cublasCreate(&handles[i]));
}
// create list of N tasks
unsigned int N = 40;
std::vector<Task<double> > TaskList(N);
initialise_tasks(TaskList);
printf("Executing tasks on host / device\n");
// run through all tasks using threads and streams
#ifdef USE_PTHREADS
pthread_t threads[nthreads];
threadData *InputToThreads = new threadData[nthreads];
for (int i = 0; i < nthreads; i++) {
checkCudaErrors(cudaSetDevice(dev_id));
InputToThreads[i].tid = i;
InputToThreads[i].streams = streams;
InputToThreads[i].handles = handles;
if ((TaskList.size() / nthreads) == 0) {
InputToThreads[i].taskSize = (TaskList.size() / nthreads);
InputToThreads[i].TaskListPtr =
&TaskList[i * (TaskList.size() / nthreads)];
} else {
if (i == nthreads - 1) {
InputToThreads[i].taskSize =
(TaskList.size() / nthreads) + (TaskList.size() % nthreads);
InputToThreads[i].TaskListPtr =
&TaskList[i * (TaskList.size() / nthreads) +
(TaskList.size() % nthreads)];
} else {
InputToThreads[i].taskSize = (TaskList.size() / nthreads);
InputToThreads[i].TaskListPtr =
&TaskList[i * (TaskList.size() / nthreads)];
}
}
pthread_create(&threads[i], NULL, &execute, &InputToThreads[i]);
}
for (int i = 0; i < nthreads; i++) {
pthread_join(threads[i], NULL);
}
#else
omp_set_num_threads(nthreads);
#pragma omp parallel for schedule(dynamic)
for (int i = 0; i < TaskList.size(); i++) {
checkCudaErrors(cudaSetDevice(dev_id));
int tid = omp_get_thread_num();
execute(TaskList[i], handles, streams, tid);
}
#endif
cudaDeviceSynchronize();
// Destroy CUDA Streams, cuBlas handles
for (int i = 0; i < nthreads + 1; i++) {
cudaStreamDestroy(streams[i]);
cublasDestroy(handles[i]);
}
// Free TaskList
std::vector<Task<double> >().swap(TaskList);
printf("All Done!\n");
exit(EXIT_SUCCESS);
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2017
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnifiedMemoryStreams", "UnifiedMemoryStreams_vs2017.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
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<ImportGroup Label="ExtensionSettings">
<Import Project="$(CUDAPropsPath)\CUDA 12.5.props" />
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<Import Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" />
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<CudaCompile>
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<CudaCompile Include="UnifiedMemoryStreams.cu" />
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2019
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnifiedMemoryStreams", "UnifiedMemoryStreams_vs2019.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
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Global
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Debug|x64 = Debug|x64
Release|x64 = Release|x64
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
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HideSolutionNode = FALSE
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@ -0,0 +1,109 @@
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<ProjectConfiguration Include="Debug|x64">
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<PropertyGroup Label="Globals">
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<CudaToolkitCustomDir />
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<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Label="UserMacros" />
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<IncludePath>$(IncludePath)</IncludePath>
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<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
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<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Include>./;../../../Common</Include>
<Defines>WIN32</Defines>
<AdditionalCompilerOptions>/openmp</AdditionalCompilerOptions>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<Link>
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<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
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<CudaCompile>
<Runtime>MTd</Runtime>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<Link>
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<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link>
<CudaCompile>
<Runtime>MT</Runtime>
<TargetMachinePlatform>64</TargetMachinePlatform>
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<ItemGroup>
<CudaCompile Include="UnifiedMemoryStreams.cu" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(CUDAPropsPath)\CUDA 12.5.targets" />
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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2022
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UnifiedMemoryStreams", "UnifiedMemoryStreams_vs2022.vcxproj", "{997E0757-EA74-4A4E-A0FC-47D8C8831A15}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.ActiveCfg = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Debug|x64.Build.0 = Debug|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.ActiveCfg = Release|x64
{997E0757-EA74-4A4E-A0FC-47D8C8831A15}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,109 @@
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<CudaToolkitCustomDir />
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<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)/$(Configuration)/</IntDir>
<IncludePath>$(IncludePath)</IncludePath>
<CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules />
<CodeAnalysisRuleAssemblies />
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<PreprocessorDefinitions>WIN32;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<CudaCompile>
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</ImportGroup>
</Project>

View File

@ -0,0 +1,18 @@
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}

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