Refactor CMakeLists.txt under 2_Concepts_and_Techniques

This commit is contained in:
Rob Armstrong
2024-12-16 14:34:20 -08:00
parent 281daef279
commit ea694a4b0d
33 changed files with 627 additions and 212 deletions

View File

@@ -1,3 +1,16 @@
cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules")
project(particles LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_CUDA_ARCHITECTURES "native")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
# set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (expensive)
endif()
# Include directories and libraries
include_directories(../../../Common)
@@ -5,18 +18,15 @@ find_package(OpenGL)
find_package(GLUT)
# Source file
set(SRC_FILES
particleSystem.cpp
particleSystem_cuda.cu
particles.cpp
render_particles.cpp
shaders.cpp
)
if(${OpenGL_FOUND})
if (${GLUT_FOUND})
# Add target for particles
add_executable(particles ${SRC_FILES})
add_executable(particles particleSystem.cpp particleSystem_cuda.cu particles.cpp render_particles.cpp shaders.cpp)
target_compile_options(particles PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(particles PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(particles PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(particles PUBLIC