Apply consistent code formatting across the repo. Add clang-format and pre-commit hooks.

This commit is contained in:
Rob Armstrong
2025-03-27 10:30:07 -07:00
parent 2cd58fbc9a
commit ceab6e8bcc
782 changed files with 107230 additions and 106548 deletions

View File

@@ -32,40 +32,42 @@
typedef int DWORD;
/// DDS File Structures
struct DDSPixelFormat {
DWORD Size;
DWORD Flags;
DWORD FourCC;
DWORD RGBBitCount;
DWORD RBitMask;
DWORD GBitMask;
DWORD BBitMask;
DWORD ABitMask;
struct DDSPixelFormat
{
DWORD Size;
DWORD Flags;
DWORD FourCC;
DWORD RGBBitCount;
DWORD RBitMask;
DWORD GBitMask;
DWORD BBitMask;
DWORD ABitMask;
};
struct DDSHeader {
DWORD Size;
DWORD Flags;
DWORD Height;
DWORD Width;
DWORD PitchOrLinearSize;
DWORD Depth;
DWORD MipMapCount;
DWORD Reserved1[11];
DDSPixelFormat PixelFormat;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD Caps4;
DWORD Reserved2;
struct DDSHeader
{
DWORD Size;
DWORD Flags;
DWORD Height;
DWORD Width;
DWORD PitchOrLinearSize;
DWORD Depth;
DWORD MipMapCount;
DWORD Reserved1[11];
DDSPixelFormat PixelFormat;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD Caps4;
DWORD Reserved2;
};
#define DDPF_ALPHAPIXELS 0x1
#define DDPF_RGB 0x40
#define DDPF_RGB 0x40
#define DDSD_CAPS 0x1
#define DDSD_HEIGHT 0x2
#define DDSD_WIDTH 0x4
#define DDSD_CAPS 0x1
#define DDSD_HEIGHT 0x2
#define DDSD_WIDTH 0x4
#define DDSD_PIXELFORMAT 0x1000
#define DDSCAPS_TEXTURE 0x1000
@@ -75,46 +77,46 @@ struct DDSHeader {
/// (R, G, B, A) tuples of 32-bit floating-point data of dimensions
/// width X height. The floating-point data should be normalized to [0,1] and
/// will be scaled to a [0, 255] 8-bit value.
void writeDDS(const char *filename, const float *data, unsigned width,
unsigned height) {
// Write out the result as a .dds file
// This is a quick and dirty DDS writer
DDSHeader header;
memset(&header, 0, sizeof(DDSHeader));
void writeDDS(const char *filename, const float *data, unsigned width, unsigned height)
{
// Write out the result as a .dds file
// This is a quick and dirty DDS writer
DDSHeader header;
memset(&header, 0, sizeof(DDSHeader));
header.Size = sizeof(DDSHeader);
header.Flags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
header.Height = height;
header.Width = width;
header.PitchOrLinearSize = width*4;
header.Caps = DDSCAPS_TEXTURE;
header.Size = sizeof(DDSHeader);
header.Flags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
header.Height = height;
header.Width = width;
header.PitchOrLinearSize = width * 4;
header.Caps = DDSCAPS_TEXTURE;
header.PixelFormat.Size = sizeof(DDSPixelFormat);
header.PixelFormat.Flags = DDPF_RGB | DDPF_ALPHAPIXELS;
header.PixelFormat.RGBBitCount = 32;
header.PixelFormat.ABitMask = 0xFF000000;
header.PixelFormat.RBitMask = 0x00FF0000;
header.PixelFormat.GBitMask = 0x0000FF00;
header.PixelFormat.BBitMask = 0x000000FF;
header.PixelFormat.Size = sizeof(DDSPixelFormat);
header.PixelFormat.Flags = DDPF_RGB | DDPF_ALPHAPIXELS;
header.PixelFormat.RGBBitCount = 32;
header.PixelFormat.ABitMask = 0xFF000000;
header.PixelFormat.RBitMask = 0x00FF0000;
header.PixelFormat.GBitMask = 0x0000FF00;
header.PixelFormat.BBitMask = 0x000000FF;
std::ofstream str(filename, std::ios::binary);
int magic = 0x20534444;
str.write((const char*)&magic, 4);
str.write((const char*)&header, sizeof(header));
for(unsigned j = 0; j < height; ++j) {
for(unsigned i = 0; i < width; ++i) {
unsigned char r, g, b, a;
r = (unsigned char)(data[j*width*4+i*4+0] * 255.0);
g = (unsigned char)(data[j*width*4+i*4+1] * 255.0);
b = (unsigned char)(data[j*width*4+i*4+2] * 255.0);
a = (unsigned char)(data[j*width*4+i*4+3] * 255.0);
str.write((const char*)&b, 1);
str.write((const char*)&g, 1);
str.write((const char*)&r, 1);
str.write((const char*)&a, 1);
std::ofstream str(filename, std::ios::binary);
int magic = 0x20534444;
str.write((const char *)&magic, 4);
str.write((const char *)&header, sizeof(header));
for (unsigned j = 0; j < height; ++j) {
for (unsigned i = 0; i < width; ++i) {
unsigned char r, g, b, a;
r = (unsigned char)(data[j * width * 4 + i * 4 + 0] * 255.0);
g = (unsigned char)(data[j * width * 4 + i * 4 + 1] * 255.0);
b = (unsigned char)(data[j * width * 4 + i * 4 + 2] * 255.0);
a = (unsigned char)(data[j * width * 4 + i * 4 + 3] * 255.0);
str.write((const char *)&b, 1);
str.write((const char *)&g, 1);
str.write((const char *)&r, 1);
str.write((const char *)&a, 1);
}
}
}
str.close();
str.close();
}
#endif