Apply consistent code formatting across the repo. Add clang-format and pre-commit hooks.

This commit is contained in:
Rob Armstrong
2025-03-27 10:30:07 -07:00
parent 2cd58fbc9a
commit ceab6e8bcc
782 changed files with 107230 additions and 106548 deletions

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@@ -34,4 +34,3 @@ Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-d
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## References (for more details)

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@@ -37,42 +37,42 @@
* writes from the texture, hence why this texture was not mapped
* as WriteDiscard.
*/
__global__ void cuda_kernel_texture_2d(unsigned char *surface, int width,
int height, size_t pitch, float t) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
float *pixel;
__global__ void cuda_kernel_texture_2d(unsigned char *surface, int width, int height, size_t pitch, float t)
{
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
float *pixel;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height) return;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height)
return;
// get a pointer to the pixel at (x,y)
pixel = (float *)(surface + y * pitch) + 4 * x;
// get a pointer to the pixel at (x,y)
pixel = (float *)(surface + y * pitch) + 4 * x;
// populate it
float value_x = 0.5f + 0.5f * cos(t + 10.0f * ((2.0f * x) / width - 1.0f));
float value_y = 0.5f + 0.5f * cos(t + 10.0f * ((2.0f * y) / height - 1.0f));
pixel[0] = 0.5 * pixel[0] + 0.5 * pow(value_x, 3.0f); // red
pixel[1] = 0.5 * pixel[1] + 0.5 * pow(value_y, 3.0f); // green
pixel[2] = 0.5f + 0.5f * cos(t); // blue
pixel[3] = 1; // alpha
// populate it
float value_x = 0.5f + 0.5f * cos(t + 10.0f * ((2.0f * x) / width - 1.0f));
float value_y = 0.5f + 0.5f * cos(t + 10.0f * ((2.0f * y) / height - 1.0f));
pixel[0] = 0.5 * pixel[0] + 0.5 * pow(value_x, 3.0f); // red
pixel[1] = 0.5 * pixel[1] + 0.5 * pow(value_y, 3.0f); // green
pixel[2] = 0.5f + 0.5f * cos(t); // blue
pixel[3] = 1; // alpha
}
extern "C" void cuda_texture_2d(void *surface, int width, int height,
size_t pitch, float t) {
cudaError_t error = cudaSuccess;
extern "C" void cuda_texture_2d(void *surface, int width, int height, size_t pitch, float t)
{
cudaError_t error = cudaSuccess;
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
cuda_kernel_texture_2d<<<Dg, Db>>>((unsigned char *)surface, width, height,
pitch, t);
cuda_kernel_texture_2d<<<Dg, Db>>>((unsigned char *)surface, width, height, pitch, t);
error = cudaGetLastError();
error = cudaGetLastError();
if (error != cudaSuccess) {
printf("cuda_kernel_texture_2d() failed to launch error = %d\n", error);
}
if (error != cudaSuccess) {
printf("cuda_kernel_texture_2d() failed to launch error = %d\n", error);
}
}

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@@ -33,46 +33,48 @@
* Paint a 3D texture with a gradient in X (blue) and Z (green), and have every
* other Z slice have full red.
*/
__global__ void cuda_kernel_texture_3d(unsigned char *surface, int width,
int height, int depth, size_t pitch,
size_t pitchSlice, float t) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
__global__ void cuda_kernel_texture_3d(unsigned char *surface,
int width,
int height,
int depth,
size_t pitch,
size_t pitchSlice,
float t)
{
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height) return;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height)
return;
// walk across the Z slices of this texture. it should be noted that
// this is far from optimal data access.
for (int z = 0; z < depth; ++z) {
// get a pointer to this pixel
unsigned char *pixel = surface + z * pitchSlice + y * pitch + 4 * x;
pixel[0] =
(unsigned char)(255.f * (0.5f + 0.5f *
cos(t + (x * x + y * y + z * z) * 0.0001f * 3.14f))); // red
pixel[1] =
(unsigned char)(255.f * (0.5f + 0.5f *
sin(t + (x * x + y * y + z * z) * 0.0001f * 3.14f))); // green
pixel[2] = (unsigned char)0; // blue
pixel[3] = 255; // alpha
}
// walk across the Z slices of this texture. it should be noted that
// this is far from optimal data access.
for (int z = 0; z < depth; ++z) {
// get a pointer to this pixel
unsigned char *pixel = surface + z * pitchSlice + y * pitch + 4 * x;
pixel[0] = (unsigned char)(255.f * (0.5f + 0.5f * cos(t + (x * x + y * y + z * z) * 0.0001f * 3.14f))); // red
pixel[1] = (unsigned char)(255.f * (0.5f + 0.5f * sin(t + (x * x + y * y + z * z) * 0.0001f * 3.14f))); // green
pixel[2] = (unsigned char)0; // blue
pixel[3] = 255; // alpha
}
}
extern "C" void cuda_texture_3d(void *surface, int width, int height, int depth,
size_t pitch, size_t pitchSlice, float t) {
cudaError_t error = cudaSuccess;
extern "C" void
cuda_texture_3d(void *surface, int width, int height, int depth, size_t pitch, size_t pitchSlice, float t)
{
cudaError_t error = cudaSuccess;
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
cuda_kernel_texture_3d<<<Dg, Db>>>((unsigned char *)surface, width, height,
depth, pitch, pitchSlice, t);
cuda_kernel_texture_3d<<<Dg, Db>>>((unsigned char *)surface, width, height, depth, pitch, pitchSlice, t);
error = cudaGetLastError();
error = cudaGetLastError();
if (error != cudaSuccess) {
printf("cuda_kernel_texture_3d() failed to launch error = %d\n", error);
}
if (error != cudaSuccess) {
printf("cuda_kernel_texture_3d() failed to launch error = %d\n", error);
}
}

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@@ -38,54 +38,55 @@
* face of a
* cube map.
*/
__global__ void cuda_kernel_texture_cube(char *surface, int width, int height,
size_t pitch, int face, float t) {
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
unsigned char *pixel;
__global__ void cuda_kernel_texture_cube(char *surface, int width, int height, size_t pitch, int face, float t)
{
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
unsigned char *pixel;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height) return;
// in the case where, due to quantization into grids, we have
// more threads than pixels, skip the threads which don't
// correspond to valid pixels
if (x >= width || y >= height)
return;
// get a pointer to this pixel
pixel = (unsigned char *)(surface + y * pitch) + 4 * x;
// get a pointer to this pixel
pixel = (unsigned char *)(surface + y * pitch) + 4 * x;
// populate it
float theta_x = (2.0f * x) / width - 1.0f;
float theta_y = (2.0f * y) / height - 1.0f;
float theta = 2.0f * PI * sqrt(theta_x * theta_x + theta_y * theta_y);
unsigned char value = 255 * (0.6f + 0.4f * cos(theta + t));
// populate it
float theta_x = (2.0f * x) / width - 1.0f;
float theta_y = (2.0f * y) / height - 1.0f;
float theta = 2.0f * PI * sqrt(theta_x * theta_x + theta_y * theta_y);
unsigned char value = 255 * (0.6f + 0.4f * cos(theta + t));
pixel[3] = 255; // alpha
pixel[3] = 255; // alpha
if (face % 2) {
pixel[0] = // blue
pixel[1] = // green
pixel[2] = 0.5; // red
pixel[face / 2] = value;
} else {
pixel[0] = // blue
pixel[1] = // green
pixel[2] = value; // red
pixel[face / 2] = 0.5;
}
if (face % 2) {
pixel[0] = // blue
pixel[1] = // green
pixel[2] = 0.5; // red
pixel[face / 2] = value;
}
else {
pixel[0] = // blue
pixel[1] = // green
pixel[2] = value; // red
pixel[face / 2] = 0.5;
}
}
extern "C" void cuda_texture_cube(void *surface, int width, int height,
size_t pitch, int face, float t) {
cudaError_t error = cudaSuccess;
extern "C" void cuda_texture_cube(void *surface, int width, int height, size_t pitch, int face, float t)
{
cudaError_t error = cudaSuccess;
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
dim3 Db = dim3(16, 16); // block dimensions are fixed to be 256 threads
dim3 Dg = dim3((width + Db.x - 1) / Db.x, (height + Db.y - 1) / Db.y);
cuda_kernel_texture_cube<<<Dg, Db>>>((char *)surface, width, height, pitch,
face, t);
cuda_kernel_texture_cube<<<Dg, Db>>>((char *)surface, width, height, pitch, face, t);
error = cudaGetLastError();
error = cudaGetLastError();
if (error != cudaSuccess) {
printf("cuda_kernel_texture_cube() failed to launch error = %d\n", error);
}
if (error != cudaSuccess) {
printf("cuda_kernel_texture_cube() failed to launch error = %d\n", error);
}
}