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Apply consistent code formatting across the repo. Add clang-format and pre-commit hooks.
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@@ -26,369 +26,504 @@
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*/
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#include <stdio.h>
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#include "helper_cuda.h"
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#include "Mandelbrot_kernel.h"
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#include "Mandelbrot_kernel.cuh"
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#include "Mandelbrot_kernel.h"
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#include "helper_cuda.h"
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// The Mandelbrot CUDA GPU thread function
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template <class T>
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__global__ void Mandelbrot0(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const T xOff, const T yOff,
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const T xJP, const T yJP, const T scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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__global__ void Mandelbrot0(uchar4 *dst,
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const int imageW,
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const int imageH,
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const int crunch,
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const T xOff,
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const T yOff,
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const T xJP,
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const T yJP,
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const T scale,
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const uchar4 colors,
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const int frame,
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const int animationFrame,
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const int gridWidth,
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const int numBlocks,
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const bool isJ)
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{
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks; blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Calculate the location
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const T xPos = (T)ix * scale + xOff;
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const T yPos = (T)iy * scale + yOff;
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if ((ix < imageW) && (iy < imageH)) {
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// Calculate the location
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const T xPos = (T)ix * scale + xOff;
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const T yPos = (T)iy * scale + yOff;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrot<T>(xPos, yPos, xJP, yJP, crunch, isJ);
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// int m = blockIdx.x; // uncomment to see scheduling
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// order
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m = m > 0 ? crunch - m : 0;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrot<T>(xPos, yPos, xJP, yJP, crunch, isJ);
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// int m = blockIdx.x; // uncomment to see scheduling
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// order
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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}
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else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int pixel = imageW * iy + ix;
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// Output the pixel
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int pixel = imageW * iy + ix;
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if (frame == 0) {
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color.w = 0;
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dst[pixel] = color;
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} else {
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (dst[pixel].x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (dst[pixel].y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (dst[pixel].z * frame + color.z + frame2) / frame1;
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}
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if (frame == 0) {
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color.w = 0;
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dst[pixel] = color;
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}
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else {
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (dst[pixel].x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (dst[pixel].y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (dst[pixel].z * frame + color.z + frame2) / frame1;
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}
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}
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}
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}
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} // Mandelbrot0
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} // Mandelbrot0
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// The Mandelbrot CUDA GPU thread function (double single version)
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__global__ void MandelbrotDS0(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const float xOff0,
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const float xOff1, const float yOff0,
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const float yOff1, const float xJP,
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const float yJP, const float scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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__global__ void MandelbrotDS0(uchar4 *dst,
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const int imageW,
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const int imageH,
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const int crunch,
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const float xOff0,
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const float xOff1,
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const float yOff0,
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const float yOff1,
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const float xJP,
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const float yJP,
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const float scale,
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const uchar4 colors,
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const int frame,
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const int animationFrame,
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const int gridWidth,
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const int numBlocks,
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const bool isJ)
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{
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks; blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Calculate the location
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float xPos0 = (float)ix * scale;
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float xPos1 = 0.0f;
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float yPos0 = (float)iy * scale;
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float yPos1 = 0.0f;
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dsadd(xPos0, xPos1, xPos0, xPos1, xOff0, xOff1);
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dsadd(yPos0, yPos1, yPos0, yPos1, yOff0, yOff1);
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if ((ix < imageW) && (iy < imageH)) {
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// Calculate the location
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float xPos0 = (float)ix * scale;
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float xPos1 = 0.0f;
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float yPos0 = (float)iy * scale;
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float yPos1 = 0.0f;
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dsadd(xPos0, xPos1, xPos0, xPos1, xOff0, xOff1);
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dsadd(yPos0, yPos1, yPos0, yPos1, yOff0, yOff1);
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// Calculate the Mandelbrot index for the current location
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int m =
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CalcMandelbrotDS(xPos0, xPos1, yPos0, yPos1, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrotDS(xPos0, xPos1, yPos0, yPos1, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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}
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else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int pixel = imageW * iy + ix;
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// Output the pixel
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int pixel = imageW * iy + ix;
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if (frame == 0) {
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color.w = 0;
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dst[pixel] = color;
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} else {
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (dst[pixel].x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (dst[pixel].y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (dst[pixel].z * frame + color.z + frame2) / frame1;
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}
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if (frame == 0) {
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color.w = 0;
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dst[pixel] = color;
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}
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else {
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (dst[pixel].x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (dst[pixel].y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (dst[pixel].z * frame + color.z + frame2) / frame1;
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}
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}
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}
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}
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} // MandelbrotDS0
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} // MandelbrotDS0
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// The Mandelbrot secondary AA pass CUDA GPU thread function
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template <class T>
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__global__ void Mandelbrot1(uchar4 *dst, const int imageW, const int imageH,
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const int crunch, const T xOff, const T yOff,
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const T xJP, const T yJP, const T scale,
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const uchar4 colors, const int frame,
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const int animationFrame, const int gridWidth,
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const int numBlocks, const bool isJ) {
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
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blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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__global__ void Mandelbrot1(uchar4 *dst,
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const int imageW,
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const int imageH,
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const int crunch,
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const T xOff,
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const T yOff,
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const T xJP,
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const T yJP,
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const T scale,
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const uchar4 colors,
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const int frame,
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const int animationFrame,
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const int gridWidth,
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const int numBlocks,
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const bool isJ)
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{
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// loop until all blocks completed
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for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks; blockIndex += gridDim.x) {
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unsigned int blockX = blockIndex % gridWidth;
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unsigned int blockY = blockIndex / gridWidth;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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// process this block
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const int ix = blockDim.x * blockX + threadIdx.x;
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const int iy = blockDim.y * blockY + threadIdx.y;
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if ((ix < imageW) && (iy < imageH)) {
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// Get the current pixel color
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int pixel = imageW * iy + ix;
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uchar4 pixelColor = dst[pixel];
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int count = 0;
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if ((ix < imageW) && (iy < imageH)) {
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// Get the current pixel color
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int pixel = imageW * iy + ix;
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uchar4 pixelColor = dst[pixel];
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int count = 0;
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// Search for pixels out of tolerance surrounding the current pixel
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if (ix > 0) {
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count += CheckColors(pixelColor, dst[pixel - 1]);
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}
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// Search for pixels out of tolerance surrounding the current pixel
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if (ix > 0) {
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count += CheckColors(pixelColor, dst[pixel - 1]);
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}
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if (ix + 1 < imageW) {
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count += CheckColors(pixelColor, dst[pixel + 1]);
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}
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if (ix + 1 < imageW) {
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count += CheckColors(pixelColor, dst[pixel + 1]);
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}
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if (iy > 0) {
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count += CheckColors(pixelColor, dst[pixel - imageW]);
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}
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if (iy > 0) {
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count += CheckColors(pixelColor, dst[pixel - imageW]);
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}
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if (iy + 1 < imageH) {
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count += CheckColors(pixelColor, dst[pixel + imageW]);
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}
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if (iy + 1 < imageH) {
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count += CheckColors(pixelColor, dst[pixel + imageW]);
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}
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if (count) {
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// Calculate the location
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const T xPos = (T)ix * scale + xOff;
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const T yPos = (T)iy * scale + yOff;
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if (count) {
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// Calculate the location
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const T xPos = (T)ix * scale + xOff;
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const T yPos = (T)iy * scale + yOff;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrot(xPos, yPos, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Calculate the Mandelbrot index for the current location
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int m = CalcMandelbrot(xPos, yPos, xJP, yJP, crunch, isJ);
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m = m > 0 ? crunch - m : 0;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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// Convert the Mandelbrot index into a color
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uchar4 color;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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} else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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if (m) {
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m += animationFrame;
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color.x = m * colors.x;
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color.y = m * colors.y;
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color.z = m * colors.z;
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}
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else {
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color.x = 0;
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color.y = 0;
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color.z = 0;
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}
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// Output the pixel
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int frame1 = frame + 1;
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int frame2 = frame1 / 2;
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dst[pixel].x = (pixelColor.x * frame + color.x + frame2) / frame1;
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dst[pixel].y = (pixelColor.y * frame + color.y + frame2) / frame1;
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dst[pixel].z = (pixelColor.z * frame + color.z + frame2) / frame1;
|
||||
}
|
||||
}
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||||
|
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// Output the pixel
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||||
int frame1 = frame + 1;
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||||
int frame2 = frame1 / 2;
|
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dst[pixel].x = (pixelColor.x * frame + color.x + frame2) / frame1;
|
||||
dst[pixel].y = (pixelColor.y * frame + color.y + frame2) / frame1;
|
||||
dst[pixel].z = (pixelColor.z * frame + color.z + frame2) / frame1;
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||||
}
|
||||
}
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||||
}
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||||
|
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} // Mandelbrot1
|
||||
} // Mandelbrot1
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||||
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// The Mandelbrot secondary AA pass CUDA GPU thread function (double single
|
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// version)
|
||||
__global__ void MandelbrotDS1(uchar4 *dst, const int imageW, const int imageH,
|
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const int crunch, const float xOff0,
|
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const float xOff1, const float yOff0,
|
||||
const float yOff1, const float xJP,
|
||||
const float yJP, const float scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const int gridWidth,
|
||||
const int numBlocks, const bool isJ) {
|
||||
// loop until all blocks completed
|
||||
for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks;
|
||||
blockIndex += gridDim.x) {
|
||||
unsigned int blockX = blockIndex % gridWidth;
|
||||
unsigned int blockY = blockIndex / gridWidth;
|
||||
__global__ void MandelbrotDS1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const float xOff0,
|
||||
const float xOff1,
|
||||
const float yOff0,
|
||||
const float yOff1,
|
||||
const float xJP,
|
||||
const float yJP,
|
||||
const float scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const int gridWidth,
|
||||
const int numBlocks,
|
||||
const bool isJ)
|
||||
{
|
||||
// loop until all blocks completed
|
||||
for (unsigned int blockIndex = blockIdx.x; blockIndex < numBlocks; blockIndex += gridDim.x) {
|
||||
unsigned int blockX = blockIndex % gridWidth;
|
||||
unsigned int blockY = blockIndex / gridWidth;
|
||||
|
||||
// process this block
|
||||
const int ix = blockDim.x * blockX + threadIdx.x;
|
||||
const int iy = blockDim.y * blockY + threadIdx.y;
|
||||
// process this block
|
||||
const int ix = blockDim.x * blockX + threadIdx.x;
|
||||
const int iy = blockDim.y * blockY + threadIdx.y;
|
||||
|
||||
if ((ix < imageW) && (iy < imageH)) {
|
||||
// Get the current pixel color
|
||||
int pixel = imageW * iy + ix;
|
||||
uchar4 pixelColor = dst[pixel];
|
||||
int count = 0;
|
||||
if ((ix < imageW) && (iy < imageH)) {
|
||||
// Get the current pixel color
|
||||
int pixel = imageW * iy + ix;
|
||||
uchar4 pixelColor = dst[pixel];
|
||||
int count = 0;
|
||||
|
||||
// Search for pixels out of tolerance surrounding the current pixel
|
||||
if (ix > 0) {
|
||||
count += CheckColors(pixelColor, dst[pixel - 1]);
|
||||
}
|
||||
// Search for pixels out of tolerance surrounding the current pixel
|
||||
if (ix > 0) {
|
||||
count += CheckColors(pixelColor, dst[pixel - 1]);
|
||||
}
|
||||
|
||||
if (ix + 1 < imageW) {
|
||||
count += CheckColors(pixelColor, dst[pixel + 1]);
|
||||
}
|
||||
if (ix + 1 < imageW) {
|
||||
count += CheckColors(pixelColor, dst[pixel + 1]);
|
||||
}
|
||||
|
||||
if (iy > 0) {
|
||||
count += CheckColors(pixelColor, dst[pixel - imageW]);
|
||||
}
|
||||
if (iy > 0) {
|
||||
count += CheckColors(pixelColor, dst[pixel - imageW]);
|
||||
}
|
||||
|
||||
if (iy + 1 < imageH) {
|
||||
count += CheckColors(pixelColor, dst[pixel + imageW]);
|
||||
}
|
||||
if (iy + 1 < imageH) {
|
||||
count += CheckColors(pixelColor, dst[pixel + imageW]);
|
||||
}
|
||||
|
||||
if (count) {
|
||||
// Calculate the location
|
||||
float xPos0 = (float)ix * scale;
|
||||
float xPos1 = 0.0f;
|
||||
float yPos0 = (float)iy * scale;
|
||||
float yPos1 = 0.0f;
|
||||
dsadd(xPos0, xPos1, xPos0, xPos1, xOff0, xOff1);
|
||||
dsadd(yPos0, yPos1, yPos0, yPos1, yOff0, yOff1);
|
||||
if (count) {
|
||||
// Calculate the location
|
||||
float xPos0 = (float)ix * scale;
|
||||
float xPos1 = 0.0f;
|
||||
float yPos0 = (float)iy * scale;
|
||||
float yPos1 = 0.0f;
|
||||
dsadd(xPos0, xPos1, xPos0, xPos1, xOff0, xOff1);
|
||||
dsadd(yPos0, yPos1, yPos0, yPos1, yOff0, yOff1);
|
||||
|
||||
// Calculate the Mandelbrot index for the current location
|
||||
int m =
|
||||
CalcMandelbrotDS(xPos0, xPos1, yPos0, yPos1, xJP, yJP, crunch, isJ);
|
||||
m = m > 0 ? crunch - m : 0;
|
||||
// Calculate the Mandelbrot index for the current location
|
||||
int m = CalcMandelbrotDS(xPos0, xPos1, yPos0, yPos1, xJP, yJP, crunch, isJ);
|
||||
m = m > 0 ? crunch - m : 0;
|
||||
|
||||
// Convert the Mandelbrot index into a color
|
||||
uchar4 color;
|
||||
// Convert the Mandelbrot index into a color
|
||||
uchar4 color;
|
||||
|
||||
if (m) {
|
||||
m += animationFrame;
|
||||
color.x = m * colors.x;
|
||||
color.y = m * colors.y;
|
||||
color.z = m * colors.z;
|
||||
} else {
|
||||
color.x = 0;
|
||||
color.y = 0;
|
||||
color.z = 0;
|
||||
if (m) {
|
||||
m += animationFrame;
|
||||
color.x = m * colors.x;
|
||||
color.y = m * colors.y;
|
||||
color.z = m * colors.z;
|
||||
}
|
||||
else {
|
||||
color.x = 0;
|
||||
color.y = 0;
|
||||
color.z = 0;
|
||||
}
|
||||
|
||||
// Output the pixel
|
||||
int frame1 = frame + 1;
|
||||
int frame2 = frame1 / 2;
|
||||
dst[pixel].x = (pixelColor.x * frame + color.x + frame2) / frame1;
|
||||
dst[pixel].y = (pixelColor.y * frame + color.y + frame2) / frame1;
|
||||
dst[pixel].z = (pixelColor.z * frame + color.z + frame2) / frame1;
|
||||
}
|
||||
}
|
||||
|
||||
// Output the pixel
|
||||
int frame1 = frame + 1;
|
||||
int frame2 = frame1 / 2;
|
||||
dst[pixel].x = (pixelColor.x * frame + color.x + frame2) / frame1;
|
||||
dst[pixel].y = (pixelColor.y * frame + color.y + frame2) / frame1;
|
||||
dst[pixel].z = (pixelColor.z * frame + color.z + frame2) / frame1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // MandelbrotDS1
|
||||
} // MandelbrotDS1
|
||||
|
||||
// The host CPU Mandelbrot thread spawner
|
||||
void RunMandelbrot0(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const double xOff, const double yOff,
|
||||
const double xjp, const double yjp, const double scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const int mode, const int numSMs,
|
||||
const bool isJ, int version) {
|
||||
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
|
||||
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
|
||||
void RunMandelbrot0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xjp,
|
||||
const double yjp,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const int mode,
|
||||
const int numSMs,
|
||||
const bool isJ,
|
||||
int version)
|
||||
{
|
||||
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
|
||||
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
|
||||
|
||||
int numWorkerBlocks = numSMs;
|
||||
int numWorkerBlocks = numSMs;
|
||||
|
||||
switch (mode) {
|
||||
switch (mode) {
|
||||
default:
|
||||
case 0:
|
||||
Mandelbrot0<float><<<numWorkerBlocks, threads>>>(
|
||||
dst, imageW, imageH, crunch, (float)xOff, (float)yOff, (float)xjp,
|
||||
(float)yjp, (float)scale, colors, frame, animationFrame, grid.x,
|
||||
grid.x * grid.y, isJ);
|
||||
break;
|
||||
Mandelbrot0<float><<<numWorkerBlocks, threads>>>(dst,
|
||||
imageW,
|
||||
imageH,
|
||||
crunch,
|
||||
(float)xOff,
|
||||
(float)yOff,
|
||||
(float)xjp,
|
||||
(float)yjp,
|
||||
(float)scale,
|
||||
colors,
|
||||
frame,
|
||||
animationFrame,
|
||||
grid.x,
|
||||
grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
case 1:
|
||||
float x0, x1, y0, y1;
|
||||
dsdeq(x0, x1, xOff);
|
||||
dsdeq(y0, y1, yOff);
|
||||
MandelbrotDS0<<<numWorkerBlocks, threads>>>(
|
||||
dst, imageW, imageH, crunch, x0, x1, y0, y1, (float)xjp, (float)yjp,
|
||||
(float)scale, colors, frame, animationFrame, grid.x, grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
float x0, x1, y0, y1;
|
||||
dsdeq(x0, x1, xOff);
|
||||
dsdeq(y0, y1, yOff);
|
||||
MandelbrotDS0<<<numWorkerBlocks, threads>>>(dst,
|
||||
imageW,
|
||||
imageH,
|
||||
crunch,
|
||||
x0,
|
||||
x1,
|
||||
y0,
|
||||
y1,
|
||||
(float)xjp,
|
||||
(float)yjp,
|
||||
(float)scale,
|
||||
colors,
|
||||
frame,
|
||||
animationFrame,
|
||||
grid.x,
|
||||
grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
case 2:
|
||||
Mandelbrot0<double><<<numWorkerBlocks, threads>>>(
|
||||
dst, imageW, imageH, crunch, xOff, yOff, xjp, yjp, scale, colors,
|
||||
frame, animationFrame, grid.x, grid.x * grid.y, isJ);
|
||||
break;
|
||||
}
|
||||
Mandelbrot0<double><<<numWorkerBlocks, threads>>>(dst,
|
||||
imageW,
|
||||
imageH,
|
||||
crunch,
|
||||
xOff,
|
||||
yOff,
|
||||
xjp,
|
||||
yjp,
|
||||
scale,
|
||||
colors,
|
||||
frame,
|
||||
animationFrame,
|
||||
grid.x,
|
||||
grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
}
|
||||
|
||||
getLastCudaError("Mandelbrot0 kernel execution failed.\n");
|
||||
} // RunMandelbrot0
|
||||
getLastCudaError("Mandelbrot0 kernel execution failed.\n");
|
||||
} // RunMandelbrot0
|
||||
|
||||
// The host CPU Mandelbrot thread spawner
|
||||
void RunMandelbrot1(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const double xOff, const double yOff,
|
||||
const double xjp, const double yjp, const double scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const int mode, const int numSMs,
|
||||
const bool isJ, int version) {
|
||||
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
|
||||
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
|
||||
void RunMandelbrot1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xjp,
|
||||
const double yjp,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const int mode,
|
||||
const int numSMs,
|
||||
const bool isJ,
|
||||
int version)
|
||||
{
|
||||
dim3 threads(BLOCKDIM_X, BLOCKDIM_Y);
|
||||
dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y));
|
||||
|
||||
int numWorkerBlocks = numSMs;
|
||||
int numWorkerBlocks = numSMs;
|
||||
|
||||
switch (mode) {
|
||||
switch (mode) {
|
||||
default:
|
||||
case 0:
|
||||
Mandelbrot1<float><<<numWorkerBlocks, threads>>>(
|
||||
dst, imageW, imageH, crunch, (float)xOff, (float)yOff, (float)xjp,
|
||||
(float)yjp, (float)scale, colors, frame, animationFrame, grid.x,
|
||||
grid.x * grid.y, isJ);
|
||||
break;
|
||||
Mandelbrot1<float><<<numWorkerBlocks, threads>>>(dst,
|
||||
imageW,
|
||||
imageH,
|
||||
crunch,
|
||||
(float)xOff,
|
||||
(float)yOff,
|
||||
(float)xjp,
|
||||
(float)yjp,
|
||||
(float)scale,
|
||||
colors,
|
||||
frame,
|
||||
animationFrame,
|
||||
grid.x,
|
||||
grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
case 1:
|
||||
float x0, x1, y0, y1;
|
||||
dsdeq(x0, x1, xOff);
|
||||
dsdeq(y0, y1, yOff);
|
||||
MandelbrotDS1<<<numWorkerBlocks, threads>>>(
|
||||
dst, imageW, imageH, crunch, x0, x1, y0, y1, (float)xjp, (float)yjp,
|
||||
(float)scale, colors, frame, animationFrame, grid.x, grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
float x0, x1, y0, y1;
|
||||
dsdeq(x0, x1, xOff);
|
||||
dsdeq(y0, y1, yOff);
|
||||
MandelbrotDS1<<<numWorkerBlocks, threads>>>(dst,
|
||||
imageW,
|
||||
imageH,
|
||||
crunch,
|
||||
x0,
|
||||
x1,
|
||||
y0,
|
||||
y1,
|
||||
(float)xjp,
|
||||
(float)yjp,
|
||||
(float)scale,
|
||||
colors,
|
||||
frame,
|
||||
animationFrame,
|
||||
grid.x,
|
||||
grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
case 2:
|
||||
Mandelbrot1<double><<<numWorkerBlocks, threads>>>(
|
||||
dst, imageW, imageH, crunch, xOff, yOff, xjp, yjp, scale, colors,
|
||||
frame, animationFrame, grid.x, grid.x * grid.y, isJ);
|
||||
break;
|
||||
}
|
||||
Mandelbrot1<double><<<numWorkerBlocks, threads>>>(dst,
|
||||
imageW,
|
||||
imageH,
|
||||
crunch,
|
||||
xOff,
|
||||
yOff,
|
||||
xjp,
|
||||
yjp,
|
||||
scale,
|
||||
colors,
|
||||
frame,
|
||||
animationFrame,
|
||||
grid.x,
|
||||
grid.x * grid.y,
|
||||
isJ);
|
||||
break;
|
||||
}
|
||||
|
||||
getLastCudaError("Mandelbrot1 kernel execution failed.\n");
|
||||
} // RunMandelbrot1
|
||||
getLastCudaError("Mandelbrot1 kernel execution failed.\n");
|
||||
} // RunMandelbrot1
|
||||
|
||||
@@ -30,253 +30,313 @@
|
||||
#define ABS(n) ((n) < 0 ? -(n) : (n))
|
||||
|
||||
/* dfloat class declaration */
|
||||
class dfloat {
|
||||
private:
|
||||
float val[2];
|
||||
class dfloat
|
||||
{
|
||||
private:
|
||||
float val[2];
|
||||
|
||||
public:
|
||||
dfloat() { val[0] = val[1] = 0; }
|
||||
dfloat(float a, float b) {
|
||||
val[0] = a;
|
||||
val[1] = b;
|
||||
}
|
||||
dfloat(double b);
|
||||
inline float operator[](unsigned idx) const { return val[idx]; }
|
||||
public:
|
||||
dfloat() { val[0] = val[1] = 0; }
|
||||
dfloat(float a, float b)
|
||||
{
|
||||
val[0] = a;
|
||||
val[1] = b;
|
||||
}
|
||||
dfloat(double b);
|
||||
inline float operator[](unsigned idx) const { return val[idx]; }
|
||||
};
|
||||
inline dfloat operator+(const dfloat &dsa, const dfloat &dsb);
|
||||
inline dfloat operator-(const dfloat &dsa, const dfloat &dsb);
|
||||
inline dfloat operator*(const dfloat &dsa, const dfloat &dsb);
|
||||
inline int operator<(const dfloat &a, float b) { return a[0] < b; }
|
||||
inline int operator<(const dfloat &a, float b) { return a[0] < b; }
|
||||
|
||||
// The core Mandelbrot calculation function template
|
||||
template <class T>
|
||||
inline int CalcMandelbrot(const T xPos, const T yPos, const T xJParam,
|
||||
const T yJParam, const int crunch,
|
||||
const bool isJulia) {
|
||||
T x, y, xx, yy, xC, yC;
|
||||
int i = crunch;
|
||||
inline int
|
||||
CalcMandelbrot(const T xPos, const T yPos, const T xJParam, const T yJParam, const int crunch, const bool isJulia)
|
||||
{
|
||||
T x, y, xx, yy, xC, yC;
|
||||
int i = crunch;
|
||||
|
||||
if (isJulia) {
|
||||
xC = xJParam;
|
||||
yC = yJParam;
|
||||
y = yPos;
|
||||
x = xPos;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
} else {
|
||||
xC = xPos;
|
||||
yC = yPos;
|
||||
x = y = 0;
|
||||
xx = yy = 0;
|
||||
}
|
||||
if (isJulia) {
|
||||
xC = xJParam;
|
||||
yC = yJParam;
|
||||
y = yPos;
|
||||
x = xPos;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
else {
|
||||
xC = xPos;
|
||||
yC = yPos;
|
||||
x = y = 0;
|
||||
xx = yy = 0;
|
||||
}
|
||||
|
||||
while (--i && (xx + yy < 4.0f)) {
|
||||
y = x * y + x * y + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
while (--i && (xx + yy < 4.0f)) {
|
||||
y = x * y + x * y + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
|
||||
return i;
|
||||
} // CalcMandelbrot
|
||||
return i;
|
||||
} // CalcMandelbrot
|
||||
|
||||
inline void updatePixel(uchar4 &dst, const uchar4 &color, int frame) {
|
||||
int frame1 = frame + 1;
|
||||
int frame2 = frame1 / 2;
|
||||
dst.x = (dst.x * frame + color.x + frame2) / frame1;
|
||||
dst.y = (dst.y * frame + color.y + frame2) / frame1;
|
||||
dst.z = (dst.z * frame + color.z + frame2) / frame1;
|
||||
inline void updatePixel(uchar4 &dst, const uchar4 &color, int frame)
|
||||
{
|
||||
int frame1 = frame + 1;
|
||||
int frame2 = frame1 / 2;
|
||||
dst.x = (dst.x * frame + color.x + frame2) / frame1;
|
||||
dst.y = (dst.y * frame + color.y + frame2) / frame1;
|
||||
dst.z = (dst.z * frame + color.z + frame2) / frame1;
|
||||
}
|
||||
|
||||
inline void setColor(uchar4 &dst, const uchar4 &colors, int &m,
|
||||
const int animationFrame) {
|
||||
if (m == 0) {
|
||||
dst.x = 0;
|
||||
dst.y = 0;
|
||||
dst.z = 0;
|
||||
return;
|
||||
}
|
||||
inline void setColor(uchar4 &dst, const uchar4 &colors, int &m, const int animationFrame)
|
||||
{
|
||||
if (m == 0) {
|
||||
dst.x = 0;
|
||||
dst.y = 0;
|
||||
dst.z = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
m += animationFrame;
|
||||
dst.x = m * colors.x;
|
||||
dst.y = m * colors.y;
|
||||
dst.z = m * colors.z;
|
||||
m += animationFrame;
|
||||
dst.x = m * colors.x;
|
||||
dst.y = m * colors.y;
|
||||
dst.z = m * colors.z;
|
||||
}
|
||||
|
||||
template <class T, class T_>
|
||||
void runMandelbrotGold0(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const T xOff, const T yOff,
|
||||
const T xJParam, const T yJParam, const T scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const bool isJulia) {
|
||||
for (int iy = 0; iy < imageH; iy++)
|
||||
for (int ix = 0; ix < imageW; ix++) {
|
||||
// Calculate the location
|
||||
const T_ xPos = (T)ix * scale + xOff;
|
||||
const T_ yPos = (T)iy * scale + yOff;
|
||||
void runMandelbrotGold0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const T xOff,
|
||||
const T yOff,
|
||||
const T xJParam,
|
||||
const T yJParam,
|
||||
const T scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia)
|
||||
{
|
||||
for (int iy = 0; iy < imageH; iy++)
|
||||
for (int ix = 0; ix < imageW; ix++) {
|
||||
// Calculate the location
|
||||
const T_ xPos = (T)ix * scale + xOff;
|
||||
const T_ yPos = (T)iy * scale + yOff;
|
||||
|
||||
// Calculate the Mandelbrot index for the current location
|
||||
int m = CalcMandelbrot<T_>(xPos, yPos, xJParam, yJParam, crunch, isJulia);
|
||||
m = m > 0 ? crunch - m : 0;
|
||||
// Calculate the Mandelbrot index for the current location
|
||||
int m = CalcMandelbrot<T_>(xPos, yPos, xJParam, yJParam, crunch, isJulia);
|
||||
m = m > 0 ? crunch - m : 0;
|
||||
|
||||
// Convert the Mandelbrot index into a color
|
||||
uchar4 color;
|
||||
// Convert the Mandelbrot index into a color
|
||||
uchar4 color;
|
||||
|
||||
setColor(color, colors, m, animationFrame);
|
||||
setColor(color, colors, m, animationFrame);
|
||||
|
||||
// Output the pixel
|
||||
int pixel = imageW * iy + ix;
|
||||
// Output the pixel
|
||||
int pixel = imageW * iy + ix;
|
||||
|
||||
if (frame == 0) {
|
||||
color.w = 0;
|
||||
dst[pixel] = color;
|
||||
} else
|
||||
updatePixel(dst[pixel], color, frame);
|
||||
}
|
||||
if (frame == 0) {
|
||||
color.w = 0;
|
||||
dst[pixel] = color;
|
||||
}
|
||||
else
|
||||
updatePixel(dst[pixel], color, frame);
|
||||
}
|
||||
|
||||
} // runMandelbrotGold0_
|
||||
} // runMandelbrotGold0_
|
||||
|
||||
// Determine if two pixel colors are within tolerance
|
||||
inline int CheckColors(const uchar4 &color0, const uchar4 &color1) {
|
||||
int x = color1.x - color0.x;
|
||||
int y = color1.y - color0.y;
|
||||
int z = color1.z - color0.z;
|
||||
return (ABS(x) > 10) || (ABS(y) > 10) || (ABS(z) > 10);
|
||||
} // CheckColors
|
||||
inline int CheckColors(const uchar4 &color0, const uchar4 &color1)
|
||||
{
|
||||
int x = color1.x - color0.x;
|
||||
int y = color1.y - color0.y;
|
||||
int z = color1.z - color0.z;
|
||||
return (ABS(x) > 10) || (ABS(y) > 10) || (ABS(z) > 10);
|
||||
} // CheckColors
|
||||
|
||||
template <class T, class T_>
|
||||
void runMandelbrotGold1(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const T xOff, const T yOff,
|
||||
const T xJParam, const T yJParam, const T scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const bool isJulia) {
|
||||
for (int iy = 0; iy < imageH; iy++)
|
||||
for (int ix = 0; ix < imageW; ix++) {
|
||||
// Get the current pixel color
|
||||
int pixel = imageW * iy + ix;
|
||||
uchar4 pixelColor = dst[pixel];
|
||||
int count = 0;
|
||||
void runMandelbrotGold1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const T xOff,
|
||||
const T yOff,
|
||||
const T xJParam,
|
||||
const T yJParam,
|
||||
const T scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia)
|
||||
{
|
||||
for (int iy = 0; iy < imageH; iy++)
|
||||
for (int ix = 0; ix < imageW; ix++) {
|
||||
// Get the current pixel color
|
||||
int pixel = imageW * iy + ix;
|
||||
uchar4 pixelColor = dst[pixel];
|
||||
int count = 0;
|
||||
|
||||
// Search for pixels out of tolerance surrounding the current pixel
|
||||
if (ix > 0) count += CheckColors(pixelColor, dst[pixel - 1]);
|
||||
// Search for pixels out of tolerance surrounding the current pixel
|
||||
if (ix > 0)
|
||||
count += CheckColors(pixelColor, dst[pixel - 1]);
|
||||
|
||||
if (ix + 1 < imageW) count += CheckColors(pixelColor, dst[pixel + 1]);
|
||||
if (ix + 1 < imageW)
|
||||
count += CheckColors(pixelColor, dst[pixel + 1]);
|
||||
|
||||
if (iy > 0) count += CheckColors(pixelColor, dst[pixel - imageW]);
|
||||
if (iy > 0)
|
||||
count += CheckColors(pixelColor, dst[pixel - imageW]);
|
||||
|
||||
if (iy + 1 < imageH)
|
||||
count += CheckColors(pixelColor, dst[pixel + imageW]);
|
||||
if (iy + 1 < imageH)
|
||||
count += CheckColors(pixelColor, dst[pixel + imageW]);
|
||||
|
||||
if (count) {
|
||||
// Calculate the location
|
||||
const T_ xPos = (T)ix * scale + xOff;
|
||||
const T_ yPos = (T)iy * scale + yOff;
|
||||
if (count) {
|
||||
// Calculate the location
|
||||
const T_ xPos = (T)ix * scale + xOff;
|
||||
const T_ yPos = (T)iy * scale + yOff;
|
||||
|
||||
// Calculate the Mandelbrot index for the current location
|
||||
int m =
|
||||
CalcMandelbrot<T_>(xPos, yPos, xJParam, yJParam, crunch, isJulia);
|
||||
m = m > 0 ? crunch - m : 0;
|
||||
// Calculate the Mandelbrot index for the current location
|
||||
int m = CalcMandelbrot<T_>(xPos, yPos, xJParam, yJParam, crunch, isJulia);
|
||||
m = m > 0 ? crunch - m : 0;
|
||||
|
||||
// Convert the Mandelbrot index into a color
|
||||
uchar4 color;
|
||||
// Convert the Mandelbrot index into a color
|
||||
uchar4 color;
|
||||
|
||||
setColor(color, colors, m, animationFrame);
|
||||
setColor(color, colors, m, animationFrame);
|
||||
|
||||
// Output the pixel
|
||||
updatePixel(dst[pixel], color, frame);
|
||||
}
|
||||
}
|
||||
} // RunMandelbrotGold1_
|
||||
// Output the pixel
|
||||
updatePixel(dst[pixel], color, frame);
|
||||
}
|
||||
}
|
||||
} // RunMandelbrotGold1_
|
||||
|
||||
/* Implementation of exported functions */
|
||||
void RunMandelbrotGold1(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const float xOff, const float yOff,
|
||||
const float xJParam, const float yJParam,
|
||||
const float scale, const uchar4 colors, const int frame,
|
||||
const int animationFrame, const bool isJulia) {
|
||||
runMandelbrotGold1<float, float>(dst, imageW, imageH, crunch, xOff, yOff,
|
||||
xJParam, yJParam, scale, colors, frame,
|
||||
animationFrame, isJulia);
|
||||
void RunMandelbrotGold1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const float xOff,
|
||||
const float yOff,
|
||||
const float xJParam,
|
||||
const float yJParam,
|
||||
const float scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia)
|
||||
{
|
||||
runMandelbrotGold1<float, float>(
|
||||
dst, imageW, imageH, crunch, xOff, yOff, xJParam, yJParam, scale, colors, frame, animationFrame, isJulia);
|
||||
|
||||
} // RunMandelbrotGold1
|
||||
} // RunMandelbrotGold1
|
||||
|
||||
void RunMandelbrotDSGold1(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const double xOff,
|
||||
const double yOff, const double xJParam,
|
||||
const double yJParam, const double scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const bool isJulia) {
|
||||
runMandelbrotGold1<double, dfloat>(dst, imageW, imageH, crunch, xOff, yOff,
|
||||
xJParam, yJParam, scale, colors, frame,
|
||||
animationFrame, isJulia);
|
||||
void RunMandelbrotDSGold1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xJParam,
|
||||
const double yJParam,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia)
|
||||
{
|
||||
runMandelbrotGold1<double, dfloat>(
|
||||
dst, imageW, imageH, crunch, xOff, yOff, xJParam, yJParam, scale, colors, frame, animationFrame, isJulia);
|
||||
|
||||
} // RunMandelbrotDSGold1
|
||||
} // RunMandelbrotDSGold1
|
||||
|
||||
void RunMandelbrotGold0(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const float xOff, const float yOff,
|
||||
const float xJParam, const float yJParam,
|
||||
const float scale, const uchar4 colors, const int frame,
|
||||
const int animationFrame, const bool isJulia) {
|
||||
runMandelbrotGold0<float, float>(dst, imageW, imageH, crunch, xOff, yOff,
|
||||
xJParam, yJParam, scale, colors, frame,
|
||||
animationFrame, isJulia);
|
||||
} // RunMandelbrotGold0
|
||||
void RunMandelbrotGold0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const float xOff,
|
||||
const float yOff,
|
||||
const float xJParam,
|
||||
const float yJParam,
|
||||
const float scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia)
|
||||
{
|
||||
runMandelbrotGold0<float, float>(
|
||||
dst, imageW, imageH, crunch, xOff, yOff, xJParam, yJParam, scale, colors, frame, animationFrame, isJulia);
|
||||
} // RunMandelbrotGold0
|
||||
|
||||
void RunMandelbrotDSGold0(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const double xOff,
|
||||
const double yOff, const double xJParam,
|
||||
const double yJParam, const double scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const bool isJulia) {
|
||||
runMandelbrotGold0<double, dfloat>(dst, imageW, imageH, crunch, xOff, yOff,
|
||||
xJParam, yJParam, scale, colors, frame,
|
||||
animationFrame, isJulia);
|
||||
} // RunMandelbrotDSGold0
|
||||
void RunMandelbrotDSGold0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xJParam,
|
||||
const double yJParam,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia)
|
||||
{
|
||||
runMandelbrotGold0<double, dfloat>(
|
||||
dst, imageW, imageH, crunch, xOff, yOff, xJParam, yJParam, scale, colors, frame, animationFrame, isJulia);
|
||||
} // RunMandelbrotDSGold0
|
||||
|
||||
/*dfloat operations implementation */
|
||||
|
||||
/* Construct a DS number equal to a double precision floating point number b*/
|
||||
dfloat::dfloat(double b) {
|
||||
val[0] = (float)b;
|
||||
val[1] = (float)(b - val[0]);
|
||||
dfloat::dfloat(double b)
|
||||
{
|
||||
val[0] = (float)b;
|
||||
val[1] = (float)(b - val[0]);
|
||||
}
|
||||
|
||||
inline dfloat operator+(const dfloat &dsa, const dfloat &dsb) {
|
||||
// Compute dsa + dsb using Knuth's trick.
|
||||
float t1 = dsa[0] + dsb[0];
|
||||
float e = t1 - dsa[0];
|
||||
float t2 = ((dsb[0] - e) + (dsa[0] - (t1 - e))) + dsa[1] + dsb[1];
|
||||
inline dfloat operator+(const dfloat &dsa, const dfloat &dsb)
|
||||
{
|
||||
// Compute dsa + dsb using Knuth's trick.
|
||||
float t1 = dsa[0] + dsb[0];
|
||||
float e = t1 - dsa[0];
|
||||
float t2 = ((dsb[0] - e) + (dsa[0] - (t1 - e))) + dsa[1] + dsb[1];
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
e = t1 + t2;
|
||||
return dfloat(e, t2 - (e - t1));
|
||||
// The result is t1 + t2, after normalization.
|
||||
e = t1 + t2;
|
||||
return dfloat(e, t2 - (e - t1));
|
||||
}
|
||||
|
||||
inline dfloat operator-(const dfloat &dsa, const dfloat &dsb) {
|
||||
// Compute dsa - dsb using Knuth's trick.
|
||||
float t1 = dsa[0] - dsb[0];
|
||||
float e = t1 - dsa[0];
|
||||
float t2 = ((-dsb[0] - e) + (dsa[0] - (t1 - e))) + dsa[1] - dsb[1];
|
||||
inline dfloat operator-(const dfloat &dsa, const dfloat &dsb)
|
||||
{
|
||||
// Compute dsa - dsb using Knuth's trick.
|
||||
float t1 = dsa[0] - dsb[0];
|
||||
float e = t1 - dsa[0];
|
||||
float t2 = ((-dsb[0] - e) + (dsa[0] - (t1 - e))) + dsa[1] - dsb[1];
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
e = t1 + t2;
|
||||
return dfloat(e, t2 - (e - t1));
|
||||
// The result is t1 + t2, after normalization.
|
||||
e = t1 + t2;
|
||||
return dfloat(e, t2 - (e - t1));
|
||||
}
|
||||
|
||||
inline dfloat operator*(const dfloat &dsa, const dfloat &dsb) {
|
||||
// This splits dsa(1) and dsb(1) into high-order and low-order words.
|
||||
float c11 = dsa[0] * dsb[0];
|
||||
float c21 = dsa[0] * dsb[0] - c11;
|
||||
inline dfloat operator*(const dfloat &dsa, const dfloat &dsb)
|
||||
{
|
||||
// This splits dsa(1) and dsb(1) into high-order and low-order words.
|
||||
float c11 = dsa[0] * dsb[0];
|
||||
float c21 = dsa[0] * dsb[0] - c11;
|
||||
|
||||
// Compute dsa[0] * dsb[1] + dsa[1] * dsb[0] (only high-order word is needed).
|
||||
float c2 = dsa[0] * dsb[1] + dsa[1] * dsb[0];
|
||||
// Compute dsa[0] * dsb[1] + dsa[1] * dsb[0] (only high-order word is needed).
|
||||
float c2 = dsa[0] * dsb[1] + dsa[1] * dsb[0];
|
||||
|
||||
// Compute (c11, c21) + c2 using Knuth's trick, also adding low-order product.
|
||||
float t1 = c11 + c2;
|
||||
float e = t1 - c11;
|
||||
float t2 = ((c2 - e) + (c11 - (t1 - e))) + c21 + dsa[1] * dsb[1];
|
||||
// Compute (c11, c21) + c2 using Knuth's trick, also adding low-order product.
|
||||
float t1 = c11 + c2;
|
||||
float e = t1 - c11;
|
||||
float t2 = ((c2 - e) + (c11 - (t1 - e))) + c21 + dsa[1] * dsb[1];
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
e = t1 + t2;
|
||||
return dfloat(e, t2 - (e - t1));
|
||||
// The result is t1 + t2, after normalization.
|
||||
e = t1 + t2;
|
||||
return dfloat(e, t2 - (e - t1));
|
||||
}
|
||||
|
||||
@@ -30,33 +30,57 @@
|
||||
|
||||
#include <vector_types.h>
|
||||
|
||||
extern "C" void RunMandelbrotGold0(uchar4 *dst, const int imageW,
|
||||
const int imageH, const int crunch,
|
||||
const float xOff, const float yOff,
|
||||
const float xJParam, const float yJParam,
|
||||
const float scale, const uchar4 colors,
|
||||
const int frame, const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotDSGold0(uchar4 *dst, const int imageW,
|
||||
const int imageH, const int crunch,
|
||||
const double xOff, const double yOff,
|
||||
const double xJParam, const double yJParam,
|
||||
const double scale, const uchar4 colors,
|
||||
const int frame, const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotGold1(uchar4 *dst, const int imageW,
|
||||
const int imageH, const int crunch,
|
||||
const float xOff, const float yOff,
|
||||
const float xJParam, const float yJParam,
|
||||
const float scale, const uchar4 colors,
|
||||
const int frame, const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotDSGold1(uchar4 *dst, const int imageW,
|
||||
const int imageH, const int crunch,
|
||||
const double xOff, const double yOff,
|
||||
const double xJParam, const double yJParam,
|
||||
const double scale, const uchar4 colors,
|
||||
const int frame, const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotGold0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const float xOff,
|
||||
const float yOff,
|
||||
const float xJParam,
|
||||
const float yJParam,
|
||||
const float scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotDSGold0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xJParam,
|
||||
const double yJParam,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotGold1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const float xOff,
|
||||
const float yOff,
|
||||
const float xJParam,
|
||||
const float yJParam,
|
||||
const float scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia);
|
||||
extern "C" void RunMandelbrotDSGold1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xJParam,
|
||||
const double yJParam,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const bool isJulia);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -26,8 +26,9 @@
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include "helper_cuda.h"
|
||||
|
||||
#include "Mandelbrot_kernel.h"
|
||||
#include "helper_cuda.h"
|
||||
|
||||
// The dimensions of the thread block
|
||||
#define BLOCKDIM_X 16
|
||||
@@ -40,73 +41,75 @@
|
||||
|
||||
// This function sets the DS number A equal to the double precision floating
|
||||
// point number B.
|
||||
inline void dsdeq(float &a0, float &a1, double b) {
|
||||
a0 = (float)b;
|
||||
a1 = (float)(b - a0);
|
||||
} // dsdcp
|
||||
inline void dsdeq(float &a0, float &a1, double b)
|
||||
{
|
||||
a0 = (float)b;
|
||||
a1 = (float)(b - a0);
|
||||
} // dsdcp
|
||||
|
||||
// This function sets the DS number A equal to the single precision floating
|
||||
// point number B.
|
||||
__device__ inline void dsfeq(float &a0, float &a1, float b) {
|
||||
a0 = b;
|
||||
a1 = 0.0f;
|
||||
} // dsfeq
|
||||
__device__ inline void dsfeq(float &a0, float &a1, float b)
|
||||
{
|
||||
a0 = b;
|
||||
a1 = 0.0f;
|
||||
} // dsfeq
|
||||
|
||||
// This function computes c = a + b.
|
||||
__device__ inline void dsadd(float &c0, float &c1, const float a0,
|
||||
const float a1, const float b0, const float b1) {
|
||||
// Compute dsa + dsb using Knuth's trick.
|
||||
float t1 = a0 + b0;
|
||||
float e = t1 - a0;
|
||||
float t2 = ((b0 - e) + (a0 - (t1 - e))) + a1 + b1;
|
||||
__device__ inline void dsadd(float &c0, float &c1, const float a0, const float a1, const float b0, const float b1)
|
||||
{
|
||||
// Compute dsa + dsb using Knuth's trick.
|
||||
float t1 = a0 + b0;
|
||||
float e = t1 - a0;
|
||||
float t2 = ((b0 - e) + (a0 - (t1 - e))) + a1 + b1;
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dsadd
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dsadd
|
||||
|
||||
// This function computes c = a - b.
|
||||
__device__ inline void dssub(float &c0, float &c1, const float a0,
|
||||
const float a1, const float b0, const float b1) {
|
||||
// Compute dsa - dsb using Knuth's trick.
|
||||
float t1 = a0 - b0;
|
||||
float e = t1 - a0;
|
||||
float t2 = ((-b0 - e) + (a0 - (t1 - e))) + a1 - b1;
|
||||
__device__ inline void dssub(float &c0, float &c1, const float a0, const float a1, const float b0, const float b1)
|
||||
{
|
||||
// Compute dsa - dsb using Knuth's trick.
|
||||
float t1 = a0 - b0;
|
||||
float e = t1 - a0;
|
||||
float t2 = ((-b0 - e) + (a0 - (t1 - e))) + a1 - b1;
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dssub
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dssub
|
||||
|
||||
#if 1
|
||||
|
||||
// This function multiplies DS numbers A and B to yield the DS product C.
|
||||
__device__ inline void dsmul(float &c0, float &c1, const float a0,
|
||||
const float a1, const float b0, const float b1) {
|
||||
// This splits dsa(1) and dsb(1) into high-order and low-order words.
|
||||
float cona = a0 * 8193.0f;
|
||||
float conb = b0 * 8193.0f;
|
||||
float sa1 = cona - (cona - a0);
|
||||
float sb1 = conb - (conb - b0);
|
||||
float sa2 = a0 - sa1;
|
||||
float sb2 = b0 - sb1;
|
||||
__device__ inline void dsmul(float &c0, float &c1, const float a0, const float a1, const float b0, const float b1)
|
||||
{
|
||||
// This splits dsa(1) and dsb(1) into high-order and low-order words.
|
||||
float cona = a0 * 8193.0f;
|
||||
float conb = b0 * 8193.0f;
|
||||
float sa1 = cona - (cona - a0);
|
||||
float sb1 = conb - (conb - b0);
|
||||
float sa2 = a0 - sa1;
|
||||
float sb2 = b0 - sb1;
|
||||
|
||||
// Multilply a0 * b0 using Dekker's method.
|
||||
float c11 = a0 * b0;
|
||||
float c21 = (((sa1 * sb1 - c11) + sa1 * sb2) + sa2 * sb1) + sa2 * sb2;
|
||||
// Multilply a0 * b0 using Dekker's method.
|
||||
float c11 = a0 * b0;
|
||||
float c21 = (((sa1 * sb1 - c11) + sa1 * sb2) + sa2 * sb1) + sa2 * sb2;
|
||||
|
||||
// Compute a0 * b1 + a1 * b0 (only high-order word is needed).
|
||||
float c2 = a0 * b1 + a1 * b0;
|
||||
// Compute a0 * b1 + a1 * b0 (only high-order word is needed).
|
||||
float c2 = a0 * b1 + a1 * b0;
|
||||
|
||||
// Compute (c11, c21) + c2 using Knuth's trick, also adding low-order product.
|
||||
float t1 = c11 + c2;
|
||||
float e = t1 - c11;
|
||||
float t2 = ((c2 - e) + (c11 - (t1 - e))) + c21 + a1 * b1;
|
||||
// Compute (c11, c21) + c2 using Knuth's trick, also adding low-order product.
|
||||
float t1 = c11 + c2;
|
||||
float e = t1 - c11;
|
||||
float t2 = ((c2 - e) + (c11 - (t1 - e))) + c21 + a1 * b1;
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dsmul
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dsmul
|
||||
|
||||
#else
|
||||
|
||||
@@ -118,32 +121,32 @@ __device__ inline void dsmul(float &c0, float &c1, const float a0,
|
||||
*/
|
||||
|
||||
// This function multiplies DS numbers A and B to yield the DS product C.
|
||||
__device__ inline void dsmul(float &c0, float &c1, const float a0,
|
||||
const float a1, const float b0, const float b1) {
|
||||
// This splits dsa(1) and dsb(1) into high-order and low-order words.
|
||||
float cona = a0 * 8193.0f;
|
||||
float conb = b0 * 8193.0f;
|
||||
float sa1 = cona - (cona - a0);
|
||||
float sb1 = conb - (conb - b0);
|
||||
float sa2 = a0 - sa1;
|
||||
float sb2 = b0 - sb1;
|
||||
__device__ inline void dsmul(float &c0, float &c1, const float a0, const float a1, const float b0, const float b1)
|
||||
{
|
||||
// This splits dsa(1) and dsb(1) into high-order and low-order words.
|
||||
float cona = a0 * 8193.0f;
|
||||
float conb = b0 * 8193.0f;
|
||||
float sa1 = cona - (cona - a0);
|
||||
float sb1 = conb - (conb - b0);
|
||||
float sa2 = a0 - sa1;
|
||||
float sb2 = b0 - sb1;
|
||||
|
||||
// Multilply a0 * b0 using Dekker's method.
|
||||
float c11 = __fmul_rn(a0, b0);
|
||||
float c21 = (((sa1 * sb1 - c11) + sa1 * sb2) + sa2 * sb1) + sa2 * sb2;
|
||||
// Multilply a0 * b0 using Dekker's method.
|
||||
float c11 = __fmul_rn(a0, b0);
|
||||
float c21 = (((sa1 * sb1 - c11) + sa1 * sb2) + sa2 * sb1) + sa2 * sb2;
|
||||
|
||||
// Compute a0 * b1 + a1 * b0 (only high-order word is needed).
|
||||
float c2 = __fmul_rn(a0, b1) + __fmul_rn(a1, b0);
|
||||
// Compute a0 * b1 + a1 * b0 (only high-order word is needed).
|
||||
float c2 = __fmul_rn(a0, b1) + __fmul_rn(a1, b0);
|
||||
|
||||
// Compute (c11, c21) + c2 using Knuth's trick, also adding low-order product.
|
||||
float t1 = c11 + c2;
|
||||
float e = t1 - c11;
|
||||
float t2 = ((c2 - e) + (c11 - (t1 - e))) + c21 + __fmul_rn(a1, b1);
|
||||
// Compute (c11, c21) + c2 using Knuth's trick, also adding low-order product.
|
||||
float t1 = c11 + c2;
|
||||
float e = t1 - c11;
|
||||
float t2 = ((c2 - e) + (c11 - (t1 - e))) + c21 + __fmul_rn(a1, b1);
|
||||
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dsmul
|
||||
// The result is t1 + t2, after normalization.
|
||||
c0 = e = t1 + t2;
|
||||
c1 = t2 - (e - t1);
|
||||
} // dsmul
|
||||
|
||||
#endif
|
||||
|
||||
@@ -151,306 +154,331 @@ __device__ inline void dsmul(float &c0, float &c1, const float a0,
|
||||
#if 1
|
||||
// Unrolled version
|
||||
template <class T>
|
||||
__device__ inline int CalcMandelbrot(const T xPos, const T yPos,
|
||||
const T xJParam, const T yJParam,
|
||||
const int crunch, const bool isJulia) {
|
||||
T x, y, xx, yy;
|
||||
int i = crunch;
|
||||
__device__ inline int
|
||||
CalcMandelbrot(const T xPos, const T yPos, const T xJParam, const T yJParam, const int crunch, const bool isJulia)
|
||||
{
|
||||
T x, y, xx, yy;
|
||||
int i = crunch;
|
||||
|
||||
T xC, yC;
|
||||
T xC, yC;
|
||||
|
||||
if (isJulia) {
|
||||
xC = xJParam;
|
||||
yC = yJParam;
|
||||
y = yPos;
|
||||
x = xPos;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
if (isJulia) {
|
||||
xC = xJParam;
|
||||
yC = yJParam;
|
||||
y = yPos;
|
||||
x = xPos;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
else {
|
||||
xC = xPos;
|
||||
yC = yPos;
|
||||
y = 0;
|
||||
x = 0;
|
||||
yy = 0;
|
||||
xx = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
xC = xPos;
|
||||
yC = yPos;
|
||||
y = 0;
|
||||
x = 0;
|
||||
yy = 0;
|
||||
xx = 0;
|
||||
}
|
||||
do {
|
||||
// Iteration 1
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 1;
|
||||
|
||||
do {
|
||||
// Iteration 1
|
||||
if (xx + yy > T(4.0)) return i - 1;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 2
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 2;
|
||||
|
||||
// Iteration 2
|
||||
if (xx + yy > T(4.0)) return i - 2;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 3
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 3;
|
||||
|
||||
// Iteration 3
|
||||
if (xx + yy > T(4.0)) return i - 3;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 4
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 4;
|
||||
|
||||
// Iteration 4
|
||||
if (xx + yy > T(4.0)) return i - 4;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 5
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 5;
|
||||
|
||||
// Iteration 5
|
||||
if (xx + yy > T(4.0)) return i - 5;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 6
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 6;
|
||||
|
||||
// Iteration 6
|
||||
if (xx + yy > T(4.0)) return i - 6;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 7
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 7;
|
||||
|
||||
// Iteration 7
|
||||
if (xx + yy > T(4.0)) return i - 7;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 8
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 8;
|
||||
|
||||
// Iteration 8
|
||||
if (xx + yy > T(4.0)) return i - 8;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 9
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 9;
|
||||
|
||||
// Iteration 9
|
||||
if (xx + yy > T(4.0)) return i - 9;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 10
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 10;
|
||||
|
||||
// Iteration 10
|
||||
if (xx + yy > T(4.0)) return i - 10;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 11
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 11;
|
||||
|
||||
// Iteration 11
|
||||
if (xx + yy > T(4.0)) return i - 11;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 12
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 12;
|
||||
|
||||
// Iteration 12
|
||||
if (xx + yy > T(4.0)) return i - 12;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 13
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 13;
|
||||
|
||||
// Iteration 13
|
||||
if (xx + yy > T(4.0)) return i - 13;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 14
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 14;
|
||||
|
||||
// Iteration 14
|
||||
if (xx + yy > T(4.0)) return i - 14;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 15
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 15;
|
||||
|
||||
// Iteration 15
|
||||
if (xx + yy > T(4.0)) return i - 15;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 16
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 16;
|
||||
|
||||
// Iteration 16
|
||||
if (xx + yy > T(4.0)) return i - 16;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 17
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 17;
|
||||
|
||||
// Iteration 17
|
||||
if (xx + yy > T(4.0)) return i - 17;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 18
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 18;
|
||||
|
||||
// Iteration 18
|
||||
if (xx + yy > T(4.0)) return i - 18;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 19
|
||||
if (xx + yy > T(4.0))
|
||||
return i - 19;
|
||||
|
||||
// Iteration 19
|
||||
if (xx + yy > T(4.0)) return i - 19;
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
// Iteration 20
|
||||
i -= 20;
|
||||
|
||||
// Iteration 20
|
||||
i -= 20;
|
||||
if ((i <= 0) || (xx + yy > T(4.0)))
|
||||
return i;
|
||||
|
||||
if ((i <= 0) || (xx + yy > T(4.0))) return i;
|
||||
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
} while (1);
|
||||
} // CalcMandelbrot
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
} while (1);
|
||||
} // CalcMandelbrot
|
||||
|
||||
#else
|
||||
|
||||
template <class T>
|
||||
__device__ inline int CalcMandelbrot(const T xPos, const T yPos,
|
||||
const T xJParam, const T yJParam,
|
||||
const int crunch, const isJulia) {
|
||||
T x, y, xx, yy, xC, yC;
|
||||
__device__ inline int
|
||||
CalcMandelbrot(const T xPos, const T yPos, const T xJParam, const T yJParam, const int crunch, const isJulia)
|
||||
{
|
||||
T x, y, xx, yy, xC, yC;
|
||||
|
||||
if (isJulia) {
|
||||
xC = xJParam;
|
||||
yC = yJParam;
|
||||
y = yPos;
|
||||
x = xPos;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
if (isJulia) {
|
||||
xC = xJParam;
|
||||
yC = yJParam;
|
||||
y = yPos;
|
||||
x = xPos;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
else {
|
||||
xC = xPos;
|
||||
yC = yPos;
|
||||
y = 0;
|
||||
x = 0;
|
||||
yy = 0;
|
||||
xx = 0;
|
||||
}
|
||||
|
||||
} else {
|
||||
xC = xPos;
|
||||
yC = yPos;
|
||||
y = 0;
|
||||
x = 0;
|
||||
yy = 0;
|
||||
xx = 0;
|
||||
}
|
||||
int i = crunch;
|
||||
|
||||
int i = crunch;
|
||||
while (--i && (xx + yy < T(4.0))) {
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
|
||||
while (--i && (xx + yy < T(4.0))) {
|
||||
y = x * y * T(2.0) + yC;
|
||||
x = xx - yy + xC;
|
||||
yy = y * y;
|
||||
xx = x * x;
|
||||
}
|
||||
|
||||
return i; // i > 0 ? crunch - i : 0;
|
||||
} // CalcMandelbrot
|
||||
return i; // i > 0 ? crunch - i : 0;
|
||||
} // CalcMandelbrot
|
||||
|
||||
#endif
|
||||
|
||||
// The core Mandelbrot calculation function in double-single precision
|
||||
__device__ inline int CalcMandelbrotDS(const float xPos0, const float xPos1,
|
||||
const float yPos0, const float yPos1,
|
||||
const float xJParam, const float yJParam,
|
||||
const int crunch, const bool isJulia) {
|
||||
float xx0, xx1;
|
||||
float yy0, yy1;
|
||||
float sum0, sum1;
|
||||
int i = crunch;
|
||||
__device__ inline int CalcMandelbrotDS(const float xPos0,
|
||||
const float xPos1,
|
||||
const float yPos0,
|
||||
const float yPos1,
|
||||
const float xJParam,
|
||||
const float yJParam,
|
||||
const int crunch,
|
||||
const bool isJulia)
|
||||
{
|
||||
float xx0, xx1;
|
||||
float yy0, yy1;
|
||||
float sum0, sum1;
|
||||
int i = crunch;
|
||||
|
||||
float x0, x1, y0, y1;
|
||||
float xC0, xC1, yC0, yC1;
|
||||
float x0, x1, y0, y1;
|
||||
float xC0, xC1, yC0, yC1;
|
||||
|
||||
if (isJulia) {
|
||||
xC0 = xJParam;
|
||||
xC1 = 0;
|
||||
yC0 = yJParam;
|
||||
yC1 = 0;
|
||||
y0 = yPos0; // y = yPos;
|
||||
y1 = yPos1;
|
||||
x0 = xPos0; // x = xPos;
|
||||
x1 = xPos1;
|
||||
dsmul(yy0, yy1, y0, y1, y0, y1); // yy = y * y;
|
||||
dsmul(xx0, xx1, x0, x1, x0, x1); // xx = x * x;
|
||||
} else {
|
||||
xC0 = xPos0;
|
||||
xC1 = xPos1;
|
||||
yC0 = yPos0;
|
||||
yC1 = yPos1;
|
||||
y0 = 0; // y = 0 ;
|
||||
y1 = 0;
|
||||
x0 = 0; // x = 0 ;
|
||||
x1 = 0;
|
||||
yy0 = 0; // yy = 0 ;
|
||||
yy1 = 0;
|
||||
xx0 = 0; // xx = 0 ;
|
||||
xx1 = 0;
|
||||
}
|
||||
if (isJulia) {
|
||||
xC0 = xJParam;
|
||||
xC1 = 0;
|
||||
yC0 = yJParam;
|
||||
yC1 = 0;
|
||||
y0 = yPos0; // y = yPos;
|
||||
y1 = yPos1;
|
||||
x0 = xPos0; // x = xPos;
|
||||
x1 = xPos1;
|
||||
dsmul(yy0, yy1, y0, y1, y0, y1); // yy = y * y;
|
||||
dsmul(xx0, xx1, x0, x1, x0, x1); // xx = x * x;
|
||||
}
|
||||
else {
|
||||
xC0 = xPos0;
|
||||
xC1 = xPos1;
|
||||
yC0 = yPos0;
|
||||
yC1 = yPos1;
|
||||
y0 = 0; // y = 0 ;
|
||||
y1 = 0;
|
||||
x0 = 0; // x = 0 ;
|
||||
x1 = 0;
|
||||
yy0 = 0; // yy = 0 ;
|
||||
yy1 = 0;
|
||||
xx0 = 0; // xx = 0 ;
|
||||
xx1 = 0;
|
||||
}
|
||||
|
||||
dsadd(sum0, sum1, xx0, xx1, yy0, yy1); // sum = xx + yy;
|
||||
dsadd(sum0, sum1, xx0, xx1, yy0, yy1); // sum = xx + yy;
|
||||
|
||||
while (--i && (sum0 + sum1 < 4.0f)) {
|
||||
dsmul(y0, y1, x0, x1, y0, y1); // y = x * y * 2.0f + yC; // yC is yPos for
|
||||
// Mandelbrot and it is yJParam for Julia
|
||||
dsadd(y0, y1, y0, y1, y0, y1);
|
||||
dsadd(y0, y1, y0, y1, yC0, yC1);
|
||||
while (--i && (sum0 + sum1 < 4.0f)) {
|
||||
dsmul(y0, y1, x0, x1, y0, y1); // y = x * y * 2.0f + yC; // yC is yPos for
|
||||
// Mandelbrot and it is yJParam for Julia
|
||||
dsadd(y0, y1, y0, y1, y0, y1);
|
||||
dsadd(y0, y1, y0, y1, yC0, yC1);
|
||||
|
||||
dssub(x0, x1, xx0, xx1, yy0, yy1); // x = xx - yy + xC; // xC is xPos for
|
||||
// Mandelbrot and it is xJParam for
|
||||
// Julia
|
||||
dsadd(x0, x1, x0, x1, xC0, xC1);
|
||||
dssub(x0, x1, xx0, xx1, yy0, yy1); // x = xx - yy + xC; // xC is xPos for
|
||||
// Mandelbrot and it is xJParam for
|
||||
// Julia
|
||||
dsadd(x0, x1, x0, x1, xC0, xC1);
|
||||
|
||||
dsmul(yy0, yy1, y0, y1, y0, y1); // yy = y * y;
|
||||
dsmul(xx0, xx1, x0, x1, x0, x1); // xx = x * x;
|
||||
dsadd(sum0, sum1, xx0, xx1, yy0, yy1); // sum = xx + yy;
|
||||
}
|
||||
dsmul(yy0, yy1, y0, y1, y0, y1); // yy = y * y;
|
||||
dsmul(xx0, xx1, x0, x1, x0, x1); // xx = x * x;
|
||||
dsadd(sum0, sum1, xx0, xx1, yy0, yy1); // sum = xx + yy;
|
||||
}
|
||||
|
||||
return i;
|
||||
} // CalcMandelbrotDS
|
||||
return i;
|
||||
} // CalcMandelbrotDS
|
||||
|
||||
// Determine if two pixel colors are within tolerance
|
||||
__device__ inline int CheckColors(const uchar4 &color0, const uchar4 &color1) {
|
||||
int x = color1.x - color0.x;
|
||||
int y = color1.y - color0.y;
|
||||
int z = color1.z - color0.z;
|
||||
return (ABS(x) > 10) || (ABS(y) > 10) || (ABS(z) > 10);
|
||||
} // CheckColors
|
||||
__device__ inline int CheckColors(const uchar4 &color0, const uchar4 &color1)
|
||||
{
|
||||
int x = color1.x - color0.x;
|
||||
int y = color1.y - color0.y;
|
||||
int z = color1.z - color0.z;
|
||||
return (ABS(x) > 10) || (ABS(y) > 10) || (ABS(z) > 10);
|
||||
} // CheckColors
|
||||
|
||||
// Increase the grid size by 1 if the image width or height does not divide
|
||||
// evenly
|
||||
// by the thread block dimensions
|
||||
inline int iDivUp(int a, int b) {
|
||||
return ((a % b) != 0) ? (a / b + 1) : (a / b);
|
||||
} // iDivUp
|
||||
inline int iDivUp(int a, int b) { return ((a % b) != 0) ? (a / b + 1) : (a / b); } // iDivUp
|
||||
|
||||
@@ -30,21 +30,37 @@
|
||||
|
||||
#include <vector_types.h>
|
||||
|
||||
extern "C" void RunMandelbrot0(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const double xOff,
|
||||
const double yOff, const double xjp,
|
||||
const double yjp, const double scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const int mode,
|
||||
const int numSMs, const bool isJ,
|
||||
int version = 13);
|
||||
extern "C" void RunMandelbrot1(uchar4 *dst, const int imageW, const int imageH,
|
||||
const int crunch, const double xOff,
|
||||
const double yOff, const double xjp,
|
||||
const double yjp, const double scale,
|
||||
const uchar4 colors, const int frame,
|
||||
const int animationFrame, const int mode,
|
||||
const int numSMs, const bool isJ,
|
||||
int version = 13);
|
||||
extern "C" void RunMandelbrot0(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xjp,
|
||||
const double yjp,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const int mode,
|
||||
const int numSMs,
|
||||
const bool isJ,
|
||||
int version = 13);
|
||||
extern "C" void RunMandelbrot1(uchar4 *dst,
|
||||
const int imageW,
|
||||
const int imageH,
|
||||
const int crunch,
|
||||
const double xOff,
|
||||
const double yOff,
|
||||
const double xjp,
|
||||
const double yjp,
|
||||
const double scale,
|
||||
const uchar4 colors,
|
||||
const int frame,
|
||||
const int animationFrame,
|
||||
const int mode,
|
||||
const int numSMs,
|
||||
const bool isJ,
|
||||
int version = 13);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -34,4 +34,3 @@ Download and install the [CUDA Toolkit 12.5](https://developer.nvidia.com/cuda-d
|
||||
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
|
||||
|
||||
## References (for more details)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user