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https://github.com/NVIDIA/cuda-samples.git
synced 2026-10-26 06:38:16 +08:00
Apply consistent code formatting across the repo. Add clang-format and pre-commit hooks.
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@@ -30,19 +30,17 @@
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* given set of input vector pairs
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*/
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#include <helper_cuda.h>
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#include <helper_functions.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <string.h>
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#include <helper_functions.h>
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#include <helper_cuda.h>
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#include <time.h>
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on CPU
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///////////////////////////////////////////////////////////////////////////////
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN,
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int elementN);
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN, int elementN);
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///////////////////////////////////////////////////////////////////////////////
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// Calculate scalar products of VectorN vectors of ElementN elements on GPU
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@@ -53,9 +51,10 @@ extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN,
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// Helper function, returning uniformly distributed
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// random float in [low, high] range
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////////////////////////////////////////////////////////////////////////////////
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float RandFloat(float low, float high) {
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float t = (float)rand() / (float)RAND_MAX;
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return (1.0f - t) * low + t * high;
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float RandFloat(float low, float high)
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{
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float t = (float)rand() / (float)RAND_MAX;
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return (1.0f - t) * low + t * high;
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}
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///////////////////////////////////////////////////////////////////////////////
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@@ -71,98 +70,99 @@ const int ELEMENT_N = 4096;
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// Total number of data elements
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const int DATA_N = VECTOR_N * ELEMENT_N;
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const int DATA_SZ = DATA_N * sizeof(float);
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const int DATA_SZ = DATA_N * sizeof(float);
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const int RESULT_SZ = VECTOR_N * sizeof(float);
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///////////////////////////////////////////////////////////////////////////////
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// Main program
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///////////////////////////////////////////////////////////////////////////////
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int main(int argc, char **argv) {
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float *h_A, *h_B, *h_C_CPU, *h_C_GPU;
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float *d_A, *d_B, *d_C;
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double delta, ref, sum_delta, sum_ref, L1norm;
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StopWatchInterface *hTimer = NULL;
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int i;
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int main(int argc, char **argv)
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{
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float *h_A, *h_B, *h_C_CPU, *h_C_GPU;
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float *d_A, *d_B, *d_C;
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double delta, ref, sum_delta, sum_ref, L1norm;
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StopWatchInterface *hTimer = NULL;
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int i;
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printf("%s Starting...\n\n", argv[0]);
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printf("%s Starting...\n\n", argv[0]);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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// use command-line specified CUDA device, otherwise use device with highest
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// Gflops/s
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findCudaDevice(argc, (const char **)argv);
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sdkCreateTimer(&hTimer);
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sdkCreateTimer(&hTimer);
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printf("Initializing data...\n");
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printf("...allocating CPU memory.\n");
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h_A = (float *)malloc(DATA_SZ);
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h_B = (float *)malloc(DATA_SZ);
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h_C_CPU = (float *)malloc(RESULT_SZ);
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h_C_GPU = (float *)malloc(RESULT_SZ);
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printf("Initializing data...\n");
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printf("...allocating CPU memory.\n");
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h_A = (float *)malloc(DATA_SZ);
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h_B = (float *)malloc(DATA_SZ);
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h_C_CPU = (float *)malloc(RESULT_SZ);
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h_C_GPU = (float *)malloc(RESULT_SZ);
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printf("...allocating GPU memory.\n");
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checkCudaErrors(cudaMalloc((void **)&d_A, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_B, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_C, RESULT_SZ));
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printf("...allocating GPU memory.\n");
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checkCudaErrors(cudaMalloc((void **)&d_A, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_B, DATA_SZ));
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checkCudaErrors(cudaMalloc((void **)&d_C, RESULT_SZ));
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printf("...generating input data in CPU mem.\n");
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srand(123);
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printf("...generating input data in CPU mem.\n");
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srand(123);
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// Generating input data on CPU
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for (i = 0; i < DATA_N; i++) {
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h_A[i] = RandFloat(0.0f, 1.0f);
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h_B[i] = RandFloat(0.0f, 1.0f);
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}
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// Generating input data on CPU
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for (i = 0; i < DATA_N; i++) {
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h_A[i] = RandFloat(0.0f, 1.0f);
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h_B[i] = RandFloat(0.0f, 1.0f);
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}
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printf("...copying input data to GPU mem.\n");
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// Copy options data to GPU memory for further processing
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checkCudaErrors(cudaMemcpy(d_A, h_A, DATA_SZ, cudaMemcpyHostToDevice));
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checkCudaErrors(cudaMemcpy(d_B, h_B, DATA_SZ, cudaMemcpyHostToDevice));
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printf("Data init done.\n");
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printf("...copying input data to GPU mem.\n");
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// Copy options data to GPU memory for further processing
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checkCudaErrors(cudaMemcpy(d_A, h_A, DATA_SZ, cudaMemcpyHostToDevice));
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checkCudaErrors(cudaMemcpy(d_B, h_B, DATA_SZ, cudaMemcpyHostToDevice));
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printf("Data init done.\n");
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printf("Executing GPU kernel...\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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scalarProdGPU<<<128, 256>>>(d_C, d_A, d_B, VECTOR_N, ELEMENT_N);
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getLastCudaError("scalarProdGPU() execution failed\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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printf("GPU time: %f msecs.\n", sdkGetTimerValue(&hTimer));
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printf("Executing GPU kernel...\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkResetTimer(&hTimer);
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sdkStartTimer(&hTimer);
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scalarProdGPU<<<128, 256>>>(d_C, d_A, d_B, VECTOR_N, ELEMENT_N);
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getLastCudaError("scalarProdGPU() execution failed\n");
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checkCudaErrors(cudaDeviceSynchronize());
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sdkStopTimer(&hTimer);
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printf("GPU time: %f msecs.\n", sdkGetTimerValue(&hTimer));
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printf("Reading back GPU result...\n");
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// Read back GPU results to compare them to CPU results
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checkCudaErrors(cudaMemcpy(h_C_GPU, d_C, RESULT_SZ, cudaMemcpyDeviceToHost));
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printf("Reading back GPU result...\n");
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// Read back GPU results to compare them to CPU results
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checkCudaErrors(cudaMemcpy(h_C_GPU, d_C, RESULT_SZ, cudaMemcpyDeviceToHost));
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printf("Checking GPU results...\n");
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printf("..running CPU scalar product calculation\n");
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scalarProdCPU(h_C_CPU, h_A, h_B, VECTOR_N, ELEMENT_N);
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printf("Checking GPU results...\n");
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printf("..running CPU scalar product calculation\n");
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scalarProdCPU(h_C_CPU, h_A, h_B, VECTOR_N, ELEMENT_N);
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printf("...comparing the results\n");
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// Calculate max absolute difference and L1 distance
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// between CPU and GPU results
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sum_delta = 0;
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sum_ref = 0;
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printf("...comparing the results\n");
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// Calculate max absolute difference and L1 distance
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// between CPU and GPU results
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sum_delta = 0;
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sum_ref = 0;
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for (i = 0; i < VECTOR_N; i++) {
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delta = fabs(h_C_GPU[i] - h_C_CPU[i]);
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ref = h_C_CPU[i];
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sum_delta += delta;
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sum_ref += ref;
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}
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for (i = 0; i < VECTOR_N; i++) {
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delta = fabs(h_C_GPU[i] - h_C_CPU[i]);
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ref = h_C_CPU[i];
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sum_delta += delta;
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sum_ref += ref;
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}
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L1norm = sum_delta / sum_ref;
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L1norm = sum_delta / sum_ref;
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printf("Shutting down...\n");
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checkCudaErrors(cudaFree(d_C));
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checkCudaErrors(cudaFree(d_B));
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checkCudaErrors(cudaFree(d_A));
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free(h_C_GPU);
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free(h_C_CPU);
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free(h_B);
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free(h_A);
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sdkDeleteTimer(&hTimer);
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printf("Shutting down...\n");
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checkCudaErrors(cudaFree(d_C));
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checkCudaErrors(cudaFree(d_B));
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checkCudaErrors(cudaFree(d_A));
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free(h_C_GPU);
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free(h_C_CPU);
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free(h_B);
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free(h_A);
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sdkDeleteTimer(&hTimer);
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printf("L1 error: %E\n", L1norm);
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printf((L1norm < 1e-6) ? "Test passed\n" : "Test failed!\n");
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exit(L1norm < 1e-6 ? EXIT_SUCCESS : EXIT_FAILURE);
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printf("L1 error: %E\n", L1norm);
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printf((L1norm < 1e-6) ? "Test passed\n" : "Test failed!\n");
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exit(L1norm < 1e-6 ? EXIT_SUCCESS : EXIT_FAILURE);
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}
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@@ -29,17 +29,17 @@
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// Calculate scalar products of VectorN vectors of ElementN elements on CPU.
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// Straight accumulation in double precision.
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////////////////////////////////////////////////////////////////////////////
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN,
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int elementN) {
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for (int vec = 0; vec < vectorN; vec++) {
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int vectorBase = elementN * vec;
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int vectorEnd = vectorBase + elementN;
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extern "C" void scalarProdCPU(float *h_C, float *h_A, float *h_B, int vectorN, int elementN)
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{
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for (int vec = 0; vec < vectorN; vec++) {
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int vectorBase = elementN * vec;
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int vectorEnd = vectorBase + elementN;
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double sum = 0;
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double sum = 0;
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for (int pos = vectorBase; pos < vectorEnd; pos++)
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sum += h_A[pos] * h_B[pos];
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for (int pos = vectorBase; pos < vectorEnd; pos++)
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sum += h_A[pos] * h_B[pos];
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h_C[vec] = (float)sum;
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}
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h_C[vec] = (float)sum;
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}
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}
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@@ -47,50 +47,51 @@ namespace cg = cooperative_groups;
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// 2) ACCUM_N must be a power of two.
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///////////////////////////////////////////////////////////////////////////////
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#define ACCUM_N 1024
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__global__ void scalarProdGPU(float *d_C, float *d_A, float *d_B, int vectorN,
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int elementN) {
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// Accumulators cache
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__shared__ float accumResult[ACCUM_N];
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__global__ void scalarProdGPU(float *d_C, float *d_A, float *d_B, int vectorN, int elementN)
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{
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// Handle to thread block group
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cg::thread_block cta = cg::this_thread_block();
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// Accumulators cache
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__shared__ float accumResult[ACCUM_N];
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////////////////////////////////////////////////////////////////////////////
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// Cycle through every pair of vectors,
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// taking into account that vector counts can be different
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// from total number of thread blocks
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////////////////////////////////////////////////////////////////////////////
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for (int vec = blockIdx.x; vec < vectorN; vec += gridDim.x) {
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int vectorBase = IMUL(elementN, vec);
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int vectorEnd = vectorBase + elementN;
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////////////////////////////////////////////////////////////////////////////
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// Cycle through every pair of vectors,
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// taking into account that vector counts can be different
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// from total number of thread blocks
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////////////////////////////////////////////////////////////////////////////
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for (int vec = blockIdx.x; vec < vectorN; vec += gridDim.x) {
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int vectorBase = IMUL(elementN, vec);
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int vectorEnd = vectorBase + elementN;
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////////////////////////////////////////////////////////////////////////
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// Each accumulator cycles through vectors with
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// stride equal to number of total number of accumulators ACCUM_N
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// At this stage ACCUM_N is only preferred be a multiple of warp size
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// to meet memory coalescing alignment constraints.
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////////////////////////////////////////////////////////////////////////
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for (int iAccum = threadIdx.x; iAccum < ACCUM_N; iAccum += blockDim.x) {
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float sum = 0;
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////////////////////////////////////////////////////////////////////////
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// Each accumulator cycles through vectors with
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// stride equal to number of total number of accumulators ACCUM_N
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// At this stage ACCUM_N is only preferred be a multiple of warp size
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// to meet memory coalescing alignment constraints.
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////////////////////////////////////////////////////////////////////////
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for (int iAccum = threadIdx.x; iAccum < ACCUM_N; iAccum += blockDim.x) {
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float sum = 0;
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for (int pos = vectorBase + iAccum; pos < vectorEnd; pos += ACCUM_N)
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sum += d_A[pos] * d_B[pos];
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for (int pos = vectorBase + iAccum; pos < vectorEnd; pos += ACCUM_N)
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sum += d_A[pos] * d_B[pos];
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accumResult[iAccum] = sum;
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accumResult[iAccum] = sum;
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}
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////////////////////////////////////////////////////////////////////////
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// Perform tree-like reduction of accumulators' results.
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// ACCUM_N has to be power of two at this stage
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////////////////////////////////////////////////////////////////////////
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for (int stride = ACCUM_N / 2; stride > 0; stride >>= 1) {
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cg::sync(cta);
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for (int iAccum = threadIdx.x; iAccum < stride; iAccum += blockDim.x)
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accumResult[iAccum] += accumResult[stride + iAccum];
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}
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cg::sync(cta);
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if (threadIdx.x == 0)
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d_C[vec] = accumResult[0];
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}
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////////////////////////////////////////////////////////////////////////
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// Perform tree-like reduction of accumulators' results.
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// ACCUM_N has to be power of two at this stage
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////////////////////////////////////////////////////////////////////////
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for (int stride = ACCUM_N / 2; stride > 0; stride >>= 1) {
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cg::sync(cta);
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for (int iAccum = threadIdx.x; iAccum < stride; iAccum += blockDim.x)
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accumResult[iAccum] += accumResult[stride + iAccum];
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}
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cg::sync(cta);
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if (threadIdx.x == 0) d_C[vec] = accumResult[0];
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}
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}
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