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@ -592,8 +592,8 @@ __global__ void simple_wmma_bf16gemm(__nv_bfloat16 *a, __nv_bfloat16 *b, float *
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int aCol = i;
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int aCol = i;
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int aRow = warpM * M;
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int aRow = warpM * M;
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int bCol = i;
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int bCol = warpN * N;
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int bRow = warpN * N;
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int bRow = i;
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// Bounds checking
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// Bounds checking
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if (aRow < m_ld && aCol < k_ld && bRow < k_ld && bCol < n_ld) {
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if (aRow < m_ld && aCol < k_ld && bRow < k_ld && bCol < n_ld) {
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