CUDA 13.2 samples update (#432)

- Added Python samples for CUDA Python 1.0 release
- Renamed top-level `Samples` directory to `cpp` to accommodate Python samples.
This commit is contained in:
Dheemanth
2026-05-13 15:13:18 -07:00
committed by GitHub
parent a4526d5229
commit aeab82ff30
2072 changed files with 15077 additions and 1970 deletions

View File

@@ -0,0 +1,18 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/../../../Common"
],
"defines": [],
"compilerPath": "/usr/local/cuda/bin/nvcc",
"cStandard": "gnu17",
"cppStandard": "gnu++14",
"intelliSenseMode": "linux-gcc-x64",
"configurationProvider": "ms-vscode.makefile-tools"
}
],
"version": 4
}

View File

@@ -0,0 +1,7 @@
{
"recommendations": [
"nvidia.nsight-vscode-edition",
"ms-vscode.cpptools",
"ms-vscode.makefile-tools"
]
}

View File

@@ -0,0 +1,95 @@
cmake_minimum_required(VERSION 3.20)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/Modules")
project(postProcessGL LANGUAGES C CXX CUDA)
find_package(CUDAToolkit REQUIRED)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CUDA_ARCHITECTURES 75 80 86 87 89 90 100 110 120)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -Wno-deprecated-gpu-targets")
if(ENABLE_CUDA_DEBUG)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -G") # enable cuda-gdb (may significantly affect performance on some targets)
else()
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} -lineinfo") # add line information to all builds for debug tools (exclusive to -G option)
endif()
# Include directories and libraries
include_directories(../../../Common)
if(WIN32)
set(PC_GLUT_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common")
set(PC_GLUT_LIBRARY_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/../../../Common/lib/x64")
# The GLEW library built on Windows on Arm system is named as glew32.lib/glew32.dll by default.
if(EXISTS "${PC_GLUT_LIBRARY_DIRS}/glew32.lib")
set(GLEW_LIB_NAME "glew32")
else()
set(GLEW_LIB_NAME "glew64")
endif()
endif()
find_package(OpenGL)
find_package(GLUT)
# Source file
if(${OpenGL_FOUND})
if (${GLUT_FOUND})
# Add target for postProcessGL
add_executable(postProcessGL main.cpp postProcessGL.cu)
target_compile_options(postProcessGL PRIVATE $<$<COMPILE_LANGUAGE:CUDA>:--extended-lambda>)
target_compile_features(postProcessGL PRIVATE cxx_std_17 cuda_std_17)
set_target_properties(postProcessGL PROPERTIES CUDA_SEPARABLE_COMPILATION ON)
target_include_directories(postProcessGL PUBLIC
${OPENGL_INCLUDE_DIR}
${CUDAToolkit_INCLUDE_DIRS}
${GLUT_INCLUDE_DIRS}
)
target_link_libraries(postProcessGL
${OPENGL_LIBRARIES}
${GLUT_LIBRARIES}
)
add_custom_command(TARGET postProcessGL POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/data
${CMAKE_CURRENT_BINARY_DIR}/data
)
if(WIN32)
target_link_libraries(postProcessGL
${PC_GLUT_LIBRARY_DIRS}/freeglut.lib
${PC_GLUT_LIBRARY_DIRS}/${GLEW_LIB_NAME}.lib
)
add_custom_command(TARGET postProcessGL
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/freeglut.dll
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
)
add_custom_command(TARGET postProcessGL
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_CURRENT_SOURCE_DIR}/../../../bin/win64/$<CONFIGURATION>/${GLEW_LIB_NAME}.dll
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIGURATION>
)
endif()
else()
message(STATUS "GLUT not found - will not build sample 'postProcessGL'")
endif()
else()
message(STATUS "OpenGL not found - will not build sample 'postProcessGL'")
endif()
# Include installation configuration
include(${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/InstallSamples.cmake)
setup_samples_install()

View File

@@ -0,0 +1,36 @@
# postProcessGL - Post-Process in OpenGL
## Description
This sample shows how to post-process an image rendered in OpenGL using CUDA.
## Key Concepts
Graphics Interop, Image Processing
## Supported SM Architectures
[SM 5.0 ](https://developer.nvidia.com/cuda-gpus) [SM 5.2 ](https://developer.nvidia.com/cuda-gpus) [SM 5.3 ](https://developer.nvidia.com/cuda-gpus) [SM 6.0 ](https://developer.nvidia.com/cuda-gpus) [SM 6.1 ](https://developer.nvidia.com/cuda-gpus) [SM 7.0 ](https://developer.nvidia.com/cuda-gpus) [SM 7.2 ](https://developer.nvidia.com/cuda-gpus) [SM 7.5 ](https://developer.nvidia.com/cuda-gpus) [SM 8.0 ](https://developer.nvidia.com/cuda-gpus) [SM 8.6 ](https://developer.nvidia.com/cuda-gpus) [SM 8.7 ](https://developer.nvidia.com/cuda-gpus) [SM 8.9 ](https://developer.nvidia.com/cuda-gpus) [SM 9.0 ](https://developer.nvidia.com/cuda-gpus)
## Supported OSes
Linux, Windows
## Supported CPU Architecture
x86_64, armv7l
## CUDA APIs involved
### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaHostAlloc, cudaGraphicsUnmapResources, cudaMalloc, cudaFree, cudaGetChannelDesc, cudaGraphicsResourceGetMappedPointer, cudaGraphicsMapResources, cudaDestroyTextureObject, cudaMemcpyToArray, cudaDeviceSynchronize, cudaCreateTextureObject, cudaProcess, cudaGraphicsUnregisterResource, cudaGraphicsSubResourceGetMappedArray, cudaGraphicsGLRegisterBuffer, cudaGraphicsGLRegisterImage
## Dependencies needed to build/run
[X11](../../../README.md#x11), [OpenGL](../../../README.md#opengl), [Freeglut](../../../README.md#freeglut), [GLEW](../../../README.md#glew)
## Prerequisites
Download and install the [CUDA Toolkit](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.
## References (for more details)

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

Binary file not shown.

After

Width:  |  Height:  |  Size: 53 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 17 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,271 @@
/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Utilities and system includes
#include <cooperative_groups.h>
namespace cg = cooperative_groups;
#include <helper_cuda.h>
cudaTextureObject_t inTexObject;
// clamp x to range [a, b]
__device__ float clamp(float x, float a, float b) { return max(a, min(b, x)); }
__device__ int clamp(int x, int a, int b) { return max(a, min(b, x)); }
// convert floating point rgb color to 8-bit integer
__device__ int rgbToInt(float r, float g, float b)
{
r = clamp(r, 0.0f, 255.0f);
g = clamp(g, 0.0f, 255.0f);
b = clamp(b, 0.0f, 255.0f);
return (int(b) << 16) | (int(g) << 8) | int(r);
}
// get pixel from 2D image, with clamping to border
__device__ uchar4 getPixel(int x, int y, cudaTextureObject_t inTex)
{
#ifndef USE_TEXTURE_RGBA8UI
float4 res = tex2D<float4>(inTex, x, y);
uchar4 ucres = make_uchar4(res.x * 255.0f, res.y * 255.0f, res.z * 255.0f, res.w * 255.0f);
#else
uchar4 ucres = tex2D<uchar4>(inTex, x, y);
#endif
return ucres;
}
// macros to make indexing shared memory easier
#define SMEM(X, Y) sdata[(Y) * tilew + (X)]
/*
2D convolution using shared memory
- operates on 8-bit RGB data stored in 32-bit int
- assumes kernel radius is less than or equal to block size
- not optimized for performance
_____________
| : : |
|_ _:_____:_ _|
| | | |
| | | |
|_ _|_____|_ _|
r | : : |
|___:_____:___|
r bw r
<----tilew---->
*/
__global__ void cudaProcess(unsigned int *g_odata,
int imgw,
int imgh,
int tilew,
int r,
float threshold,
float highlight,
cudaTextureObject_t inTex)
{
// Handle to thread block group
cg::thread_block cta = cg::this_thread_block();
extern __shared__ uchar4 sdata[];
int tx = threadIdx.x;
int ty = threadIdx.y;
int bw = blockDim.x;
int bh = blockDim.y;
int x = blockIdx.x * bw + tx;
int y = blockIdx.y * bh + ty;
#if 0
uchar4 c4 = getPixel(x, y);
g_odata[y*imgw+x] = rgbToInt(c4.z, c4.y, c4.x);
#else
// copy tile to shared memory
// center region
SMEM(r + tx, r + ty) = getPixel(x, y, inTex);
// borders
if (threadIdx.x < r) {
// left
SMEM(tx, r + ty) = getPixel(x - r, y, inTex);
// right
SMEM(r + bw + tx, r + ty) = getPixel(x + bw, y, inTex);
}
if (threadIdx.y < r) {
// top
SMEM(r + tx, ty) = getPixel(x, y - r, inTex);
// bottom
SMEM(r + tx, r + bh + ty) = getPixel(x, y + bh, inTex);
}
// load corners
if ((threadIdx.x < r) && (threadIdx.y < r)) {
// tl
SMEM(tx, ty) = getPixel(x - r, y - r, inTex);
// bl
SMEM(tx, r + bh + ty) = getPixel(x - r, y + bh, inTex);
// tr
SMEM(r + bw + tx, ty) = getPixel(x + bh, y - r, inTex);
// br
SMEM(r + bw + tx, r + bh + ty) = getPixel(x + bw, y + bh, inTex);
}
// wait for loads to complete
cg::sync(cta);
// perform convolution
float rsum = 0.0f;
float gsum = 0.0f;
float bsum = 0.0f;
float samples = 0.0f;
for (int dy = -r; dy <= r; dy++) {
for (int dx = -r; dx <= r; dx++) {
#if 0
// try this to see the benefit of using shared memory
uchar4 pixel = getPixel(x+dx, y+dy);
#else
uchar4 pixel = SMEM(r + tx + dx, r + ty + dy);
#endif
// only sum pixels within disc-shaped kernel
float l = dx * dx + dy * dy;
if (l <= r * r) {
float r = float(pixel.x);
float g = float(pixel.y);
float b = float(pixel.z);
#if 1
// brighten highlights
float lum = (r + g + b) / (255 * 3);
if (lum > threshold) {
r *= highlight;
g *= highlight;
b *= highlight;
}
#endif
rsum += r;
gsum += g;
bsum += b;
samples += 1.0f;
}
}
}
rsum /= samples;
gsum /= samples;
bsum /= samples;
// ABGR
g_odata[y * imgw + x] = rgbToInt(rsum, gsum, bsum);
// g_odata[y*imgw+x] = rgbToInt(x,y,0);
#endif
}
extern "C" void launch_cudaProcess(dim3 grid,
dim3 block,
int sbytes,
cudaArray *g_data_array,
unsigned int *g_odata,
int imgw,
int imgh,
int tilew,
int radius,
float threshold,
float highlight)
{
struct cudaChannelFormatDesc desc;
checkCudaErrors(cudaGetChannelDesc(&desc, g_data_array));
cudaResourceDesc texRes;
memset(&texRes, 0, sizeof(cudaResourceDesc));
texRes.resType = cudaResourceTypeArray;
texRes.res.array.array = g_data_array;
cudaTextureDesc texDescr;
memset(&texDescr, 0, sizeof(cudaTextureDesc));
texDescr.normalizedCoords = false;
texDescr.filterMode = cudaFilterModePoint;
texDescr.addressMode[0] = cudaAddressModeWrap;
texDescr.readMode = cudaReadModeElementType;
checkCudaErrors(cudaCreateTextureObject(&inTexObject, &texRes, &texDescr, NULL));
#if 0
printf("CUDA Array channel descriptor, bits per component:\n");
printf("X %d Y %d Z %d W %d, kind %d\n",
desc.x,desc.y,desc.z,desc.w,desc.f);
printf("Possible values for channel format kind: i %d, u%d, f%d:\n",
cudaChannelFormatKindSigned, cudaChannelFormatKindUnsigned,
cudaChannelFormatKindFloat);
#endif
// printf("\n");
#ifdef GPU_PROFILING
StopWatchInterface *timer = 0;
sdkCreateTimer(&timer);
int nIter = 30;
for (int i = -1; i < nIter; ++i) {
if (i == 0) {
sdkStartTimer(&timer);
}
#endif
cudaProcess<<<grid, block, sbytes>>>(
g_odata, imgw, imgh, block.x + (2 * radius), radius, 0.8f, 4.0f, inTexObject);
#ifdef GPU_PROFILING
}
cudaDeviceSynchronize();
sdkStopTimer(&timer);
double dSeconds = sdkGetTimerValue(&timer) / ((double)nIter * 1000.0);
double dNumTexels = (double)imgw * (double)imgh;
double mtexps = 1.0e-6 * dNumTexels / dSeconds;
if (radius == 4) {
printf("\n");
printf("postprocessGL, Throughput = %.4f MTexels/s, Time = %.5f s, Size = "
"%.0f Texels, NumDevsUsed = %d, Workgroup = %u\n",
mtexps,
dSeconds,
dNumTexels,
1,
block.x * block.y);
}
#endif
}